Granblue Fantasy Versus: Rising Yuel Optimal Combos and Setups

  Рет қаралды 10,562

Childish Brandino

Childish Brandino

Күн бұрын

Пікірлер: 57
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
Do you guys want notations for future guide videos? 🤔
@tokitokupe
@tokitokupe 11 ай бұрын
Yeah it s better i think
@Bowpurity
@Bowpurity 11 ай бұрын
input log please lol
@spiff7575
@spiff7575 10 ай бұрын
yes please
@nite9560
@nite9560 10 ай бұрын
Tested them against my routes with same resources used at same meter points 0:53 7554/7134 47/42 meter - c.5H(HH) RS c.5H 236H c.5H RC 22U u.2H 5H/623M 1:07 8092/7672 47/42 meter - c.5H(HH) RS c.5H 236H c.5H RC 22U u.2H 5H RC 1:24 66H over Yugetsu same dmg but looks cool would recommend lol didn't try most of the rest they seemed too niche or already optimized 6868 69 meter f.5H RC 22U u.2H c.5H RC c.5HH 623H (midscreen) 7268 88 meter f.5H RC 22U u.2H c.5H RC c.5HHH RC (midscreen) 9840 48 meter 66H c.5H 22H Microdash c.5L c.5HHH 236H c.5L c.5H RS 2H 22H (midscreen) 9860 48 meter 66H c.5H 22H Microdash c.5L c.5HHH RS c.5HH 236H 2H 22H SBAA (corner) biggest rn i got is 10340 off of 214H starter, works midscreen and corner, similar structure to above. just practice at which part of the bar can u go for the kill and these will help a lot
@rbnsan5142
@rbnsan5142 11 ай бұрын
These combos and set ups are sick, Yuel is sick, these swords are sick, this game is sick, thank you! ToT
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
the game's presentation is incredible!
@jed45122
@jed45122 11 ай бұрын
The far corner combos are great, thanks!
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
Glad it was helpful! Happy holidays :)
@Gomajor7
@Gomajor7 11 ай бұрын
These look awesome. Thanks for making this
@EnardB
@EnardB 11 ай бұрын
Thanks you so much ! Thoses combos are insane !!!
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
Thanks for watching :)
@ProtomonDB
@ProtomonDB 11 ай бұрын
Thank you for this video! Definitely gonna incorporate some of this into my gameplay!
@owoverkix1926
@owoverkix1926 11 ай бұрын
Tbh, I think I found my new favorite combo route, the juggle with the 2Hs
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
I really like that too!
@robertjones1440
@robertjones1440 11 ай бұрын
YUEL LOVE IT!!
@andywilson4789
@andywilson4789 11 ай бұрын
Add notation or at least turn inputs on
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
Oh which parts were you having difficulty with? I can help
@Awhrii
@Awhrii 11 ай бұрын
@@ChildishBrandino. generally why no notation???
@ThatPinkOtter
@ThatPinkOtter 11 ай бұрын
You're asking for notation in a game with no command normals, autocombo and one button specials? Editing in notation is a headache and showing inputs in-game would give you little to no information and depending on the execution of the player in this video might even give you BAD information, not everyone knows how to parse input history for what is and isn't necessary... Even if input history and framedata should be on for your own use. Notations are nice and all, but they're completely unnecessary here, most everything is just c.5H(3 hits/delayed, it hits up 3 times on first hit if you let it)>Raging/Skill. The anti airs are the only command normal really used in this and it's for 2H>U>2H>2H>22HU (Stance swap)>f.5H>Skybound. Everything else is some variant of c.5H>236M/H or 623H, 22H is used to continue a juggle and stance swap. Combos in this game ain't that deep bruh. Yuel is only slightly less unga because she needs to time her 5H instead of mashing it.
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
@Awhrii ah its very old school of me. Used to learning my combos from 240p match videos from Japan for old games 😭. Notations always make me feel like the screen is cluttered because I'm a very visual learner. But I will try to add them to the description in the future if people want them
@Awhrii
@Awhrii 11 ай бұрын
@@ChildishBrandino. thanks a lot that would be great ! ♥ since im like a newcommer in fighting games just getting it visually can be extremly hard to reproduce, but having an anotation of it on the side to keep track on what to do makes it more duable TwT
@MaeganRichards
@MaeganRichards 11 ай бұрын
Incredible combos
@FeriasTerras
@FeriasTerras 11 ай бұрын
Thanks for this, it's very helpful! I was really struggling to figure out what to do after an anti-air because I'm not very good with the stance yet, but I'm getting the hang of it now. I'm able to muddle through without notation personally, but I don't think it's a bad idea to add! Oh, and what do you think would be the best ender for an anti-air combo without 100 meter or corner? 5H -> 236H seems solid but I don't really know what I'm doing hehe.
@Rockmaster5001
@Rockmaster5001 9 ай бұрын
2:23 you can do 22U after 214U to get even more damage and use less bravery points and meter
@Rockmaster5001
@Rockmaster5001 9 ай бұрын
the route would look like this c.H->214U, 22U(stance change), td.2H, f.H->RS->RC, c.HX(second part of the autocombo), 623H it does 7216 damage
@ChildishBrandino.
@ChildishBrandino. 9 ай бұрын
Brilliant!
@Tantalpyro
