Hitman, and the Art of Repetition

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You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47.
Recommended reading / viewing
Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game?"
• Is Hitman's Episodic N...
Games shown in this episode (in order of appearance):
Hitman (iO Interactive, 2016)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Mirror's Edge (EA DICE, 2008)
Red Dead Redemption (Rockstar San Diego, 2010)
Dark Souls III (From Software, 2016)
Music used in this episode:
Thoughts Alive, animeistrash
Runaway, animeistrash
Syrup, animeistrash
Thoughts Alive, animeistrash
Syrup, animeistrash
animeistrash - Thoughts Alive
animeistrash.b...
Other credits
TheKotti - "HITMAN - Sapienza Chain Explosion"
• HITMAN - Sapienza Chai...
Contribute translated subtitles - amara.org/v/C3...

Пікірлер: 718
@ivanchu8415
@ivanchu8415 7 жыл бұрын
You know, whenever I think of the repetition of the same game level, I'd like to imagine this is how Agent 47 visualize his playground and the possibilities of how he should execute targets and complete his mission all before actually doing it so he would be so comfortable and chill that he doesn't even break a sweat.
@arsnakehert
@arsnakehert 4 жыл бұрын
You ever play Katana Zero? It's kind of like Hotline Miami but with a sideways view, and when you fail a level it's kinda like how you imagine 47 working: your failed attempts are ways in which the protagonist is planning to go through a level, when you fail there's a screen where he says "...yeah, _that_ wouldn't work", and when you finally succeed, the replay showing your successful attempt is a VHS recording of how you did it and how things _actually_ played out in the end
@theonewhowearscrocs8591
@theonewhowearscrocs8591 4 жыл бұрын
Yeah, I just imagine him sitting in an all white room, with a blank face for hours, thinking, and then he nods and checks and arranges his weapons, which are in a suitcase next to him.
@frankwhite5862
@frankwhite5862 3 жыл бұрын
Ahhh...like how Robert Downey Jr.’s Sherlock Holmes character works out a fight or sees it play through in his head before he attempts it. I like this. ☠️
@FunnyGuy93
@FunnyGuy93 2 жыл бұрын
This idea is really cool. It's like playing chess.
@kazuhiramiller7013
@kazuhiramiller7013 4 жыл бұрын
“That, is viktor novikov.”
@estivee
@estivee 3 жыл бұрын
That line is so engrained in my brain. I played that first level sooo many times. And EVERY TIME you walk through the front door there's that "That, is Viktor Novikov" line! Haha, I love Hitman, so sad that 3 is the end of the "World of Assassination" trilogy! Would love for them too keep going! Really excited for their 007 game though!
@sam-fr5tc
@sam-fr5tc 3 жыл бұрын
Head of sanguine,and ringleader of IAGO,quite the resume.
@TheGamedawg
@TheGamedawg 8 жыл бұрын
This video makes me really want to try this game.
@pmac139
@pmac139 8 жыл бұрын
Yeah, I was like whatever until now. This is sick
@MrSlashStudios
@MrSlashStudios 8 жыл бұрын
+pmac139 When does the complete retail version come out?
@SultanSamet
@SultanSamet 8 жыл бұрын
Yeah. But not with that episodic nonsense... play Hitman 2 instead.
@MysteryMudokon
@MysteryMudokon 8 жыл бұрын
It's a great game imo.
@sebastiandurando2493
@sebastiandurando2493 8 жыл бұрын
Agreed, but I'll wait till the full game is released.
@MrPersistent16
@MrPersistent16 6 жыл бұрын
Hitman does have "Instinct Mode" though, which is essentially the same as in batman arkham
@blazingfire7517
@blazingfire7517 4 жыл бұрын
Amanpreet gill It’s in both Hitman 1 and Hitman 2
@whatthefuck9703
@whatthefuck9703 4 жыл бұрын
Blazing Fire hi , i just bought hitman season 1 and I’ve only played absolution in the series many years ago, is it better turn off the things that make gameplay easier like instincts, etc.? or just play it the way it is?
