Phreak season has done one good thing and it's severely kill my interest in the game. Thanks Phreak! Curing addicts everywhere with your terribly biased decision-making.
@akaliotp67667 ай бұрын
Fr. Ever since phreak started making decisions, my love for the game has slowly dwindled. I went from playing a few matches a day to one or 2 matches a week.
@BlessLife-g8p7 ай бұрын
facts, game state rn is like turbo capitalism, everything fast, turbo, sprinting.... im tired :( @dawfefgwerhqerhrqrehqehr
@symboliccrow7 ай бұрын
@dawfefgwerhqerhrqrehqehr It really feels like they want to kill the game cause they tired if dealing with it. They are awful at their jobs.
@tysonkrehnke28357 ай бұрын
I honestly can't believe it but I'm in the same boat. I used to at least play one game for the 50 blue essence. I have cared so little I don't even do that 50% of the time. Instead of maybe 400 games a year I'm on track for maybe 150 games
@io2409jvoernmlvruh7 ай бұрын
@@symboliccrowI feel like LoL is a social experiment on how much you can openly despise a customer base and still get them to fork money and convince themselves that things are fine
@noamias48977 ай бұрын
For a while ADCs have just been two gun turrets whose powers depends on how much effort their teams put into them. No matter how strong the turret CAN become they won't feel good or fun if their power depends on their teams helping or ignoring them. No matter how strong, ADCs won't feel good to play when they lack agency to determine how fed they get and instead have to pray for their team to help them. Especially since supports have turned into battlemages. Agency has nothing to do with power either. Whether you become powerful shouldn't boil down to playing "good enough" and hoping that your support and jungle makes you strong. How strong you can get changes nothing. Instead item buffs makes the lack of agency more volatile so the favored ADC will be even harder to deal with for the other, regardless of who's the better player.
@daboss43187 ай бұрын
And the moment you give them agency they make all other roles obsolete
@KhangTran-df1qx7 ай бұрын
@@daboss4318not easy to give those agency though cause many champs can just bypass frontline and kill the adc with ease, me myself a yone can mostly do so
@redpanpan79797 ай бұрын
they need to delete the sup upgrades and revert it, but they wont do that till next season at least so we are fked for a whole season@s052e
@florinalinmarginean11357 ай бұрын
Support as a role deserves the buffs. I don't see why jungle is allowed to spam gank lanes with a good gold income and exp, while support should have no stats and no gold for good items, basically acting as ward bots. Jungle is still the strongest role, but all I see is people complaining about support because they don't know better. ADCs, on the other hand, are actually fine. The issue is that the role only works if your team peels for you (that's why it's so strong in pro play). If they don't, you just get oneshot by the enemy top/mid laner no matter how fed you are. Soloq and team play are completely different worlds
@ihavecrabs567 ай бұрын
support can spoon feed adc kills and it wont matter because majority of adcs are bad. they get one shot due to bad positioning and have zero macro. marksmen have been saying their role is bad since like season 3 when ahri/fizz/kass were meta. yet every season, there is always a marksmen on every team. every team NEEDS marksmen. sometimes we see multiple marksmen picked on a single team. vayne top, graves jungle, akshan mid, meta bot, and senna support. this is an actual comp you can encounter. what other class is possible flexing into every other role like that?? long story short, adcs arent bad otherwise they wouldnt be a staple on every team whether it be pro or solo queue. the adc players are just BAD.@@florinalinmarginean1135
@Gandalf-The-Gay7 ай бұрын
"We believe that having a stomach cancer can be fun under the right circumstances." -Riot Games
@geoDB.7 ай бұрын
real
@jzuo29017 ай бұрын
that cancer do be scaling crazy into the lategame , every 10 minutes it goes into his next stage.
@particle32577 ай бұрын
I genuinely don’t know how phreak hasn’t been fired.
@aprilfoola7 ай бұрын
idk how this works but isnt it phroxzon whos making these changes? his twit bio says hes the lead designer
@geoDB.7 ай бұрын
@@aprilfooladude couldn't design a glass of water
@KD-_-7 ай бұрын
Nerfing support and buffing ADC is good though lmao
@johnnymonsterrrr7 ай бұрын
Nobody cares What kind of job he does as long as they keep making money from anime skins. Yall didnt get that yet?
@RavenAurion7 ай бұрын
@@aprilfoolaphreak is the lead of the rift balance team
@toniyakovlev44037 ай бұрын
Adcs players : adcs are the worst class. Top lane: adcs are the strongest class. 😂😂😂
@Slayyyaphine7 ай бұрын
TOP VAYNE BUFF
@geoDB.7 ай бұрын
they're both right
@Jimiez7 ай бұрын
It's funny because it's Top lane: adcs are the strongest class. Adc players: BRUISERS ARE BROKEN AND SHOULD BE NERFED :/
@jzuo29017 ай бұрын
@@milkymadness8883 this
@nicholasfigueiredo31717 ай бұрын
Marksman champions are broken. The role adc(bottom or whatever) is the weakest role in the entire game and by a huge margin also marksman particular don't fit well in the role since they need levels/itens and it is pretty hard to get as the lowest impact and second lowest xp in the game with someone else having 80% of the impact if you play or not up to 15 minutes. Hope this helped
@jususi717 ай бұрын
Adc as a class is not weak, its the botlane carry role that is weak, the varus/vayne/akshan/kogmaw with 200 armor and mr and 4k health who still shreds you certanly doesnt feel like a weak class
@KhangTran-df1qx7 ай бұрын
If you just stand still and let them hit you then sure
@jususi717 ай бұрын
@@KhangTran-df1qx true man, just never go within 600 range of them, infact never contest any objective ever, that does sound like a great plan to win the game!
@ihavecrabs567 ай бұрын
adcs are so weak that smolder and kaisa only have 20% pickrate!!
@jususi717 ай бұрын
@@ihavecrabs56 Yup, if adcs truly were weak people would just play mages botlane, but 99% of the time they pick an adc.
@ashtonshephard38527 ай бұрын
@@jususi71 this is blatantly untrue. Literal pros benched themselves rather than play a mage. They're really boring to play
@KawaiiAzusa7 ай бұрын
These seem too be pretty sensible takes. As an ADC player myself I agree that the problem is not marksmen as a type. A minor problem is the internal balance of ADCs (on-hit is way too strong, crit slightly too weak). This is what in some way will be tackled now, even though Kraken, BorK and Terminus should get adjustments too. The REAL problem is the bottom position. At this point it is just a disadvantage to be in that position. You lane with broken supports, have a harder time CSing, are very vulnerable to ganks, dragon is not that valuable of an objective and the level gap to solo lanes is insanely large (and remember how much gold a level is worth). Even your tower is harder to destroy than others. What is the benefit compared to say playing top or mid at this point? So of course every marksman that can will go to a solo lane. And because marksman are designer to go up against monsters like Nautilus, Karma and Jenna in the early game, they are not currently designed to be played top, thus leading to unhealthy lanes
@TheSorrowfulAngel7 ай бұрын
I find it baffling that riot doesnt realize that ADCs really don't need buffs. ADCs don't feel bad to play cause they are weak. They feel bad cause high damage metas and giga powered supports just makes the ADC feel like they have no agency in the game. Supports always have been the ones that dictate the flow of the lane - even way back when supports were far weaker. Now they still dictate the flow of the lane and are just FAR stronger early. And mage supps just bursting ADCs cleanly by lvl 6 just adds insult to injury. And high damage meta means that ADCs really cannot go for proactive plays. They have to sit back and play safe for the whole game until their damage has scaled into overdrive and they "outduel" everything by standing still. If ADCs wouldnt die to a laborious fart during the whole midgame and if supports couldnt literally outduel ADCs during the whole early AND midgame, Im sure ADCs would feel much better to play. And also maybe, just maybe, lethality items are kinda strong right now and you should take a look at them. Personally, I like the idea of lethality items trading a small amount of their damage for a small amount of durability - not much, like 100-150 health or somehting in that range on the completed item. Assassins actually have a want for durability, as they got to get in close and personal. With a little bit of durability throughout the game, assassins wouldnt need to be balanced around their no counterplay patterns.
