Tap to unmute

Creator STORM Rushes Gumiho in the GSL

  Рет қаралды 12,847

HarstemCasts

HarstemCasts

Күн бұрын

Пікірлер: 43
@joeb787
@joeb787 Жыл бұрын
One of the creature of the sea salute you Mr.Harstem
@lionbreaker0852
@lionbreaker0852 Жыл бұрын
o7
@allanshpeley4284
@allanshpeley4284 Жыл бұрын
23:02 I wonder what the siege tank said to those marauders to illicit that kind of a response. 😬
@MrFancyGamer
@MrFancyGamer Жыл бұрын
it’s always so weird seeing pro players float 1.3k gas at the 7 min mark lol
@admiralmurphy1543
@admiralmurphy1543 Жыл бұрын
Can definitely be paired with charge timings.
@Erebus2075
@Erebus2075 Жыл бұрын
35:39 when T built static where yours should have been. imagine how strong a position it is to put up a good number of static here. you can protect 3 bases, recharge shield for defenders at 3 bases, and you literally block 3 attack paths and put an extra layer of defense for your natural, and a third layer for your main; (like old fortresses had many many layers; there is no shame in ending up having used 24k=2 bases mineral fields=8 sets of 1 nexus: 6 photon cannons: 8 shield batteries: 9 pylons: which could easily protect or double layer protection throughout the map, it would be so incredibly hard to base trade, or attack favorably into any position qand everytime you need to invest so much that P could counter and remove half your infrastucture before you would take down one such frontal defence; also if oyu dont wasted time focusing the nexus, it will recall reinforcing archons, just 3 is amazing, who will absolutely wrack attackers when backed up by 8 shieldbatteries and 6 photons+ton of tank and overcharge. and imagine how amazingly strong that would be throughout the game, just having ONE of these setups at 1/4 of one bases minerals set in such an important position would absolutely change the game; and there is noway with decent micro such a position won't make its cost back over the game with all it adds and prevents. (and ofc don't start at 3k on early game, start this early mid pressure there should just be 2 photons and 3 batteries, 4 pylons and then your units there to protect and fight (would not be possible for T to push through that and blink in kill tank get warp prism out into shield battery range again and again and again; and the moment you see the attack being big, then yes you can add the 2 extra batteries you tried and with such a good frontal defense they actually have time to get up.. .. and fgs stop building batteries in front of everything else and without a battery to heal them, why ow why would you place your medivac in front of your marines and in front of your maze building? so why do it with batteries? it's better to have T shoot on pylons than static (but you better have enough pylons; never let it be beneficial for T to just snipe the pylons to offline the defenses, don't be a lazy protoss; think of your placement
@hoboinhoboken
@hoboinhoboken Жыл бұрын
very much overemphasizing the value of static defense especially in a situation like this where it's a 2 base pressure how on earth would Creator afford a line of static defense on top of keeping up with production and army units lol he's already spending all mineral float hell that build doesn't even include an early forge it's a 3 gate blink stalker prism route is he just supposed to cut out 10 stalkers so that he can afford cannons and half energy batteries that would get freely pelted by siege tanks or just avoided with medivac drops and later on in the game that mineral dump would be much better suited for zealot warp in run bys that would deal good damage for the cost rather than playing turtle protoss which would let the opponent claim map control and tech up in late game maxed out army split map situations then sure the static defense is a decent option but before then a large investment into it would only gimp your army and growth in the long run
@feliperiverarosales1815
@feliperiverarosales1815 Жыл бұрын
23:03 LOL
@ReadyDC2
@ReadyDC2 Жыл бұрын
15:00 High Tier Worker pull.
