To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting. - Grimgor
@giusespada00 Жыл бұрын
Very Grimgory of him
@JustMe4414 Жыл бұрын
Truly the most Grimgor moment of all time
@NikFlatcher Жыл бұрын
"The Art of Waaagh!"
@LarsArt Жыл бұрын
Brutally cunning
@fynnenaux8311 Жыл бұрын
Very Grimgor Zu xD
@billbadson7598 Жыл бұрын
I think it’s actually nice that a new race DLC gives some cool new opportunities to old races too. Gives the content layers.
@Kalidoscope1230 Жыл бұрын
100% unintentional but yesm.
@xanman2003 Жыл бұрын
I was holding off on a grimgor campaign cause I wanted to scrap with the dawi zharr. Probably won’t use this exploit though
@Nikolas5842 Жыл бұрын
And ogres have layers... like onions
@FilipMoncrief Жыл бұрын
Sees a massive design flaw, calls it a content layer. You should work for CA or at least Bethesda
@BeeWaifu Жыл бұрын
Like an onion?
@Mandalore9999 Жыл бұрын
This video pairs so nicely with milkandcookiesTW last video about siege battles being broken
@mattisuber222 Жыл бұрын
Now that the Chaos Dwarfs are about to arrive, I want to see CA take 6 months to seriously address the Siege issues, the DE slave system (rework was really unpopular), unit pathing and AI decision-making. Fixing these issues will truly elevate the game. Do I think any of these things are going to be solved in the next 6 months? Unlikely :(
@Nikolas5842 Жыл бұрын
@@mattisuber222 We can only wish 😢
@sethketa Жыл бұрын
@@mattisuber222 6 months is generous. Remember, it took them 6 years to make sieges WORSE.
@kommentier9884 Жыл бұрын
@@shaw815 CA themselves admitted that they're not happy with it and probably change it up in the future AGAIN
@Andrew-kz5ew Жыл бұрын
@@shaw815 DE slave rework was only popular with a few sub 80 IQ idiots on KZbin.
@kundrad8398 Жыл бұрын
This video is a definition of Orc's "brutally cunning" philosophy. Mork (or Gork) would be proud.
@MultiEpicnezz Жыл бұрын
We held the point for 15 minutes, you are now legally required to leave.
@Kai-fb1ol Жыл бұрын
Oh my god, they fixed Grimgor's weird light green skin in the intro cinematic as well as in-game!
@psychologicalbed4900 Жыл бұрын
I'm actually surprised that changed. I was worried he would remain light green in his intro cinematic but would be dark green in game. But the next update will for some reason probably change him back to light green yet again
@Kai-fb1ol Жыл бұрын
@@psychologicalbed4900 Yeah, but even if they do, mods can fairly easily fix his in-game skin. They can't fix the intro cinematic, which is why I was worried it'd stay like that forever.
@alternatebanana36706 ай бұрын
Unfortunately, as of 5.0.3 this strategy is no longer valid because the major capture point is locked by default and can only be unlocked by capturing "key" capture points elsewhere on the battle map. I tried a few variations but none seem to work.
@tyco3747 Жыл бұрын
At first I couldn't recreate this because not all troops in the center square would leave for the walls. The trick I found was to bring grimgor back underneath the destroyed gate but DONT bring him inside to attack. The AI will guard the gate and send everyone in the square over, minus the hellcannon but they won't attack him as long as he just stays under the gate.
@pzatotalwar Жыл бұрын
Nice Video my dude. with the release of every single race and faction, It is Grimgor who gets stronger by getting more chances of a good fight.
@yukiko6137 Жыл бұрын
Thankfully only for a player...
@pzatotalwar Жыл бұрын
@@yukiko6137 not really, even AI Grimgor is pretty aggressive.
@_Meriwether Жыл бұрын
And here I was thinking the Nasty Skulkers couldn't get any cheesier with their "always on" Opportunist Murderer being (in my opinion) bugged to hell. In TW:WH2 it was active "when winning in melee", now it's just an always-on combat steroid from hell.
@raynightshade8317 Жыл бұрын
Should activate with the charge bonus and if they are attacking in flank or rear
@raynightshade8317 Жыл бұрын
I think if your raiding it should give you a notification about them mustering an amy to deal with your and if your still raiding after spawn a 20 stack to attack your army until you are at war or out of their territory
@loowick4074 Жыл бұрын
Just shows how broken the code of wh3 is. Even modders who worked for years on wh3 says this game has much much more Messier code. It's so bad that some people are even on a conspiracy theory that it was sabotaged by a peeved employee.
