Adding Game Juice To My Platformer Mobile Digging Game -Devlog 3

  Рет қаралды 8,164

Helper Wesley

Helper Wesley

Күн бұрын

Пікірлер: 77
@HelperWesley
@HelperWesley Жыл бұрын
Leave a comment with a game you think did their progression system REALLY well. 👍
@THE_funnyalt
@THE_funnyalt Жыл бұрын
The way you unlocked new abilities to access new areas in Hollow Knight feels very smooth. The way the abilities can also be used passively/are not used for only game progression adds a cherry on top, makes them feel like they have a purpose.
@makra42069
@makra42069 Жыл бұрын
the attention to detail in making small menu features is truly remarkable
@adam7280
@adam7280 Жыл бұрын
I see a lot of people mentioned Terraria for your question about menus, and I think it also has a perfect progression system that is pretty relevant to your game as well! As you get better gear you're able to dig faster, move faster, jump higher, etc. which in turn allows you to travel further & get even better gear, creating a super satisfying progression cycle. something like that could work well in your project perhaps?
@HelperWesley
@HelperWesley Жыл бұрын
I do think Terraria nailed their progression system, and I'll definitely have a look at that game again for some inspiration. 🤔
@LuizMoratelli
@LuizMoratelli Жыл бұрын
The binding of Isaac! Unlock new powers after a good run is so good!!!
@Just_Chuk
@Just_Chuk Жыл бұрын
Damn bro the sound effects are so damn juicy
@kingpotato3475
@kingpotato3475 Жыл бұрын
i enjoyed the shopping system of "feed the deep", a game made by another game dev youtuber
@HelperWesley
@HelperWesley Жыл бұрын
Feed the deep, I don't think I've heard of that one before, I'll have to find their channel. 👍
@felixtremblay1390
@felixtremblay1390 Жыл бұрын
​@@HelperWesleyyou should that is the développer who made Fruit Ninja and Jetpack Joyride, it is really interesting
@RockyMulletGamedev
@RockyMulletGamedev Жыл бұрын
Hey that "big squirrel" paid off ! That result screen "drilling in" is pretty cool.
@HelperWesley
@HelperWesley Жыл бұрын
I really like it! But it's definitely not something the game "needed". 😅
@evanmendez629
@evanmendez629 Жыл бұрын
Wow amazing video! Thank you so much for this video and all your other videos! I love your channel and I always go to your channel when I need help with my game!
@AndyGun11
@AndyGun11 Жыл бұрын
I enjoyed terraria's progression system a lot. The slight mystery around where to go and what to do is really cool to me.
@PaniniDev
@PaniniDev Жыл бұрын
I really like watching these :3 it helps provide some perspective on what I should be doing on my own game
@blast_pick
@blast_pick Жыл бұрын
This video saved my day
@pixelcatmagic
@pixelcatmagic Жыл бұрын
You should add different types of explosives with a possible risk of exploding yourself along with the reward of excavating more resources. but also terraria has a pretty cool progression system :>
@Trevor-kl7cs
@Trevor-kl7cs Жыл бұрын
Assassing Creed Odyssey has three skill trees that affect different play styles. One for the bow, one for going in guns blazing, and one for stealth. I think it's super fun to have multiple skill trees for different play styles, allowing for different play throughs.
@Negreb25
@Negreb25 Жыл бұрын
MINECRAFT. Minecraft had a great progression system. You dont have many numbers. You just follow a path you can change at all times
@CowJuice69420
@CowJuice69420 Жыл бұрын
One game progression system I really like the idea of is in Ark, when you level up from xp you get an upgrade point for your main character stats, and then a certain number of engram points to spend on different blueprint recipes of your choosing, each level up also unlocking a new set of blue prints for purchase Don’t know if this is exactly what you’re looking for but thought I’d share!
@squanistthepixelartguy
@squanistthepixelartguy Жыл бұрын
I really liked the progression in Reach the Core.
@ozonegamedev
@ozonegamedev Жыл бұрын
I really like the progression system in a game called Mindustry. Basically you explore different sectors where every one of them can have different sets of materials. After collecting these materials you can use them to research new machines on a research tree, where some machines require you to unlock the previous one. Only when you unlocked the best weapons you can move to different areas and sectors.
