This just made my entire hacky audiomanager code obsolete, i love it.
@octodemy3 ай бұрын
I've also got my fair share of hacky audio managers lol. Glad to hear that.
@TheLotanos3 ай бұрын
SAME!
@CubeOrSomething3 ай бұрын
rhythm games are saved
@GnatHuman3 ай бұрын
I have been dreading trying to make this kind of thing myself, thank God
@theyellowdude693 ай бұрын
Nicee, i actually needed a tutorial for this one as it was really confusing! Thanks to you now i know how it works! Really helpful video! Thanks
@octodemy3 ай бұрын
Good to hear it helped :)
@SecretZoneGames3 ай бұрын
Thanks for the tutorial. It was really well explained
@octodemy3 ай бұрын
Thanks. It's always nice to hear that. I'm not exactly the best at explaining things.
@IWxGH05T2 ай бұрын
This was super useful! Thank you so much
@shakeitoff10002 ай бұрын
Great video. Thanks for sharing.
@5naf_plushies4823 ай бұрын
Great channel! You're so underrated
@octodemy3 ай бұрын
Thanks! Really happy to hear that :)
@aaronstewart79533 ай бұрын
Oh come on I literally just made one of these
@AzoTheRed3 ай бұрын
Lmao, I just started getting into rhythm game development... created a while audiosync system
@aaronstewart79533 ай бұрын
@@AzoTheRed That sounds cool! I did something similar that can synchronize music based on the songs bpm and time signature, and use registered variables and conditions to fade layered tracks in and out smoothly with an ASDR envelope. Sounds like this ting makes that obsolete though
@chaosmachines9343 ай бұрын
nice
@auxilotl3 ай бұрын
How do i edit the clips individual volumes?
@octodemy3 ай бұрын
For the InteractiveAudioStream, I never realized this, but I don't know if you can. You can only change the volume of the whole audiostream for now.
@auxilotl3 ай бұрын
@@octodemy rip
@animatrix149018 күн бұрын
You could edit the volume outside Godot using Audacity, a free sound editing and recording software. It’s more of a hassle but at least it’s possible.