Humanity has one lua and c++ source engine modder to thank for inventing sex 2
@nightxday4 ай бұрын
funny water strikes again
@georgevasilopoulos53594 ай бұрын
1:46 the funny liquid
@molten2010Again3 ай бұрын
the liquid remains funny
@Handhandme3 ай бұрын
I hadn't seen the full video yet and skipped ahead expecting something else
@TylerMcVicker14 ай бұрын
The fact this runs in Source blows my mind.
@fireandcopper4 ай бұрын
Source engine might as well be its own operating system at this point it's so ubiquitous and the modifications for it are so easy to do if you know what you're doing, there's probably an exponential curve of technology in Gmod, on the fly water physics in Gmod is something I never would have thought possible in 2011
@juango5004 ай бұрын
tyler!!!!
@sean_r4 ай бұрын
can i borrow some of your money
@MCSteve_4 ай бұрын
Not pure Source, it uses Nvidia FleX, its injected Nonetheless, indeed feels so insane
@Meetric14 ай бұрын
MCSteve_ is correct about FleX, though all of the rendering is still done properly via the sourceengine interfaces. Shaders are *very* powerful
@RushFreak4 ай бұрын
He just does *not* stop
@robertaltuhov82954 ай бұрын
I want this mod but i can't >:(
@cruzmercado73584 ай бұрын
@robertaltuhov8295 it will become free to download, prob in 2025.
@TheRealRiggyPlushie4 ай бұрын
@@robertaltuhov8295 he said around 0.6 - 0.8 he will release it on steam
@Падрэ-б9ы4 ай бұрын
That because communism take all your money @@robertaltuhov8295
@1newfieland4 ай бұрын
@@robertaltuhov8295 Is it because it’s water not vodka?
@ChezzyKnytt4 ай бұрын
Looks like we're gonna need more accurate bath hitboxes soon :D
@augustine66834 ай бұрын
Fairly certain there's already a mod on the workshop that improves the collision meshes of most base game hl2 props.
@luigiss4 ай бұрын
@@augustine6683 i found one called "Collision Accuracy Project" but it was the easiest one to find in the workshop, i did not find any other one
@lordcaprisunthe2nd4 ай бұрын
@@augustine6683There is
@rico-2284 ай бұрын
@augustinehuizing6683 i don think it works with gwater
@Lord_common_sense4 ай бұрын
@@augustine6683 fr
@sitkinator4 ай бұрын
I legitimately don't know where this project will be once it's reaches it's 1.0 release version. But I for one cannot wait to see how this all ends up, especially with the fact this isn't even near the final version.
@bals16324 ай бұрын
I doubt its possible but it'd be crazy to see the water dissolve when it touches ground and for the ground to become a bit darker for a while to make it look like a puddle or something. Gwater 2 feels more convincing than like 99% of water physics in games and it's in this old engine from 2003 but the biggest problem is that it feels like everything is coated in aerogel. It's one of the features im not expecting will happen but knowing Mee and how crazy this guy is he's probably already been brainstorming solutions for this exact thing for months now.
@Milbyte114 ай бұрын
correct me if im wrong but i remember mee mentioning that the info he gets on particle hit is very limited so i doubt it includes the material/texture in that hitinfo.
@trashtrash21694 ай бұрын
Isn't that just because of the color? It'd look more realistic if it was just clear. Then the surface would just look wet. Only the concrete would get darker, but it would also still be glossy for a while.
@Meetric14 ай бұрын
I've been brainstorming since gwater1, I have yet to think of a (non performance obliterating) solution.
@xentrix893 ай бұрын
I only know A little bit of unity but i could make it switch to another particle system on collision that has the darker color/texture the particle system can be timed to show the water get dark to light as it "drys" aswell the water would need a dissolve effect on hit aswell that might be another particle system depends
@FyonixYT2 ай бұрын
@@Meetric1 what if you make top down screenshot of the water and make the extremely close water particles be black and anything else be white and you can use that as like uhh mask? for the puddle
@dynamitestalker42194 ай бұрын
Now thats freaking crazy!
@darkdwarf0074 ай бұрын
I haven't been following the project for a while, and when I saw this, I legit screamed "No way". This actually looks like real water now. Absolutely insane
@trashtrash21694 ай бұрын
That's what happens when you use smaller particles. They're going back to larger ones after.
