I really like this idea, adds much needed complexity to a melee focused game
@TheH4ndMan3 күн бұрын
I love this!! This has a lot of potential in G&B's combat system, I hope this reaches to the G&B devs! Keep up the good work dude!!
@evanm13373 күн бұрын
A very good idea; I've always found the game's melee system quite lackluster for the fact that it is meant to be the meat of the game's combat. Players are expected to use melee often to counter the hordes of zombies they often face, and most zombie types are built around this system; both types of runners are meant to be a high-threat zombie that dictates the tempo of the fight, bombers are meant to reward paying attention to the zombies in front of you instead of mindlessly hacking and slashing, zappers are meant to be tanky high-threat zombies that force you to juggle your attention between dodging its attacks and avoiding getting mauled by other zombies. Igniters are meant to discourage players from advancing too quickly, while not allowing a break from the action due to the inconsequential effect its fire has on other zombies. However, all of these are simply holds on the system, and do not iterate upon its concepts in many meaningful ways. In the end, the solution to shamblers and most hordes is walking backwards while repeatedly left-clicking with some occasional interruptions. Your idea, though, provides a needed iteration upon the system while maintaining the style of the GnB devs. I can imagine a player resorting to Passata Sotto to kill a zapper threatening another player, or doing a crucial half-circle guard to shut down a bomber that would ordinarily blow the whole team to bits, as well as many more examples. Overall, this idea elevates the melee combat in GnB from a snoozefest where you spam a single direction for an hour and occasionally back away from the barricade, to a very well-fleshed-out system that allows for risky and creative plays as well as more alternative playstyles (such as those offered by the Lance Point and Guardia Mista) while not infringing on the core four-direction system.
@leorafaelcaparas980610 сағат бұрын
Very good presentation, you even got the va for bubbles, PEAK 🔥
@David_ZA9 сағат бұрын
It's great actually
@RandomFurry073 күн бұрын
Interesting concepts Not only it would give more gameplay variety in melee, but would also give more characterisation for the ones who likes creating OCs in this game
@TheAwesomeGoryi5 сағат бұрын
No community,no description,nothing else Just start posting up GB content Hes a living legend.
@engineergaming222311 сағат бұрын
Absolute cinema, and a banger! Really love the stances and guards concept to be added into the game, this would change entirely the melee experience in Guts & Blackpowder!
@moln80207 сағат бұрын
I actually thought of an idea like this but never thought it through like you did! I really wish developers would notice your concept, because it is really detailed and thought out
@Nickdabom83 сағат бұрын
Can’t wait for the devs to see this. This would go insanely hard and make players feel like they’re actually playing a historical game
@SourTowerwashere26 минут бұрын
New concept with animated examples AND the VA for Bubbles? My brother, you absolutely COOKED.
@elhombreamarillo143 күн бұрын
yo this was an amazing concept video, not only was it just a very interesting feature, but you provided a lot of informative details to help us viewers get a better picture of how this would work! keep up the great work 🎉
@kieranchoo14 сағат бұрын
Very interesting concept. This would definitely make the combat system more complex. I'm curious to see how this would look like when it comes to PvP. P.S hopefully u can catch a wild fezezen
@Diom_des2 сағат бұрын
This is art, the devs NEED to see this, 👍👍👍
@tonyyotushk3 күн бұрын
this is so cool, i hope they actually add this
@ManicObsevations4 сағат бұрын
For officer: Outside has a clear use. Debilitate opponents Hanging has a clear use. Uber effective shambler deletion. Half hanger is uh... there. The parry... you still take dmg, and the 20 reflect breaks 0 damage threshholds. You really would be better off using any different stance and reaping their benefits/landing headshots. Low hanging has a clear use. 200 damage ability St George is a uh... It's like taking passive hp regen instead of a big heal cooldown ability. A consistant high damage, capable of oneshotting during objective holdouts at the cost of what seems to be super slow swings. The inside... is there. Guardia Mista has a clear use. Though, not to helpful, it does have its allure. The Quarta has a clear use. Trades the imeadiate life threatening risk of the Passata Sotto for a ranged bash. It won't delete a small horde, but it will still be a massive help. However the reduced initial risk is offset with the pain or retrieving the cape.
@Killerz_GD3 сағат бұрын
Ngl this concept would be a really good addition to the game. It could really benefit the frontliner aside from the priest.
