🔥BUG FIX 🔥 OH MAN - Really sorry, I still messed up the entity costumes. We need to add a switch costume to 'type' in the pen sprite under the "stamp x y" script! - I've added a few other fixes to the same script in a photo under the community tab: kzbin.info/door/awsI_mlmPA7Cfld-qZhBQAcommunity?lb=Ugkx4DaJzF6Wakuhh_JWIsNMTLlePVAlTEjH - I'll make a video update soon enough, but until then you can use this. So sorry! Scratch on guys!
@Oahtea2 жыл бұрын
pin this comment so people see it
@gargeehirlekar20502 жыл бұрын
Thanks
@althaftaqiudin96342 жыл бұрын
Cant wait
@griffpatch2 жыл бұрын
@@Oahtea Arrghh!! I thought it WAS pinned lol
@johnpn67472 жыл бұрын
@@griffpatch lol
@xamtastic2 жыл бұрын
This is beyond my Scratch ability, but I might even try to do this from episode 1! Thank you for helping the community so much, griffpatch.
@griffpatch2 жыл бұрын
You can do it! :D - And it's my pleasure
@trackstxar2 жыл бұрын
Get this to 69 likes
@DorukoOFFICIAL2 жыл бұрын
@@trackstxar haha the funny number
@trackstxar2 жыл бұрын
@@DorukoOFFICIAL xD
@damastaofdatscratch86642 жыл бұрын
@@trackstxar k
@hypatch80142 жыл бұрын
I'm not sure if it's the titles or the fact you're showing how to do 3D in Scratch that made this series blow up, but you seem to be doing something right!
@vatt10522 жыл бұрын
I've watched every single episode of this series without doing anything. For some reason i just find it entertaining. Maybe it's the editing or it's just your shining personality.
@Red_impostorYT2 жыл бұрын
it's the editing
@kryptyk64 Жыл бұрын
@@Red_impostorYT Both
@neo_gaming8639 Жыл бұрын
Yea both
@senn67432 жыл бұрын
I love when griffpatch uploads its just a good feeling
@patnasujeet2 жыл бұрын
Agreed
@monicadua72 жыл бұрын
Fully Agreed
@Eli-75282 жыл бұрын
Wow this is amazing!! This is a series of yours that went from a short one to a official one!!
@MrPuzzleCodes2 жыл бұрын
Oh god texture mapping would be soo cool! Out of the whole raycasting project this is what i wouldnt know AT ALL if i dont watch the tutorial. Keep it up 👍
@funut25412 жыл бұрын
Fantastic. That depth sorting an entity placement seems like it was a cliff but wow it opens so many possibilities. If I could give a recommendation maybe levels! Specifically for those of us with claustrophobia! If you have any interest in computer science at all this channel is a gold mine!
@griffpatch2 жыл бұрын
Yes, thank goodness we got over that... I'm afraid a lot of people may have got stuck on it though :/
@donkkonk52932 жыл бұрын
Wait It's You!
@susrectangle2 жыл бұрын
What :0 Why did u delete ur vids
@schnagli2 жыл бұрын
I miss your videos
@dasheiligedonerhuhn2 жыл бұрын
please make your 3d engine videos public again, I'm just missing the clipping part
@crackerpooppop2 жыл бұрын
Every Saturday at around 7:00 (for me) i sit down refreshing griffpatches page so i can see his videos early. I really love your vids!
@1080GBA2 жыл бұрын
Every Sunday at around 17:00 (for me) i sit down refreshing griffpatch's page so i can see his videos early. I really love your vids!
@memetech-2 жыл бұрын
And I have notifications on
@1080GBA2 жыл бұрын
@@memetech- me2
@Fateh_the_genius2 жыл бұрын
@@1080GBA me2
@qwertyuiop.lkjhgfdsa2 жыл бұрын
@@Fateh_the_genius mewtwo
@W7K-352 жыл бұрын
You could also make, that the Monsters make every few seconds a sound and then put in the Entity Sprite a (set sound to (100-distance to player /1.5)) Then when the Entity Sprite is far away the sound is quiet but if he is in front of you the sound gets louder
Yeah but wouldn't it make all the sounds quieter/louder?