@hoffer_moment4 ай бұрын
actual wizardry
@Dr.W.Krueger3 ай бұрын
I find it amusing how NPCs perceive the world.
@Dr.W.Krueger3 ай бұрын
@hoffer_moment mental ray, starting all the way back in early 1986. Initially we were just two developers and a physicist. Maybe my most influential contribution, but it had to be retired after more than 30 years due to its aging architecture. It wasn't feasible anymore to tuck on new features. I was part of the RnD team on Nvidia's Gelato and Iray. That effort took roughly six years. I continue to develop in-house tools and machine learning solutions for our VFX pipeline @ Das Werk. I also contributed a few technical papers over the past 35 years.
@rgbforever45614 ай бұрын
Shit looks really good
@Solutra4 ай бұрын
ewww
@Devex-Tech4 ай бұрын
@@Solutra why did you type eww 💀 he said shit, looks very good idk what ya thinkin abt lil bro he just said the water looks good
@Solutra4 ай бұрын
@@Devex-Tech there was no comma in the original comment.
@fantastikboom10944 ай бұрын
@@Solutra and still isn't, so I agree EWWWW🤮🤮🤮
@mythicalgod4 ай бұрын
ewww!!
@sharcc25114 ай бұрын
Holy hell. The water until now has always just sort of seemed like a very good aproxximation of water - like everything in most video games, it looks good enough to be convincing. But this, genuinely looks indestinguishable from real liquid. (Minus the, source engine surroundings, obviously, and low fps). Incredible stuff.
@lordcaprisunthe2nd4 ай бұрын
He has a stable 60 fps, so I’m thinking it’s just the recording quality that makes it look choppy.
@Meetric14 ай бұрын
My GPU is completely utilized, which causes the recording software to struggle to keep a consistent FPS. The counter in the bottom right is a better indicator of framerate
@marwan76143 ай бұрын
@@Meetric1 Did you have to do some low level CUDA/ROCm or OpenMP to get the physics working ?
@Meetric13 ай бұрын
I use the Nvidia FleX API for particle physics calculations
@Gaood.4 ай бұрын
Just take the best modder of the century award already
@Hellisfear4 ай бұрын
Honestly I think one of the biggest things this will help is machinima style videos utilizing gmod. Simulating how real liquid physics works could be huge for any animated film or short.
@JokaPlayz4 ай бұрын
at first I tought that was a person holding physgun in real life, until i saw the title and shat my self of how realistic this looks.
@GarbageLord65434 ай бұрын
I just wanted to say your videos are incredibly relaxing.
@augustine66834 ай бұрын
When the water physics are so good that the prop collision meshes are what is lacking.
@profpic3 ай бұрын
If the prop collision mesh were to be fixed, you can trick people thinking it’s just blender water.
@JDKaraffa4 ай бұрын
you are probably the best modder ive seen for any game, doing this all solo is just insane
@MAYKOSHARKO4 ай бұрын
YEEEESSS THANK YOU MEE, YOU ARE A GOD HOLY SHIT, ive been dreaming of this 🙏🙏🙏
@simon51434 ай бұрын
Now we need bathtubs with high polly hit boxes.
@Space-Shuttle-Scam3 ай бұрын
Get a better collision mod. It'll add better, high poly collision models.
@SovietDoge_4 ай бұрын
The old hit boxes of hl2 props look a bit funny when you add water in the bathtub
@Psyden57573 ай бұрын
Now this just looks like a blender flip fluid simulation at this point i love it
@MCSteve_4 ай бұрын
I was curious what small radii would look like, and as expected, it looks so damn good, wow Glad you worked out the kinks with making it blend correctly
@orionblackstorm79264 ай бұрын
I've been waiting for this for so long, I've always been amazed at how well gwater looked with large particles but the big question I've always had in the back of my mind was "how does it look with small particles?" You sir have made something on par with water physics integrated into an engine, I applaud you
@The_Neutraal4 ай бұрын
Your talent is actually insane
@FuzzyQue.4 ай бұрын
just skimmed through the whole series from GWater1 - now and this is just an incredible series
@scraub89134 ай бұрын
You never cease to amaze, never would've imagined this in gmod
@fraktal8524 ай бұрын
Yeah, this is beginning to look seriously good. Keep up the good work, sir!
@thebrightplayer39404 ай бұрын
You, my friend, are making a game changer for Gmod animators.