@SilentMiners19 сағат бұрын
Incredible work. Simply incredible. With this stance system, it would feel more historical due to the officer's education because officers were obviously taught with many forms of combat including the sabre and the rapier, the game would feel more historically accurate. What I like is the cape ability because it is a used tactic by the past and due to its reliability to end things swiftly, but it is considered ignoble and such but still, everything needs to be used. Again, very very nice work, it would be nice of the devs to be more diverse with the historical accuracies and such, but it would also be cool if they added more melee weapons, such as a rapier, and it would be a nice combo with a dagger for an officer, but it has to be equiped in the extra slot.
@electro74354 сағат бұрын
The concept is well made and interesting but I don't really think it would be a good addition. Stances make no sense when combating the undead, they aren't human so the techniques simply don't apply all that well.
@SOLDATCURE3 сағат бұрын
@@electro7435Maybe in Pvp mode??
@SilentMiners3 сағат бұрын
@electro7435 good point, but like, they are still humanoid, it just makes the game more realistic to say the least, and it looked like they still have some human instincts due to the zappers using their tools and the chaplain using the cross, so... It kinda depends on one's viewpoint, I'd say it would be a nice addition to the game making it more complex and actually seem historically accurate
@ManicObsevations2 сағат бұрын
@@electro7435 The tactics and most intricacies may not have a use, but some of the ideas do hold up. Structured swings allowing for quick follow ups and or deeper cuts. Certain stances better maintaining balance as you go for a specific movement. I mean, the half circle idea makes sense. Cutting the muscles of the forearm and wrist obliterates any and all grip strength or swinging capabilities. The zombies mostly kill you by holding and encumbering you until you get mauled by a horde. A lot of these stances seem to be aiming for specific parts of the body or batting away incoming items. At least in the terms of a horde.
@ManicObsevations2 сағат бұрын
Either make it a default mechanic (really iffy on this idea) or make it take the utility slot.
@InternetSurfer12153 сағат бұрын
This is a fantastic video and a great concept. The video was excellently put together and the concept could really spice up gameplay. 😊
@Dawn_thegoofball4 сағат бұрын
Fez needs to see this masterpiece of yours
@CottonTangerine3 сағат бұрын
Awesome concept that would bring some fresh air to this game hit and chop gameplay, you did a great job, tho it really not really any possible for these to add to the game ( yet ), But I would like to see more these type of concepts, One day maybe it would be possible for them to add these amazing concept Either way, Great job!
@DrewBallBlackFlash2 сағат бұрын
W. This needs to reach the G&B devs!1!!1
@fox77573 күн бұрын
A wonderful and unique concept mechanic to improve the combat system. I do have doubts it may be implemented fully into the game should it get accepted as this will change how the zombies work in a way. Not sure but I can feel it happening just thinking about it into the game. Would challenge the difficulty of the game should experienced players have this on their hands.
@ManicObsevations2 сағат бұрын
Massive buff for officers of this is implemented. Large buff for specifically rifle users on infantry. Debatable for muskets, but shorten arms gives it a bash.
@magicmanææaaaaaa3 күн бұрын
If this ever appears next update i got this guy to thank
@Shambler653 күн бұрын
this is kinda amazing its good
@gorannikolic11112 сағат бұрын
Kingdom come typa combat mechanic I love it!!
@qee461711 сағат бұрын
If the devs will ever add the Swiss, the Halberds should be a no brainer idea: Reaches far than that of the Heavy Saber but short of the Pike, cleaves and thrusts to your heart's content.
@CRii-s2v3 күн бұрын
Awesome video, would definitely be a lot of information to take in 🤣
@bobberman4641Сағат бұрын
What an interesting concept. I feel like having to train for the stances is quite interesting, however I am a bit confused as to how they’re equipped.
@Solsotto1Сағат бұрын
Its kinda like the inventory menu priest has. But imagine the blessing slot as the stances/guards
@Steeler-x1j6 сағат бұрын
This is simply 🔥
@ManicObsevations2 сағат бұрын
For infantry: Lance point, kinda doesn't work Runners, really shouldn't be an issue. For all of, 8 seconds, the chances of you getting tackled mid bayonet charge is tiny. The bayonet dmg nerf is massive though. The shorten arms bayonet charge nerf was MASSIVE. No grab immunity? Horrid hit rate? Presumed 55 dmg per hit? However, you get a carbine bash. So there's that. On stock guard... ehhhhh Yippee, 40 damage. On a 10 second cooldown I mean, the rifle gets a bash so I can't complain, but for carbine, it would be faster and safer to bash, melee swap, headshot. The club though? MMMMMMMMMMMM Good stuff. This only really applies if the club stuns on the first hit, because very few things have over 80 hp, and the ones that do, you're gonna wanna grind em down fast with meelee.