@terbentur2943 Жыл бұрын
Yup they are broken, just like Waagh armies have been broken sometimes including legendary lords inside of them. Hope it gets fixed eventually
@jordinagel1184 Жыл бұрын
@@loowick4074 I find the existence of said modders very doubtful, considering that, considering the game’s release, it’s impossible for there to be any modders who’ve worked with the game “for years”…
@eypick6987 Жыл бұрын
This reads like a WoW dungeon guide. I remember the old days of sticking to the walls to avoid aggro.
@chrispotter4051 Жыл бұрын
Just want to confirm this still works, took me a few trys to get it right but you need to make sure your units are tight to the wall in the corner
@HanmaCaleb7 ай бұрын
Tried it, need to take the Key Building before the main one is open to being taken so now it is impossible
@tanngrisnr5076 Жыл бұрын
makes sense with grimgor too considering his history with the chaos dwarves
@Defsnot_Momskowerkor Жыл бұрын
This is awesome! Imrik tier 4 Zharr Naggrund 1st new campaign
@Meyna86 Жыл бұрын
Glad I held off on playing Grimgor until the Chaos Dwarfs appeared. Everyone expected his campaign to be different. When the DLC drops I'll actually play a Grimgor campaign first.
@Tsubaki189 Жыл бұрын
Nice video mate, you're calm and explain everything very well, thanks for it!
@Dennis-lz9lw Жыл бұрын
Absolutely love the cheese, nice work man!
@Aerowixx Жыл бұрын
It's an awesome start strategy. Works perfectly! Also happened to see 3 bugs on this first play of Grimgor. My hero insta died at gate with no one around him. Waagh you can call afterwards is missing text for chaos dwarves. And also the "cunning" trait overwrites "Skarsniks death juice" skill from Night goblin warbosses.
@Amenema Жыл бұрын
Cunningly brutal, just like Mork woulda liked it
@eatsnowanddie Жыл бұрын
I gave this a shot and came close to capturing it, what happened was there was a hero stationed on the back cap so I had to attack him, he ran and was really a threat but the army that was supposed to move towards the wall did not, plus a random set of reinforcements came from behind the cap so I lost the company of stalkers, I’ll give it another shot and hopefully they will move and I won’t have to worry.
@Schacal6666 Жыл бұрын
Settlement battles are the biggest problem of current WH. But at the same time … it’s funny how ridiculous it is MilkandCookiesTW has had a similar video about zharr naggarund siege battle but with reverse rolls where the battle ends despite winning but losing cause of the shitty capture the flag mechanic
@Dianbler Жыл бұрын
I mean, all you realistically have to do is turtle in the best corner of the settlement and use towers to pepper the enemy. Overall is better play with a mod that prevents points being gained in settlement / siege battles, it has improve my experience since I don't have to see infinite towers being rebuild. It does make Cathay a dumb strong faction defending too, if you use the compass with the +4k supply.
@Schacal6666 Жыл бұрын
@@Dianbler You lose before the enemy is fleeing if its mmore than one army cause they win automatically through capture the flag / points
@Dianbler Жыл бұрын
@@Schacal6666 Then protect the point. There is just one point that means a lost. If you protect that one, you don't lose. Walls are very inefficient to protect anyways.
@alexsawchuk5371 Жыл бұрын
This honestly upsets me that this is possible, it’s so dumb that the AI will just sit back and not attack your forces outside, as well as simply give up and die because some crappy goblins are sitting on top of a hill
@adriankoch964 Жыл бұрын
Same thing can happen to the player even if they have an unbreakable one man doomstack defending that could kill the entire attacking army. "Oh but the aremy are sitting on the I WIN points" - gimme 20 minutes, there won't be a "they" left. Nope you lose, time to die offscreen, one man doomstack.
@swampdonkey152000 Жыл бұрын
Great guide! Worked like a charm. If you want to try this, make sure you don't let your skulkers path through a capture point or you lose the element of stealth. Towers can't see you.
@alirezarezaei2976 Жыл бұрын
Grimgor needs a proper Da bestest mechanic not some fancy start poeitions Give him what he deserves CA He and Queek head taker and Wulfrick the wonderer has the potential of being the meanest characters in the entire game with the most fun campaigns All of these 3 characters are hero and champion hunters you can easily give them some campaign mechanic based on the same aspect and just change the decoration to fit each of their themes
@VenomGamingCenter Жыл бұрын
Grimgor's start was easy anyway, literally every game he snowballs, I guess it's only this easy if you're controlling it though, unsure if the AI can still snowball from this position.