@paxarite2 жыл бұрын
how about echo
@squidystutorials8352 жыл бұрын
dude i add a scary sound effect now I'm in the corner of my maze
@FeniteFr2 жыл бұрын
OMG this is an awesome episode !! I'm sure this serie will help me a lot to create my scratch projets, but overall to do things that I never think it was possible to do with scratch ! THANK YOU Griffpatch for all your amazing tutorials ! ❤️🔥😸 🍋
@griffpatch2 жыл бұрын
My pleasure - I bet your project will be amazing!
@nathanaelchia71672 жыл бұрын
I'm thankful for Griffpatch!
@AMAQAS_Editz7 ай бұрын
@@griffpatch I really love your videos and games and it would mean a lot to me if you help fix my issue.for some reason my sprite has been rotated and i dont know how to fix it.
@Maanga_juice_sid2 жыл бұрын
You are the best Scratcher ever. Your videos really help me in making amazing projects. I have never seen such a good totorial on Scratch ever. So keep going.😊
@griffpatch2 жыл бұрын
Wow, thank you!
@Maanga_juice_sid2 жыл бұрын
@@griffpatch 😍
@danielszap67942 жыл бұрын
This is so fun. I can’t wait for more 3D tutorials. I can’t wait to add jumping, and texture, and so much more! Thx so much griffpatch. I’m sure to take all of this, and make a super cool game out of it. Just you wait.
@pe_games2 жыл бұрын
Two ideas: 1. I'll add a "if DISTANCE to PLAYER" < 50 -----> move ENTITY The vision of the enemies is kind of unfair 2. Franks will move faster and deal more damage
@1080GBA2 жыл бұрын
The can see the map lol
@boryswal21372 жыл бұрын
oh my god, i still didn't watch the part four and you already posted another one! amazing griffpatch, thanks for tha great content!
@griffpatch2 жыл бұрын
Glad you like them!
@BLACKEDSNEPER2 жыл бұрын
I still love following this and seeing other people projects and it gives me ideas for my 3d game before scratch maze game were not like this thanks to you I can add Enemies you are a life saver
@abdurrazzaque84352 жыл бұрын
yes
@frankstercodestuff2 жыл бұрын
Hello griffpatch! I would like to thank you for doing these scratch tutorials! You helped me a lot and my coding is getting much better! Thank you for everything!
@griffpatch2 жыл бұрын
My pleasure - and that's great to hear!
@TrueAnts12 жыл бұрын
One step closer to recreating doom in scratch
@thebiggamer5850 Жыл бұрын
bro i am recreating doom as scratch school project!
@Misterthe13 Жыл бұрын
already on it mate!
@chickenseason1285 Жыл бұрын
I was doing wolfenstein
@Ben-iz-de-best Жыл бұрын
If it has a screen, it can run doom
@Chaobai Жыл бұрын
One step closer to recreating the backrooms
@villewedenberg27932 жыл бұрын
I first did not get the enemy costumes changing, but I find I way to fix it. Great video, I cannot wait for episode 6.
@Stellar-Insight Жыл бұрын
Hey, how do you fix it please I’m having the same issue
@villeolof2000 Жыл бұрын
@@Stellar-Insight Griffpatch made a bug fixing video in this RPG series, there he also fixes the bug! :)
@pnppnp19892 ай бұрын
please tell how did you fix that
@Resseguie2 жыл бұрын
This is great. I'm loving this series and wouldn't at all mind a few more episodes! Others have mentioned levels... What about literal levels with a ramp to move up? (Oh, but would Nano and Frank follow you up? 🤔)
@IkinBBfromAnthologyOfTheKiller2 жыл бұрын
I'm also loving it!and i don't know how slopes could work in this,i think we wluld have to get very creative to make something similar.
@FireyDeath42 жыл бұрын
Height well golly gee go look back at the tile-based platformer and do the whole thing in 3D or try to express a whole structure by making lists of modelling data
@preloadingwastaken2 жыл бұрын
You could only do an elevator, ramps need real 3d
@Hegfith2 жыл бұрын
Maybe possible, however would probably be hard due to the fact that our movement is based off of a 2D plane.
