is it just me or is the gameplay of 4m in hcr1 kinda scary
@azaktivalasienergiaendoter814 Жыл бұрын
this is why you use double instead of float :)))
@ericrr7204 Жыл бұрын
FS highly underestimated there Player-base
@NotJacobX4 ай бұрын
he used double or float to tp in hcr1?
@HCRCENTER64738 Жыл бұрын
Me when i cant move
@HCRCENTER64738 Жыл бұрын
0:13 heeeeeelllpppp
@HCRCENTER64738 Жыл бұрын
0:49 me when my leg in ground
@HCRCENTER64738 Жыл бұрын
Help my 😢😢😢😭😭😭
@Davisoftomelhordomm25 ай бұрын
4.198.122 meters
@007jg Жыл бұрын
shit is tweakin 💀
@sB34sTs Жыл бұрын
Bro wtf😂
@flaree_gaming Жыл бұрын
It's not a real Jerry. Just a hacker lol
@HCRCENTER64738 Жыл бұрын
In hill climb racing offroad in seasons i play 10k and ground was glitch like this 0:12
@saumyadeepdutta Жыл бұрын
arey this hacked ?? ain't no way 4 million in hcr2 bruh
@EliasXavier. Жыл бұрын
Hasky
@RandoomGuy_GD Жыл бұрын
after every digit of ^n km map being more and more broken after 2^1 nothing special after 2^16 and 2^17 starts CCEV wings bug after 2^24 (on vid) game is impossible to play 2^32 is the end of map, but it begins (I think) after 2^18 or 2^19
@Vinraymi Жыл бұрын
2^24 is 16,000,000m and it looks pretty unplayable at 4m meters also the integer limit is 2^31 -1, not ^32 (I know, kinda weird)
@Push_The_Limits_ Жыл бұрын
However, your statement is incorrect. The only exception is if there is some corruption in the rube beforehand, in which case the limit would be the integer limit. Once we reach 8 million, the glitches will not worsen any further due to the limit of floating-point precision. Beyond 8 million, the typical glitches will remain the same, but we may experience map corruption and overall instability. Stop guessing how things work, especially when there are people who actually know.
@bobczech7774 Жыл бұрын
as sevirman said, there is a wall at 2.08 billion
@90RAE Жыл бұрын
his flag isn't even correct lol why do you think that he is