@tobias97erdt7 ай бұрын
Good job man you just described why the "feel" is justified. When you have little margin for error but also not better carry potential than other damage roles than you are indeed weak by comparison
@TheSorrowfulAngel7 ай бұрын
@@tobias97erdt I see your point from a soloQ perspective. It does fall apart considering duo Q or teammates that do their job, though. Low agency does not equate to low power, but equates to low solo-carry potential. This is a tricky situation, cause that means ADC is basically underpowered when their teammates are worse, yet overpowered when they are not. This is a frustrating situation for everyone involved. Not to mention, ADCs are a big source of the high damage environment right now. Bruisers and ADCs are the two classes that tend to suffer the most from high damage environments - bruisers dont function, as their durability is too low, while ADCs have less agency, as they have no margin for error anymore and their one job of dealing damage is in threat of being taken by basically every other role. Difference being that the latter is usually also benefitting from high damage environments rather massively. They dont dps, they bps.
@tobias97erdt7 ай бұрын
@@TheSorrowfulAngel i agree that adcs can deal A LOT of damage. But the reality is also that there are plenty threats out there nowadays that adcs have no room for outplay against where melee skirmishers just oneshot from stealth or 3 screens distance. In these cases adcs become pretty much useless without their team instantly ccing everything that comes remotely close... and that is sth you really can expect to happen outside of maybe proplay
@RainerRilke37 ай бұрын
Durability patch was the most playable adc has been and they were arguably doing less damage than before so yeah. If only Riot employees could add 2 and 2.
@siduxjxhdgzhdjxhxuuxxyhgg10797 ай бұрын
assasins as a class are designed to have no counterplay give them hp theyre just gonna be tank katarina
@toxic-skeptic7 ай бұрын
My take? It doesn't matter low elo because players suck anyway. Roaming sups punish their own adc to get ahead (if they manage), so they dictate how useless their adc becomes. Doesn't matter if the adc farms or gets solo exp for the entire time the sup roams, the sup, jungle, mid, and top are all getting ahead from kills from skirmishes while the adc has to farm 2v1. If the roam fails you're all set back. Roaming sups especially in the hands of low elo is a death sentence for your team and especially the adc. Once the enemy bot takes bot tower its now a 4v5 with them in the middle, or you have to follow and 5v5 but you're behind in pretty much a guaranteed tower gold plus whatever minion gold you missed. Its so easy to kill a fed adc if they have no protection because their sup is roaming or whatever with just 1-3 people.
@notalpharius25627 ай бұрын
"We overshot on Smalder changes last patch!" - not understanding basic math...
@AruillavainSaebrar7 ай бұрын
My main problem with the galio "rework" is that they made his passive cd dependant on his abilities. The issue is that a typical galio rotation blows all the ability cooldowns at the start so you generally get no benefit by the reduction and his cooldowns are still too long for a bruiser style gameplay (which they claimed they want him to have).
@kunibertrandolf18867 ай бұрын
I don't understand how jungle can still have the current HP and Mana handholding and NONE is talking about it. A jungler can literally not run out of mana in jungle due to the passive mana regen. If you are down to 5% mana you literally have more mana regen as a blue buff. At the same time, your pets disable you dying to anything as well. Jungle is just a funny tax collector simulator where you roll your head on the keyboard until you go gank or take objectives. No matter when you gank, you go to lane full life, no matter the level. Jungle is ALL macro now, any other game part got deleted in favor of it becoming a makro skill check.
@eimaipiswsou31987 ай бұрын
I remember in s4 we had to recall in jungle when we were low hp now people heal from camps and have mana regen in jungle lul. Absolute handholding
@TheAwesomedude2747 ай бұрын
Yea I remember when kiting jungle camps and using smite when it would give you the most effective heal was a necessary skill. Now you just smite whenever and afk attack camps because unless you get invaded you cant die. (this is coming from a jungle main)
@FaveoVHS7 ай бұрын
the inside problem is the playerbase. If you make jungle hard like season 3-4, the game would be stuck with less than half of the jungler playerbase right now. I agree that is too boring, but that was one of the reasons why no one played jungle.
@leonidrex34997 ай бұрын
This mechanic enables junglers to jungle, remove it and we will see like 3-4 junglers viable while the rest gets fucked over. Unhealthy clear = invaded 24/7 and ff 15
@taddeustentakel85987 ай бұрын
@@leonidrex3499 this. It would doom jungle to its core if we go back to that..
@Arcane_Revenant7 ай бұрын
As a Yorick main, I take voidgrubs all the time and no one can stop me, cuz they'll die to grubs if they leave lane. I agree with the criticism.
@ozthebeeman7 ай бұрын
the main problem with tanks is you can just ignore most of them, it doesnt matter if theyre tanky if they pose no threat, cause you can just ignore them and run past them and kill the adc. tanks need a way to be threatening either by having enough cc and peel to keep enemies away or by having damage, if a tank is able to deal damage then you cant just ignore them, imagine a mundo at level 16 if you try to ignore him and run past him hell rip your ass into 2, but tanks like orrn and shen which were balanced on either having damage or and enough cd to at least be a little threatening are now completely useless.
@VoidlingGeneral7 ай бұрын
most tanks have cc to lockdown enemies thats their threat, also if you are being ignored slap a knights vow on your adc
@ozthebeeman7 ай бұрын
@@VoidlingGeneral ye but shen orrn and sion don't. Sion has damage but if you have any mobility he beomces massively useless. Shen and orrn have cc but it's really bad at locking down, it's mostly engage ability.
@danneltheflannel7 ай бұрын
Heartsteel needs some ability haste, and trailblazer needs a nerf
@ozthebeeman7 ай бұрын
@@danneltheflannel true, but that's just the beginning. Tanks need more good items and some existing items need buffs
@daboss43187 ай бұрын
@@danneltheflannelHeartsteel never was a strong item, and they randomly decided to take 10 haste from it, literally troll item with all the %hp damage in the game. Such an enjoyable, yet troll item
@BlessLife-g8p7 ай бұрын
I dont know about you guys but season 14 doesnt feel like League of Legends season 1 - season 13 at all... feels like im playing a whole different game... in a bad way :(
@KarimMedah-p3y7 ай бұрын
Phreak makes a statement about scaling % health true damage. Hashinshin: I will never let you live that one down.