@FireyDeath42 жыл бұрын
TFW dpruE
@prililacreatore1302 жыл бұрын
Good job GraffPatch. Now you just need to add the textures to the walls or even make a cloud multiplayer raycaster.
@snufkin89402 жыл бұрын
Ooh, imagine an online fps game in scratch, that could be amazing, and i can't imagine it'd be too tricky to program
@prililacreatore1302 жыл бұрын
@@snufkin8940 I already made a cloud multiplayer raycaster. I can modify it to make an fps game.
@preloadingwastaken2 жыл бұрын
That's not a thing for this raycaster probably. You can do it yourself tho
@prililacreatore1302 жыл бұрын
@@preloadingwastaken I already do horizontal line textures. My challenge is to make a full texture.
@TommyBKWL2 жыл бұрын
3:20 Thank you for showing how to change the wall height like I suggested in the previous video :D
@Twingamerdudes2 жыл бұрын
I did this a bit earlier. But I'm going to see if I can get the enemies to be better for my AI tech demo. For collectibles, they're pretty good. Also, thanks for Sunday!!! I was practically waiting for this to come out XD. 6:42 When this happened, I went, ah crap. I then spent 2 hours trying to fix that bug. My way of fixing it was also very stupid and inefficient. It involved making a new var called type-entity. Making the type var very useless.
@baconboy18008 ай бұрын
How Do You Fix It Correctly, I've Been Watching This Part And I Can't Figure It Out.
@Rendy876883 ай бұрын
@@baconboy1800 same i cant fix it too have u figured it out?
@JazzTheLass2 жыл бұрын
About the health, you could make each enemy give out a set amount of damage in one hit (e.g. Franks do more damage than Nanos) by using invincibility frames instead of doing a small amount of damage but really fast.
@karthkalbi2 жыл бұрын
im using this tutorial to make a 3d bullet hell and i made the enemies deal a random amount of damage between 10 and 20 for each hit and for stuff that needs to be more damaging it is between 20 to 30
@leroyloanjoe87772 жыл бұрын
@@karthkalbi is it more an rpg like undertale Or a horror game like jason
@karthkalbi2 жыл бұрын
@@leroyloanjoe8777 undertale but in 3d
@Ham70002 жыл бұрын
I made that by going to the when I start as a clone in the entities sprite and added "if type = 2 (franks)" then add a "if touching player" "set health by -(how ever much)" (if you want to) wait 1 second. Then delete the if touching entities script from the player sprite.
@laddu542 жыл бұрын
Hi Griffpatch. I have a big request. Please continue this series because we have learnt alot and I mean alot new things in scratch. In episode we mainly focused on collisions which helped me to built a very good platformer game in scratch. Well, in episode 2 we learnt how to make rays an raycasting those. Actually I made a 3d maze and it sucked alot and people hated it!!! But I had remodeled it and it is pretty good. When I thought it was the end of the series you uploaded episode 3, in which we learnt how to make and bring a 2d sprite into the 3D world by drawing it. In episode we learnt to raycast through lists. We learnt alot of new things in episode 5 as well. That's why I have a big request that you should continue this series so that can learn more new things. Thank you
@EvanWiederandersMusic2 жыл бұрын
Great tutorial griffpatch! I have been doing raycasting and similar methods for quite some time now, and I can say you are doing a great job explaining raycasters! Raycasting is extremely tricky at first, leaving many abandoning the subject. However, you make it seem much more simple! What I love most about your tutorials is that they are great for any skill level. There’s always something one can learn from your tutorials, wether they are just starting scratch or have been on for a while. Scratch on!
@griffpatch2 жыл бұрын
Yay - Thanks for that :D
@Its_PacFan2 жыл бұрын
This is honestly amazing! Hope to see more of this project in the future!
@KodeurKubik2 жыл бұрын
I think it could be wonderful if you can add jumping into the game! Super video I love this series!
