Guilty Gear -Strive- Millia c.S new combo route

  Рет қаралды 5,370

thejamesreloaded

thejamesreloaded

Күн бұрын

Пікірлер: 18
@hadouken_irl5654
@hadouken_irl5654 3 жыл бұрын
if you use 5k after iron saviour hits instead of close slash you can still go into 2H from that and hit the super for 2 more damage
@seanfagan6527
@seanfagan6527 3 жыл бұрын
It's also slightly more consistent from my testing, the close slash out of iron savior can be iffy on some characters
@thejamesreloaded
@thejamesreloaded 3 жыл бұрын
I did some testing and 5K is good against the wall. But in a situation without a wall nearby, 5k hits them too far for 6HS to hit, where c.S into 6HS can work without a wall nearby. kzbin.info/www/bejne/oqK4XoVpqdudipY might be character dependent in the end
@Drawfill
@Drawfill 3 жыл бұрын
I really should get into the habit of using 2H. This looks clean. I usually set up winger on H TandemTop+CS but that usually require me to setup oki first., whereas here you just get oki with 2H. Nice cheap combo.
@lure207
@lure207 3 жыл бұрын
You can do de mirahz cancel into super at the end, just make the super comand and input mirahz in it, like 63214k6h
@LLinkdx
@LLinkdx 3 жыл бұрын
You have time to do mirazh haircar again as the 2nd haircar, this will land you underneath them and allow you to buffer the super so theres less chance of missing the input during dashup (which can be pretty tight)
@LLinkdx
@LLinkdx 3 жыл бұрын
Also if you want a more stable route you can do 2k 6H instead of going for the second cS
@thejamesreloaded
@thejamesreloaded 3 жыл бұрын
@@LLinkdx I did some testing and 5K is good against the wall. But in a situation without a wall nearby, 5k hits them too far for 6HS to hit, where c.S into 6HS can work without a wall nearby. kzbin.info/www/bejne/oqK4XoVpqdudipY
@diablo_2053
@diablo_2053 3 жыл бұрын
Omg yes
@ultimaweap12
@ultimaweap12 3 жыл бұрын
I was labing this yesterday, you gotta be mad fast with the 214K 214P... it's pretty tough.
@thejamesreloaded
@thejamesreloaded 3 жыл бұрын
The 214K 214P part determines how well the opponent floats afterwards. If you get the timing right, it should be easy to land the follow up after Iron Saviour. This combo is actually pretty easy on bigs like Pot/Goldlewis/Leo etc
@carlosmiguel1105
@carlosmiguel1105 3 жыл бұрын
You can input 214KP. and get it.
@ultimaweap12
@ultimaweap12 3 жыл бұрын
@@carlosmiguel1105 WAIT WHAT?! I'm trying that right away. EDIT: Tried it. I dunno man, it's pretty scuffed. It does work but it seems to be an incredibly tight window. I can't find the right timing for it. I seem to get it most consistently if it plink the KP but I still drop it most of the time. Still, thanks for the tech. I'll keep trying.
@unkotempest
@unkotempest 3 жыл бұрын
Ya in my experience i can only do it like 20% of the time
@carlosmiguel1105
@carlosmiguel1105 3 жыл бұрын
@@ultimaweap12 There isn't much of a point in doing it in combos. The hit stop gives you all the time in the world to buffer 214K 214P. It's useful and easier to do from neutral. Same goes for turbo fall into flower jump.
@happy9099
@happy9099 3 жыл бұрын
Thats cool and all, but pot buster into prc into heat knuckle does the same damage
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