bro came from nowhere :D and dropped one god tier video
@JohnnyRouddro4 ай бұрын
😂
@Ashok_Chaudharyy4 ай бұрын
Fr
@renderlessgames4 ай бұрын
Good job! My game, lethal planet just uses a custom Resource for Weapons and has the Mesh, sound, damage and animations as properties inside the resource.
@JohnnyRouddro4 ай бұрын
That's a nice system! Great handling a large library of weapons 👌
@renderlessgames4 ай бұрын
@@JohnnyRouddro thanks. Makes it easier to load custom ones from files too eg. Mods
@Sazzy__4 ай бұрын
No way part 2 is finally out love your videos man
@JohnnyRouddro4 ай бұрын
Glad to be of help 😊 Thanks for the support 🙏
@Flavore-u2d4 ай бұрын
Hey Johnny! I just wanted to say that I've adapted your previous tutorial for a 2D project ive been working on. Thank you so much, keep up the good work! ❤
@JohnnyRouddro4 ай бұрын
Thanks! Glad to be of help. I would love to check out your project ❤️ You can dm me in discord. My username is johnnyrouddro.
@JohnnyRouddro4 ай бұрын
Glad to be of help 🙏
@gint68983 ай бұрын
Man I've been looking forward to this Thanks for the cool video!
@NeonfireStudio4 ай бұрын
Finally, Keep it up!
@Mrtargi4 ай бұрын
Actually you don't need to create a bone for every weapon, you can just create placeholder for weapon and change it there via resources. Of cource two handed weapons should include two bones 😅
@JohnnyRouddro4 ай бұрын
Thanks 🙏 I have actually considered a resource approach. But in this case I needed different locally positioned trail effect objects for each weapon. Which also could've been loaded via resource, but with the time it would've taken the video would've gone very off topic 😅 "Loading dynamic body parts/weapons" could be a different video.
@Mrtargi4 ай бұрын
@@JohnnyRouddro I think it also could be positionedin resources through Vector3 variables. I'll try to adapt and let you know)
@viniciusrvieira4 ай бұрын
Eu amo suas estruturas de projeto, estão me dando muitas inspirações para prover uma boa experiencia em escalar essas coisas! Obrigado pelos videos!
@krombopulousmichael39464 ай бұрын
Man this is amazing, loved it
@prashannathapamagar53893 ай бұрын
Will you also add weapon pickup and inventory?
@ZHD_OfficialАй бұрын
A good idea would be to make an "animation" for going up/down some stairs :3
@lucasmarins75353 ай бұрын
a parry system would be nice
@gritim3719Ай бұрын
I don't understand why my character falls infinitely when starting the game, even after placing collision on the ground. Could someone help me?
@rakibulhassan25324 күн бұрын
hello sir ,i just in double jump in ur video ,can u teach us how to add superhero flying and glide in this project
@konstantin.nikkari3 ай бұрын
While using this controller, what would be the easiest way to disable the air_jump feature?
@JohnnyRouddro2 ай бұрын
you could set the max air jump value to 0
@bladeking6817 күн бұрын
When will next part be released? Hope isn’t abandoned
@JohnnyRouddro16 күн бұрын
Not abandoned 😓 I've been struggling to manage time for this actually.
@srLEEH77829 күн бұрын
Teach how to do the serious attack like the hack 'n slash. Because there is no one to teach how to do it in Godot, please teach 😢
@JohnnyRouddro28 күн бұрын
My next video is about a combo system and it's almost done. I hope you will find it useful.
@srLEEH77828 күн бұрын
@JohnnyRouddro Of course I will, you're amazing man
@JohnnyRouddro28 күн бұрын
@srLEEH778 Thanks man 😊
@srLEEH77828 күн бұрын
@@JohnnyRouddro And the Air Attack, do you also intend to teach how to do it? Just one question, sorry.
@JohnnyRouddro28 күн бұрын
@srLEEH778 Do you mean like in DMC where the character stays in the air? Those are not in my scope right now. But thanks for bringing it up, it will come up in my videos sooner or later. Coz it's an obvious feature 😄