This is part 2 of a two-part series on creating a scalable object-action system for my game, A Struggle to Survive.
Пікірлер: 4
@hhh-yh8wn3 ай бұрын
Hi Eyesgood! I have managed to create my pseudochunking system, as I was planning a couple of months ago. I am wondering if you have managed to do away with that annoying trembling of the screen or stuttering (whatever you call it). I have the same problem cause my game is somewhat similar. You know any formulas for interpolation? Maybe the problem lies in something else🤔. Wish you all the best
@Bound2bCoding3 ай бұрын
Hello. I have always thought the issue was the lack of 2D physics interpolation in Godot 4.x. Godot 4.3 Beta 1 was just released and it includes an implementation of 2D physics interpolation. I have not tested it yet because they also made a change to the Tilemap system, doing away with the Tilemap node and replacing it with the TileMapLayer node. Since I am currently focusing on other parts of my game, I have not switched. I would recommend that you try Godot 4.3 Beta 1 and turn on the Physics Interpolation feature (see release notes). Please let me know if that new feature helps your game's stuttering issue. If it does, I will likely follow suit. Thanks!
@hhh-yh8wn3 ай бұрын
@@Bound2bCoding To be honest, I am not using Godot yet (but considering it). I am using pygame. But I am desperate about finding a solution for this headache, therefore I look at other people's code just to get a general idea of what they do to minimize the jitter. My question is: what do you think about using Chat GPT? It does have the answer to our questions, but eventually it all boils down to whether you want to solve it yourself or get help from chat.
@Bound2bCoding3 ай бұрын
@@hhh-yh8wn I have used AI to solve coding issues and have no problem with it. Solving a problem is more important that where the solution comes from. Software development is a constant learning experience.