@sanderleander3367 Жыл бұрын
The AI will have their backs secure for a looong time with this. Since the Dawi zharr of nagrund won't attack them. So i think they'll be fine. However they will have less orks to confederate. So they will probably not snowball as hard as normally.
@TheUrobolos Жыл бұрын
Havent tried IE yet, but AI Grimgor is nowhere as dangerous in the story campaign. I suppose it's because he isnt considered a main faction in that map so it dosent get autoresolves bonus. Either Zhao or Greasus usually eats him alive.
@sanderleander3367 Жыл бұрын
@@TheUrobolos Interesting Because Greasus is absolute trash in Immortal empires. But that is because he is sandwitched between Grimgor who becomes strength rank 1, and Helman Ghorst who becomes Strength rank 2. But it all depends on difficulty. On legendary Grimgor is a menace. On normal difficulty he recruits way less units and that is what makes Grimgor scary. is 20 turns in he has 4-5 armies.
@TheUrobolos Жыл бұрын
@@sanderleander3367 Because all of these lords in IE are considered a main playable faction and thus with autoresolve bonuses. On the same bonuses ogres Just dont have the economy to match the greenskins and/or undead numbers. But in the story campaign instead hes surrounded by bonuless factions
@JumpyLemming22 Жыл бұрын
This really works, gonna bust out this trick for a co-op campaign tonight and surprise my friend, lol
@813Nole Жыл бұрын
Still works as of 10/24/2023. Took me two tries as the first try Grimgor walked inside of the settlement. Keep an eye on him to move him back behind the wall the second the gate goes down.
@zaviaaaaa Жыл бұрын
This is genuinely such a well put together tutorial video I thought you would have at least 10 thousand subs that's crazy
@medhathobo Жыл бұрын
So nasty skulkers are the equivalent of ninjas from shogun 2. I see.
@mandatuscaelum9676 Жыл бұрын
I hate it; most excellently done!
@SuperCosmicChaos Жыл бұрын
Orks are made to fight and win! but in that fight all i was thinking was am i watching Skaven?
@Mario-kf3ej Жыл бұрын
@@SuperCosmicChaos orks maybe ... now goblins ... is another story and they were doing dirty work there. Gobbos are sneaky gits as much as Skaven.
@delta1138e Жыл бұрын
That cheese looks so delicious, that I must take a bite.
@Liandrix458 Жыл бұрын
Seen a reddit post of your vid last night and instantly subscribed, I love these tricks and start videos! 😊
@GGRS Жыл бұрын
This is excellent, love a Sneaky Git tactic :)
@Vermbraunt Жыл бұрын
As soon as you started getting nasty skulkers I knew where this was going. The siege AI really needs to be updated
@SkyrimFan32145 Жыл бұрын
And to think people were worried about Chaos Dwarf power creep
@Dabs_4_Dayz Жыл бұрын
beware the green tide i guess lmao
@thijshagenbeek8853 Жыл бұрын
Snik the stunties where they arent. Grim-gor, The art of Waaaaaaghh!!
@RocketHarry865 Жыл бұрын
now dis iz brutal kunnin' yer spiky stuntiez gits
@Palad1n20 Жыл бұрын
Looking forward for Tariff video on this strategy
@damianjw2455 Жыл бұрын
Nice video mate, I'll be sure to give this a bash. As a side question, where is your accent from? It sounds like a mixture of very light Scottish and something else?
@onepitchman6910 Жыл бұрын
Thanks! hope you have fun when you get your hands on it! I'm from Bristol, my dad is Scottish so may hear hints of that every now and then in my accent to. :)
@welfdeath Жыл бұрын
Nice , really good video !
@SiodogRehane Жыл бұрын
Please algorithm don't let this go viral before release so we can try it before the hotfix
@FFAFANBOY Жыл бұрын
This cheese has been available since the release of the game and CA 100% knows about it but aren't going to do anything about it because they know how people hate settlement battles already. So don't you worry!
@tuh774 Жыл бұрын
I love this video because it shows everything that is fundamentally flawed with TWWH3 sieges. I mean don't get me wrong i love the cheese but holy fuck.
@letsplaysvonaja1714 Жыл бұрын
You could do the same in wh2 though
@tuh774 Жыл бұрын
@@letsplaysvonaja1714 Yes thats why TWWH sieges suck. Thats why i am never excited about a siege in this game and just cheese through that shit. At least in WH2 AI wasn't playing like a beta cuck and was sending armies at me so majority of my campaign wasn't siege battles.