@Tantalpyro 9 ай бұрын
How do you guarantee that stance 2M in the first combo hits meaty? I cant see the move youre doing because Seox gets thrown so high :D
@ChildishBrandino.
@ChildishBrandino. 9 ай бұрын
Oh I don't do any move to kill frames, that's just raw timing based on him falling back down 😂. I'm sure there's a frame kill button though to make it easier as it's pretty tricky
@Tantalpyro
@Tantalpyro 9 ай бұрын
@@ChildishBrandino.Thanks, Ill see if I can figure something out.
@Bowpurity
@Bowpurity 11 ай бұрын
you deal more damage if you do c5h > ssba for 7040. corner AA, you can do 5980 with 2h (2hits), 22h, c5h, 236h, stance 2H, c5h, auto2, HDP. but this will free opponent from corner.
@jzharayjarol2543
@jzharayjarol2543 11 ай бұрын
I must point out that the 4th combo (Corner 1 Bravery Super 60 Meter Max damage) can have the M before the super axed out. Don't know if that little shimmy is whats doing it, but I always hit combo limit after that hit. So instead I just go straight into super after foxflame as you have a ton of time and 100% meter too. (and its only 100 dmg less)
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
Tbh I go into super after foxflame because it's hard to tell the difference between the M being combo limit or not 😅. But I wanted to show max damage potential so I kept the extra 100 damage in
@Bowpurity
@Bowpurity 11 ай бұрын
Interesting stuff, but combo 2 onwards does more damage if you remove auto 2 and auto 3 at the start.
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
True! but it also builds a lot less meter so I figured the most optimal would be max damage plus max meter gain. But if youre at 100% meter youre absolutely right
@Bowpurity
@Bowpurity 11 ай бұрын
@@ChildishBrandino. ah i see i see, that's true. Meter gain is already good, I honestly don't see the need to maximize it. The trick is to walk, don't run forward.
@Soulja_Man
@Soulja_Man 11 ай бұрын
Meaty Stance H Setup 2 Bravery 85 Meter Does not work for me, the guren simply wont connect, they recover and block it idk if im missing something but i cant get it to connect
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
Oh theres two combos section in that so if you have the dummy to block it they will. that's just to show that if you guren at that time you'll be able to combo from it when you normally arent able to combo from that distance.
@Soulja_Man
@Soulja_Man 11 ай бұрын
@@ChildishBrandino. so will this combo work in a match? cause if the dummy is able to block it then what is stopping a player from blocking it in a real match?
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
@rooke0855 Great question! This is essentially "hidden offense" most players look at the distance they recover and think that they can move or jump. But this locks them down, if they try to move they get hit for another full combo. If they block it, it's still your advantage you can go for a throw or a counter hit set up!
@spiff7575
@spiff7575 10 ай бұрын
for comer one bravery can someone please type out like a visual input of the combo, to me thats easier to follow
@MeowModeFGC
@MeowModeFGC 3 ай бұрын
Very late, but c.5HHH -> 236H -> c.L -> c.H -> RS -> 2H -> 22H~U -> td.5H
@Bowpurity
@Bowpurity 11 ай бұрын
kzbin.info/www/bejne/nJbRmqOIaZmGaNU autocombo > 236L is meaty stance5h, but you're only +3 after that, you can't link any combos into it after hit. so be wary of DP/super here.
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
the meaty 5h lets you link 5L on hit :). after stance h hits its all a true combo
@Bowpurity
@Bowpurity 11 ай бұрын
@@ChildishBrandino.Did a few more testing, didn't realize hitting the opponent at that frame is +5, and not +3 if the opponent is just standing. Looks like there's 2 frames of the opponent recovering where our attack haven't connect yet. You're right, thanks, apologies for my mistake.
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
@@Bowpurity no problem! thanks for the discussion
@FinalKey
@FinalKey 11 ай бұрын
Feels like shes gotta try harder than most to get damage in.
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
Her neutral and pressure are pretty good so I guess her character type is death by a thousand cuts!
@FinalKey
@FinalKey 11 ай бұрын
Oh I know, I use her. I just mean its a lot of work to do stylish things and a siegfried hits me two times for the same thing lol. Makes me sad. @@ChildishBrandino.
@wolfblitzerian
@wolfblitzerian 11 ай бұрын
Why no inputs shown ?
@ChildishBrandino.
@ChildishBrandino. 11 ай бұрын
Just not a fan of them really 😭. You can show the same input with 2 different results, the dragon ball fighterZ player Clayton made a video on that. But I can add them to the description of future videos!
@Bowpurity
@Bowpurity 11 ай бұрын
kzbin.info/www/bejne/nJbRmqOIaZmGaNU ending it with c5h does more damage, but has no setup.
@ArmageddonD11
@ArmageddonD11 3 ай бұрын
No combos from 66H, disliked
@ChildishBrandino.
@ChildishBrandino. 3 ай бұрын
@ArmageddonD11 hahaha, fair but pretty sure these are not up to date anymore anyway. 7 month old video
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