@Hyprst2 жыл бұрын
the way that the raycasting works, means you cant jump or look up and down
@KodeurKubik2 жыл бұрын
@@Hyprst yes I know but it can be a new goal to code in this game
@Kiwi_guy Жыл бұрын
@@Hyprst Griffpatch be like: your underestimating me? (creates looking up and down)
@svien7778 ай бұрын
it just existed! check out episode 10!
@svien7778 ай бұрын
lol@@Kiwi_guy
@yesimhairy2 жыл бұрын
Yoo ep 5, I've been waiting for this one. It was all coming up to this, could you possibly make a it so your y position in the world can change, so you can jump over obstacles?
@1080GBA2 жыл бұрын
I made the variable already
@jeffandfara2 жыл бұрын
Every time I make something, I say, "Thanks to griffpatch." I could never have gotten this far without your videos. Thanks.
@shijisadikh7524 Жыл бұрын
THANK YOU SO MUCH FOR THE BUG FIX GRIFFPATCH I KEPT REDOING EPISODE 4 THINKING I DID SOMETHING WRONG. Now I can actually make a 3D GAME!
@griffpatch Жыл бұрын
No probs...!
@balkangames23022 жыл бұрын
hellow griffpach i am an old scratcher and i really like your tutorials sadly i retired from scratch now i work with gdevelop for games and c++ (for school) when i was 12 there werent many tutorials like yours the only youtuber like you was Scratch tutorials. Hope the best for you
@liruoshi86722 жыл бұрын
Here's a list of what I would like to see in future raycasting videos: -Y-axis modifications(slopes, stairs,jumping) -Textures on the walls -diffrent levels -diffrent level sizes -spawning/despawning -angeled enemy costumes Cheers :-D
@Aarav474 Жыл бұрын
And animations for the character.
@WaterhouseFishing2 жыл бұрын
I'm loving this series!
@DuckieAM_viewing_chanel9 ай бұрын
The thing i love about griffpatch is that he makes hidden griffpatch emojis and that happends on every video!
@funraven6592 жыл бұрын
IS IT JUST ME OR ARE THESE VIDS GETTING BETTER AND BETTER?
@Fateh_the_genius2 жыл бұрын
It is and i LOOOVE IIIT
@funraven6592 жыл бұрын
IKR
@alexandergottman89712 жыл бұрын
These tutorials are awesome! The way you're getting Scratch programming to the next level amazes me so much! What if You've made those Entites see you? I mean implement the algorythm You were using for raycasting (in a simplified way - you'll need only 1 ray since they're already looking towards you), but to make them move to you only when they see you? For the rest of the time they should move to the place they've seen you for the last time and start lurking randomly. It would become the next "Thief" game ;) PS may I use your tutorals for educational purpouses? I mean - show them to the children at school?
@samscommandcodes71992 жыл бұрын
I think doing textures are jumping into the deep-end a bit, so i think implementing jumping would be good (so that we can actually 'jump' into the deep-end)
@sodbilguun61472 жыл бұрын
Hi griffpatch! I have been following this tutorial since day one and then i thought i suggest you something after watching this. There could be something of a map where you click on a map and it will show you the map, but this is a really handy tutorial! Thanks!
@Jag.Heter.Wienerbrods Жыл бұрын
Grifffpatch, if you see this, i love your videos because it have make me my dream horror game come to real: Lost in rooms! Im really glad about it!
@eagleeye8082 жыл бұрын
Hello! I find my map too detailed with too many walls to move around comfortably in, so I amplified the level by going to the raycaster sprite and going to the (type - x - distance) custom block, and changed the (distance) to (distance * 2). This amplifies the room, making it look like it is bigger than it seems. However, sometimes my entity will glitch through the wall again when I do this. Is there a fix for this?
@griffpatch2 жыл бұрын
Ah, you will need to do the same calculation in a few different places I think - It'll need some thought
@eagleeye8082 жыл бұрын
@@griffpatch I did a lot of tinkering, and here is what I think works. 1. Instead of multiplying the distance in the type - x - distance custom block in the raycaster, multiply it by two when doing the set distance to (distance * (cos of (direction - camera direct))) block. 2. When sorting the entity in the if(item(DRAW IDX >/< distance)), multiply the variable distance and distance only by 0.5. if(item(DRAW IDX >/< (distance * 0.5))) Tell me if it still doesn't work and I will try to find out what else I changed. It has deviated far from the original shown in the video and is hard to compare too.
