Halo: The Tragic Microsoft Blunder (And How They Can Fix It)

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Күн бұрын

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@the_texan_921
@the_texan_921 2 ай бұрын
It's so they can outsource the work. I have no doubt about that
@MustPlayReviews
@MustPlayReviews 2 ай бұрын
probably its a bad idea. it blows my mind that they own id and are not using that engine bnetter yet just give halo to id and let them make it
@mortar365
@mortar365 2 ай бұрын
The ID engine hasn't been used for an open world game​ especially with vehicles like halo. Its a phenomenal engine but even if they used it its the same handicap they had with the slipspace engine. Its all proprietary and requires vast amounts of training to teach. 343 keeps contracting new people for short periods of time and for them to have to teach all of the specifics on their engine its all wasted time from development. Unreal engine 5 will be the better choice microsoft has made in recent years. Dont forget unreal engine was created off of fast paced fps with unreal and unreal tournament. This is the engine thats best for them to use
@MustPlayReviews
@MustPlayReviews 2 ай бұрын
slipsace engine wasnt bad the game was. open world was a mistake and the vehicles worked fine in it. halo has never been open world its linear levels with some fairly big levels at times like doom eternal as far as the vehicles go though that really shouldnt be a issue as long as they get the physics right which its halo so that means a warthog drives like its on the moon covered in oil but thats what makes it fun. they truly should have just let id make the next halo game rebranding 343 wont help. if not id i always thought that a change of pace could help to re energize your devs. let the coalition and 343 swap for a game give us a 3rd person halo shooter and a fps gears.
@MustPlayReviews
@MustPlayReviews 2 ай бұрын
and unreal engine doesnt have a good track reecord with open world either i think days gone is the best and its was modified to work with a open world ue also has terrible stutter pc
@mortar365
@mortar365 2 ай бұрын
@@MustPlayReviews the UE5 stutter will end up getting sorted out through revisions hopefully but it's the best bet for everyone to use UE5 so that it can be a be all do all platform for game development software. Unreal engine 3 and 4 were at the top of their class and I'm sure they can get these issues squared away with more work. A majority of devs are already trained in it and it'll allow companies to take in new hires that already know their stuff before joining the team
@mortar365
@mortar365 2 ай бұрын
@@MustPlayReviews I agree that they should let other devs make halo games to bring out more spin offs though. Not a lot of creativity with all these franchises nowadays like how it once was. If they can save cash using UE5 and make all the games they supposedly want to branch out with them I'm all for it. Microsoft might actually be doing good for once letting 343 rebrand and try this instead of putting so many weights on what they can do like they have been since halo 4 came out. All the flak went to 343 but if you look at how many games they wanted to make but Microsoft didn't let them it shows that they have the passion but not the support from their finance owner
@MustPlayReviews
@MustPlayReviews 2 ай бұрын
@@mortar365 I don't see how ue5 will save cash though they own I'd they have a fees for UE 5 . I don't know if you watched any of the dev vids on is tech for doom eternal but it's amazing they can paint and place textures in the game world saving time. Unreal is great but it's not worth the performance and resolution hit right now it's an engine more designed for the next Generation or even the one after that it's very advanced which is why it's games don't run well. They built it with future tech in mind devs don't have to use it but they do and hurt there games because of it. It's a double edged sword easy to use hard to master
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