HE HAD NO CLUE WHO THE PERSONOID WAS - First Class Trouble

  Рет қаралды 2,508

Cheesy

Cheesy

Күн бұрын

Пікірлер: 6
@C.M.Giordano
@C.M.Giordano 7 ай бұрын
For those curious about Ze and Greg's conversation regarding Oolong's Dragon Ball wish (46:30), but unfamiliar with the anime: in the original anime, Oolong wished for a pair of women's panties (because he was a giant pervert and had a reputation for collecting women's underwear), as he did in the manga. In the English dub, however, this was changed to "comfort in a pair of underwear." When the show was re-dubbed with a younger audience in mind (like when the show began airing on channels like Cartoon Network), this was changed to "the world's most comfortable underwear."
@LeSethX
@LeSethX 7 ай бұрын
Always love an attempt at winning round 1, even if it fails. The chaos is funny!
@DespicableDeb1136
@DespicableDeb1136 7 ай бұрын
Love first class trouble! Thanks for posting!
@BouncingCupCake-w8g
@BouncingCupCake-w8g 7 ай бұрын
31:10 OwO 32:25 lmao
@tiago9977
@tiago9977 6 ай бұрын
These games have gotten even more chaotic since I last watched lol. I'm glad ppl don't take the game too seriously anymore - this game's pretty unbalanced imo so it can be really frustrating if ppl sweat/ acc care about games tbh. Plus, the roleplay & fucking around is *a lot* more entertaining imo.
@tiago9977
@tiago9977 6 ай бұрын
I wish FCT was a survival game instead of a deception game tbh (like Dread Hunger w/out Thralls), i.e. remove the Persanoids so it's just a group of Residents working together to shut down a rogue AI that's trying to kill them: → *add more levels* (i.e. 4 instead of 3) → *make it easier for ppl to do tasks/ objectives solo* , i.e.: - doors & objectives could be done w/out coop actions - add more ways to get past doors on your own (i.e. jump over counters, crouch under blockages/ shutters, etc) - add more items like wrenches around the levels for ppl to search for & use, etc → *turn kills into traps & add more ways to escape them* , i.e.: - turn the electricity into a trap rather than coop obstacle (triggering it either kills them or blocks their way out) - add a vent in the freezer & storage locker => crawl thru to escape (open w/ skill checks before you freeze) - add an airlock spacesuit => find escape pod hatch & get back onboard before O2 runs out in suit (bcos the escape pods are currently useless since they give persanoids the win anyway) - being able to swim so you can jump in water to put yourself out when on fire w/out drowning, etc. → *add more traps* , i.e.: - you can get locked in a room w/ O2 slowly draining => need a wrench/ 2 ppl to perform skill checks to unlock the door (can survive longer w/ 02 bottles), etc
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