@marcusliviussalinator55297 ай бұрын
Mum, Riot is changing Senna mist wraith spawn rate again
@francobuzzetti94247 ай бұрын
balance team:"imagine if we for once balanced down instead of up.. ahahahha that'd be fun yeah, anyway here's another buff"
@AMaleDaG7 ай бұрын
Truly braindead on Riots Balance or rather Buff Team
@ShredTV_Gaming7 ай бұрын
I wonder why they decided to buff Trydamere from out of nowhere, seeing as nobody really enjoys playing against the champion, and also how the majority of his power budget is literally put into his autoattacks. I'm sure it won't be a problem considering the current state of on-hit items, and with a lethal tempo that got buffed lategame. I am sure his winrate will stay manageable and he will not break the game again. Right???
@adrianhalvorsen70137 ай бұрын
Tryndamere was sitting on an amazing 47%wr which is god awful for a simple champion. He was too easily countered by FH and randuins. Also lethal tempo was an overall nerf for him not a buff. This as growth wont do anything for him. He needs more to be good again. He is also extremely countered by boots of swiftness which are rampant these days.
@hmmmmmyes80627 ай бұрын
Hes just got a skin so they gotta buff him so people remember that champ exists lol
@fkutw4tt3rtub37 ай бұрын
Because he literally doesn't win any matchup right now maybe after Lethal Tempo nerfs?? Apart from Kayle, he can't kill anyone at level 1 unless they stand afk which shouldn't be the case because champ revolves around early pressure
@warcriminalyes7 ай бұрын
Tryndamere deserves to be shit, until he gets reworked. You cannot win lane because you crit 4 times in a row lv1 showing how the dice gods favour you.
@fkutw4tt3rtub37 ай бұрын
@@warcriminalyes no way he gets reworked, the champion is pure skills and fundamentals expression compared to new overloaded bs, no bs dashes, no bs cc, no room to fck up hard to play himself and insanely easy to play against, gotta know the game to win with him, gotta know the game to win against him and if you see him as - get lucky with crits - win lane u know nothing about the game and the champion
@wackantheduck68837 ай бұрын
After switching from bot ADC to mid Mage this season, I strongly feel that all the people telling me ADC IS GIGA BROKEN should consider kissing a landmine. Holy shit mid is super safe, easy and has insane impact on all objectives. I deal better damage, I'm tankier, I have CC (innate value), I can actually affect the result of the game. I went from gold to emerald just by spamming Lissandra and doing FUCKALL the entire game besides killing dragon. Low risk high reward as opposed to the ADC low reward high risk
@eomeras7 ай бұрын
Personally i thank phreak for ruining Top lane and forced me into going Support , because now i piss on their beloved main playing role ADCs with Zyra Swain and Morgana and going from hardstuck high silver to Plat 2 by ONLY support... KUDOS Phreak and thanks RITO!!! Dont kick Phreak , i soon go Diamond!!! KEKW
@ignacioperez54797 ай бұрын
Joke is on You. He stopped caring about ADC like 2 years ago, and he started to play only support
@alexrobomind7 ай бұрын
Infinity Edge & Navori Quickblades originally served as capstone items that flipped the switch on 3-item builds for crit ADCs. I really like this concept, because it severely gated the immediate (!) impact of first & second items - thereby reducing the important of laning phase for ADCs and giving them weak windows in solo lanes (you just could not pressure as hard in the 1-2 item range). I still think ADCs would fit best into the game if they were returned to this state and League would be tuned so that most games have a 7-8 minute phase where most players hit 3 items (by making the games a bit longer again). At the moment crit ADCs definitely need some love, but that's not just buffing. Bot lane in general needs to be tapped down in the early-game. Components and first items there are generally too strong, for support and ADC alike. I generally think that making ADCs too dependent on the first 8-10 minutes of the game is a bad idea, because that's when support impact on the lane is the largest. Supports should express themselves by objective pressure, not by deciding which ADC gets to play the later 20 minutes of the game. I'm honestly a bit confused why Riot doesn't do what the ADC mains are asking for (yes, they are coming off as mentally unstable kids when they do, but I think the idea is sound) - make crit items give 25% instead of 20% crit. Instead, they are messing with all the other dimensions of the bot lane item ecosystem (though I do agree with the tap down on components, there is plenty space between "better stack long swords" and "oh dear, MF hit her 1000g spike, better not approach her for the next 5 minutes").
@kristopherpink61197 ай бұрын
wake up babe shinshin posted
@7th_blessing7 ай бұрын
Stop talking to your lux body pillow bro
@Oloistogamersloungeeistepisogl7 ай бұрын
@@7th_blessing there is no such thing , and her name is Luxanna for you Miss Luxanna and she is mine stfu
@DecadantHandshake7 ай бұрын
I'm glad hash told us we're allowed to put him on in the background. I needed a minute to really digest that.
@negativekda87307 ай бұрын
Also hate how smolder gets every kill ever late game, a penta with smolder is so underwhelming.
@vetleholen47087 ай бұрын
The point about removing deathcap and IE sounds like a really good idea, but i imagine it would be a balancing hell, as there are quite a few champs who really just want the best stats possible and dont care for effects as much. Jinx for IE and Veigar for deathcap. Theyre fundamentally simple champs who dont interact all that much with items and simply want high stat numbers. Removing IE and deathcap would mean having to seriously change these and similar champs in drastic ways to actually make them achieve some form of similar power lvls. would probably be a solid 6 months of consistent balance hell on the rift, cant imagine riot would do it just for the sake of that resource drain.
@TheSorrowfulAngel7 ай бұрын
Regarding the tanks, I really, really, REALLY dislike Heartsteel. That item is OP by default in low elo/long games. Because "infinite stacking has never caused ANY issues and all infinite stacking champs are in a great spot". And the item is just a gigantic crutch. Instead of actually balancing tank items, they are literally going "Have a heartsteel buff, be OP in low elo and in matchups you already are good in and now fuck off". It's just lazy af. I was honestly baffled that Heartsteel has not been removed in this season. Wanna buff tanks? How about tuning Lord Dominiks down a little bit? Or Seryldas? Or fucking Void Staff!? But they hard nerfed BC, that was the problematic one I'm sure. I also play Cho jungle a fair bit. Kind of an old school pick, but it is surprisingly good. Good early dueling, strong first clear, good objective power and decent - albeit fair - ganks. Thing is, he is not the kind of champ you can pick into every comp and thats what holds cho back - many players likely just pick him into a lot of bad comps for him. While I think his silence cast time is a little unreasonable, the silence is the thing that makes him such a strong counterpick vs dashy melee champs, while his Q can be a death sentence for any semi stationary targets(Like MF, Aurelion, Kata etc.). I also play him as an AP bruiser, abusing Riftmaker for AP scaling+usually one more AP item as my third or fourth item. I personally think that if riot would support this kind of cho playstyle, he'd end up being a much better and more respectable champ. I mean, his other niches are all either hard counter a few specific champs or play a very uninteractive lane. I also max W first - something that way too few people do. W is far more reliable than Q and almost the same dmg per rank. And E is more or less just a toplane max, scrapping it out with enemy melees and thats pretty much it. Q max is very hit or miss, but waaaay too many people max it first, despite being nothing than +10 dmg per rank over W max - no CD, no CC duration. Its the kind of situation were I wish Riot would coerce players a little better into playing the champ right. A very similar thing has always been going on with Reksai: Optimally, you put two points into Q then max E->Q->W. Very many players just go max Q, though... which just tanks her winrate. If riot would highlight the "correct" max order on Reksai - so early levels, its Q->W->E->Q->E->R->E... her winrate would likely rise. Same could be done with Cho.