@blazingfire7517
@blazingfire7517 4 жыл бұрын
@what the fuck My first Hitman game was Hitman 1 so I’m probably not the best person to ask but I’ll give my opinion anyways. I personally like playing with instinct on. I feel like having it on makes the game more enjoyable because I have an easier time knowing where the target is which means I don’t have to wander around the level until I find them like I have to in elusive targets. It’s also helpful for when trying to avoid enforcers. I know where they are if they are relatively close to me so it’s never a surprise when I encounter one. It removes the obstacle of knowing where the target/enforces are. I like instinct because I believe that those obstacles hinder my gameplay experience. This is of course just my opinion. There are other people who will dislike instinct for the exact reason I like it. They believe that those obstacles enhance their gameplay experience. They enjoy having to overcome them. I won’t say they they’re wrong and I’m right because it is just simply what they enjoy more. Ultimately instinct was added to enhance the player’s gameplay experience. If you feel like it does, you should keep it on. Otherwise turn it off. You obviously won’t know whether you like it or not until you play so for the first time you play it, I would recommend you play with it on simply because it’s the default option. The fact that it’s the default option tells me that IOI intended for the game to be experienced with instinct on. The levels are built with the assumption that you have instinct. Not to say they are unplayable without instinct. That is most certainly not the case. Just keep that in the back of your mind when making your decision.
@chess74u
@chess74u 4 жыл бұрын
@@whatthefuck9703 i am also going to buy hitman 2016 soon didnt play any hitman games before and then hitman 2 but I would say you should beat the game with it on first time or couple more times and as you get knowlage of the maps try to do a no hiud and that x ray vision to fell like real life. Well thats how I will do it when I get hitman 2016 and than hitman 2
@whatthefuck9703
@whatthefuck9703 4 жыл бұрын
Jovan Vukosavljević im at episode 2 now ive completed all the tutorial and paris challenges and escalations and im halfway to finishing sapienza , all i can say is this game is really hard without any knowledge of the map so i always just mess around and explore before i do any assassinations ; having instinct and opportunities off is so impossible if you’re a new player so i always keep them on , overall im loving the game but i hate that you can’t do the elusive targets mission anymore that is stupid they should bring them back for new players cause the rewards is the og suits its a shame you can’t use it if you’re a new player But here’s what i love about this game ,the creative kills are so satisfying and fun, maps are so huge and dense unlike absolution's linear map cause its more story based rather than a sandbox killing playground like the old hitman games i still love absolution tho it doesn’t deserve all the hate it gets
@ThunderRazorYT
@ThunderRazorYT 8 жыл бұрын
This reminds me of Majora's Mask, but there you're trying to help people and it all happens in one play of the game. Which is actually really impressive: you play Majora's Mask Clock Town many times in one play through. I love progression of the player.
@MajkaSrajka
@MajkaSrajka 7 жыл бұрын
Man, I gotta check Majora's Mask... Any hints? Favourite lets-player maybe?
@namelastname3126
@namelastname3126 6 жыл бұрын
MajkaSrajka late, but a guy called chuggaaconroy did a pretty gpod 100% lp of it
@Zeshix
@Zeshix 8 жыл бұрын
This reminded a lot of Majora's Mask's time travel system in which you have to discover peoples movements during the 3 day cycle in order to progress.
@pmac139
@pmac139 8 жыл бұрын
I feel that. Good point
@ThunderRazorYT
@ThunderRazorYT 8 жыл бұрын
Bah, I said the same thing, but you said it first and I didn't notice. It clearly has that vibe!
@DisKorruptd
@DisKorruptd 7 ай бұрын
Which is actually why I liked Blood Money more. People had schedules that they adhered to, whether agent 47 was following them or not. Things would happen with or without you, but the things that happened were typically on a loop, that way if you missed it the first time, you could be prepared for trying a second attempt.
@BastiaenAssassin
@BastiaenAssassin 8 жыл бұрын
This is exactly what makes Hitman (2016) so great, and why it's episodic release is so appropriate. With each episode, I feel encouraged to try out everything, over and over, and it's still so much fun.
@Klarden
@Klarden 8 жыл бұрын
Very good video. Hitman basically took Thief 1 and especially 2 formula and perfected it over the years (with several levels from 1 and 2, and most of the Absolution being a rather unfortunate misstep) into what they're doing now and what EXPANDS and not only perfects the original Thief 2-based stealth idea - previous Hitman games often felt more like they had some "objectively correct solutions", a slightly more "puzzle with one solution" kind of approach. New Hitman seems to be going in a way, where you can solve the level in a huge variety of both serious and silly ways and all of them are fun. I feel like IO perfected the formula and fully embraced the more speedrun/challengerun mentality with the new Hitman. Very refreshing, given how "one playthrough with lots of padding to make the game longer" is the approach most games take nowadays, sadly.
