I haven't watch a starcraft cast in 2 days!!! thank youuu
@elukok11 жыл бұрын
How can you possibly win this as a protoss?
@cellx800811 жыл бұрын
I didn't say anything about scanning in the early game. Just the late game. Apparently Photon Overcharge doesn't provide detection. I could have sworn it did, but I'm a Zerg, and there's not much point in burrowing units that close to a Nexus, so it doesn't really matter for me.
@cicciter11 жыл бұрын
I meant to say that mules are necessary to a terran's economy as injects are necessary to the economy of a zerg. So scans are not free AT ALL, if anything they're more expensive than 240 minerals as scanning twice in a row in the early game can cost you a game at high levels. And since that's the only alternative terran has to a super expensive raven, I would not define it op. I didn't know that photon overcharge granted detection, are you sure?
@somehuman19019 жыл бұрын
25 scvs gone but the mules make up for it no problem
@cellx800811 жыл бұрын
I didn't say MULEs were OP. For their town hall, Toss gets Chronoboost, which is faster production. Zerg gets Inject, which is faster production, and Terran gets MULEs, which are faster production (more minerals = more production). However, these things all don't matter when both armies are maxed out, and the player is just pooling resources. Terrans get to switch their respective production bonus to unlimited vision and detection. Zerg and Protoss can't do that.
@theSpian111 жыл бұрын
Feedback needs to be area and have the same area dimensions as EMP, to force ghosts to stay far apart.
@blartheflarg11 жыл бұрын
Not to mention a scan has a theoretical cost of 240 minerals.
@Carlibengarli11 жыл бұрын
I think you kind of missed the entire point - Rain GG'd because he lacked detection.
@cellx800811 жыл бұрын
Nah, keep the scans as detection, but not vision. So they can see cloaked/burrowed/hallucinated units where the Terran has vision, but do not supply vision at all. Also make loading Medivacs work one-at-a-time like unloading does. While we're at it, make marines unable to shoot air, and give that ability to marauders.
@theSpian111 жыл бұрын
That's the point: to force micro instead of clumping clumping clumping. HTs aren't already able to clump because of EMP, so why should the rest of the spellcasters?
@cellx800811 жыл бұрын
Pretty sure Queens and Nexi don't have detection abilities. Photon Overcharge is a Mothership Core ability, not Nexus ability, in case you want to argue that. For detection, Toss has cannons (immobile), Observers (fragile), Oracles (expensive and not full-time), and Photon Overcharge (very long cooldown). Zerg has Overseers (really good, but expensive), and Spores (semi-immobile). Terran gets turrets (immobile), Ravens (costly), and scans (INFINITE RANGE, HUGE AREA, FREE, UNDESTROYABLE). Hmmm...
@SpeedChamp46711 жыл бұрын
"It used to be in Starcraft 1 that you could combine two high templar to make an archon. And now in Starcraft II you can combine a high templar and a dark templar to make an archon (which really should not be possible because dark templar do not have psionic energy/power) but in the future you will be able to combine a high templar with a ghost." WHAATT??!!! is that in multi-player HD? and what exactly would you call that? A superhuman?
@theSpian111 жыл бұрын
HTs AND infestors. And mutas can't clump when HTs are around, as well as marines/zerglings when banelings are present... and we get to see brilliant splitting.
@JohnnyFiction11 жыл бұрын
Very true, and that's a terrific detector and vision tool. But again come midgame, the opponent has at least a few missileturrets if they're smart, preventing you from getting to places you need to see. Not to even mention pros have settings (as this game illustrates easily) to see invisible units easily if you're looking for them. Comsats allow you to see Anywhere, Anytime, with a wide range and into the dozens if you've been smart and made enough orbitals. Observers = good. Coms = Better
@cellx800811 жыл бұрын
Widow Mines are OP, the next patch nearly halves the splash radius. As for beating Zerg without them, tanks can take out banelings like nobody's business. It's extremely hard for a Zerg to get to Hive tech in a ZvT, so Vipers wouldn't come out for a long time, if ever. If you're really afraid of Vipers abducting your tanks, though, mix a few Ghosts in with your army. Why do people think "Oh it's in the game, so it must be balanced"? Might I remind you that Warhounds were in the game?
@FeeleySkarin11 жыл бұрын
HD was wondering why Rain pulled back his motherSC at the start of the game, he did that because he didnt want to loose it to an early viking.
@tdotmike1911 жыл бұрын
+ he lost cause he was unable to defend the drops, he should have left mother core at main and army at 3rd to photon drops in main while warping for defense.
@mannoesgehtnix11 жыл бұрын
if you look at that aspect only, yes. but this is a game with a lot of depth, therefore toss has free life(shields) and zerg has free units etc. all in all its fair, if you use your advantages you dont have to complain about the others..
@chaz70611 жыл бұрын
"Two are better than one" Well according to the Archon... one is better than two.
@TheTangsong11 жыл бұрын
i don't understand why did rain has to wait and until taeja take the high ground then fight?