@SlarkeSSC7 ай бұрын
The existence of Heartsteel also forces the health scaling of every tank item to be lower, to account for the possibility of Heartsteel. Infinite scaling should never be on an item, and heavily diminishes the fantasy of Sion/Chogath. Heartsteel also makes it so % health dmg has to be more prevalent, because if you don't have it and someone builds Heartsteel, you're screwed. But this also means that if you're a tank, you get screwed more regardless of if you build Heartsteel or not.
@TheSorrowfulAngel7 ай бұрын
@@SlarkeSSC Exactly. Heartsteel is extremely polarising on the item system for all the reasons you mentioned and then some. It's also so annoying that they basically FORCE that item down your throat as Cho or Sion. Like... champs like Cho and Sion - that stack health and thus end up with extremely high health baseline, but actually do not scale greatly on health itself, DO NOT WANT MORE HEALTH. Like damn. They want resistances, as resistances are basically a %-scaling to their health pool. Like, optimally, Sion would like to build Titanic+Bamis item into heavy resistance items(FH, FoN, Kaenic, Thornmail etc.). Same for CHo, he should likely want Riftmaker(Gives him like 140+ AP by midgame)+Bamis item+resistance item. Forcing Heartsteel on those champs to be viable just makes them absolute shit whenever theyve got a Liandries mage or a BotRK user and heavily delays AND railroads their buildpath, cause you HAVE to build heartsteel, then you HAVE TO get your Bamis item then you HAVE TO get something to make yourself useful(Titanic, Riftmaker, heavy CDR item) and then you HAVE TO build a big resistance item. heartsteel makes many tanks actively unfun, in my opinion, cause it restrains your build path. I always thought one of the greatest things about tanks was their item-choice game. Tanks are usually pretty free in their itemization, with maybe one must-have, so you can pick according to the utility thats best in that specific game-state. But heartsteel being forced down our throats just axes that freedom. Also, sorry, I rambled a bit x)
@stefidon16317 ай бұрын
The day has came . I Riven main 7mil mastery agree with Shinshins world. Where are my duels? Just fk where are my 1v1?
@AugusXD7 ай бұрын
At this point Riot are just forcing you to play adc, Shin.
@myonwontstfu7 ай бұрын
12:49 "toplaners only get to impact the game if they get fed and get laid" You heard him, guys. Go get a gf/bf or there's no hope for getting gud in league
@AUT3317 ай бұрын
idk but its pretty obvious that Hashinshin has very little knowledge and experience with adc and that is pretty obvious in this video (nothing bad about it and isnt meant as flame towards him). First of, "marksmen" how he likes to call them not being supposed to be a lategame scalling hypercarry class is pure bullshit. Adc was and is since the early days of league a scalling class, supposed to be somewhat weak in the early and the by far strongest lategame (with 1 or 2 exceptions like Lucian for example, that falls of mid-late compared to the others) and that is obvious the second you look at their base stats. Low basestats with good scallings to make them item dependant lategame monsters with range being their main "deffensive" stat. Them being strong early is a result of poor gamedesign and ridiculous powercreep, but thats not actually why they go to solo lanes as he said. They go to solo lanes bc bot exp is so horendous and supports being sooo ridiculous oppressive that its pretty obvious why you would swap to a lane that gives you A.) better and faster scaling bc of more exp and B.) much more safety since there isnt a constant 100-0 threat on ur lane the second you reach 6 and you being a higher level also makes them naturaly more tanky and their range also hardcounters toplaners if played well. The sheer goldvalue each lvl gives is also a pretty big reason why you would swap lanes the second ur champ offers to do so. Hashinshin makes the mistake to think that the role itself is balancing wise ok, so why should we buff them? Yes, adc in a whole is good in theory. Good dmg when you get ur items but here we encounter our first problem. You simply WONT get ur items before games get out of hand since EVERYONE is a dmg threat these days. Adc completely lost their agency in the game multiple times. In the early days, the class was supposed to be the main dmg source of ur team and the objective demolisher. The first time the class lost agency was back then when Riot decided to scale tower dmg with ap and the other part is gone since every class can basicaly kill every1, so adc arent simply needed in the game anymore while also being the easiest to kill. This is the frustrating part that just feels awfull to play the class in a whole. The reason why adc is played across multiple lanes is a product of buffing them to somehow be able to lane against ridiculously overtuned supports and therefore are able to lane against sololaners since they (adc) arent balanced with the thought (a typical riot special) for such a thing. Riot also fails to realice the problems adc have. They DONT NEED more dmg. They need sustain and survivability. Dont give them more dmg, give them more deffensive stats since dmg buffs will change absolutely nothing except of power creeping the role until you oneshot ppl with 1 single AA. Nerf Lethality, this stat is overtuned since S14 got released and makes ur life as an adc misserable with little to no counterplay except of praying ur team helps you, otherwise you will explode from half a combo. And the worst one of all of them. Crit scales just WAY to slow. 20% crit per item is just to little and also prevents you from building deffensive items that are much needed these days. All this combined with supports often just playing another dmg champ that cant peel for you makes the life of an adc just misserable. His point about support is IMO absolutely spot on. Its way to strong and adc is the one suffering from it the most. Support just needs drastic nerfs and Adc compensation buffs for it otherwise we would have another unhealthy botlane meta if Riot would just straight up buff adc. Also his take on the crit item buffs benefiting other roles (probably more than adc themself) is another problem Riot doesnt take into consideration (im looking at you 2 windshitters) There is NO WAY riot can ever balance adc over item and champion changes since itemchanges benefit others usually more than it does ti adc's. They have to change game mechanics in order to make them better without powercreeping them. Change the exp system for example since being 3-5 levels behind solo laners, even tho they go 0-3 is bejond ridiculous. I mean just look at T1 in worlds. Zeus was pretty much every single game 4-5 levels over Guma and solocarried nearly each one of them (wont be that big of a lvl lead in SoloQ since Zeus is a litteral god, but there will still be a big lead). Its just absurd. This game just needs a reduction in dmg accross the board and to any assassin main that doesnt want to aknowledge it, start building usefull items instead of the same build every game and hit ur damn abilitys and you will still oneshot, even with a 25-30% dmg reduction. At the end of the day its a high risk high reward class and also not supposed to run down tanks. In a normaly balanced game tanks should run them down since they are their natural hardcounter.
@Simon-beast7 ай бұрын
This is the most elaborate comment, relating to league I have ever read I bow to you, good sir.