@Erebus2075
@Erebus2075 Жыл бұрын
1:13 if you isekai into creator and normal isekai rules apply. standard 101 ^^ yes :D i would IMMEDIATEDLY Write With Probes "BUILD MORE STATIC DEFENSES EVERYWHERE IMPORTANT!!! STOP LOSING OVER 200(early-mid)-1400(mid-late) Minerals" :D
@Erebus2075
@Erebus2075 Жыл бұрын
you know he lose a lot of maps, most protoss do, by refusing to put down enough static. i mean if you need 3static 2pylon at early-mid game, what makes you think mid+ it is ok to not increase this for the increased aggression? so add another 2-3 static and 2 pylons, and then late game, again increase in income resources and pushing so again add to it and now you got a nexus, or two if important place, for recall/shield overcharge; and 9 shield/photons with 6+ pylons covering it; and that's actually a hard point to pressure and breaking it late game will be costly, and Super late game (you know when you determine i am mining out EVERYTHING; you add an extra layer so 12 shield/photon+8pylons+1nexus; at each important spot; having built it over the game is easily regained in the "not losing a million probes and warpin etc. to weak harass", never needing to consider base race; its what you life for, suuuuper late game`? "come at me, i am protoss i now got the 7 bases and 4 chokepoints =11x8 shield batteries full off power and 4 photons backing each up with a nexus; i WILL TRADE YOU WITH MY SHIELD FOOOOOREEEEVEEER !!!! :P and with recall and revelations you can literally force to fight into extremely good static setup or let you slowly pick the right side +´"recall"+wait+revelation continues; oww they are far away, let me pick the left side "recall", rinse "ow they splitted enough army to defend too sides, attack middle just quickly for disturbance or overswarm one side; ow base race? GLADLY thats the perfect thing for 11x12=131defensive structure +11x8+=88 pylons that powers them; we will base race you for Weeks. and if the static does nothing well gj, you should be at 81 probes in no time even with the slow builtup off extra static ones in each major phase switch or around it; pref before the opponent switches up army and destroy it without losing vastly more on doing so; don't be slow to support your static; and like ALL energy, if it is maxed its wasting Ehp etc. use all those awesome abilities, recall on every attack, constant retreats and replenish of shields (why not? you think Z wouldnt run 2 bases back to get 40% hp back in 5 seconds?, you need to run what? 1 screen to that warp prism powering some batteries; come on you silly protoss :D ^^
@Erebus2075
@Erebus2075 Жыл бұрын
also can't count the amount of protoss games that would have been run if that giant fleet of protoss had been sitting with 6-8 shield batteries and some photons under them; but nope lets put them in front of our static far away from shield and let vipers keep pulling them -_- its like you don't want to win; 4 tempest + 10 shieldbats+6photons+10 pylons; will hold harass for days; in price it's a 26 zealot haras force so 13 zealots on each side or two times one side; which does quack squad and is a hallilujah hope to get lucky; garanteed damage over potential luck dmg right? ^^ therefore instead of those 26 wasted_lots; build this defence front and hang your fleet back over it, too far to get pulled and sniped, use revevaltion from oracle EVERY time you plan to move forward, or another unit, to check for army and viper position and then just keep sniping Z untill they are dead. - i mean what are they going to do?`fight a main army at a super fortified position?, counter attack and base trade; Uhh yes we would love that and you can recall like 3-4 archons that would just VALUE TRADE SOOO HARD, so even if the Z destroyes that base and all its fortifications, your army should have killed several bases and or cleared all the defensives etc. before he did that; if he turns around then make sure you get in under your static; IF you got 5000+ mineral; instead when he attacks you bring 1 warp prism with probes and put up another equal defence further ahead; again fighting into these is just sooo damn costly you can't and tempest range with oracle while staying completely safe is soo far; Z HAS to fight into it and you just keep pulling back, over defensive after defensive after defensive untill you think it would be a good fight and counter (i mean super late game its 4+photons shooting constantly on each defence with 8+ shield batteries and 2 nexuses; just getting through it will safe your high tech unit from being destroyed before recall or before they could run away, and no matter what the trade is way better with this; and again calculated it in zealots; you think those 26 extra zealot for each base you took through the game untill Super late game would have made more gain then having such good defenses on all good spots throughout the entire game ^^ i am properly wrong bc i am noob and dont know the numbers ;P but just seems so often P lose with thousinds of minerals where just 2 batteries would have made the difference on winnning or losing Many times in the fight.
