Godot 4 C# Tutorial - Minecraft Terrain - Part 3 (Player)

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xen-42

xen-42

Күн бұрын

Get the source code on my Patreon: / xen42
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Watch part 1 first: • Godot 4 C# Tutorial - ...
Part 4 here: • Godot 4 C# Tutorial - ...
Was made in Godot version 4.2 (mono) with Visual Studio 2022
This video covers creating a player character that can break and place blocks.
This is the third video in a tutorial series on how you can make editable voxel terrain with threaded chunk loading/unloading in Godot 4 using C#. This is an intermediate tutorial series that assumes you have working knowledge of C# and Godot, as well as LINQ.
You can also just blindly copy stuff down I can't tell you what to do I'm not your mom.
I want to be real and just call the video voxel terrain but KZbin analytics tell me people search for "Godot Minecraft" and we just have to play the algorithm am I right, a man's gotta eat.

Пікірлер: 6
@LeHamsterRuso
@LeHamsterRuso 4 ай бұрын
This is sorcery. Thank you so much.
@anatoly3yb
@anatoly3yb 9 ай бұрын
Is it possible to smooth the generated grid of voxel polygons so that only the edges are smooth? I wonder how the Foundry game was made. It seems to me that this is clearly not a Gridmap.
@xen-42
@xen-42 9 ай бұрын
Would be possible I think yeah, you'd have to change how each block is rendered though. Maybe you could model each possible block appearance and have it add those into the chunk mesh. You could look at something like this wave function collapse video where they show an example that looks a bit like that kzbin.info/www/bejne/aITYp4JqfM5qq7s&ab_channel=MartinDonald or you could look into the marching cubes algorithm as well
@SMB_Fan2010
@SMB_Fan2010 8 ай бұрын
when i try to do it, the character just falls through the ground, what am i doing wrong?!
@fiftybytes
@fiftybytes 6 ай бұрын
you have no collision shape on either the player or the chunk
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