@mattinternet111 жыл бұрын
Toss's whole deathball is the easy mode button
@DarksteelPowerchord11 жыл бұрын
A nexus never becomes a planetary lol, it's more of a photon cannon. And you have medivacs to heal and transport marines etc. Also you can fly your rax to a better position if walking bothers you :P Not sure who you're ranting to, but isn't the best thing about SC2 that those races are so mechanically different?
@mikehendrix220211 жыл бұрын
yes he is..there were so many times where he could have attacked much earlier and prob won the game, but for some reason he just lets taeja get more expands and map control =/
@RicwiBanor11 жыл бұрын
550 minerals for an occasional 10-15 second scan is free?
@JohnnyFiction11 жыл бұрын
No, Terran is not OP, but I will admit the numerous and wide vision from scans from even the middle of the game onward can be a bit of an advantage. Every other race puts something at risk to see that much that quickly. When you have that many orbitals, it really does become unlimited at some point.
@ZC.Andrew11 жыл бұрын
HT/Colossi combo is even with Ghost/Viking combo. It's all about who has the better micro. The Ghosts cannot approach the HT with the range 9 Colossi protecting them, and if Vikings get too close, Storm eats them up. And Ghosts are the ONLY Terran unit that is good vs mass HTs.
@cloudstrife54311 жыл бұрын
This game was awsome bro!!!!!!
@med290411 жыл бұрын
25:02 that for some reason sounds more painful than it should...
@WrathOfHorus9011 жыл бұрын
yea protoss did not make one zealot after the 3 minute mark.
@cellx800811 жыл бұрын
Terran is OP, don't deny it. Next patch nerfs the Widow Mine hard, significantly buffs DT speed, and increases burrowed Roach speed, too. It'll make Terran worse and Toss and Zerg better, which is something we need. You can see it on the SC2 forum. Scans don't cost 240 minerals, the Orbital is like "Would you like 240 minerals BEYOND what your opponent can get by this time, or vision and detection anywhere on the map BEYOND what your opponent can get?" It's a choice, not a price.
@cloudstrife54311 жыл бұрын
Have a good next game!!!!!&have a awsome time!!!!
@EzekielShawn11 жыл бұрын
amazing PvT. worth a watch
@cellx800811 жыл бұрын
Again with the early game. I'm talking about the late game. If you want to talk about the early game, Terran is completely balanced economically, and scans aren't any problem. Early game Terran is OP because of the marines. Ever seen Bomber kill a Zerg's third, then kill some drones at the natural with just a handful of marines? Double that many Lings couldn't do that (same price), not even triple, or in fact any amount at all, seeing as the Terran just presses L and his CC is invincible to them
@staphinfection11 жыл бұрын
27:38 final battle.... which is also the only battle.
@Vaquilbreaker11 жыл бұрын
technically you only lose income not actual minerals
@WrathOfHorus9011 жыл бұрын
observers are mobile, fast, invisible, small, cheap and has an upgrade to become faster.
@johnnysymphony11 жыл бұрын
I completely agree
@deposition222311 жыл бұрын
I feel like HD is one of the best casters considering that hes got more emotion in his voice. I dislike Husky for that since hes totally emotionless when the battle begin. He just becomes so fucking fast that i dont understand jack shit of what hes saying and it doesn't build up that climax-ish emotion. But i really like some of his jokes and his series like BLH, IMBA leagues. Their all fun to watch and I love that part of him.
@flak432111 жыл бұрын
Blizzard just finished testing one and rejected it. Instead they chose to give it tiered damage, decreasing outwards. Still in testing though.
@GrandMoffTarkinsTeaDispenser11 жыл бұрын
i gotta like paul newmans comments
@flak432111 жыл бұрын
Methinks Taeja wants to turn this Rain into precipitation! ;) To those who don't get this: search "LeVar Burtoncruiser."
@CrazyMoose6411 жыл бұрын
What a constructive comment.
@FuGiaZ11 жыл бұрын
Protoss player should have build some Tempest ... maybe then he could deal with the nukes as well (killing the ghosts quick enough) and therefore haven't lost his 3rd Nexus several times in a row.. Great cast, great Game *Thumbs Up* :)
@Zeratul72311 жыл бұрын
Pretty much.
@cicciter11 жыл бұрын
Scans op in the late game? Zerg can get a changeling in a terran's base for free whenever they want and overseers are cheap as hell in the late game. Protoss has cheap invisible flying detection to any part of the map except maybe the main base of the terran if he has enough turrets, but in the late game that's irrelevant. Marines op? Bomber can kill a hatch with marines because he's GOOD. Since zerg has the most mobile army in the game, with enough skill they can stop any attack to a hatch.
@mil133811 жыл бұрын
I'm getting deju vu watching this... is this an old game?
@mannoesgehtnix11 жыл бұрын
you say it.
@jccrosby198211 жыл бұрын
you mean you would have to make a good mixture of hellbats and marines? it's called army composition... Welcome to zerg!