@Erebus2075
@Erebus2075 Жыл бұрын
ok ok i checked the math :P and built statics, LOTS of it ^^ For one defensive setup, late game but before its just stronger, you would need: 1 nexus 6 photon cannons 8 shield batteries 9 pylons The total cost for one set would be: 1 nexus: 400 minerals 6 photon cannons: 6 x 150 = 900 minerals 8 shield batteries: 8 x 100 = 800 minerals 9 pylons: 9 x 100 = 900 minerals In total, one defensive-setup would cost 400 + 900 + 800 + 900 = 3,000 minerals. with 12,000 minerals (that's 1 base worth of minerals, overflow gas is never a prob we like a handfull of defensive archons to recal to whichever defensive point needs it or leave a few more permanently in hard to hold positions): 12,000 minerals divided by 3,000 minerals per set equals 4. Therefore, with one base worth of minerals, you can build 4 defensive setups; that would last the entire game or course really good value trading; considering each defensive point is consistant of; 1 nexus, 6 photon cannons, 8 shield batteries, and 9 pylons. --- to effectively break such 3k mineral defense; you would need something like; Terran: Approximately 20-30 Marines Approximately 10-15 Marauders Approximately 2-4 Medivacs Approximately 2-4 Vikings Zerg: Approximately 60-80 Zerglings Approximately 10-15 Roaches Approximately 8-12 Hydralisks less than this and you will suffer significant losses clearing it and if the protoss army comes to assist you will get crushed imo^^ -- but yer i am just a noob that likes to think "what ifff" properly different in actual play; like my "use nydus EVERYWHERE, apparently no one is fast enough to utilize it for anything than a base race, thing; never utilizing its capability as a near instant network to anywhere on the map for such low cost, like 300,150 is 3 tunnels, through 3 tunnels you can send units so damn fast; immediatedly moving from top one side base to bottom one side base, constantly saving all drones from harass, bringing armies when you can overwhelm and counterattacking everywhere you are not when they can't fight straight up^^
@Erebus2075
@Erebus2075 Жыл бұрын
29:51 if only someone had shield bat to regen your shields. also ghost emp on 1 shield bat, totally worth the shieldbat energy;
@Erebus2075
@Erebus2075 Жыл бұрын
29:56 thats what i mean creator is floating 900 minerals; while microing like crazy; why are those mineral not static defenses which would mean that poor collossus and disruptor trying to stop this attack wouldnt wasted time or die here. instead just for 400 min you could have 2 photon and 1 bat more; giving you a LOT more flexibility and peace from attacks. and FGS stop putting shieldbats up against each other or outside of range off each other etc. the only time this should happen is when there isn't anymore space within range without clumbing for the aoe hits to hit 2 buildings at a time; this will also leave room for archons to be absolute monsters when placing just 1-3 off them in such a defensive grid... just so dumb to not have static as protoss, and so often float huge resources but losing probes and bases bc no static. saw static i think it was who lost with 5k mineral in the back; that's literally 50 shield batteries; you would not have lost if you had 5k defensive buildings setup to fight with.... so dumb; BUILT STATIC every time you know you got a large win in early game, see it as the bank for mid/late game when you can't trade effectively or as effectively. have some backup that gives some free apm as well: BUILT STATICS :P
@frank5563
@frank5563 Жыл бұрын
Even if you have a bidet, you still need TP to dry yourself down there.
@jaybee8862
@jaybee8862 Жыл бұрын
If it's already clean and all u needa do is dry off... Why not just use a towel? Like I never take a shower and think... damn I don't have enough tp to dry off lmao
@Pyriin
@Pyriin Жыл бұрын
Harstem mentions Gumiho, he has my atention.
