You have a very engaging way of speaking. I was 8 minutes into learning about variables when I remembered that I've been programming for over 20 years.
@HurricaneSA8 ай бұрын
Indeed. I got excited about making a cube named Steve move until I realized I've done it a 100 times before. Although, I admit, they were never named Steve or anything else before. Does "Player" count as a name? I wish my teachers in school were this engaging.
@PacdemonStudios18 ай бұрын
It's actually kind of crazy, I sat through the entire last video and it was all for stuff I already knew how to do, I didn't even realize it until it finished. It's gonna be a slow burn but it makes me excited for when he starts covering complex stuff after laying the foundation
@lawdpuliix5 ай бұрын
i first came here for Blender Tutorials, now i have been making mini game projects in Godot for 2 years🤣
@SILVERF0X136 ай бұрын
I'm a full stack developer for my job, and while I knew pretty much everything in this particular episode, I will say that it was enjoyable to see how you explain the fundamentals for people who may not know things like variables/constants/etc. Enjoying the tutorials so far.
@BornCG6 ай бұрын
Thanks! 🙂
@commandosamdo14 күн бұрын
This is so much easier than I thought it would be with you teaching. I’m only 13 and somehow I understand. Thank you so much.
@BornCG14 күн бұрын
Awesome! YOU CAN DO IT!!!
@ripdoxyyy2 ай бұрын
Explained coding to me better than anyone else I have learned from. Thanks so much!
@titusmaledetto4 күн бұрын
You're a natural tutor. Congrats!
@VirtualHimself11 ай бұрын
LESSGOO!! I just opened Godot to learn new stuff and you uploaded!
@StarzyKK11 ай бұрын
These tutorials are great! This is my first step into actually making a game and your tutorials are mondo helpful. Coding looks daunting but every dev has to learn it eventually right? Looking forward to the next ep!
@chickensoap8 ай бұрын
These tutorials are so awesome. Thank you so much for making it free. I can't find other 3D Godot tutorials like this. I'll make sure to share this.
@davidmanzato19879 ай бұрын
Hello, I'd like to thank you for your tutorials. They're simply excellent, very educational, and what's more, we can feel your good humor behind the microphone, a faultless performance, it's a no-brainer ! 👏
@BornCG9 ай бұрын
☺️
@hunterzwer409511 ай бұрын
You are awesome please make your videos more often we really need it!
@MijmerMopper11 ай бұрын
I think Godot coding is going to be a bit more intuitive to me then what I tried previously (unity). Loving these vids.
@Harbiter11 ай бұрын
Love your tutorials! You really explain things well and make it easy to understand.
@xmesaj211 ай бұрын
wow nice drop, godot has come long way
@rremnar11 ай бұрын
Unless your variable changes, it is better to use functions in your declaration than in the _process function. That way the computer doesn't have to calculate the function over and over. const SPEED = deg_to_rad(2) In some coding languages, you may not be allowed to use functions in your constant declarations; therefore, you will need to declare it as a variable. But that is not an issue in GDScript. I do wonder, what difference does it make wether your variable is a constant or not? What if I had a 1000 variables and some of them I had no intention on changing their value. Does it really make any difference? Sure I can fathom it helps to prevent from making a mistake; but I wonder if there is something else going on under the hood that requires this? Maybe in the old days of programming.
@Tobsson2 ай бұрын
The difference isn't really there. It's just a "flag" if you're allowed to mutate that value or not. The biggest reason to be a little nit picky about this is readability. You might write a script and used a bad name for a variable a year back. Now you're back in that script to do something and you might end up changing the wrong thing as you weren't clear from the beginning what's allowed to change.
@elliottfraziertube11 ай бұрын
Great stuff! Looking forward to the next lesson!
@cascadaderesonancia11 күн бұрын
Thank you!!! 😁
@EggsToMe11 ай бұрын
Just wanted to say, you are the best :D
@jasonwilliams873011 ай бұрын
Thank you
@ShawnLanphear3 ай бұрын
4 out of 11 done haha. Again these are very good and comprehensive tutorials.
@gigantetelles64094 ай бұрын
Muito bom cara vc explica muito bem, o vídeo é de fácil compreensão até para quem fala outra língua
@Zero01898 ай бұрын
If GD script is Deleting code when you type before a character, try hitting the insert key (its above the delete key)
@FabioCamargoMoretti4 ай бұрын
Dude knows how to teach GameDev, scripting and modeling. Awesome.
@christophilous483111 ай бұрын
thank you for the great tutorials
@barborahalova351411 ай бұрын
These tutorials are awesome!
@BarryManilow-r1k8 ай бұрын
Great tutorial
@krokiet83932 ай бұрын
thank you for this video :D
@chiewcck7 ай бұрын
Awesome tutorials !
