Рет қаралды 9
(OK, forget everything I said. (The design of) This collab sucks. And I am writing this at the 4th week. The thumbnail really symbolises how I feel about these stages.
First problem: Why is this collab even 4 weeks long? Hikaru no Go has 4 less cards than this collab (not counting level-up materials) but a total 2 weeks shorter. The GNN info from the 2nd week onwards is just progressively painful to read, to the point of having a legendary 1-card GNN last week. It is just...painfully funny.
Second problem: The stage design. That HP inflation just came out of nowhere. Hell's Paradise teams are violent as fuck - so violent Sailor Moon is crying in the toilet - but that is also a problem in itself. I understand HP inflation is unavoidable and expected, but the magnitude and speed of this inflation after just 1 collab is hilariously bizarre. (Speaking of bizarre, JoJo units lived half a year and is already outcompeted just after 2 other collabs)
And then there is this Battle Point system in every goddamn SM/NM stage . My guy did you run out of ideas for stage restrictions? Granted, Battle Point system is better than outright limiting skill activations (e.g. Hikaru no Go NM), but it still kills most cheese teams.
Fun Team™️ is 95% not possible (not even with New Shroy), so I am not even going to try. At this moment, I have done all the SM/NM stages in this collab. I have decided to break the game with cats (Battle Cats units only) for the SM stages, and break the game with a different form of Shroy cheese for the NM stage.
Phonoa actually has a built-in Ney Ney team cheese effect (i.e. - 3 CD each round) for Battle Cats members, so technically Phonoa is an innate cheese team. Could have slotted in Ney Ney herself for mega cheese but maybe next time. Not to mention other broken build-in mechanics, like ignoring those pesky Jesus Shields, and shamelessly generating 30 Runes of your choice. Battle Cats really is the best collab series this year in terms of utility
(Actually, in terms of everything else as well, so far. JoJo has a cringe-ass DIO stage, Kenshin has some similar problems as this collab, and Hell's Paradise makes those problems worse.)
I am keeping the first Rokurota stage recording, but otherwise I am redoing that stage and the rest of them. Basically clearing them as normal using Battle Cats units. I am still using Sengoku Basara songs, too (and there will be a repeat between that old recording and the NM stage recording).
Yea. Honestly, only doing this because it is a collab. If these were OG stages I would not even bother to record them (I originally planned for this channel to record (Yanxi) cheese team clears, after all.)
Music: Sengoku Basara 4 Sumeragi - Sen no Rikyu's Theme
(aka the theme of the man who is a living evidence that playable characters are not made equal)