@Zer0cip
@Zer0cip Жыл бұрын
6:45 well i dont think this progression system really fits this game at all but it has got to be "rain world" progression is a fairly slow based on exploration, gaining karma, and moving to the next region. gaining karma and exploring is based on your knowledge of the game and your skill, which i find to be the best thing I could ask for in a game.
@feriga4640
@feriga4640 Жыл бұрын
Have you considered implementing in-app purchases in your game? If so, do you think you should also implement an authentication system because someone may lose their device along with all their progression and the stuff that they bought in the game with real money?
@ValidFish
@ValidFish Жыл бұрын
I think hollow knight's progression where every spell, charm, movement ability,etc had a different use and purpose. although i guess that's just metroidvanias
@Abel-n6o
@Abel-n6o Жыл бұрын
the progression in hades is really cool (you basically have a mirror in yuor room where you can purchase a bunch of different upgrades and skills).
@RKIOrbMage
@RKIOrbMage Жыл бұрын
I think that for this game a suitable progression system should be a skill tree, like in the Mario + Rabbits games. I think it would fit the game really well. All the "unnessesary" polish you did was definitely worth it! I have no idea how you managed to do that glitch effect ing develop.
@HelperWesley
@HelperWesley Жыл бұрын
There is a glitch layer effect built in to the engine, so all I'm really doing is turning it on and off. 😅
@montgomerymontgomery
@montgomerymontgomery Жыл бұрын
This doesn’t really have a lot of relevance to your game but I think that the way that Ghost of Tsushima’s progression system that ties into the corruption arc is really, really fun and gives a lot of satisfaction to the player.
@HelperWesley
@HelperWesley Жыл бұрын
I've yet to play or watch that game get played. I really should have a better look at it. It made a pretty big splash. 🤔
@CERISTHEDEV
@CERISTHEDEV Жыл бұрын
Dude just a suggestion Instead of making upgrades that just give you bigger numbers try adding diferent effects for each thing like idk terraria i think nails that aspect that every new item feels like a diferent cool thing
@HelperWesley
@HelperWesley Жыл бұрын
You're the third comment with Terraria highlighted, I guess I'll have to download the game again and give it a try. That might be where the one to look over. 👀
@andregt4561
@andregt4561 Жыл бұрын
Factorio I like the "you cause your own problems" kind of system it has
@MaximumAxiom
@MaximumAxiom Жыл бұрын
Its going to be easy to spoof high scores it sounds like so watch out for that. A very lazy solution is to ignore any scores that are too high so they can't send like int.MAX when the highest score you've ever seen is like 30k. Also make sure that you do some rate limiting so players can't spam the send score button and overload your servers.
@HelperWesley
@HelperWesley Жыл бұрын
I'll have to come up with some kind of check to prevent people just making up their own scores locally. Maybe make a bunch of convoluted dependencies, to make it more complicated than just changing a single variable and sending it in. And yeah, something to limit the speed you can send the score in would be a great idea too. 🤔
@MaximumAxiom
@MaximumAxiom Жыл бұрын
@@HelperWesley you can encrypt their player state but they can just change the http request with Postmate so it'll be a cat & mouse game. The right mindset is probably to make it hard for an amateur to cheat, but also don't spend too much time on it. You can also do a time based leaderboard, so it has a tab for best this week which would at least keep the fake scores from ruining the leaderboard forever
@findot777
@findot777 Жыл бұрын
terraria is the gold standard of progression
@HelperWesley
@HelperWesley Жыл бұрын
As a couple other people have already said, and I definitely agree. It's up there. 👍
@BlueOctopusDev
@BlueOctopusDev Жыл бұрын
for the game with a nice progression system, cult of the lamb is really good.
@SHSL-Ivalice
@SHSL-Ivalice Жыл бұрын
I do think there should also be a local leaderboard, to let you measure up to how you're going.
@Brosquini
@Brosquini Жыл бұрын
Not really a specific idea for a game that I thought did progression well, but it would be great if you could have really big impacts like risk of rain, where your build completely changes depending on which you pick, you could have like an isometric grid, and a bunch of perks that can influence eachother, any perks you can fit into the grid you can use, so it is a trade off, lots of small perks or one really big perk, the proximity or orientation of 2 different chunks, like if it is touching another then it gives you a buff or debuff, like a bomb or incindeary gadget wouldn't work well with increasing energy but would work well with a speed boost. Also can you make all of the rock textures connected so they don't have the grey - blue borders. Anyway looks great!