@mysfer10888 сағат бұрын
I would love to have this in the game now! As long as I can spill those Undead Heads, I have no problems with new ideas on killing them!
@Matt2837318 сағат бұрын
Y’know I was thinking of the exact same thing lol. A complete overhaul of the combat system would be nice
@Liao13r11 сағат бұрын
the cape could be replaced with the pelisse for certain regiments?
@BoltsOfLead3 күн бұрын
very underrated content, 10/10 great video
@NexuuusCoooore11 сағат бұрын
I think it would be really funny if the devs added that 4 barrel pistol, where each barrel is facing a different direction
@alexanderangelodelosreyes29443 күн бұрын
Ok That is a Cool Guts and Blackpowder Weapons Concept And also Cool video as well of course!!! 😁
@someonewashere48014 сағат бұрын
As a lacer main id say I'll use my bayonet again if this gets added :3
@N-the-goof8 сағат бұрын
Plz g&b GET THIS MAN WORKING FOR YOU
@EdlynnIosefa12 сағат бұрын
Hey, small question, Do you make animations of sort? If yes, Can you please make a fanmade npc animation in one of your maps?
@Solsotto18 сағат бұрын
Theres really no need for one in endless. And I am thinking about doing an objective but im lazy
@Otohmanuye14 сағат бұрын
Ngl that’s really cool
@Traeluegg-jn5px12 сағат бұрын
From dealing a zombie comrade to chivalry and for honor ahh mechanics
@Chex-eater5 сағат бұрын
Sapper should get some
@NNN987_3 күн бұрын
did you pay for the voice actor or use AI?
@Solsotto13 күн бұрын
@@NNN987_ i paid for the voice actor
@NNN987_3 күн бұрын
@@Solsotto1 wow, would be a disappointment if they decline this
@AynoaEchebarri10 сағат бұрын
5:47 eso se hace en España con los torros😮
@shoemcflextheflex21993 күн бұрын
automatic W for the duellist score
@Reptile1g52s8 сағат бұрын
I think you should be able to buy 'Pendants' in the shop and they give you boons like "Blind rage" or "Double sabre"
@Skyy04097 сағат бұрын
Double Sabre is cursed
@ManicObsevations2 сағат бұрын
A stiff drink. Brewed with a special ingredient. I think that would make slightly more sense in context.
@Calvodecria5593 күн бұрын
can you make a khaltoff repeater concept? The Kalthoff repeater was a repeating firearm designed by the Kalthoff family of German gunmakers around 1630: Design The Kalthoff repeater was a smoothbore musket with two magazines, one for powder and one for bullets. The powder magazine was in the butt of the gun, and the bullet magazine was in the forearm. Capacity The Kalthoff repeater could hold between 5 and 30 rounds, depending on the magazine style. Caliber The caliber of Kalthoff guns was usually between 0.4-0.8 in (10-20 mm), but some were 0.3 in (7.6 mm). Operation To fire, the trigger guard was moved forward and back once, which could be done in 1-2 seconds. Military service The Kalthoff repeater was the first repeating firearm used in military service. The Danish Royal Guards used Kalthoff repeaters in 1659 to defend a castle from attacking Swedish troops. Basic design The Kalthoff repeater's basic design was replicated for over a century. The Kalthoff family was known for their advanced metallurgic skills, including iron manufacturing and developing an advanced steel formula for repeating rifles.
@Solsotto13 күн бұрын
@@Calvodecria559 kalthoff repeaters are declined
@Calvodecria5593 күн бұрын
@Solsotto1 did someone suggest it to the devs?
