Heroes Of Newerth Midwars (No Mic) - All-Ballstice With Solstice

  Рет қаралды 33

Caronaxis

Caronaxis

26 күн бұрын

Join the celestial battle with this epic Heroes of Newerth gameplay video, featuring the radiant and formidable Solstice! As a guardian of the light and dark, Solstice harnesses the power of day and night to dominate the battlefield and lead her team to victory. Watch as I take on the role of this dynamic hero, switching between her powerful forms to adapt to the ever-changing flow of combat.
Solstice excels in both offensive and defensive roles, using her unique abilities to deal massive damage, control enemy movements, and provide crucial support to her allies. Her versatility and adaptability make her a valuable asset in any match. Join me as I demonstrate the celestial might and strategic brilliance of Solstice, navigating through intense battles and executing game-changing plays. Don't miss the radiant moments and tactical maneuvers as we harness the dual powers of light and darkness to triumph in the world of Newerth!
DAY TIME:
Blinding Rush
Target an enemy to charge at it with bonus 350 Movement Speed. Upon reaching the target, deals 60/120/180/240 Magic Damage and applies a 1.5 second stun. Applies Blinding Rush during and 3 seconds after charging.
-Grants vision of the target while charging
-Destroys all trees while charging.
-Cancels if the target reaches more than 1750 units away.
Shining Rays
Grants 700 Clearvision and deals 15/30/45/60 Magic Damage per second to enemies within range for 8 seconds.
Solar Slash
Passively adds to your 3rd (2nd) attack 55/75/100/125 Physical Damage Cleave and 10/15/20/25% Lifesteal.
Bonus damage deals 120% more to creeps.
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early.
Deals up to 400/600/800 Magic Damage in a cone up to 1300 units away and applies a 50% tapering slow for 6 seconds.
NIGHT TIME:
Shadow Dash
Target an enemy to charge at it with bonus 350 Movement Speed and stealth with a fade time of 0.5 seconds. Upon reaching the target, deals 50/100/150/200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds. Grants Shadow Dash for 5 seconds or your next 3 attacks.
-Grants vision of the target while charging
-Grants treewalking while charging.
-Cancels if the target reaches more than 1750 units away.
Luminescence
Target an area to grant vision of enemies for 8 seconds.
Grants you a bonus 15/30/45/60 Attack Damage and 15/30/45/60 Movement Speed for 8 seconds.
Crescent Strike
Passively adds to your 3rd (2nd) attack 80/115/150/185 Physical Damage and 10/15/20/25% Lifesteal.
Lunar Judgment
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early.
Deals up to 400/600/800 Magic Damage in a cone up to 1300 units away and applies a 1.5 second Fear.

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