Awesome! Please don't stop making these, your videos are so underrated!
@pitmanra4 жыл бұрын
I'd be lying if I said I understood very much of this. But I'm interested and I'll keep watching your videos. I would find it useful if you would frequently refer your code to a chart to show what you are doing. Like a chart that shows Command Queues, Command Buffers, drawables, Render Pass Descriptors, etc. "This code is our buffer; this is how it relates to the chart." Lotta work, I know. Your enthusiasm is infectious.
@2etime4 жыл бұрын
Ah ok will do!
@2etime4 жыл бұрын
This is for you guys and if a chart helps I can do that!
@djryanashton11 ай бұрын
This is absolutely the best Metal introductory tutorial ever! I was looking for tuts to start getting my head around Metal and all of them went over my head. This didn't. Thanks. :)
@spartanrasul22604 жыл бұрын
the quality of your content become so much better. And i know that, because i was watching your videos right from the first one (and i've seen your backflip)
@swift_goose2 жыл бұрын
Bro this is an awesome video, thank you so much for taking the time. What a great introduction to Metal! Would love to see you back with more new tutorials now that Metal3 is around
@HareshKainth4 жыл бұрын
You, sir, are a gentleman and a scholar. Thank you.
@dimiutube10 ай бұрын
Hey!! Very good explanation of the MTL basics! I like the hurry-through-the-code way of presenting. If I don’t understand something, I can stop the video at any point 😊 looking forward to the next episodes 😀
@TheZazatv2 ай бұрын
Thank u so much! Metal is suqch lowkey framework and u explained the compute functions very well!
@AshishJain-sd2yk2 ай бұрын
You are awesome. Thank you for creating such a wonderful intro.
@alexnovikov1609 Жыл бұрын
Thank you very much! This is a really clear and good explanation about how we use GPU in Metal. Keep going! You're the best!
@elgs19803 жыл бұрын
Thank you so much! The last time I saw such a precious video like this was about 10 years ago.
@2etime3 жыл бұрын
What was that video about? Lol
@Ha-ue9kg3 жыл бұрын
you fucking god. this is the best metal channel on YT.
@2etime3 жыл бұрын
Top 5 favorite comments
@caporazor14 жыл бұрын
this is just a brilliant tutorial. thanks man!
@Shane-rh3wu4 жыл бұрын
This is fantastic! Thanks for sharing
@Peterrayism4 жыл бұрын
Watching you teach is making my wave function collapse.
@2etime4 жыл бұрын
Is that a good thing?
@THE_ONLY_GOD2 жыл бұрын
Wow, thanks for the tutorial! That seems to be a pretty precise way to control a gpu. Was feeling more nerdy than I prefer to while watching though. Haha.
@JeremyChone3 жыл бұрын
Very nice. Love the by example approach.
@tojuju3 жыл бұрын
i went over your videos months ago, but this time, i'm not going to give up to confusion. to those not in a graphics rendering or game dev background, this stuff seems so damned foreign..but stay strong, everyone!
@2etime3 жыл бұрын
Feel free to reach out if you need some help :)
@crearg82592 жыл бұрын
Hi, I’m new to this area. I only had experience in cuda. Does M1 Pro/Max work the same way as Radeon does on MBP 2019-? I’m confused with the merged vRAM of silicon platform and does the 10 GPU cores of M-processors accelerate parallel computing like cuda does with its thousands of cuda cores?
@Txgdfgvz367ur2 жыл бұрын
Hi, thanks for these awesome videos, hopefully you're still active! I plan on using the shader to update an array using two other arrays similar to what you've described. I can't quite figure out how to get the full updated array back from the buffer after processing, to use on the CPU. trying to print the array after binding to memory just brings up the following. Hope that makes sense I'm fairly new to this!
@eldarsadykov Жыл бұрын
Brilliant video!
@LaurentLaborde3 жыл бұрын
Copy/paste from apple documentation : "Always use a multiple of a type’s stride instead of its size when allocating memory or accounting for the distance between instances in memory."
@2etime3 жыл бұрын
What did I say?
@LaurentLaborde3 жыл бұрын
@@2etime when you allocate MTLBuffer your code use size instead of stride
@LaurentLaborde3 жыл бұрын
with simple type, size and stride are probably the same anyway. But still :)
@2etime3 жыл бұрын
Ah! Yes I know this now. I hate the permanence of KZbin :(
@LaurentLaborde3 жыл бұрын
@@2etime hehehe :D
@abil.sudarman3 жыл бұрын
well produced video!
@geekoutnerd78822 жыл бұрын
Thank you so much.
@fsteaglech Жыл бұрын
Thank you! Very very nice video! I strongly believe that this is the only video / tutorial that explains loud and clear how to use GPU and metal to performs calulations instead of rendering! I have some issues - however - undestanding how to bind back complex data structures as results in Swift; in C with pointer is quite easy but in Swift is a bit tricky; can you point me to some examples? Thanks!
@2etime Жыл бұрын
do you mean how to access the data into a Type on the swift side?
@AmitSingh-nr8jz3 жыл бұрын
Simply Awesome !!!!!!!!!!!
@theupsiloninitiative8894 Жыл бұрын
Hi, I love the videos. However, I specialize in cpp. Can you release a video of this but as a cpp (or I guess objective cpp) rather than a swift file?
