Guide to Ship Components | Master Modes 3.23.1a | Star Citizen

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University of Stanton

University of Stanton

Күн бұрын

The market is full of colorful, brand name components ready to slip into your ship. How can we decide which ones are worth buying and which ones need a hard pass?
00:00 Intro
00:36 What are components?
01:30 Why upgrade?
02:23 Planning to shop
03:38 Component core stats
04:57 Quantum drives
07:39 Coolers
09:39 Power plants
12:13 Shields
14:14 What does the future hold?
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Пікірлер: 36
@Banzai51
@Banzai51 26 күн бұрын
For Size 3 Quantum Drives, TS-2 is the way to go EXCEPT for the Reclaimer. For that you want the Erebos. While the TS-2 is faster, the Erebos is fast enough, but more importantly WAY MORE efficient. You won't be scrambling for fuel on every little jump like you would for the TS-2. The Reclaimer is just enormous in mass, so efficiency is what you want to weight.
@GhostRecon2015
@GhostRecon2015 25 күн бұрын
But you can fuel at any landing pad lol
@Banzai51
@Banzai51 25 күн бұрын
@@GhostRecon2015 But getting that behemoth on a pad is a pain. Lot easier to use the more efficient drive and just keep playing. Not to mention refueling that thing isn't cheap.
@Twidgyt
@Twidgyt 25 күн бұрын
And takes forever​@@Banzai51
@Banzai51
@Banzai51 25 күн бұрын
@@Twidgyt It's worst than the TS-2, but it is better than stock. Just a lot less headaches overall. Your mileage may vary.
@Twidgyt
@Twidgyt 25 күн бұрын
@@Banzai51 I meant the refueling takes forever
@GoldyInc
@GoldyInc 2 күн бұрын
Good video. I went into this video not expecting much but was actually really well thought out and helpful. Especially giving the shout out to the sites at the start
@MartinB034
@MartinB034 26 күн бұрын
After 10 years in this game, it facinates me how I always learn something new from great content creators like you! I knew there where differences in components, but the mass thing blew me away! It would be neat if you could informe us a little more on QT drives. I noticed that the coodowns can vary quite a bit, making some slower QT interesting as when you come out of a long trip, you can jump super fast to your next point. Anyways, great job, love the videos!
@Rasc0117
@Rasc0117 26 күн бұрын
This have been an enlightening lesson. Apart from using Atlas QT drives for all my small ships, I've been mindlessly buying components that are military grade As for every other component. Next time I go shopping for new components, I'll keep what you taught us in your video in mind!
@luispedras9560
@luispedras9560 25 күн бұрын
Great video 👌💯 Its funny how i started to play this game for 5/6 weeks now and i did exactly what you explained here i get the best from status after looking them whit much attention ! And when i say to ppl it makes a huge difference they say it doesn't, only guns and shields and QT ! 😏 😂
@zerentheunskilled
@zerentheunskilled 26 күн бұрын
With how much time I spend on erkul, I'm surprised about how much of this I didn't know. Great vid!
@barthsarafinprod
@barthsarafinprod 26 күн бұрын
Again, another great lecture! Thank you so much!
@AgentBoSmoke
@AgentBoSmoke 25 күн бұрын
thank you Okka and UofS. you guys are freaking amazing. the best in the verse. o7
@gigarott
@gigarott 26 күн бұрын
Yeah, the vk-00 is a letdown, it was my go to until I realized how bad it was. Great video! Best sc info on the tube hands down!
@M3SA-gaming
@M3SA-gaming 26 күн бұрын
Good stuff Durgan! Spectre enjoyer here as well.
@Nicodemus_Archleone
@Nicodemus_Archleone 25 күн бұрын
Another great video, always informative
@XerxesPlayZ
@XerxesPlayZ 26 күн бұрын
Great video as always!
@foxy0116
@foxy0116 25 күн бұрын
very well made video - subbed :)
@house382
@house382 25 күн бұрын
Unimportant note: None of the QT drives allow us to go faster than light. Closest we get us the VK-00 with 0.94c.
@UniversityofStanton
@UniversityofStanton 25 күн бұрын
Oh shit! "Faster than light" just kind of rolls off the tongue with any sci-fi warp stuff lol. Thanks.
@CecilIsANerd
@CecilIsANerd 24 күн бұрын
I wonder how fast we go through the jump gates.. We haven't gotten word about jump drive upgrades and such - I assume those will be upgradable at some point.. I know there is a list of jump capable ships and not all ships can even go to Pyro and beyond without a host carrier ship.. I think that's a discussion that CIG will likely need to have here in the near future. Thanks for pointing out the QT drives are not FTL.. I was scrolling down to see if anyone called that out.. you're clearly more informed than me though, I know the VK-00 is the fastest but I had no clue how fast!
@erictexeira4679
@erictexeira4679 16 күн бұрын
Awesome vid. if I am going for a stealth loadout in my Sabre, should I go for the Stealth Components? Do they actually lower my EM or should i not bother and go for the best ones you mentioned at each size?
@UniversityofStanton
@UniversityofStanton 16 күн бұрын
They do not lower the actual EM at this time, no (they have in the past). Currently the only EM-related stat on separate parts relates to how quickly they reduce in EM emission when "cooling down" from something. And even then it's a very slight reduction in the cooldown rate.
@blindfire101
@blindfire101 22 күн бұрын
holy shit all the stock components on the gladius are bugged
@TristXD
@TristXD 26 күн бұрын
@3:28 3.24 footage Evocati footage?
@janschmid281
@janschmid281 26 күн бұрын
No i think was shown in a video from cig
@UniversityofStanton
@UniversityofStanton 25 күн бұрын
Yes! It was posted publicly over at Pipeline. I suppose I should've linked them in the description as well.
@spaceman2137
@spaceman2137 19 күн бұрын
in 3.23.1 all shields (of the same size) are the same. There are no differences. It makes no sense to change the shield
@vi0lati0n4ti0n
@vi0lati0n4ti0n 26 күн бұрын
what benefit do you get from lowering mass?
@UniversityofStanton
@UniversityofStanton 25 күн бұрын
Admittedly very little - on an already small/light ship it lowers the overall mass which can give you a very minor but measurable improvement in acceleration Gs. Testing on a Gladius for example, light components will give you a forward normal thrust of 13.1 Gs, versus 12.9 Gs on one with heavy components.
@SpaceDad42
@SpaceDad42 25 күн бұрын
You can fit in your swim trunks better.
@UniversityofStanton
@UniversityofStanton 24 күн бұрын
@@SpaceDad42 Okay, that was the reply this needed.
@Longtimer49
@Longtimer49 23 күн бұрын
its too bad shield upgrades do almost nothing
@UniversityofStanton
@UniversityofStanton 23 күн бұрын
Agreed - they used to do different things! But even then it just meant there were only a few that were worth having because they had the most hitpoints or physical resistance or something. Hasn't been that way in a long time. But the fact they've been playing with these stats shows me they WANT it to be a deeper system with meaningful decisions! Just a matter of reaching the point of a full balance pass.
@j.d.4697
@j.d.4697 26 күн бұрын
I don't know what you are talking about. I never build any industrial components and have never overheated or run low on power after or during a fight.
@UniversityofStanton
@UniversityofStanton 25 күн бұрын
You won't. As I explained, this is to hedge against taking splash damage to those components which reduces their output. If the overall output is higher, the reduce of hitting the performance threshold from damage is reduced.
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