@eagleeye8082 жыл бұрын
Also, in the (when I recieve object tick) you change (set vx to (x pos - player x pos)) to (set vx to ((xpos * 2) - (player xpos * 2)))
@axlvc5092 жыл бұрын
Would it be possible to have enemies only chase you when they have a direct line of sight to the player?
@whwhwhhwhhhwhdldkjdsnsjsks65442 жыл бұрын
Yes, easily. You just draw a line between them and the player in the 2D representation and see if it intersects a wall.
@thecheetobros51552 жыл бұрын
@@whwhwhhwhhhwhdldkjdsnsjsks6544 they could have a little raycaster
@timeodelaplace22752 жыл бұрын
Wow. A 5th episode. I remember you said (I think I'll only do 2 episodes of this series (Raycasting). And you're on the 5th, well done! You have a lot of talent for making scratchers like something new. Congratulations again !
@cutensouthern24822 жыл бұрын
I haven't been following this series however after seeing this I am filled with ideas, Thank you.
@theoriginaldrdust2 жыл бұрын
Also, I have found something spooky! In one of the corners of the map a strange entity changing to each costume while flickering appears. I have an idea of what made this happen but I just wanted to point it out.
@Resseguie2 жыл бұрын
Is it the original sprite not being hidden?
@TuxikCE2 жыл бұрын
Griff, The Scratch engine is made to render 2D "costumes". It isn't efficient with 3d pen rendering. Is there any possible way you can get costumes instead of pen rendering? I know it is almost impossible because in a 3d game, the environment is dynamically being changed all the time and you can't dynamically change a pre-rendered costume.
@M5J72XrtvEa24XteAIdNGA2 жыл бұрын
Just make the enemy's costume top down, and tell the renderer to render it aswell, that's what I did
@griffpatch2 жыл бұрын
Sorry - This just has to be done using pen.
@MayankKumar-gn1zx2 жыл бұрын
@@griffpatch actually no. I have seen a few people (including myself * insert grin *) use fish eye effect to replicate 3D...
@memetech-2 жыл бұрын
@@MayankKumar-gn1zx 🐟=3D? Or is it 🐠 that = 3D Please explain…
@melonsdimensions4782 жыл бұрын
@@MayankKumar-gn1zx I think he means that his 3D game has to be done that way even though it can be done in other games.
@MrDud-gq8bl4 ай бұрын
May be watching 2 years later but griffpatch is still the best
@andy0102 жыл бұрын
I think it will be difficult, but do you think, we can make a system, that connects the ends of each line from the walls to it's neighbours, so it doesn't appear round at the ends? Love your vids!!!
@EvanWiederandersMusic2 жыл бұрын
Yes, it is definitely possible, but certain parts would look kind of weird
@SillyArcade2 жыл бұрын
Crazy thing: I was hoping there would be pathfinding in this episode, where the entities would be able to pursue the player around walls, because I thought it would make it ten times scarier knowing that the enemies aren't just dumbly trying to catch up with you, they're on a collision course.
@MogusaMogusa2 жыл бұрын
He has plenty of other tutorials on ai pathfinding that could easily be applied here
@mr.killsalot4541 Жыл бұрын
what i did is make the enemy remember where it last saw you and then make the enemy walk there
@SillyArcade Жыл бұрын
@@mr.killsalot4541 that's actually not a bad solution. I might come back to this.
@matjam9112 жыл бұрын
I send lots of love to this series from a fellow Brit, and would love more episodes…i wonder how yo could do: - Jumping - You/Enemies Flying :O
@user-fp7xg3wm8n2 жыл бұрын
Now we can make 3d baldi in scratch. Good job griffpatch!!!
@ArchiPlays2 жыл бұрын
*Lets Take A Moment How Much Effort He Puts Into His Content For Us ❤*
@lefrog7102 жыл бұрын
You should try to make a clicker game tutorial! I've seen many other people do it, but you're probably the best scratch tutorial maker on youtube! I'd love to see how you would code that.