@capnwinters7 ай бұрын
When you were saying that they made three of the most broken champions in League history this season, you forgot Aurelion Sol Mr. 58% winrate
@momo7777777777777777 ай бұрын
nice to see box is doing good as always
@azizkash2867 ай бұрын
This season is a joke
@Archielolol7 ай бұрын
the game is a joke
@izidorfalosny7 ай бұрын
Are we seriously complaining about ADCs? I used to be adc main, but this season i just gave up and spam mage/senna support, because it has higher damage output, higher carry potential, higher margin for error... i can basically prevent enemy adc from playing the game
@Keurgui17 ай бұрын
It’s hashsinshin any class that doesn’t traditionally go top being viable means it’s clearly OP
@zurcarak7 ай бұрын
So smolder now goes back to not needing AD nor gold so he can go back to non ad builds and instead hp ones with % dmg like shojin lyandri riftmaker shadowflame LUL they just reverted him
@Panrogo7 ай бұрын
28:11 I think it makes sense for Smolder to get strong by interacting with you assuming he is supposed to be weak in the early game, so he could be punished really hard if he tries to interact. I dont think its per-se a bad mechanic
@TuzyKawaii7 ай бұрын
Yes voidgrabs didn't become a top laner objective as promised. Best I can do is killing my opponent and securing my jungler while he takes them in case enemy mid or jung jumps in. So best option to have voidgrabs is not even touching them. You get the lead and expect your jungle to have more than 90IQ. Your sustain is quite limited and there is a lane you should exist, you take high damage and deal minimum damage to that objective. Junglers advantage on global objectives should be erased. It doesn't only belong to them. Numbers should be adjusted.
@TheSorrowfulAngel7 ай бұрын
Riots attempts at balancing Galio are so damn half-assed. Remember W->Flash Galio? Way back then, they removed the CC immunity from W, cause W->Flash was such a problem. But then they removed the ability to Flash during W charge... and they never looked back and gave him the CC immunity. Getting it back would be a huuuge deal for tank Galio and without W->Flash, I dont think it would be problematic at all. You could still slow him, too, you just couldnt interrupt W with hard CC, so theres ample counterplay to a hard CC immune galio going Flash->Charge W. And I dont get why they tiptoe around the Q CD so much. It does need to have a decent high CD early game... but midgame? It was 8, now its 7... it could go down to friggin 4-5s and, coupled with AP scaling/high rank damage nerfs, it wouldnt be an issue at all and actually give him the low CD damage skill he NEEDS to function as a bruiser. CD should probably be something like 14-5 instead of 12-7. And another dumb thing they did way back~ they gutted the damage of Q whirlwind, the dps~ey thing that damage after the initial hit. It should deal much more damage than it does now, but with low scalings. Reward the Galio for properly CC chaining his enemies. They could also try something like making his P reduce the CD of his other skills or at least his Q, to give him a pattern that really requires him to land those P hits to dps. But no, none of that(or other things I cant think of, rito is a friggin company, Im sure they got plenty of ideas). Instead, they just fiddle with numbers on his kit, nothing else. Cause that is going to fix a champ you broke YEARS ago.
@watsupboi57327 ай бұрын
Your Suggestions sound way better than most of riot's decisions in recent history
@wolk61297 ай бұрын
nerf support damage and gold form support item and increase mana usage on their skills across the board while nerfing lethality,on-hit damage and add atack speed to other crit items (like long-bow) so adc's can feel like actually doing DPS instead of bursting someone/making the tank class fucking useless/relying on their support to move their ass otherwise they lose lane AND their team loses the game cause the moment a top tier adc gets ahead the current meta makes them snowball soo hard everyone feels like samira 1v2 the moment they get a lead
@oliversotir39147 ай бұрын
Surely we aren´t serious with the "ADC´s are stupidly broken"-shtick. They have been nerfed substantially as a role, Support has in many ways become the new adc with the exception of a few anomalies that continue to be mega strong (Smolder cough cough).
@liamg93347 ай бұрын
Hashinshins entire audience is just an echo chamber. ADC is always op (it isn't at all rn its the worst role atm) Tanks are always bad (Zac, Maokai, Malphite, Poppy and Tank Volibear are all strong toplane) Bruiser Items suck (Steraks is good, Sundered is good, shojin is good, eclipse is good, stride is good while only a few are bad) Midlane is just spoiled role (it isn't they completely ruined AD mids for the past year and its literally an afk jng slave role now where no one tries to actually kill each other. Going ignite mid in high elo is throwing) Its the same takes regardless of the state of the game. I agree that Riot has no idea what they're doing with Toplane, but the second Hashinshin talks about ANY other role, he has 0 idea what he's talking about.
@geoDB.7 ай бұрын
Zac top = mid Maokai = unplayable top Poppy = unplayayed / unplayable top "Tank Volibear" = only good tank item builder
@liamg93347 ай бұрын
@@geoDB. Zac top mid? lmfao. Maokai just got nerfed after 42 patches of being op. Poppy has been 52-53 wr top since half way through last season. It's not played because poppy in general is not played. It's insanely strong every high elo player knows this. Tank voli is insanely broken, and let's not just conveniently forget Malphite, who is too this day the best top counterpick. Tank player cope.
@adrianhalvorsen70137 ай бұрын
@@geoDB.Zac top is busted, get out of here
@geoDB.7 ай бұрын
@@liamg9334 Zac: 51% winrate, definitely mid, not strong. Poppy: hard counterpick, but 50% winrate Malphite: hard counterpick but 50% winrate (why learn counterpicks if you only have a 50% chance to win in matches with the draft advantage) Tank Volibear: very popular but 50% winrate And all tank item builders other than volibear have very low pickrates. Snap back to reality.
@Night-fy4fm7 ай бұрын
Crit ADC's need these changes.
@RavenAurion7 ай бұрын
No, they need the same changes that bruisers need; lethality to be nerfed. Crit items arent weak, lethality items are too strong. Bruiser items don't suck, lethality is too strong.
@Oloistogamersloungeeistepisogl7 ай бұрын
@@RavenAurion only adc play the lethality you noob ? anti adc also play lethality and every ad champion can. not our fault that you suck in building
@RavenAurion7 ай бұрын
@@Oloistogamersloungeeistepisogl Yes, you are correct. Every AD can build lethality. And they do. Which is exactly what I said. Lethality is too strong.
@Oloistogamersloungeeistepisogl7 ай бұрын
@@RavenAurion That is how it is supposed to be. AP items are too op , they always scale better than AD and do too much damage and there are too many Magic Penetration items now. Also they are too inexpensive and rabadon is ridiculous. Tell me ONE item that gives as much AD as AP rabadon can give ? or even half ? rabadon is like having 3 items in 1. And you talk about lethality. When all the broken AP items get nerfed then talk about the lethality items.
@Bring-The-Beef7 ай бұрын
The problem with ADC right now is that it's basically toplane but worse. Because of the grubs meta you are 100% weakside every single game by both your support and your Jungler, and after 3-4 mins of Laning over which you have no control you are forced to 1v1 the enemy ADC for most of the early-mid game. This means that who's support ints first loses the lane, and if that doesn't happen whoever has the counter matchup just wins because the Jungler is never going to punish overaggressive plays. This also means that whoever receives the holy blessing of a gank, even by the midlaner, autowins the lane because you have no tools nor numbers to 1v2 or survive a 2v1 dive. Then when lategame comes, you're behind in resources compared to the rest of the map (even if you came out even from lane) if they won topside so it's not worth playing around you, or you don't have enough resources to carry them if they lost. Alternatively, If you're on the winning side of botlane you still can hardly carry the game because no matter how fed you are, if their jungle, mid, top and support are ahead cos they won the toplane fiesta you never get to have prio, vision control or a team to play around because they just pop before you can do anything. The biggest problems with ADC are supports and grubs, other than slightly under tuned items like IE (which are because riot nerfed them for some reason after crit hadn't even been meta for a year). So yeah, I sorta agree with Hashinshin, but that's not the whole picture. Drakes are just worthless compared to grubs and there's no point for anyone to play for bot anymore.