@HonsHon6 ай бұрын
You can have spaces in your code. You do not have to have tabs. You just have to choose between the two per script (tabs or spaces). With spaces, you have to choose the amount of spaces that are expected per indent as well (2 spaces, 4 spaces, etc...). Edit: Great tutorial though! This is really helping my girlfriend out as she is jumping into the world of Godot!
@LeonderGrunder5 ай бұрын
19:15 aaaaahmhmmhmhmhm. Definietly done in all my code...
@Amrytmotion5 ай бұрын
Love from 🇮🇳
@florrymccarthy67467 ай бұрын
coming from old school programming I find it hard to resist calling string variables Variable$ lol just the way I learned
@BinaryBolias11 ай бұрын
I've successfully guessed the sort of thing that would be done within the Icon script as an alternative to printing a value every frame, though I myself happened to initially use "rotate(Vector3.UP, 5 * delta)" rather than "rotate_y(0.1)". Pi (accessible in GDScript with the "PI" constant) is one half a rotation in radians. Pi can be used to define rotations over time, and without using the "deg_to_rad" function, with (PI * delta) representing half a rotation per second. Not using delta, of course, causes the rotation to be dependent on framerate. "rotate_Y(0.1)" produces a rotation of 0.1 radians per frame, or, assuming 60 frames per second, (0.1 / (2 * PI) ) rotations per second, but which varies as the framerate does. Fixed to be framerate-independent, "rotate_y(0.1)" would be "rotate_y( (0.1 / 60) * delta)", with the literal "60" used representing the assumed framerate of the original. "deg_to_rad(x)" effectively divides "x" by 180 and then multiplies it by Pi. If you understand "PI" as representing half a rotation, then using it directly instead of "deg_to_rad()" can be quite intuitive.
@zedernt533811 ай бұрын
I ran your finished tutorial game .exe through a github decompiler for godot, so I could see how it worked earlier. It all makes sense except for the files level_1_environment.tres and world-blocks-v1.tres. How did you make those files? I can't figure out how to edit those files in either godot or blender. How many more videos until this tutorial series reaches the part where you made those? Thanks for these tutorials!
@Amrytmotion5 ай бұрын
Believe me godot 4 is available on android and i am doing all these in android 🔥
@thehonkinggamer282711 ай бұрын
Will your part 2 video be next week?
@BornCG11 ай бұрын
It’s up now 😉
@LordMonkey.72 ай бұрын
._. I just spent an hour trying to figure out why my code for the 3D sprite wasn't working. The next day I realized that the code wasn't even assigned to the object._. 😢😅
@hypermonk33y568 ай бұрын
i dont get how is it when i type in the same rotate on y axis with the same as the tutorial, mine spins faster than in the video. whats the difference? i didnt change anything or is that the default fps speed?
@worldvador70468 ай бұрын
I don't understand this tutorial. How is there not a single person that doesn't get a specific step?
@HonsHon6 ай бұрын
Learning programming is sort of like getting up and over a steep hill. You are bound to hit some hiccups when you first start, but there is always a way to get up over those humps.
@ainzooalgown1197 ай бұрын
I love how you explain, everything is very clear. I have a question, how did you lock your scene/level/project to 60 fps? When I run the same script you are using, my sprite spins much faster, likely because I'm on a 240hz display. Is there a way to change this?
@bigmoneybusiness347 ай бұрын
i think you times it by delta
@killerz1o16 ай бұрын
Go into project settings, go to "Run" under "Application", turn on the "Advanced Settings" switch at the top right, then change the "Max FPS" setting to 60.
@ainzooalgown1196 ай бұрын
@@killerz1o1 thanks
@ainzooalgown1196 ай бұрын
@@bigmoneybusiness34 that might be it, thank you
@timothyn46992 ай бұрын
well explained, and a nice fun add, 3dsprite and rotation, good value/reward for little effort
@murdrer98211 ай бұрын
Hi sir you are taking alot of time
@VirtualHimself11 ай бұрын
a tutorial every one week
@Wailingllama11 ай бұрын
Let's not rush them, they need time to edit these and id prefer we wait and get them instead of not at all
@BornCG11 ай бұрын
These tutorials take hours and hours to make. Patience, Padawan.
@MijmerMopper11 ай бұрын
I'd ask for a refund
@rremnar11 ай бұрын
I am getting impatient as well; but I guess he has to do the voice recording for these. And since he is busy, he doesn't have time to dish em out frequently as we'd like.
@Hatifnatek3211 ай бұрын
Next the character?
@BornCG11 ай бұрын
Adding the Robot character comes a ways into the course. Next up is the second half of 'Coding 101'.
@ssnakeyboi15 күн бұрын
he sounds different do you have a cold f so hope you got well