@nishithakur26712 жыл бұрын
Fantastic work! Love your videos,keep it up, thanks for answering all our scratchy questions!
@julianbaert2 жыл бұрын
You should add an range and only enemies inside that range can see you
@1080GBA2 жыл бұрын
You can use the 'distance to' block to do it
@bananamanog55962 жыл бұрын
It would help performance as well if Entities would not be rendered if completely behind a wall or too far away as well. :D I'm working on my own project that has a relative same idea as this series but mine is a bit different and more complicated lol.
@grkhetan2 жыл бұрын
Awesome content as usual! Being a programmer myself (non-game), I had been able to figure out several of the techniques in the 2d games on my own, but everything in this 3d series has been a learning for me! Thanks for making a complicated subject like 3d games accessible to a large audience! Your impact on teaching kids programming across the world is so immense that you and most people perhaps don't even realize ... most of the other online tutorials have mistakes or are teaching very basic stuff, while you are teaching sophisticated, almost-pro-level techniques in an easy to learn way ... You are not only teaching the kids, you are teaching the teachers themselves and hence having a huge multiplier effect. You are perhaps creating a whole generation of kids who are much more adept at coding that anyone before them were! Thanks for all the amazing work that you are doing, griffpatch! Are you planning to start Patreon as well in addition to Google subscriptions?
@griffpatch2 жыл бұрын
Wow, thanks so much :) and I do have a patreon account, but I don't really have the resources to make it very appealing to prospective patreons. But it's there and does work lol. If you have any suggestions then I would love to hear them :)
@AjWalker267 Жыл бұрын
@@griffpatch hey I know I'm late but I can't figure out why the Frank's stars and Nanos are all just printing as stars
@griffpatch Жыл бұрын
@@AjWalker267 See the pinned comment!!! :)
@Opti2342 жыл бұрын
0:50 that’s a very yummy pop-up u got there, fella. LEMON!
@diamondcat7052 жыл бұрын
Scratch is used for making 2d games Griffpatch: are you sure about that?
@Lilac_Kunzite2 жыл бұрын
Thanks for adding the enemies chasing you part!
@youtubezhou23732 жыл бұрын
Thank you, Griffey patch for this video! You’re video always amazes me!
@roboboy37732 жыл бұрын
You can actually add ghosts! In the costume library, you can find many ghost sprites. You just need to resize the hitbox and add a *Spawn (number of clones you want to make) of '4'* block in the entities sprite.
@griffpatch2 жыл бұрын
Yeah :D
@diamondcat7052 жыл бұрын
Fun fact: griffpatch is on top 1 in most followed, most likes, most favorites and most views
@thomasjerry96282 жыл бұрын
Good - As good as could be expected for Scratch
@anglensss2 жыл бұрын
You can see sprites over the wall if it is low enough You can also make a forest if you make lots of tree sprites that does not move
@spookywooky31092 жыл бұрын
This series is amazing! Great job! I was wondering how you could make isometric games. I also read about non-euclidean geometry and it would be quite mind-bending to put it in a game! Your lemon grab game has that.
@Melting_Skull2 жыл бұрын
this was such an awsome and fantastic episode!
@bankio69572 жыл бұрын
griffpatch i love your videos! :D you make my day whenever i need some happiness!
@SmiteBostil2 жыл бұрын
KZbin knows when i love a content
@lumaali79282 жыл бұрын
Yooo griffpatch ty for the tutorial i have been looking forward to these epic features!
@TheRealSuperRabbid2 жыл бұрын
I'm planning on replacing our level sprite with a grid list to make it easier to add doors, enemies, collectables, player spawn, and wall texture. Don't know if your gonna do this in the future but for now, I'll do my idea.
@smth352 жыл бұрын
A good tip for setting up the hitbox colours/sizes is to write them into one or several lists for each entity to not have the need to always rewrite the same entity statistics manually.
@sokpuppet652 жыл бұрын
Thanks to you I finnaly made my first 3d scratch game!