@KD-_-7 ай бұрын
Riot should fully revert the 8.11 laning power nerf to adcs A skill gap on ADC should be felt in the lane outcome.
@Bring-The-Beef7 ай бұрын
@@KD-_- this would only be the case if it wasn't that support actually dictates the lane. It would only make the support diff more felt, not the ADC diff
@KD-_-7 ай бұрын
I strongly disagree, enabling adc to be an active participant in trading again will give a lot more agency when adc is a more skilled player than the enemy support and adc @@Bring-The-Beef I had a game in gold 2-3 in season 8 where i 1v2 lucian and zyra as vayne and won lane with a trash tier support who flamed and perma left my lane at level 2 because i ate a root and had to reset. In modern league that is literally impossible unless youre master / gm tier player smurfing.
@765craven47 ай бұрын
I'm honestly somewhat concerned about the Rhaast buffs since he's actually doing fairly decent in top lane rn from what I've seen. Not OP or anything but definitely doing alright if he's not punished for his weak early game. Phreak does it again with a bunch of asinine balance changes
@TheSorrowfulAngel7 ай бұрын
Regarding early snowballing, I actually agree with riot there. Some of the early snowball items are pretty insane. Dirk and Alternator especially... Brutalizer, too. Warhammer, though? Well no, that one isnt that great. Dirk, Alternator and Brutalizer feel way too strong, though. I think Void Grubs are just tuned badly. I think the idea was that you, as a jungler, should be able to take like 1 of them easily... but they are so damn easy to take. Jungle never needs help with them, many junglers just AoE them down really quickly and heck, you are usually gaining health off of them. Dragon, in contrast, is better balanced. Few junglers can take dragon early solo and even with your ADC to help, it takes quite a while and you tank a good chunk of damage. Soloing dragon is usually not advised because even if you can do it, it takes ages. I did like the idea of herald. It was specifically designed to be much easier to take 2v1 than 1v1. And I also like the (failed) idea of void grubs - taking a single one is easy enough solo, two is pretty hard and 3 is very hard. They just need to execute on that idea.
@WhenYouGoMadd7 ай бұрын
BUFF CRIT BASED MARKSMEN (RANGED ADC)
@user-bc7fe4ep8k7 ай бұрын
COMPLETELY AGREE that Infinity Edge and Deathcap should be removed from the game, it's amazing how for example we have such a cool item like Navori for champions to enhance ability usage and crit AA champions just get "hey, deal more damage", strong or not, it's so fucking boring
@itsyaboymarcelluswallace7 ай бұрын
Alot of supports need base dmg nerfed into the ground. Just think how much karma r q/ raka q / jana w does within first few mins of the game with no ap items at all. Imo nerf thier dmg and buff actual supporty ness better.
@erwerewolf7 ай бұрын
Honestly this just looks more and more like the game is being refocused for general population of people playing league. Not the outliers. Adc generally gets stomped out in lower ranks than what this channel tends to care about. I understand how these changes make a role that isn’t hurting in skilled play but is skilled play what keeps the lights on? No it’s the bronze lux who just bought every skin in one sitting and the silver jinx who misses every cannon who buys every…sett skin.
@iustin2237 ай бұрын
They also made the strongest champion in league history with Aurelion Sol..... 3 times this patch Riot gave undeserved buffs and made 3 1v5 autowin champions
@sweetlikedonuts85817 ай бұрын
I think one could fix briar by increasing her bleed damage and reducing her w damage and heal even more so that it's better to play her tankier. So bruiser briar would deal more damage, but still being healthier than what she currently is. That could also fix her underperforming in higher elos (maybe). While this might not be an optimal solution, it's better than what riot has done over all those patches, nerfing her more and more and more, however it could be that the champ is just too problematic to balance and a rework might be needed.
@Johannes13217 ай бұрын
She´s gonna drop pretty far by all this. too many nerfs really. a sustain buff along with this would´ve been fair.
@redpanpan79797 ай бұрын
They literally needed buffs tho and supports need nerfs, pretty good patch for attempting to deal with that at least imo
@davebuikema41197 ай бұрын
Okay I have a suggestion for riot phreak. It's such a small change but I think it unironically will go very far towards fixing botlane so that the bot laners can actually play instead of both being cosmetic dps buffs akin to the jungle pet for the support. Nerf world atlas (the support item) bonus health to zero from 30, and make it cost 500 gold, not 400. It is absolutely ridiculous that lux and karma act as God's over botlane while the marksman cower in fear and pray they coinflipped a support with hands and enough mental capacity to comprehend level-up spikes. Lux and karma have 30 extra health for zero reason, and start lane with 2 extra pots, for zero reason. Msrksmen autoing them in lane would require minimum 20 autos (while missing cs, while being out-traded) to bring enemy karma's hp bar to zero. What is the justification for this? Lux and karma aren't ever under any threat. They don't need to walk up to cs. They don't need to interact more than once a minute to get their gold while they afk soak the adc's xp. There is no logical reason for lux and karma to have functionally infinite healthbars until the jungler or midlaner roams bot.
@krystofmares88577 ай бұрын
22:00 wait, they still believe it's amusing when you rush in, oneshot and get oneshoted? that explains everything
@Kijubei7 ай бұрын
Kinda funny that Smolder gets to stack on champion hits AND last hits from ranged and AOE abilities while Nasus only gets stacks from last hits. On a single target ability. With melee range. While being so weak early that essentially 90% of champions can deny him going to the wave. Thats so wild ...
@siduxjxhdgzhdjxhxuuxxyhgg10797 ай бұрын
well nasus is a toplaner and its known fact that toplaners should not be allowed to have fun unless they play a cancer ranged pick
@warcriminalyes7 ай бұрын
To be fair, Nasus also gets to stat check you, and if your champ relies on auto attacks, there's the 90% Slow with 45% atk speed slow.
@michaellimone2247 ай бұрын
I mean smolder is really weak early, if he's against anyone with good early kill potential and the impetus to make use of it he can be denied and shut out of the game for a while, but if he has decent support who can protect him well enough then yeah he can stack up pretty fast and become a real threat.
@adrianhalvorsen70137 ай бұрын
@@michaellimone224 smolder top then? with fleet ghost flash, nobody deals with him due to his E
@alexanderheim96907 ай бұрын
I don't even play league anymore but I love listening to this while programming
@ethanol72947 ай бұрын
damn, no joke everything u said makes sense and im sure ur right, how can riot not see those things, ah wait, we have hardstuck phreak making decisions on the game, so sad man
@KD-_-7 ай бұрын
Hexplate should be reverted to use noonquiver Signed, Vayne
@gagecoutch32847 ай бұрын
Smolder is broken by design nothing can be done
@revolutionaryfrog7 ай бұрын
Man, forget all these adc item changes. Just add in an ADC item that gives a Zhonya's statis active. That's it. Main problem with DPS marksmen is that they can get one-shot in 0.1s from 80% of the roster from double their auto attack range. I think an AD statis item would at least allow DPS champs to dodge ONE dive onto them and let them flash out if their team hasn't already handled it.