@mannoesgehtnix11 жыл бұрын
maybe it is a little bit, but to say that its oh so unfair isnt true. if you play 5% better than your enemy you still gonna win. also you can counter everything terran does, even when its a little harder. a LITTLE. i you get into a game already raging just because your enemy is terran its clear that you gonna have a bad time. just focus on yourself and use the things YOU have.
@cellx800811 жыл бұрын
MULEs aren't necessary at all. They let Terrans keep 20-30 SCVs less than they need to keep up with the other races economically. And when both players have 5000k minerals or more and are maxed out, MULEs, injects, and Chronos all become absolutely useless, because you don't need more mining and can't use production. A scan is at the cost of a MULE. When MULEs are worthless, scans cost a worthless unit. Like trading dirt for diamonds, when your maxed out, scans are free.
@ryananderson496111 жыл бұрын
it is funny that terran can just use tier one units all game and still slap the piss out of anything
@TheSmcnie11 жыл бұрын
they really need to nerf orbital command. they need to give terran a cheap form of mobile detection similar to the observer or overseer. the scans are just retarded. never at any time did taeja not know where rains army was or its positioning cause he would just spam scan over the whole map. really not fair that terran get easy mode button, while toss and zerg actually have to spend money and micro on detection.
@stanchovy11 жыл бұрын
23:20 High Templar + Ghost? HD, that's a sin! You speak dangerous words. What would our parents think??
@cellx800811 жыл бұрын
Yeah, Bomber's one of the best in the world, but marines shouldn't be capable of that, regardless of who's controlling them. Zerg doesn't have the most mobile army, bio is more mobile than pure Muta. You can see cloaked units shimmer, and pro Terrans scan and snipe Observers. Changelings are a joke in the pro scene. They get killed as soon as they get within range of a unit. You can't kill a scan without taking out a base.
@cloudstrife54311 жыл бұрын
How do youv even be thst good bro
@olucan11 жыл бұрын
Comsats are so annoying that if Teaja was playing beside me, I would punch his face out of frustration. Guy never lets you come from the weak side.
@naitnait0011 жыл бұрын
C'mon... They are counters...
@musaswag696911 жыл бұрын
Terran is op against zerg, Widow mines destroy zerg like it's nothing TvZ is MMW, TvP is fine, Taeja got too many ghost's for Rain to deal with.
@cloudstrife54311 жыл бұрын
I am countying on you to have a good game
@Kennyancat11 жыл бұрын
23:54 cool moment
@tdotmike1911 жыл бұрын
NO tempest would have been a waste of resources, he had no air upgrades vikings would have sniped him before tempest could have DPS down a ghost. That game was lost as soon as the Terran got over 15 Ghosts and 12 vikings. no amount of Templar could have defended that unless Terran mis micros.
@dl214411 жыл бұрын
EIGHTHD!!!!!
@woodworkercod198611 жыл бұрын
Ok ur next.
@JKole61411 жыл бұрын
emp is overpowered...
@Friikki11111 жыл бұрын
Personel cloakning
@Amoth_oth_ras_shash11 жыл бұрын
please..please!!..give the toss a repear function ^^ bet most of the fans would oversuse it and have no cash left for a army the first times
@alexkim572910 жыл бұрын
Starcraft becoming more liberal! Queen and Queen, Zealot and Zergling, Templar and Ghost. Spread the message guys
@LehKhan11 жыл бұрын
Rain is such a frustrating player to watch...
@multioffallboy11 жыл бұрын
Zerg is OP vs zerg banelings are to strong protoss are OP vs zerg force fields storms collosus, terran is OP vs protoss vikings shut down collosus ghost vs zelot archons and high templar.. oh yeah everything is balanced since everything is OP
@sopdetsirius11 жыл бұрын
Taeja wins
@REDRAGON1234511 жыл бұрын
umad noob?
@cicciter11 жыл бұрын
Let me recap: protoss can chrono boost probes to get MORE than terran in the early game. zerg with larva inject can make 8-9 drones at a time in the early game. how the heck is terran supposed to keep up in worker count in the early game? MULES! before you answer this comment read it CAREFULLY
@JAYLUSIVE1711 жыл бұрын
Haha GG!!
@sysconfig11 жыл бұрын
lol ! your reasoning falls easily for its own argument. What about chrono then, would you like 50% MORE UNITPRODUCTION or 50% MORE PROBEPRODUCTION, "beyond what your opponent can get"? And how about instantly turning your nexus into a PLANETARY, for free? And why cant marines and marrauders burrow to heal them selves??? Or at least recover some shields or something.. Or just spawn from a supply depot ANYWHERE on the map instead of having the long walk from the base... "IT'S SO OP!!!"
@musaswag696911 жыл бұрын
Lol not everything is op, mines just made TvZ one sided.
@intravena11 жыл бұрын
AIFTHD
@sopdetsirius11 жыл бұрын
Spoiler alert!!
@LiemV9411 жыл бұрын
Stop terran 'reproduction' lol. 25:02
@staphinfection11 жыл бұрын
Oh look... the boring 200 vs 200 Protoss Terran dance.... Seriously Blizzard, seriously...