Thanks a bunch! How would one go about launching the object once held?
@ManWhoLostTooth2 жыл бұрын
Thank you for this! You helped me make an awesome VR gravity gun! I was able to get even better results when I spawned a projectile at the hit location. This allowed me to pick up objects from any distance.
@alexanderfomichev76953 жыл бұрын
Thank you from Russia, man!
@lildevilgamer3 жыл бұрын
As usual great tutorial. Very informative.
@lildevilgamer3 жыл бұрын
Now we are one step forward to remaking portal stories vr
@Equilibrium_productions Жыл бұрын
Can you do this for unity?
@pploy6542 жыл бұрын
All your VR videos are very useful for my project. How's about if I would like to do just controller pick up the gravity cube. How can I do that? I tried to use stimulate physics but it doesn't work for me.
@wdrazzen882 жыл бұрын
Good morning, you have great tutorials and they have helped a lot, I have been over this one 3 times all of the code is right but for some reason the cube doesn’t move if you have any ideas for a fix I would appreciate it I’m in 5.03 thanks
@CGokce62 жыл бұрын
hey man did you find a fix? Also In 5.1 I have EnhancedInputAction instead of Event Trigger Pressed? How did you get past this?
@wdrazzen882 жыл бұрын
@@CGokce6 No I haven’t figured out a work around Im just continuing with my level design for now and I will implement this later
@lemonsgreenade60853 жыл бұрын
I hate the fact that he only has a few likes
@matebarkoczi97923 жыл бұрын
Thanks for your video, I really appreciate it! From where do you get EventTriggerPressed and all the other event? These are only available in UE5? I'm using UE 4.26.2
@VRPlayground3 жыл бұрын
Those events are already setup in Unreal Engine 5, they are set up through an interface in the UE5 template and are already called from the player. You can create a similar setup in UE4 though if you wanted, but if I recall the default template doesn't use interfaces for interaction.