@tastycles10627 ай бұрын
Why is Eve not on that red frame? Still cant play the game when she is picked! Shocking how a constant invis champ that shows up does a funny one shot, gets way with 10%hp goes invis again comes back 5 secs later full hp again and does a funny one shot again breaks a game.
@godnap36787 ай бұрын
i prefer having items with just stats than funny effects, i like when the game has less strange things and is more focused on the champions than on the items, so a more "vanilla" game
@cabbage42597 ай бұрын
it's come to the point that I'd rather slot mortal reminder into my bruiser aatrox build rather than cleaver or serylda's
@danneltheflannel7 ай бұрын
Why does cleaver feel so bad on him?
@ethernil7 ай бұрын
Lethality items are so fucking broken in a bit even mages will start buying them so we decided to buff crit items.
@626Late7 ай бұрын
I play in emerald so nothing matters but most of the time it feels like any sup can just half hp me as adc while I try to farm. Shouldn't happen as I also should have a support that could do the same but thats just not happening :D
@ratas2587 ай бұрын
Meanwhile i play nidalee sup and spamm spears onto enemy adc, with little counterplay 😂
@cristianmontoya31497 ай бұрын
Well on early supports have a good flat damage on a certain ability for ex if you see janna she might upgrade W which will do 210 at lvl 6 but her tornado will charge from 90 to 130 lvl 1 and the auto, so if she lands her stuff she will do 430+auto(ignite can happen) If you mention ap supports Velkoz will upgrade Q first which will be his main damage at early Brand might go for E or W in early Karma(broken af) with malignance is a bit strong Nami W can do 205 at lvl 6 but will heal like 115 In simple take into account their first upgraded ability OH! Almost forgot, the new support item is a buff that will do 3%hp magical damage and the pink item does a 12%hp so is a 15% and it gives mv to their adc too I think the ap supports are horrible, I don't like them, they CAN scale to strong
@izidorfalosny7 ай бұрын
I used to be adc main, but this season I just spam xerath support and completely prevent enemy adc from playing the game
@martinkaradjov61537 ай бұрын
Xerath is the most disgusting champ ever@@izidorfalosny
@izidorfalosny7 ай бұрын
@@martinkaradjov6153 I agree. It often does not feel fair to play him. But it feels amazing to kill adc from half a map away by hitting my ult twice.
@TechRoll1237 ай бұрын
Good to see they are still unable to fix the adc's agency problem. Every single year. Untill they separate balance between solo queue and pro play they will never be able to fix it.
@pesky21197 ай бұрын
Let's give adcs more damage clearly they needed 2 million dps instead of 1 million
@animebhopper7 ай бұрын
Cry
@tobias97erdt7 ай бұрын
They needed a team that gives a shit if they die or not. Not gonna happen from buffing their damage
@pesky21197 ай бұрын
@@animebhopperThat's the adc main specialty yes 😃😃✌✌
@Lin_Nascimento7 ай бұрын
I haven't maxed E second on Cho'Gath in long ass time, you max W second for the burst dmg, even when you're not building ap, E second is when against a tank, but everyone plays riven, aatrox, and whatnot. Also, I haven't seen fiora in 5 months, she's my permaban :) EDIT: Also, yes the buff is kinda pointless since it's a scaling buff, when cho is already good at scaling, but I'm a cho top main, I'm depressed already and accustomed to riot not caring about him
@geoDB.7 ай бұрын
You max e first for good chogath matchups. Good matchups somwthing that is melee and squishy ideally
@Andre-od5hf7 ай бұрын
Adcs are pretty bad rn (atleast crit ones) and i think those buffs are very small. Like theres much bigger problems in the game rn like supports taking over the game for example and all they're getting is -200, supp roams need to be nerfed.
@KD-_-7 ай бұрын
Support lane power needs to go down or ADC lane power needs to go up, or both. Support literally 1v2s the lane because they start with hella potions and have biscuits + crazy free stats. I played with another plat player against a diamond support and silver 4 ADC ... We lost lane won game because the support literally 1v2 us and his ADC had the same cs as me despite leaving lane being 4/0 and he did nothing for the rest of the game.
@geoDB.7 ай бұрын
MORE DAMAGE
@tysonkrehnke28357 ай бұрын
I feel as if you/the community has been saying this about the bot lane for 3 seasons. I think you're mostly right.
@dizzyheads7 ай бұрын
I'm already used to playing with barely any items. If the Bot laner fails me I'm still heading to mid
@LotusDog7 ай бұрын
5:40 it's a little disingenuous to pretend that the ADCs you listed are building crit items when not in bot lane and not AP/on hit/mixed instead of pure crit like most marksman should. the problem isn't that adcs suck, it's that crit items are mediocre compared to on hit/lethality which not only spikes really well early game but also almost scales just as well as crit and that needs to change. you literally read it in the notes, hash. I like your content but cmon man.
@SlarkeSSC7 ай бұрын
Is it that crit sucks? Or is it that Lethality (which every AD scaling champion ends up gravitating towards every season regardless of role) is overpowered?
@wackantheduck68837 ай бұрын
A buff to crit is a buff to Yasuo/Yone. By having broken champs abusing the ADC stat they've put themselves in a Yuumi situation where they can't effectively buff the role without completely breaking one or two champs that abuse said stat.
@LotusDog7 ай бұрын
@@wackantheduck6883 just...nerf their passive? its not that complex
@wackantheduck68837 ай бұрын
@@LotusDog LOL. As if!
@window92137 ай бұрын
I would say this patch is a buff to adcs if adcs in the meta were building ie... which they aren't. Just more buffs to other champs that build it and not them
@Aunubus697 ай бұрын
After hearing what they plan on doing with smolder I guarantee he will not be viable anymore. It will legit just be tank smolder if at all. No way yo balance this champion properly
@09Salaero047 ай бұрын
*supports cap at 3 items and never get gold for the rest of the game* *nerfs support gold gain*
@omegaminoseer45397 ай бұрын
*Supports gain access to:* - Vision control, with access to a free 75-150G for free for wards on each base. - The ability to avoid laning, increasing their team's snowball by linking with The Jungler - Access to inflated base damage and often simple damage patterns, ensuring they can execute their damage - Inflated stat lines, due to a, "400G" Item. This Item evolves sooner, while providing an equivalent value to 2800 (Dreammaker)-3200G (Zak'zak's, Bloodsong) - Access to cheaper Items, forcing their 3-Item Core to occur before their carries Penalties: - Lower XP, due to being outside of lane - Lower Gold Scaling, due to powerful Early/Midgame - "Low" Agency in Bot Lane, arguing that bad ADCs make role unplayable - A hard cap of three Items
@toniyakovlev44037 ай бұрын
@@omegaminoseer4539 I guess you want supports to stack gold items just like back in season 2? Or sit at 5 levels behind everybody else on the map? Or sit at 1.5 items that have 75% of stats compared to other class items when others have 3-4 items already? Ohh good old times when supports were lvl 9 when everybody else on the map were lvl 12 and top laners were 14-15. Ohhh how I long for the times I could afford 1 vision item with basically no stats and cry at the fact others sit at 3 items.