@dan2562
@dan2562 Жыл бұрын
Out of Aground, Diggy, Utopian Mining, and Miner Dash, I'm not sure which progression system is the most engaging, but seeing upgrades change the game more than just stats is essential. Also, balancing a progression system for a single-player game with a day deadline and leaderboard makes me think there would be some restrictions on how the progression plays out.
@paulj505
@paulj505 Жыл бұрын
I think you could add some animations, at the start and the end of session, to make is more interesting, instead of only fade to black. Like at the start of the game, the character could either teleport in or descent into an asteroid. And at the end, after out of stamina, they could do that little back stretch, like after a hard work, and then press something of their arm, to teleport out of asteroid.
@alexandrajones4518
@alexandrajones4518 Жыл бұрын
I loved Rogue Legacy's progression system, and think something similar could easily be implemented in this one.
@Rignchen
@Rignchen Жыл бұрын
It's not a game but a modpack for a game I love the progression system of the modpack Sev Tech Age (minecraft)
@Skeffles
@Skeffles Жыл бұрын
Ah the constant fight to stay on track with what you work on. This is very familiar to me. The menus are looking great though. As for progression systems, I think games like Terraria and Old School RuneScape do a great job with it. You unlock many items that will provide a utility for you, or increase whatever numbers you care about, however you can only have 1 equipped at the same time. This means you can combine unlocks to make more powerful items. Applied to this game. Perhaps you have a helmet unlock and a torch unlock but you can only use 1. Later down the line you unlock the ability to combine the two to benefit from both.
@TypAusHamburg
@TypAusHamburg Жыл бұрын
Hello Wesley, in one of your videos about your wave-defense game, you added a higher getting pitch while collecting exp-points. ...Long Story, short - I didnt find the video again in my timeline - which one was it please? Thanks alot! 😀
@HelperWesley
@HelperWesley Жыл бұрын
Uuuhhh. I'm not 100% sure. But it's probably "6 things to always do." That might be the one.
@TypAusHamburg
@TypAusHamburg Жыл бұрын
@@HelperWesley will take a look when i m home again. Keep up the great work. Greetings from germany. Do you guys have discord running?
@TypAusHamburg
@TypAusHamburg Жыл бұрын
@HelperWesley. Was the right one. Thanks alot, keep up the great work - greetings from germany. If you got a discord server up and running, pls tell 🙂
@oluwer2165
@oluwer2165 Жыл бұрын
I think that Terraria and Hollow Knight have a great progression system. In terraria when you defeat a major boss, you are rewarded with unlocking new stuff.And Hollow Knight though preety linear offers a great experience with unlocking new abilities that allow you to progress further
@Robotic-Brix
@Robotic-Brix Жыл бұрын
Maybe you can add a different mod called chase with a unlimeted score. In that version spikes or lasers are shrinking from the top forcing you to dig down. This lets players mine ores a risk of dying or getting some sort of power up
@floschy_1
@floschy_1 Жыл бұрын
satisfactory has a well developed, good feeling, fair and fun progression system but thb, idk if there is even a good way to make a satisfactory-like system for this game
@HelperWesley
@HelperWesley Жыл бұрын
Probably not, but it's a good system. 👍
@timothymclean
@timothymclean Жыл бұрын
Not sure how applicable this is, but I like _Civilization: Beyond Earth's_ tech web. It makes progression feel less linear, by both making it literally not linear (you can develop in several different directions) and by splitting technologies into branch and leaf technologies (core technologies and specialized enhancements within those cores). It gave you a lot of freedom in how you wanted to develop your civilization-you could research a bit of every kind of technology, or you could focus heavily in one direction. I mean, the rest of the game made most of those strategies very suboptimal, so the tech web doesn't fit that game very well. But it's _Beyond Earth,_ nothing fits together well.
@darkvoid4017
@darkvoid4017 Жыл бұрын
love the progress one big issue I have when trying to make a game is I get distracted so easily I start making things I shouldn't 😅 EDIT lmao not the BIG SQUIRREL 4:09 😭 EDIT progression system hmmmmm Minecraft and terraria are my Favoritos when it comes to that if that helps
@HelperWesley
@HelperWesley Жыл бұрын
Big squirrel
@hassanjomaa4073
@hassanjomaa4073 Жыл бұрын
What game engine r u using ?