@BittermanAndy Жыл бұрын
@@letsplaysvonaja1714 not the same. The capture point was always much closer to the walls and the AI would put artillery (and units to defend the artillery) on it. Even if they didn't, then when you started capturing the point they could bring units back to recapture it quickly as they weren't far away. In WH3, the main capture point is so pointlessly far away from the walls that there's almost never artillery on it (it would be out of range!) and it takes so long to get from the walls to the capture point that the enemy can't possibly recapture it in time.
@sydsweiner6516 Жыл бұрын
Excellent video great job. This is high cheese and I couldn't see myself doing it though
@szymonrozanski6938 Жыл бұрын
CA: How do we make siege battles? CA: Lets make it so they can capture X point on the map and win 1 to 300 manpower difference.
@ktvindicare Жыл бұрын
This is great for when Grimgor is controlled by the player but this new start position will make him almost sure to die off quickly when controlled by the AI which I don't like at all. The AI does not handle starting with minor settlements very well.
@kommentier9884 Жыл бұрын
If there is 1 AI faction that gets cheats upon cheats its AI Grimgor. Don't worry about him
@ktvindicare Жыл бұрын
@@kommentier9884 I hope you're right. It'd be really lame to see Grimgor get wiped out in a majority of my campaigns without him doing any real krumpin. He's a staple of the campaign map.
@Nakai865 Жыл бұрын
Most campaign play-through that I have seen has a lot of trouble dealing with him so i’m sure that he will be fine.
@The-One-and-only-Devilain Жыл бұрын
great work getting this down pat!
@MerlinTheRizzard658 Жыл бұрын
Some call legend of total cheese quickly the lord must know
@user-br4qp4pw2o Жыл бұрын
"Some times, I dream about Cheese" *Legend of Total War
@chrisbergonzi7977 Жыл бұрын
Excellent work...scribed up...thanks pal...
@Dostupnejmeno Жыл бұрын
Haha, this works the same with Astragoth - some army plus six units of sneaky hobgoblins.
@willfoster5190 Жыл бұрын
would like to see more like this! great content and now subscribed!
@shadeblackwolf1508 Жыл бұрын
I was expecting one would at least need a waagh
@blinkshady5504 Жыл бұрын
Still works, 1st try got hit by the Centaur patrol + big drake and lost but on 2nd try was smooth af. Thanks! EDIT: Hit by them on the capture point, for some reason they both came for it but on the 2nd try they didn't lol.
@Longtimer49 Жыл бұрын
they need to fix black orks looking like they have hockey sticks as seen at 5:22
@jarubyjane Жыл бұрын
Just did this one now. Thanks a lot my guy
@doggerthedog6744 Жыл бұрын
Grimgor deserves it I say, the dawi zharr haven't been challenged in a good long while and those slavers need to be shown who's boss
@Cat-ee-jik6715 Жыл бұрын
nice vid, thankyou. I'll be doing this.
@Kasaaz Жыл бұрын
Ahhh, I wondered why so many lords. That's clever.
@Jot_Zet Жыл бұрын
Oy git, dat some smelly cheese you did there! gj
@ansa3252 Жыл бұрын
Amazing cheese, thank you for sharing!
@HiddenEvilStudios Жыл бұрын
Zharr-Naggrund should be a ten-slot settlement for Grimgor.
@theaseus654 Жыл бұрын
the garrison was really bugged in my game random units got stuck on buildings and uncovered my skulkers still doable but annoying :) love this new starting location
@theaseus654 Жыл бұрын
omg i got 3 caravans in 3 turns after this xD now i have 100k best start ever
@AnimePigeon Жыл бұрын
Subscribed! Quality Content!
@isaacgorski6054 Жыл бұрын
Now im going to play grimgor just to build up a massive waagh and have an epic siege losing every unit except grimgor
@darkdude9248 Жыл бұрын
now that is brutally cunning
@MarKBBQ Жыл бұрын
Great video!
@tryhardname Жыл бұрын
Just in time for chaos dwarfs to get stomped
@DrakenhofTemplars Жыл бұрын
Besides meta gaming and me applauding your ingenuity but I won't do this because I think it takes away from the enjoyment but great video!!
@zarghon975 Жыл бұрын
So uh, did this cheese. Felt bad because I got the Tier 4 settlement. Then I noticed there was a Cathayan Caravan within reinforcement range of Grimgor and the city. Snagged an extra 37k gold. Turn 5, tier 4 settlement, 62k Gold. Very next turn? TWO MORE CATHAYAN CARAVANS. Turn 6, 138k Gold.
@anoriolkoyt Жыл бұрын
For "Sentinel" factions, if you attack them, then you should be declaring war on all factions of that race.