@AMaleDaG7 ай бұрын
@@omegaminoseer4539Support win or lose the lane most of the time
@KD-_-7 ай бұрын
What they actually need to do is make support item starting cost higher to take away a potion I think biscuits should be removed from the game as well
@geoDB.7 ай бұрын
All the support item should do is give wards
@ethanol72947 ай бұрын
and i go agree ability haste is an absolute garbage stat in the early game, like if that extra percent on abilities doesnt impact the matchup, which it wont btw, it makes no sense to get abilty haste early game, its like that 8 ability haste shard who nobody picks because simply having more dmg is betteer than 8 ability haste, no idea what they are doing there at riot man
@geoDB.7 ай бұрын
Pretty much everyone should go attack speed rune as it helps last hit a lot
@RainNT7 ай бұрын
im fine with all the changes beside nerfing the components items, i rather build more smaller components than completing a mid warhammer. I deserve to be stronger earlier if i am playing a class that are supposed to be stronger early. Just buff ADC components and their actual items, crit items are bad rn so buff it where they can actually play.
@jeremiemarion39667 ай бұрын
Sunfire is a bad item, you almost never want to build sunfiire or hollow radiance. You want bami cinder to help your clear. Any amount of the same gold you spend on other components are better spent. Hearsteel is still overpriced and no haste. I'm happy for tank galio toplane :).
@alexguyson1297 ай бұрын
It’s been so long . I just watched the downfall of voyboy and I had to come check you out to see how you were doing . You got me to gold 1. Seasons ago
@davebuikema41197 ай бұрын
Ok now I REALLY want a reaction to phreaks video...
@michaelbrown63847 ай бұрын
As usual shins makes some good points but i do not have faith that the game can be fixed. Tying one role to another is a fundamental issue. Point and click stuns vs skill shots is a fundamental issue. Damage creep is a fundamental issue. But riot will never invest time or resources to fix these issues in an effective way. The durability patch was universally panned. The new items broke so many champions and their still struggling to balance just the support items. ppl will play the game regardless of balance. Ppl have to stop playing for the game to be fixed, but if ppl stop playing I doubt they will comeback.
@GrabsonMandelius7 ай бұрын
53:58 a cat
@Oloistogamersloungeeistepisogl7 ай бұрын
Wow I've never seen one before !!!
@geoDB.7 ай бұрын
Magic trick, hash makes a cat appear out of nowhere
@Oloistogamersloungeeistepisogl7 ай бұрын
Dude Hashinsin you always complain about everything. You say "jungle is a fair role" sarcastically and you say "let's buff junglers" so you complain about jungle buffs. Now they buff adc and you say "again" ? Basically only top buffs don't bother you cause you are a top laner. Don't look at the game only from your side. And jungle is by far the hardest role , you don't understand cause you don't play jungle.
@heavyweaponsweapons20387 ай бұрын
I like smolder, but uh they murdered him just like zeri, so much for my champ pool of twitch, zeri, and smolder rip baby dwagon, still gonna play ya
@Simon-beast7 ай бұрын
Maybe you will actually start building dammage, instead of Shojin and Liandries.
@heavyweaponsweapons20387 ай бұрын
@@Simon-beastI go essence shojin navori rfc bt
@veiregor7 ай бұрын
Take that back about Rabadon's. Its the greatest item in the game
@TimeTraveler-hk5xo7 ай бұрын
25:50 what about the asol buffs that got hotfixed?
@Valter65327 ай бұрын
lmao when hashinshin defends adc's you know jungles fkin broken
@Bllackmage7 ай бұрын
i think we should start playing adc in every lane for free elo
@taddeustentakel85987 ай бұрын
for every patch you cry, EVERY fkin patch.
@krystofmares88577 ай бұрын
25:50 and Aurelion
@MrChiliaison7 ай бұрын
I haven't played this game for 3 years and it is very sad that nothing has changed. It feels like Riot does not want this game to be balanced. It is made for idiots and it insults all the players who have deeper knowledge of the game.
@christianwise42277 ай бұрын
I just want to live agaisnt the adc as a tank but giga buff ldr
@Timeforspas127 ай бұрын
I can't belive what I'm saying, but I agree. Adcs shouldn't be buffed here, supports are the ones that need nerfs.
@hiredguun25607 ай бұрын
ad items are just shit compared to lethality items. the only thing they really need to do to buff adc items is nerf lethality items/assassins and maybe improve scaling health in a few champions by a small margin. adc just sucks late game cause everything one shots you. support also needs to be heavily nerfed
@olagarto19177 ай бұрын
its been arownd 4 years sinc i wuited leag, a frend pestered me o play again, i give it a try, played agains an ugly dragon thing, i hough it was an kog reowrk or prestige skin, build bork, the active seams bugd, got oneshot by a lv6 zed with half a letality item as ashe. lethality is stupid, its anti armor, but works best aganinst no armor, makes no sence. tryed to play mordekaiser, half the toplaners wont enter the ult for no dicernable reason, the qss bug stil clears mord ult cos spagety code. them some kid tried to tresh talk me cos i sugested that the blue is for the midlaner after first clear, and red is for the adc. tried playing some jg, went to clear a wave mid game, "you recive less gold" why? just becouse, them the jg item despawns , no one on team explays me why, had to consult fucking wiki, "wtf is a tasty treat?" . where is hex gunblade? gone; where is statick? art change for no reason. ok im gona build iceborn goutlet to waveclear better as nautilus top "why is it duing garbage dmg? wont it scale?" it deals no more damage. next game play ww top vs scizor girl, build wits end to sustain, "why it heal so litle?", "it wont heal animore fgt" ... ok. why do i get random crits of 999 true dmg when im low life? is this some hack or bug? why does aatrox heal so much ? lets try top again, play renek, rush death dance vs garen to sustayn cos he playing kinda passive. "why it heal so litle?" idk. they reworked needa lee cos the half healf spear from fog was bad designe , but it is worst now, needa aint even playable. why are so many of these champs sooooo anoying? the dragon one is disgusting, the cutsi fary one is anoying the cat one wont stop speaking randon stuf about the book, their dubs are anoying in multiple languages ,they all look like they are made of rubber , thei just too elastick and cartoonish, their voicelines are so infantile its so tiresome. every champ is like white and golden now, thei all look the same, the skills are impactless and i cant distinguish one from another, i whish that i could disable all skins and have a "croma like" red and blue tint for the 2 teams, like tf2. fine... let me play one of the new champs.... oh the skills are just soo long to read, its like a yugioh card, thay have multiple skills othe same button... "complexity can be good too man" "fine..." . try the dragon thing, it wont skale atkspeed , got stomp mid game. man.. i think leage is done ...
@RMadaraPlay7 ай бұрын
03:10 wrong, yone and yasuo, especially yasuo arent that good toplane or mid, especially top, they're just picked because the champion is fun and mained by a huge proportion of the community they're on a very weak state now
@ja00627347 ай бұрын
I hope they dont f8ck up the ornn changes that all i ask when they do hcnage his items.
@nathanielmohr96227 ай бұрын
I think we just need to give up on the idea that every game needs a marksman botlane. Learn to play another champion.
@theeyetriangle7 ай бұрын
i wonder if anyone on the balance team actually watch these videos from you and not just from the very popular content creators