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In this Godot 4 Lesson I cover the basics of Adding Simple Solid Objects (a Floor, and Blocks), Creating Reusable Objects that can be instanced, and running a Physics Simulation (to make the blocks fall and tumble in-game) in the game. Thanks for watching! Here are the video chapter timecode links:
- 0:00 - Video Intro
- 0:07 - Lesson Outline (what's in this lesson)
- 0:47 - Opening & Importing a Project into the Project Manager
- 1:54 - Creating a Floor using 3 Nodes (Static Body 3D / Mesh Instance / Collision Shape 3D)
- 12:27 - Grouping Nodes of an Object Together
- 14:19 - Disabling Editor Environment & Lighting
- 14:48 - Adding a 3D Light Object / Node
- 16:37 - Creating a Reusable Block Object as its own scene.
- 22:05 - Adding Block Instances to the Game Level Scene
- 26:03 - Recap / Summary
- 26:56 - Changing / Updating All Block Instances
- 27:32 - Wrap-Up & Outro
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*note: In this video I use Godot 4.0.1
#godotengine #gamedev
Play and Download the Finished 3D Platformer Game Online Now!: borncg.itch.io/3d-platformer-... (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
• Godot 4 Beginners: Lea...
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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