@Terraluvar66
@Terraluvar66 6 жыл бұрын
How can you compare thief to hitman
@CassidyCope
@CassidyCope 6 жыл бұрын
Klarden That's all we need to remember Absolution as. An unfortunate misstep.
@CassidyCope
@CassidyCope 6 жыл бұрын
Ť3ŘŘÅŅ0VÅ - Don't worry, he's not talking about the shitty reboot.
@jebediahkrimsoncraftleding3012
@jebediahkrimsoncraftleding3012 4 жыл бұрын
Ť3ŘŘÅŅ0VÅ - This is so unclear it annoys me. The original run of Thief was phenomenal and is clearly the basis for all stealth games; that and maybe the surprisingly amazing Riddick game (only successful movie->game transition I’m aware of, though it’s more action-stealth). The new Thief is still a lot of fun, but specifically letting you upgrade your blackjack directs you away from intelligently progressing and makes combat more viable, which the early games obviously abhorred and made basically impossible. The newer Hitman games-while yes you just shoot people-do reward that sneaking puzzle element. Are their stories or aesthetics at all similar? No. But they’re both stealth games and it’s clear Hitman is doing well because of the influence of Thief, even if most people haven’t played it. But the element of dropping you with no knowledge into a world with a direct goal, forcing you to be unheard/unseen and saying “figure it out, dumbass” is the obvious comparison.
@lonelyPorterCH
@lonelyPorterCH 4 жыл бұрын
Man, I've killed those targets in Hitman and Hitman 2 so many times^^ Everytime in a different way, for another challenge, sometimes I just shot them in the Head and ran, because I've done other challenges and wanted to just finish the mission ;P
@gabrielsantiago3016
@gabrielsantiago3016 4 жыл бұрын
I know, right? Now, if you've completed the challenge, it's all that matters, you can load back to a previous point to do a very similar challenge (VERY useful for all the poison/drown kills, in which you just change your lethal poison to rat poison).
@trevork7420
@trevork7420 8 жыл бұрын
so rather than repetition, perhaps levels of replayability is more fitting?
@eoghancarroll4365
@eoghancarroll4365 6 жыл бұрын
Trevor Ka'aihue The levels are exactly the same each time.
@OatmealTheCrazy
@OatmealTheCrazy 6 жыл бұрын
Mr Ojo64 yes, but how you play them differs. I think he more means levels as in tiers
@Bobio
@Bobio 6 жыл бұрын
Heads-up: this mission is available for free right now on all platforms as part of a spring promotion. Fantastic video. Very well presented and articulated as always. (I know I'm late to this entire series, but it's a joy to binge watch on lunch breaks.)
@alexcs4669
@alexcs4669 5 жыл бұрын
i just noticed how things like you killing people in the game and cutting to another scene is coordinated with the music. great editing
@El-Burrito
@El-Burrito 8 жыл бұрын
I normally get bored with games that expect me to repeat the same mission. It sounds like Hitman at least has a good way to make you want to repeat a mission. But for example something like Uncharted, where they'll just throw in a random QTE in cutscene that kills you if you miss it. It just pulls me right out of the game because I think "well my character wouldn't have done that".
@exquisitecorpse4917
@exquisitecorpse4917 8 жыл бұрын
This video really describes the appeal of stealth in general: Stealth games, at their best, are simulating the sense of 'outsmarting' some intelligent opponent. Not outshooting or outmaneuvering, outsmarting.....which is pretty hard to do when you consider that AI opponents are dumber than a box of nails even in the most sophisticated systems. However, hitman has always been able to match its dopey AI with intricate map design, a sense of humor, and massive number of things for the player to discover, and the difficulty has always been pretty unreal at the top levels. The end result is exactly as you say: Repeat encounters in order to learn, enjoy faffing about, and then come back for your 'expert' run.
@hemangchauhan2864
@hemangchauhan2864 8 жыл бұрын
Well worded. I know people who reset the outposts in Far Cry 4 for a silent take down, or completing Dishonored with certain conditions.
@GwaiLoIntheHead
@GwaiLoIntheHead 8 жыл бұрын
Great vid. Perfectly captured how i felt about this game after purchasing it seeing the trailer for sapienza. One thing i love aswell which further adds to the feeling like an assassin is the ability to turn off the hints and such to have a completely immersive experience. I think the new theif, although not it's not the best, introduced this.
