The last faintly-visible second on the clock is 7:01:34, whereas the video timer reports 7:01:09. Turning each of these timestamps into seconds means that the in-game clock counts 25,294 seconds in the same time that the video timer counts 25,269 seconds. This means that HALO: CE's timer is 0.09883766901241402% faster than either real-time or, at least, KZbin's video timer. The exact moment that the in-game timer is a full second ahead of KZbin's timer is at exactly 00:16:01. You can see this by hitting the period and comma buttons to go forward and backward (respectively) frame-by-frame, and see that the exact frame that KZbin's clock counts 16:00 is the exact frame that the in-game clock counts 16:01 - whereas there is a moment of two frames where both clocks count 15:59 beforehand.
@GameParadiseStrosa24 күн бұрын
Oh ok, yeah I notice also that in my video editing software when I add a timer on the screen it also counts the seconds either a bit slower or faster(I forgot which) than the seconds that go by in the video editing timeline. So I guess apparently the counting of seconds isn't as universal as we thought.