@RandomFurry073 күн бұрын
@@Solsotto1Girandoni Air Rifle got declined as well Yet we got it
@Solsotto13 күн бұрын
@@Calvodecria559been suggested multiple times before. And even with the girandoni rifle being added, as the person above mentioned. I’d still prefer to not do something already been suggested multiple times with different variations. I’m sure everyone will be sick hearing the mention of this gun. And for my own opinion. I don’t like the idea of the Kalthoff Repeater, even if it was in the time period. A fast firing gun takes away from the atmosphere of this game too much. There would be little sacrifice or risk with shooting, as you get multiple at a time. And, I don’t exactly find it fun when a ranged hit has little consequence to it. I enjoy the frontline I see a whole lot from this game. Atleast with girandoni, its punishing enough to only harbor a few people to use it. So overall if another gun is to ever get added, it should stay as a sluggish one hit
@gattungen-ng8go2 күн бұрын
@RandomFurry07 the kalthoff repeater would be absolutely busted
@elhombreamarillo143 күн бұрын
im curious has you reached out to any G&B devs about this idea or shared it to the community? i would love this on the game ❤
@Solsotto13 күн бұрын
@@elhombreamarillo14 ive shared it to the community yes. But, it doesn’t matter if I put effort into it. It is up to the developers. So treat this is as just fun imagination of what it could be.
@jinwany78063 күн бұрын
To do a Stance do you have to stand still
@Solsotto13 күн бұрын
@jinwany7806No, you can switch between them with a 0.5 second switch time, and a 4 second cooldown which all i forgot to mention
@thej86563 күн бұрын
You suggest like a king gg👍👍
@CC_Cody77720 сағат бұрын
I.. *NEED IT*
@dreamkastv14408 сағат бұрын
Mods, give this man his ✅Accepted
@ВладЖихас3 сағат бұрын
Такой фелигранный стиль боя не подходит в игре где тебе буквально нужно кромсать живых мертвецов, чтобы они не смогли больше возрождаться. Думаю фехтование очень сильно подойдет в PVP режим, где можно будет устраивать настоящие битвы
@LorenzoGonzattoCavalcantiCaval4 сағат бұрын
Litle question, if I lose the cape in quarta, can I get it back in suplie boxes in roscoff or get it back in endless after some waves?
@Solsotto14 сағат бұрын
@@LorenzoGonzattoCavalcantiCaval only one cape per life. So if it gets stuck in an awkward or dangerous position its gone forever/hard to retrieve for that life. But in endless youll get it back i guess every wave
@LorenzoGonzattoCavalcantiCaval3 сағат бұрын
@Solsotto1 i suggest every 3 round so it is more punishing
@LorenzoGonzattoCavalcantiCaval3 сағат бұрын
Thx for answering man, I love KZbin and content creators who care about their community, keep being like this, love your vids ❤️
@mbxyjm14716 сағат бұрын
I think Passato Sotto ability penetration is a bit too high, it should be balanced down to 4
@Solsotto15 сағат бұрын
Yeah it probably needs a bit more of a rework, but I imagine the debuff from hitting a zombie not currently moving wasn’t explained enough well from my part Basically hitting just one zombie thats not moving will automatically do an unsuccessful passata sotto, and its debuffs following it. So I imagine thats already enough to nerf the stance as it disables the move from being any useful behind the most global example being sapper buildings
@Solsotto15 сағат бұрын
This also applies to everything you can possibly think of in a situation where a zombie doesn’t move. (Ex. After the attack of a zapper, a shambler grabbing someone, a runner mauling someone, a zombie spawning from the ground, a zombie that got shoved, a zombie that got stunned under a crucifix)
@ManicObsevations2 сағат бұрын
So, if ANY of the zombies you hit are slower then x studs a second, you face plant?
@Solsotto12 сағат бұрын
@ yeah
@ManicObsevations2 сағат бұрын
@@Solsotto1 D a n g
@AwesomeYena14 сағат бұрын
Cool! Too bad I'm a seaman, though. o3o
@hydrazofficialz292036 минут бұрын
Cumbersome!!!
@JoeyDejalon3 күн бұрын
Dev they will add this or not we're not sure about it
@JohnLouviere-wz3qi3 күн бұрын
Are these based off of real dueling techniques?
@Solsotto13 күн бұрын
Yes
@Solsotto13 күн бұрын
Though, they’re style here as portrayed is wrong. They’re guards. And guards are for protecting against slashes. You constantly change between guards to deflect attacks or to bind. So anything can use anything. It isn’t specifically St George guard to be the best attack, it is more parry/guard than ever
@JohnLouviere-wz3qi3 күн бұрын
@@Solsotto1 cool
@Shizik30099 сағат бұрын
The concept looks good, but for a game where you just have to chop down hordes of zombies, these are, in my opinion, too unsuitable.
@Solsotto18 сағат бұрын
Yeah the first mistake was already giving the guards actual moves when in reality theyre just for parrying/blocking