Heroes Of Newerth Midwars (No Mic) - Rift Walker Vortex Warrior

  Рет қаралды 64

Caronaxis

Caronaxis

Күн бұрын

Step into the realm of interdimensional chaos with Heroes of Newerth’s mysterious and powerful Rift Walker! A master of space and time, Rift Walker manipulates the fabric of reality to displace and disorient her enemies, setting up devastating plays for her team. Watch as I take on the role of this elusive hero, using her control over rifts and spatial anomalies to turn the tide of battle and leave enemies scrambling for survival.
Rift Walker excels at controlling large team fights, creating openings for her allies to strike while enemies are caught in her traps. Her ability to distort the battlefield makes her a formidable playmaker, setting the stage for game-changing moments. Join me as I showcase Rift Walker’s mastery of space, timing perfect initiations, and executing game-winning combos. Don’t miss the dimensional chaos and strategic brilliance as we tear apart reality itself to claim victory in Newerth!
And here's a section with the skills and their descriptions:
Skills:
Cascade Event
Creates a Cascade at target position, which is visible to allies only.
After 1.5 seconds, enemies within the Cascade take 110/160/200/240 Magic Damage and are pulled towards the center.
Shared Existence
Applies Shared Existence to target for 4 seconds. A charge is added to the target's state if the target receives an instance of non-DoT damage.
Your death will be slow, just like your existence.
Rift Burn
Creates a Rift at target location, dealing an initial 80/140/170/200 Magic Damage to enemies within 200 radius.
Every 0.6 seconds the Rift releases a pulse that deals increasing Magic Damage in a 400 radius. Damage of pulses starts at 14/18/23/28 and ends at 39/52/65/79, dealing up to 150/200/250/300 total Magic Damage.
Wormhole (Bidirectional Wormhole)
After channeling, teleports you to the target position and deals 250/350/450 Magic Damage to enemies in radius and Stuns for 2/2.25/2.5 seconds.
Activate a second time within {2/2.25/2.5 seconds to teleport you and all enemies in the radius to your original cast location.

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