@mrsicic Жыл бұрын
Just tried it. It works, ty bro 😊
@Saltygit5544 күн бұрын
The victory location on location now locked feels bad man
@Charlys787 Жыл бұрын
That is a good example how the capture the flag mechanic is broken and why it should be removed. It's Warhammer total war, not Stealhammer total score.
@Indigoism96 Жыл бұрын
So my Grimgor got one shotted while attacking the left gate, including a unit of Infernal Guard. I’ve tried it 3 times in a row and it still happens, I’m trying to figure out what is up with it lol.
@clawmb Жыл бұрын
Eccellente tips man, thanks!
@jamesonmoore6748 Жыл бұрын
Anyone else get shot at THROUGH the wall by the Sorcerer Prophet the whole time the goblins were sneaking and then have to win the battle against the leftover army with half your units' hp gone?
@ygg1967 Жыл бұрын
Nice Video!
@cynicalpsycho5574 Жыл бұрын
The orc "visual" bug is still in full swing when playing dwarfs... like half the settlements even max teir are the orc versions on the campaign map...
@Medard22 Жыл бұрын
I had no idea looting a settlement reduces the level of it
@LustyLichKing Жыл бұрын
I'm glad they got rid of Grimgor's sickly green color in favor of a darker, thicker hide forged from a lifetime of constant combat.
@OldManZolla Жыл бұрын
For every one claiming this a cheese tactic I'd like to remind people how fitting it is. If I recall correctly the chorfs were wiped out in the end times because Golgfag Maneater snuck into the their capital and let Grimgore in to slaughter them. I know it's not exactly the same but the spirit is there.
@FFAFANBOY Жыл бұрын
Nobody likes the end times...
@jackcool1101 Жыл бұрын
thank u, good job.👌
@andresmedina5811 Жыл бұрын
Great video
@comradecat3678 Жыл бұрын
everyone is so excited for the patch/DLC but it means weeks without the SFO mod :(. There's not even building icon progression with out mods 😢!
@strawman6578 Жыл бұрын
Ahh, I love the smell of cheese in the morning
@Verminator4 Жыл бұрын
Mork is pleased
@zilla6280 Жыл бұрын
Very cunning but brutal
@colt4531 Жыл бұрын
Did this and when grimgor broke the gate he just randomly dies at full health???????
@alemorikec Жыл бұрын
Cheese for the Cheese God!
@dawsonrudis4642 Жыл бұрын
As grimgore is my only full map completion in wh2, I think it’s time for wh3.
@dogangurgen Жыл бұрын
cunningly brutal
@SgsskInSolitude Жыл бұрын
I just found another video showed that Grimgor can actually get this city on turn 2, by moving reinforce position to the core of it...
@yamochanchan Жыл бұрын
Imagine AI grimgor doing this... He would be even more unstoppable
@tomgillespie3574 Жыл бұрын
Did no one else have the issue of them have the dreadquake morter ability and deleting all of your non-stalking units?
@BittermanAndy Жыл бұрын
Part of me wants them to fix this kind of thing - always have at least one AI unit on the capture point, for example (preferably more). Another part of me thinks sieges "the way they are meant to be played" suck so much that any exploit that means I don't have to engage with them "properly" is OK by me.
@maxpower3990 Жыл бұрын
Just give towers the ability to see what’s going on around them. That will stop this tactic as by the time that you’re ready to send in your stalking troops the enemy will have built a lot of defences.
@BittermanAndy Жыл бұрын
@@maxpower3990 that could work. Or just say attackers can't stalk inside a city, period. It's supposed to be a city! The residents would be shouting "they're over there!" to the defenders.
@liberalideas8224 Жыл бұрын
Huh, could you do this as one of the new Chaos dwarf factions or as Borris? Awesome video.
@torbk Жыл бұрын
Nope. You need an army with Skulk units.
@letsplaysvonaja1714 Жыл бұрын
@@torbkthe chaos dwarfs have hobgoblins that are just like skulkers
@JoJo-il6mz Жыл бұрын
@@letsplaysvonaja1714 I don't think chaos dwarves can declare war on zharr nagrund
@torbk Жыл бұрын
@@letsplaysvonaja1714 Do they have stalk? That's the important bit. If they do, it could work.
@feanedhell Жыл бұрын
That is hilariously broken. Love it.
@BigF707 Жыл бұрын
Ninja cap is key - Sun tzu
@iceiceice914 Жыл бұрын
Actually, you could set the reinforcement entry right behind the capture point. 🤣
@elibell4154 Жыл бұрын
Just seen this today and figured I’d give it try, but it would appear that grimgor doesn’t have stalkers?