@itachi988
@itachi988 4 жыл бұрын
Being a long time fan, I have to say that this is one of your better episodes. Distilled, focused and informative, it´s always a pleasure to watch your episodes :)
@thegrimm54321
@thegrimm54321 8 жыл бұрын
Hands down, this is the best channel related to game design. In depth topics with actual content to back up the theses.
@DavMCycle
@DavMCycle 5 жыл бұрын
You talked about the most important feature on Hitman games, and I forgot that's the reason why you repeat until you get a perfect assassination, great video.
@tomservodoctor42
@tomservodoctor42 7 жыл бұрын
Another great example of this design mantra it the game Master Spy. It's a simple yet challenging 2D platformer which, on the first playthrough, can be quite frustrating. But the levels are only challenging and not punishing, and the visual and audio design is intriguing, so it feels rewarding to continue playing. The real pleasure from the game comes from replaying the game multiple times. When you do, you start to see all the opportunities the developers placed in the game which allow you to get through each room in quicker and trickier ways. You feel more accomplished for beating the levels in record time and zero deaths, all while riding the razor's edge. Master Spy is an indie game, so it doesn't have the depth of Hitman, but it still gives you the satisfaction of knowing that you're not just good at the game. You're the best.
@Ma1q444
@Ma1q444 Жыл бұрын
Best think about hitman games is you can purely get ideas by listening to conversations, every conversation is important.
@DarkMar1ne
@DarkMar1ne 8 жыл бұрын
I've only ever played the first game, but I totally agree with the premise here. The original forced me to replay some missions I did horribly in to re-earn my silenced pistol, and in doing so I felt really smart and it was extremely fun to do pull the hard ones off perfectly.
@thrillhouse_vanhouten
@thrillhouse_vanhouten 8 жыл бұрын
Excellent video! You've done a great job of selling me on this new Hitman game. I'll definitely be picking it up when the disc version is inevitably released later this year.
@concernedcommenter8258
@concernedcommenter8258 5 жыл бұрын
3:55 "Or just walking into he front door." How about- *Running past the guards in the front, killing the doctor getting a disguse to kill the guards in the hallway take their guns and outfits to gun down every enemy who tries to kill you?*
@Ender11037
@Ender11037 5 жыл бұрын
...is not a Hitman experience. I got the joke no R/slash whoos, please.
@prabhdeepsingh5642
@prabhdeepsingh5642 4 жыл бұрын
Thats what I always end up doing after half an hour of playing like a silent assassin. I love my rating of being a psychopath. 😂😂
@AifakhYormum
@AifakhYormum 4 жыл бұрын
@@Ender11037 R\WOSH
@_._---.
@_._---. 4 жыл бұрын
@@AifakhYormum Except, wosh is a cult.
@solodark5646
@solodark5646 8 жыл бұрын
Designing and developing a game right now, and this channel has been a tremendous help.
@Duchess_Van_Hoof
@Duchess_Van_Hoof 6 жыл бұрын
The Hitman series are great puzzle games. I remember a particularly satisfying level in Hitman: Contracts. An isolated mansion with a large garden during a rainy night. Think it was the kitchen, I checked through the keyhole. Two guards sitting down, looking at the door. I open the door, one shot to the head and one shot to the chest to stagger the other guard. A third shot in the head, both down. I hid the bodies, took the uniform. Then I explored the basement where I found ratpoison and then the butler conveniently showed up. He had been tasked with getting more wine. I poisoned the wine, disguised myself as the butler and brought it to the drunk targets. There are levels in that game I never quite figure out. One in the artic with a bunch of russians, I keep getting detected and killing everyone. One in a hotel. Figured out half of it. Snipe a guard on a balcony, walk in unarmed. Get to the balcony, get his gun and shoot his employer in the shower. But there are so many other things. There is a gun on a crime scene, that one is neat if you can avoid the cop. But the shotgun hidden in the flower shop? It has a glass wall, everyone can see you picking it up.
@khenstation2841
@khenstation2841 8 ай бұрын
When u master the map it's so satisfying to make and execute a plan, i play hitman 2016 before but they release hitman blood money reprisal on android no regret for buying it
@Dark_Saibot
@Dark_Saibot 2 жыл бұрын
Instinct is what we need in most games like Assassin’s Creed and Far Cry
@Lightning-ig2do
@Lightning-ig2do 7 жыл бұрын
This reminds me of the Sonic games with the boost gameplay (Unleashed, Colors, and Generations). You can get through a level on your first try, but in order to see all the paths and/or do really well and feel like a speed demon, you need to practice
@mewjam
@mewjam 2 жыл бұрын
this video illustrates what i love about sonic generations and the other "boost" games as well- you're not meant to succeed with flying colors and feel like sonic on your first playthrough of a level, because you are not sonic. you have to actually earn your power fantasy through repeated playthroughs, so that now you can anticipate and deal with what might otherwise be considered unfair challenges as though you actually had the speed and reflexes of sonic.