@wtfill
@wtfill Жыл бұрын
important detail in a first game is than Gumiho has scouted the battery is building and only after the Creator has canceled it
@szymonsabat8272
@szymonsabat8272 Жыл бұрын
About the 2 probes in gas, maybe a challenge like that? Max 2 probes per gas as I've heard somewhere ages ago that it's actually efficient in some way... so maybe 2 gas per probe, play protoss and go for a late game with mass zealot and all that mineral-heavy stuff.
@zachariastsampasidis8880
@zachariastsampasidis8880 Жыл бұрын
The third probe in gas isn't as efficient as the first two. If you only use 4 drones (2/3 in both geysers) you are more efficient with your gathering. Same applies for minerals. The 2 gatherers per mineral patch isn't the maximum but it is the more efficient one. Each patch can use up to 3, but the third isn't very efficient, especially if it's a close one
@Fimbu1vetr
@Fimbu1vetr Жыл бұрын
Oh my god, protoss has lost again!
@mriconoclast13
@mriconoclast13 Жыл бұрын
Imagine my surprise
@SirPrizeMF
@SirPrizeMF Жыл бұрын
I am shocked, shocked I tell you
@sc2youtube744
@sc2youtube744 Жыл бұрын
What a surprise. A pvt Terran victory...
@89sharlo
@89sharlo Жыл бұрын
GUMIHO!
@artemirrlazaris7406
@artemirrlazaris7406 Жыл бұрын
Something I am tired of in match ups is if you now the player does drops, Terran. Your against, build an anti drop army specifically for stopping drops in the Grey zones. Like 5 to 6 coruptors, void ray. Protss it's a bit harder, since phoenix are to weak... you want to just pop the medivacs by surprise.. like a creep and 8 hydras unburrow before its near can pop medivacs... protoss lacks tech to deal with air drops... yeah, punishing drops is really good, he'll Templar can feed back medivacs and then storm its location. More feedback to medivacs. Lol meh who knows... stalkers just don't work well for drops... void rays do kill quickly...
@Frontline_view_kaiser
@Frontline_view_kaiser Жыл бұрын
The first game could have been an easy victory for Gumiho if he didn't macro like an absolute goldplayer
@mriconoclast13
@mriconoclast13 Жыл бұрын
Harstem understands the Protoss problem at the pro level. That is why he promoted the video as "Storm Drops" to make you think that Toss has a chance. But no (of course). For those who want to accuse me of balance-whining, tell me about all the Toss wins at major tournaments lately. Yeah, I thought not.
@jaybee8862
@jaybee8862 Жыл бұрын
Zest used to do decent... Maxpax doesn't really play in major tournaments... Stats just returned from military service... he might do well... And Hero's always pretty good
@tbird-z1r
@tbird-z1r Жыл бұрын
Wth? This was just inferior play from Creator. The reason protoss does poorly in tournaments is that good players don't play Toss.
@jamomoritz6763
@jamomoritz6763 Жыл бұрын
​@@jaybee8862And I mean, Classic played an extreme close game. Not like, he had no chance. He needs some time as well. I do feel like toss is a little bit weak. But it is still competible. Don't forget, that in korea there are so much more Terrans playing than Protosses. So the chance of having a good player increases.
@Fimbu1vetr
@Fimbu1vetr Жыл бұрын
Hmmm protoss got super battery nerf and disruptor nerf. Wonder why the toss winrates have dropped about 10% in premier tournaments? Nah Terran and Zerg players are just more skilled
@sc2youtube744
@sc2youtube744 Жыл бұрын
They need to heavy nerf emp against toss at a minimum.
@juztina7346
@juztina7346 Жыл бұрын
Creator cant multitask 😅
@goliaph2000
@goliaph2000 Жыл бұрын
First!
@ghosthamster6521
@ghosthamster6521 Жыл бұрын
Protoss is not too weak. The korean terrans are just improving faster than the korean protoss. The only argument to be made for terran being imbalanced is that the race has a higher skill cap. This is only now becoming a problem because players are reaching near that ceiling.