@theupsiloninitiative8894 Жыл бұрын
Could you also point me in the direction of resources that would help?
@brandonwinston3 жыл бұрын
This is gold
@harshpatel1053 жыл бұрын
Awesome :D
@essamal-mansouri26892 жыл бұрын
Did you try using the new m1 pro/max/ultra with Metal? I would really like to know how the unified memory architecture comes into play when it comes to sending data back and forth between cpu and gpu.
@2etime2 жыл бұрын
I’m getting one in a week and plan on checking that out asap :)
@2etime2 жыл бұрын
Ok… It works really well! My computer runs metal so much faster. However it could just be the upgrade! What specs do you want? :)
@essamal-mansouri26892 жыл бұрын
@@2etime Supposedly Apple uses a new unified architecture so that GPU and CPU both share memory. Does that affect how you would program for Metal? Especially when it comes to copying data / results. How does the performance compare to your previous machine? Do you feel the benchmarks are representative of how slow it is compared to NVIDIA?
@platin21484 жыл бұрын
So ideally we would also add a simd way just for good measure (by directly using the instrinsics).
@2etime4 жыл бұрын
I’m not sure how to do that. Can you elaborate a little bit for me?
@thecentury88034 жыл бұрын
@@2etime I think @platin21 is talking about the SIMD matrix computation from the Accelerate framework - developer.apple.com/documentation/accelerate/simd
@rty65tt4011 ай бұрын
Hi. How do I set up metal to draw over the previous frame? For example, 1000 fixed triangles of different colors are drawn. And in each new frame, need to change the color of only 10 random triangle. I want to draw 10 triangle with the desired color and draw it on top of the previous frame.
@MrHirenP3 жыл бұрын
Your metal shading language playlist has only video :(
@LeoJoseph-el8dt6 ай бұрын
MTLValidateFeatureSupport:6508: failed assertion `Dispatch Threads with Non-Uniform Threadgroup Size is not supported on this device' When I am trying to run it on the simulator iPhone 15. What could be wrong?
@heltena3 жыл бұрын
Hey! Just a comment: the bindMemory(to:capacity:) expects capacity as the number of T elements, not bytes. (at 20:10, line 81)
@2etime3 жыл бұрын
Oh nice! Thank you!
@natgenesis503811 ай бұрын
Can I use it to render image frames into video ? I never use metal before
@StuartDesign4 жыл бұрын
Am I right in thinking that for processing a 2d texture, you would want the largest number of threads that will fit 'square' inside of each max thread group. Is this done to ensure that the uint2 thread coords align with texture's x,y coords? Or is it just as convenient/efficient to create thread groups that might be 'retangular'?
@chuhanfeng6552 Жыл бұрын
How should I make a buffer for 2-D array? Do I have to concatenate it into 1D array?
@2etime Жыл бұрын
i would make it a 1D array for sure. The information will be better if it is contiguous. If you want to access a value in the buffer / array you can use this formula where width is the column count of the 2d version.
@chuhanfeng6552 Жыл бұрын
@@2etime Thank you.
@monfera2 жыл бұрын
The 3+ seconds for the CPU based componentwise addition of two arrays of 3 million numbers is some orders of magnitude too long, why is that? I get 0.02 seconds in JavaScript (not even a statically typed language, and time includes some interpreted execution and warmed up JIT compilation phases too): a = [...new Array(3e6)].map(Math.random); b = [...new Array(3e6)].map(Math.random); (t0 = performance.now(), result=new Array(3e6).fill(0), (() => {for(let i = 0; i < 3e6; i++) result[i]=a[i]+b[i]})(), console.log((performance.now() - t0)/1000), result);
@2etime2 жыл бұрын
interesting... My discord would love this question lol. I tested it out as well and seem to be getting pretty quick numbers in js too. computers are awesome! I think my main point in the video is running multiple functions at the same time, as opposed to linearly or single instruction multiple data (simd). www.heavy.ai/technical-glossary/cpu-vs-gpu
@ritikagupta5600 Жыл бұрын
I am new to MSL ios, I have a windows laptop, but I need to work on MSL , can anyone help me know which IDE should i be using now to start coding in metal?
@2etime Жыл бұрын
You could prob use visual studio and use c++!
@ritikagupta5600 Жыл бұрын
@@2etime gr8 i found the plugin for msl for vsc. But , may be it is a dumb question but i don't know how do i run my project, any specific cli for vsc ?
@2etime Жыл бұрын
I do not think you can run a project with a Windows machine. Hopefully somebody who knows more about that will post.
@ritikagupta5600 Жыл бұрын
@@2etime oh ok .. I thought so. Thank you so much for the reply
@2etime Жыл бұрын
I would suggest learning OpenGL on windows! My videos will give you a high level understanding of graphics as a whole. OpenGL and metal are very similar regarding the pipeline of the gpu
@Enter_channel_name4 жыл бұрын
GPU is executing multiple tasks all at once CPU is executing multiple tasks one at a time
@LaurentLaborde3 жыл бұрын
I'm pretty sure you don't need to explain that we can do general purpose computation on GPU in 2020+ ;)
@LaurentLaborde3 жыл бұрын
it's still a good tutorial of course. Thank you
@lijieyang24339 ай бұрын
When I am trying to run main.swift, it turns out to show "main/main.swift:31: Fatal error: Unexpectedly found nil while unwrapping an Optional value", do you have any idea why this happens?