@HelperWesley
@HelperWesley Жыл бұрын
GDevelop. 👍
@evanmendez629
@evanmendez629 Жыл бұрын
Also I am so sorry I don’t know any game with a progression system!
@HelperWesley
@HelperWesley Жыл бұрын
That's ok, no worries. 👍
@ganondorf2419
@ganondorf2419 Жыл бұрын
I've been playing a lot of Terraria and Etrian Odyssey lately, so what if you had drill/movement speed/max energy upgrades akin to Terraria, and the world gets more dangerous the deeper you go? Of course Terraria also does that, but Etrian Odyssey has more drastic changes, like various hazard tiles and more difficulty in navigating the levels. Obviously more danger should mean more reward, so then there could be a motivation to get to XYZ deepness to find better ores, and even a strategy of opting to skip ores on the higher areas to save energy. (Even though I tried to bring in a different game, Terraria just does that too... lol)
@evanmendez629
@evanmendez629 Жыл бұрын
Maybe the controls on the portal game idk 🤷‍♂️
@pastelpatterns
@pastelpatterns Жыл бұрын
6:48, what game is that
@HelperWesley
@HelperWesley Жыл бұрын
Atomicrops
@pastelpatterns
@pastelpatterns Жыл бұрын
@@HelperWesley thank
@NotH3ntaiTeddy
@NotH3ntaiTeddy Жыл бұрын
That is an interesting Video length time
@Spooky90097
@Spooky90097 Жыл бұрын
Terraria has my favorite progression
@qmerk2661
@qmerk2661 8 ай бұрын
Hey HW! i know this is an old vid, but i came back to it, cuz im trying to learn how to make a similar game. That would be an amazingly helpful tutorial if you showed how to make the random blocks part of this game. yes there are tutorials about randomization, but none seem to cover what is needed to make this game work. because just using random is ..well.. too random. your isnt random like that. or if not a tutorial, maybe a quick explanation of how? id really appreciate it. have a wonderful day
@MegaTuroc
@MegaTuroc Жыл бұрын
Im late, but im still gonna throw this here Realm of the Mad God, yes I know, Its a game im addicted to But it has a sense of progression that I enjoy The game starts out with tiered items, range from 1-14, these weapons are fine and can take you to endgame. But where the game truly shines is with its untiered items These weapons are unique and are rare finds There is a sense of progression with these items t1-6 - > early game UTS -> t7-11 -> mid game uts -> 12-14 -> late game UTS And all UTs work as side grades, they dont necessarily replace tiered items, but they work as swapouts, they each have their own unique use cases One of the items that you get early on is called the Staff of Extreme Prejudice, which we call EP If you were to compare it side by side to a t14 staff, it does 20x damage, but thats because in this permadeath game, you have to stand ontop of a boss to hit all 10 shot, so it drops early game, but it has its unique uses late game But there is a sense of progression to the game to be able to do late game bosses within minutes with strong items vs an hour with weaker weapons
@maximusgaminginc.5015
@maximusgaminginc.5015 Жыл бұрын
path of elixir has a good progression system
@zombieninjaredworld7430
@zombieninjaredworld7430 Жыл бұрын
Slime ranchers, monster hunter, Mario odyssey
@stray1239
@stray1239 Жыл бұрын
minecraft.
@roguegamingvoid4854
@roguegamingvoid4854 Жыл бұрын
Terraria, ignoring the wait time for plantera bulbs to spawn or the grind for mech boss's spawn items Magicite, only problem is that shop's items don't have stats, its a bug i know but... ye it kinda sucks Nidhogg, the endgame is too easy Roguelands, only the beggining of the game though. when you get strong enough for the cathredal its pretty much just an eternal grind Geometry Dash main levels, they introduce a new mehanic every level, so its very good for learning
@diradosveta
@diradosveta Жыл бұрын
eveything looks too slow, especially the player, I worry its gonna be annoying to play
@HelperWesley
@HelperWesley Жыл бұрын
Anything like that will hopefully come out in the playtesting phase, some tweaks here and there will probably be made then. 👍
@yuvalkoren3735
@yuvalkoren3735 Жыл бұрын
terriria
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