If you manage to see a harvester before it sees you, the spike on top of their head is how they create their shield, and it only takes one shot from the AMR to take out
@altoid29498 сағат бұрын
Is this true?? I had no idea, that would make them so much easier to deal with
@samkostka1268 сағат бұрын
@ Indeed, I think it's one shot from the autocannon too but I don't really like the stagger that has against the squids
@altoid29497 сағат бұрын
@@samkostka126 o7
@maxtassy13847 сағат бұрын
"I have to go now. My planet needs me." 4:32
@newspiked73854 сағат бұрын
didn't even register it, lel
@12michaelcoxМинут бұрын
From watching Spiked videos for months and asking questions in the comments - to actually getting to be in one, how cool! Sorry for the TK and I never did master the SEAF shell kick, but appreciated playing with you!
@muhammadzaidan24498 сағат бұрын
The squad is back
@SpoonRacing204 сағат бұрын
The fashion Spiked used in this video: Helmet - SA-25 Steel Trooper (Steeled Veterans Warbond) Armour - CE-27 Ground Breaker (Democratic Detonation Warbond) Cape - Standard of Safe Distance (Chemical Agents Warbond)
@Dontclonemebro6 сағат бұрын
Definitely loved using the AMR on my first mission with the illuminate, plus it’s nice this faction gives assault rifle weaponry a chance to shine with reducing shields quickly and tackling the hordes of those robbed of their votes. Excited to see what else the illuminate have got in their ranks and how it affects our builds! Hope you have fun rooftop sniping!
@mustang_51973 сағат бұрын
I’ve been running something similar to this on calypso, using the AMR on the harvester shield emitters is so satisfying. I also love how good AR’s feel against the squids
@wood85953 сағат бұрын
it's much more efficient to use a fast firing primary on the shields
@Cheedssneedfeed8 сағат бұрын
Gas strike and grenades are amazing for the squids. The impact of the gas strike can destroy the warships even with the shield up.
@larahansen2249Сағат бұрын
The crest on the top of the Harvesters can be shot and destroyed to prevent them from generating a shield again. Can be useful when fighting them with the AMR
@EnergyLawyer8 сағат бұрын
Great gameplay again! I noticed that once again you didnt use your grenades very much, and so I wanted to highly recommend my favorite Illuminate option: IMPACT INCENDIARIES. One good one can cover a stretch of road and kill every zombie that tries to walk through it. It's probably about as effective as the machine gun sentry and could free up your strategems for something else (I personally opt for a big barrage for bases)
@newspiked73858 сағат бұрын
true, will have to try them next time!
@wood85953 сағат бұрын
this is almost my exact loadout, except i prefer gas grenades, breaker spray&pray, and a jump pack
@KrasgovСағат бұрын
Spiked what are your thoughts on Fabricators not being able to destroy Stratagem Jammers anymore. Cheeky stealth nerf.
@minatomink95555 сағат бұрын
For those big Illuminate tripods, try the legs. I heard they have medium armor and knocking off at least one leg ends it.
@newspiked73854 сағат бұрын
yup! I work out the best place to shoot them over the course of this run, it's the unarmoured bits on the pelvis rather than the legs. Only takes 4 hits with the AMR there
@Cobbster927 сағат бұрын
Did anyone else notice any performance issues upon entering the cities? Like anytime I aimed at something, it looked incredibly janky
@newspiked73854 сағат бұрын
I didn't, but frog one of our regulars did, turning down graphics didn't seem to help much sadly.
@bluegolisano77684 сағат бұрын
@@newspiked7385it's likely the physics objects density (all the civilian vehicles and voteless), plus the fact that the buildings are effectively two or three models per house; intact, damaged, and destroyed house variants have to be kept in memory, which will eat performance up like a singular hot pocket. keep in mind it's also the same engine that Vermintide and Vermintide 2 run on, so any issues with those games likely carries over to Helldivers 2.
@homm3bonedragon2425 сағат бұрын
The "purge illuminate" objective really messes with people looking to full clear lol. "Where's that damn 5th side objective??"
@newspiked73854 сағат бұрын
had us stumped for a while lol
@LordKelvinX20864 сағат бұрын
Speaking of the Anti-Tank Emplacement, it's not that strong against Illuminate because the only things you can use it against are Harvesters (this will change once more enemy types are added), but I've seen firsthand how absurdly broken it is against Automatons. I saw a guy place one on top of a hill and then destroy every single Fabricator he had line of sight to, on top of blowing up Hulks and Factory Striders from half a map away. Another time someone used it to blow up all the turrets and half the Fabricators on a Mega Fort.
@newspiked73853 сағат бұрын
Damn, it takes out fabs from any angle? I tried it vs the bugs and had a lot of joy with it, feels like a souped up autocannon, staggered the big guys with each shot too. only issue is the massive zoom, and the odd bug where you can't dismount.
@LordKelvinX20862 сағат бұрын
@@newspiked7385 Yeah, I would say that each round is about as strong as a Commando rocket, but without having to wait 6-8 weeks for it to hit the target. Just plop it about 200 meters away, blow up all the turrets, then focus on whatever Fabricators you can see. About the only flaw is that once you start shooting, all the enemies inside will run outside to fight, so you need your teammates to back you up.
@ivandmitriev574830 минут бұрын
Hey, watched my 2024 KZbin gaming recap and... I'm in the top 0.1% of your veiwers!