@1080GBA2 жыл бұрын
I added mirrors to my game with your physics tutorial - ep 7 suggestion Mobile controls and Projectiles | E6. Crazy Fun Raycasting - ep 6 title suggestion
@iamthecooler2 жыл бұрын
This is amazing. With the coding and other raycastings for a simple coding website for kids
@-_lIl_- Жыл бұрын
fun fact: if you replace the |go to x: (x) y: (1.5 * (height)) - ((RES) / 2)| with |go to x: (x) y: (1.5 * (height)) - ((RES) / 0)|, you get a cool effect
@gecko_6103 Жыл бұрын
11:30 lol nice one
@sbtree-bit2 жыл бұрын
texture mapping, definitely. Maybe adding in viewing different costumes from each end? BTW Love the tutorials!
@Родомитс67 Жыл бұрын
11:34 Very good reference
@Pratixx2 жыл бұрын
Script Organization Tip: Add a 4th list called DataSets to help organize the code better. It removes the multitasking of the Type variable where your adding and subtracting values to figure out the difference between collectables, walls, and entities, while having this DataSets list you can simply view if that data set for that index is a collectable, wall, or entity and it generally helps with adding more variety to the Type variable and preventing with this strange and hard to read addition and subtraction of values to figure out if something is a collectable, wall, or entity.
@vaguedestruction Жыл бұрын
I used the health bar from your new tutorial in this! You're so good at scratch
@derwastl2 жыл бұрын
This is really cool, I also have an idea for episode 6: 3D Sound! 😎
@stickmandhruv92702 жыл бұрын
What do you mean by 3d sound?
@haski29652 жыл бұрын
Texture mapping sounds very cool.
@mohamedamineabbassi61792 жыл бұрын
Thanks griffpatch for your awesome tutorials, but I have a problem that Frank appears to be a line and not a costume. 🧐
@jjsanimations2 жыл бұрын
He sounds more excited each episode :::)))
@ajvof27792 жыл бұрын
Your tutorial is great. I am looking forward for your next one.
@tt_thoma2 жыл бұрын
These masterpieces won't end
@kiwister2 жыл бұрын
If you want only one type of entity to chase you put the forever loop in an "if then" block with a 'type' = [entity type] operator.
@berthamcdurtha8554 Жыл бұрын
which one is the entity type operator
@internetguy64532 жыл бұрын
griffpatch pushed scratch above its limits
@reidlab2 жыл бұрын
i dont even do scratch but i still follow this series because its so interesting
@shock592 жыл бұрын
Nice tutorial griffpatch! This is probably way beyond the scope of this series and would probably require a major rewrite in the way the engine works but it would be so cool to add verticality to this! It could allow for so many amazing projects (possibly an actual 3d Minecraft clone?)
@griffpatch2 жыл бұрын
Yes technically that is possible, the only problem is that although possible the price we pay for adding more levels is a much slower project :(
@dredgedcrusader8872 жыл бұрын
this man is the scratch equivalent to *Engineering genius and ender of multiple dimensions* John Carmack
@VGCCCCC2 жыл бұрын
0:19 did he use the imp/zombie wake up sound from doom? While we’re all saying we’ll recreate doom? And then there was the doom pain sound at 19:20? This whole video is filled with doom sound effects!
@griffpatch2 жыл бұрын
Yes lol I did :D
@theartificialidiot6276 Жыл бұрын
I think my brain just exploded. But now I can (attempt to) make 3D Scratch games, so I see this as an absolute win!
@Wallee5802 жыл бұрын
Jumping + texture mapping? YES PLEASE.
@stefotheguy27662 жыл бұрын
Texture mapping sounds like a really cool idea
@jjsanimations2 жыл бұрын
0:48 I see that lemon on the "saved" text! :)
@Nerdvpnpro2 жыл бұрын
Wow just started making this, on part 3 right now thanks for all the effort
@FireyDeath42 жыл бұрын
Then just do the basic roguelike thing and make them all check if they can see you by raycasting toward you, recording your position until there's a wall in the way, following it, and then randomly wandering around randomly slowly changing direction, abruptly if their speed lowers from going to edges and corners. Do textures next
@stupidstuff8942 жыл бұрын
The doom sound effects make me realize how close it actually is to doom