@sc2youtube744
@sc2youtube744 Жыл бұрын
They need to do something to make toss more powerful even if it requires difficult mechanics or something. The disruptor no longer cuts it because Terran players are so good. It is a balance problem though, so either buff toss or nerf Terran given people are so good at the game now. 😊
@NuclearCincy
@NuclearCincy Жыл бұрын
As a Terran player I wouldn’t mind seeing stalkers or zealots get a late game upgrade to make them better
@redleader2211
@redleader2211 Жыл бұрын
Terran players will look you dead in the face and say "Protoss is not too weak" while they lol stim to victory.
@colinlu9695
@colinlu9695 Жыл бұрын
As a protoss player, tldr I think nerfs are relevant but tosses should leverage all 3 aoe sources (or at least storm prism + disruptor), possibly play tempests vs. libs, and a few more immortals in general, and play more on mindgames/scout denial/be more unpredictable. Some few years back (different balance patch but similarish tournament results) maru said that toss opponents would be strong if they could control all 3 aoe sources at once but they usually don't/can't. It seems at the least it'd be better to include storm prism together with disruptors (and I believe it would make any colossi much safer against vikings -> 3 aoe sources) so unless I'm wrong about storm prism being useful, I think toss players have some more power to squeeze out of their race still. I also believe toss players don't leverage the idea of "ranges" (from poker, but effectively a game-theoretic version of mindgames), scout denial, and mixups enough, which I believe the tosses like hero, maxpax, and previously trap tended to do well on (while "shield protosses" like showtime/stats are still excellent but missing this piece of advantage in their toolset). One last personal idea I have, no clue if actually good but maybe useful when in the more stable mid-late phase, is for protosses to play slightly more immortals (better at straight up fights when stimmed into, stalker disruptor is already slow due to disruptors) and tempests into libs (maybe just 3-4, some kind of 2 or even just 1 stargate fleet beacon), with a bit more static defense + zealot stalker on side bases to cover for the increased weakness of the comp against drops/rotations. Not to say the recent changes weren't meaningful nerfs to protoss, or that it's easy/expected to be able to control 3 aoe sources well, but I'd like to see a bit more gameplay style changes playing to protoss strengths before throwing in the towel.
@sc2youtube744
@sc2youtube744 Жыл бұрын
@colinlu9695 I kind of agree in general about the storm and disruptor even though that's disturbingly hard to control. Immortals don't do anything at all again Terran later in the game and get absolutely deleted against stim marauders even though immortals are supposed to counter it
Can the FINAL FOREIGNER In GSL make it out
42:24
HarstemCasts
Рет қаралды 9 М.
Chain Game Strong ⛓️
00:21
Anwar Jibawi
Рет қаралды 41 МЛН
“Don’t stop the chances.”
00:44
ISSEI / いっせい
Рет қаралды 62 МЛН
Clem shows protoss how its done
21:37
HarstemCasts
Рет қаралды 12 М.
Dark's Mass Nydus INSANITY
25:04
HarstemCasts
Рет қаралды 7 М.
Maxpax's Tempest and mothership rush
24:41
HarstemCasts
Рет қаралды 11 М.
Clem's insane POV vs Serral - HSC26 - Upper Semis - G3
22:48
SC2replay
Рет қаралды 1,9 М.
StarCraft 1: Tightest Zerglings. - Hyuk vs beast | CNSL 6
25:27
ArtosisCasts
Рет қаралды 11 М.
Gumiho Viking RUSHES Protoss
35:25
HarstemCasts
Рет қаралды 7 М.
Clem vs ByuN (TvT) - WardiTV July Monthly Open [StarCraft 2]
47:08
The ULTIMATE Cheeser has A NEW build | Meomaika (Z) vs Nice (P)
31:14
Protoss Pulls 500IQ Move vs terran
30:16
HarstemCasts
Рет қаралды 8 М.
Clem shocked by herO's Probe Save
18:21
HarstemCasts
Рет қаралды 7 М.