@Dwolfin4 ай бұрын
We are getting ever closer to the waves update I can feel it!
@jackman66254 ай бұрын
how the hell does it never stop getting better with every video? Great work.
@dewrow4 ай бұрын
This animation looks like an actual game. Nice
@Zakolus4 ай бұрын
I'm really gonna have to get this when I can!
@stanleybochenek18623 ай бұрын
it looks so good!!!!!!
@WretchedRedoran3 ай бұрын
What an absolute marvel of coding!
@aphy4604 ай бұрын
the water itself look like jelly but the splash effect look like water, very good
@Meetric14 ай бұрын
Too blue I suppose
@lunarlight694 ай бұрын
cant wait for gwater3
@saplemyrup4 ай бұрын
Astonishing.
@Mewmew-y4m4 ай бұрын
Thank you Mee.. Now i can finally say that Gmod makes me Wet without people questioning me.
@NicolaiSeven4 ай бұрын
looks very realistic, god job, comrade!
@Drakey_Fenix4 ай бұрын
You're so talanted!
@Eleechee3 ай бұрын
Meanwhile triple a game studios think we want to see the pores on the faces of every random npc we talk to. This is way more appealing.
@TheDolphinTuna4 ай бұрын
This is completely nuts
@cherryparry4 ай бұрын
improved visuals, decreased fps :D
@that_catto4 ай бұрын
i mean, he has an very old gpu im pretty sure anyone with good hardware can run this smoothly
@hoffer_moment4 ай бұрын
@@that_catto i'm skeptical that this isn't hitting engine-level limitations that better hardware might not be able to overtake
@dopadream4 ай бұрын
@@that_catto source engine would beg to differ
@Pacman0094 ай бұрын
@@hoffer_momentit’s not IN engine. It’s basically a real time simulation in a different software being rendered into GMOD
@Mr.LeoNov4 ай бұрын
It's just because he has made particles much smaller for this video so the simulation is more accurate. In other situations it'll be just as fine (I know it was just a funni comment and I'm just overthinking, sorry)
@Insanabiliter_In_Linea4 ай бұрын
Damn that looks incredible. I haven't played GMod in over ten years but I might have to boot it up again just to mess with this.
@normalpizza15674 ай бұрын
Can't wait for the reflections update to this mod
@Meetric14 ай бұрын
Reflections exist, they just aren't very powerful and rely soley on the cubemap. Unfortunately, screen space reflections are impossible because I do not have access to a proper depth buffer
@normalpizza15674 ай бұрын
@@Meetric1 :(
@cadoo4 ай бұрын
Great stuff, I love the updates on the project!
@TheMostExtremeGamerOfThemAll3 ай бұрын
update: bought the mod, happily taking a bath
@dominic53863 ай бұрын
Finally Gary’s mod players can simulate what it’s like taking a shower
@Melihkoctas4 ай бұрын
you are amazing man.
@varicosevaynes3 ай бұрын
This is insanely impressive holy sh!te
@perillous4 ай бұрын
and it still feels like yesterday where putting too many cans in a bathtub would crash a darkRP server
@Ceeed1004 ай бұрын
crazy how good this looks ^^
@peter_fbx3 ай бұрын
Another crazy good video man your killing it. Something to think about implementing could be some sort of absorption system for stray particles. For example in the instance where the small bit of fluid is stuck to the rim of the tub at 0:24, those particles might just fade out or shrink in scale until they are no longer visible. Resulting in those small rims and sticky instances of only a few particles fading away, leading to something that might be more realistic, and to my naive mind more performant due to the particles being killed. Just some food for thought, keep up the great work!
@judlex73004 ай бұрын
finally droplets look like actual water
@serdiuk27744 ай бұрын
This is amazing, wow
@aaronwolfpaws48543 ай бұрын
keep up with the good work on Gwater 2 and hopefully can not wait for the public download when it gets done into the Steam workshop when complete so I can use it since I do not want to spend money on it since I am patient person
@AndroChimera4 ай бұрын
dude you keep impressing me, now i wanna drink it.
@spartv15374 ай бұрын
i can't understand how you manage to make it more and more pretty
@cgbreeki8494 ай бұрын
This is surreal
@lordmarum4 ай бұрын
This is always so impressive
@fortressflashdeck40894 ай бұрын
looks alot better!
@ZetaPrime774 ай бұрын
Bro is making a mod that adds something to Garry's Mod that isn't even in most modern games. This is absolutely astounding
@Its-Proxy4 ай бұрын
beautiful work
@3dsoup1473 ай бұрын
I haven't seen gwater in a while and this actually looks close to water now.
@pistolcolt223 ай бұрын
Looks really cool. Won't get this until it comes out free, but, this looks worth the wait. Also, most of the glitches will be patched by the time it's free. Looks sick, good job on this dude. 👍
@fantastikboom10944 ай бұрын
I got so excited when I saw it actually behaves exactly like water irl. Except that it seems slower. Regardless, it's cool.
@Meetric14 ай бұрын
Yeah, my GPU was not happy recording this video
@rip_and_beer4 ай бұрын
Bro's talented asf
@leastexpected31154 ай бұрын
Can't wait for 1.0 release! This looks almost like real "offline" simulations, except for liquid lagging behind the vessel object, and except for not path-traced lighting (which is a impossible and impractical ask in source engine). What i was talking about? Ah yes, love vids, love seeing you progress, and hope to see how good it will look at 1.0, and how hard it will peg my cpu and gpu to the wall, and myself when i will try to make it work it through proton on linux
@Meetric14 ай бұрын
I will try my *best* to get a linux compile during 1.0 but so far I've hit a brick wall every time. At the moment I'm having problems linking the Nvidia libraries to the binary
@Rusich153354 ай бұрын
when it's ready :p
@bash39974 ай бұрын
This looks so nice
@NOLNV14 ай бұрын
Love the colour! The Sims style
@svijj_4 ай бұрын
Damn, quite impressive considering this is all done on the Source engine!
@Left4Plamz4 ай бұрын
This is next gen
@Hervoo4 ай бұрын
ah yes, all i need after hard day at work, some warm bath
@fenn_fren4 ай бұрын
omg no way, water looking water in watermod, just like Watery Newman intended
@Burgerplayer39204 ай бұрын
wateriest water i've seen
@alonch4 ай бұрын
the hardest part in all of this is learning the plural of radius
@SimulatedGoat4 ай бұрын
1:04 me when I pee in the toilet
@BertranDeGato4 ай бұрын
this is. this is crazy
@grigoriyefimovichrasputin78973 ай бұрын
Bathtub full of smurf jello puddin.
@ujmeadelostherliver4 ай бұрын
The one GWATER IS REALLL
@thatguythatlikesvideogames31763 ай бұрын
Thats insane That water looks realistic, looks better than any AAA game lol
@Xenthio4 ай бұрын
Gwater real
@RoyCappuccino4 ай бұрын
Valve, hire this man
@Wheagg4 ай бұрын
I think at this density it might be worth using the visual mesh rather than the collision mesh to avoid some of the weird banding seen in the bathtub model
@ethosaur4 ай бұрын
Mhh yes.. hydration
@IPFreelly6043 ай бұрын
Insane
@Nicolas-zw5ex4 ай бұрын
Thank for the Gcum
@Noxedwin4 ай бұрын
*Actually* unstoppable. If I played GMod more than twice a month and for more than _Jazztronauts,_ I would back this. Also if I had the money to do so. Waiting is the price I must pay. I pay it with grace and duty, but not joy.
@NealjanYT4 ай бұрын
this is real water.
@molten2010Again3 ай бұрын
this is so impressive i wish liquids were real
@tacotwinsgaming93734 ай бұрын
GWater 🔥
@egorkhoroshev79704 ай бұрын
This water simulation looks better than blender's lol
@Thornskade3 ай бұрын
Would it be possible to add a feature toggle that vaporizes small individual water particles as they hit the floor, leaving a decal instead? It would probably both look better and maybe even save on resources. Of course all water can't just disappear, puddles should be allowed to form and I don't know what it would take to have these kind of vicinity and distance to other water particles check
@vilesparza4384 ай бұрын
It looks realistic now
@larzchristie82394 ай бұрын
It already did but not as good
@goob89454 ай бұрын
Wow, incredible
@gumballegal4 ай бұрын
PS3 duck simulation vibes, nostalgic ngl
@Ganza99914 ай бұрын
Now its already looking like smth that my computer would not handle
@Meetric14 ай бұрын
I'm running on 10 year old hardware, if your GPU is any better than a GTX 970 you'll run it fine