@ZaZeZo13
@ZaZeZo13 8 жыл бұрын
I get so excited when I see a new video come up...I swear I just want to play every game that shows up on this series!
@LaughingThesaurus
@LaughingThesaurus 8 жыл бұрын
This sort of thing happens in Bayonetta, I feel, as well. Your first run is going to be clumsy and terrible, your score will be terrible, but you'll probably still have fun with it because the combat's really satisfying... even if you're button mashing. The game itself is probably only 5 or 6 hours long, too. If you finished the game and had a good time, the game gives you an overview of all the trophies you'd earned and unlocks Hard Mode, so you have a few options. If you feel so inclined, you can go for improving those trophies. That will demand of you a strong knowledge of the combo mechanics, dodge offset, and which weapon is best for each situation. Additionally, there are plenty of places to explore in each level for unlocking new weapons and toys, or getting just a little bit closer to the elusive maxed out health bar, if you're into the Zelda-style health upgrade thing. As you repeat stages, you'll get more money to buy more accessories, which give you access to very powerful situational moves that can help you improve your ranks more. If you're among the most ambitious, you may even discover there's a rank you can get in individual fights referred to as Pure Platinum, for doing absolutely perfectly... and you may wonder how you can get a Pure Platinum trophy. You'll discover secret fights along the way, master them, and get to the point where, eventually, you can dodge and weave through a complex sequence of enemy attacks while comboing like a pro. I think the way the game grades you is probably the strongest encourager, too. You need to take no damage, while keeping up the pressure on the enemies. If you waste a lot of time, or let your combo break, you won't be able to get a pure platinum medal... however, if you keep up the pressure competently without getting hit, you can get a pure platinum medal every single time. It's not too harsh, you're given a lot of room for creativity. I'd be interested in knowing your perspective on how platinum games encourage mastery to turn you into a master action hero.
@pmac139
@pmac139 8 жыл бұрын
Yeah, it feels like that's Platinum's MO (as seen in Mark's video on Vanquish). Mega Man and other games do similar things: short and challenging giving you the chance to play again and again until you can do it perfectly. Bayonetta seems to get this just right with the rank/score mechanic you talked about. I guess that's an important wrinkle to make it all feel right to the player and keep them coming back.
@LaughingThesaurus
@LaughingThesaurus 8 жыл бұрын
pmac139 The rank mechanics and the fact that, in principle, the combat is so simple is what really gets me into their games usually.
@pmac139
@pmac139 8 жыл бұрын
+LaughingThesaurus So the simple to learn, hard to master type thing? I'm usually into games like that too.
@LaughingThesaurus
@LaughingThesaurus 8 жыл бұрын
pmac139 Yeah, it definitely has layers of depth but, your basic response to an attacking enemy is probably going to just be the dodge button. If you want good score, all you really have to do is remember to do a wicked weave every 6 attacks or so. There are tons of hidden mechanics and little nuances to all of this, and a lot of combos to play with that all serve different purposes. They throw in the ability to switch between two weapon sets mid-combo, and dodge offset to cancel attacks and dodge simultaneously while continuing your combo from another location...
@purfplays7392
@purfplays7392 3 жыл бұрын
I had never quite warmed up to the series - and I still prefer my stealth strategy games with all puzzle pieces on the table, like Mark of the Ninja or Desperados do - but this video nicely describes my two last evenings with this game. I think it finally clicked :)
@gustavocosta7304
@gustavocosta7304 7 жыл бұрын
Receiver's (the FPS roguelike) core idea is repetition, and every mechanic works on that axis; having to master the obtuse controls and pick up the same tapes over and over to ''transcend human limitations''
@MH5tube
@MH5tube 8 жыл бұрын
One thing I realized from this video was how much I would have preferred Absolution if it was storyless, and maybe even episodic, too. Absolution is the only Hitman game I've played, so I may be completely off base. But I feel like Hitman and other games like it are at their best when approached like they were in this video. I don't feel like Hitman needs a story, and in fact, a story might detract from the experience. I felt a sense of urgency when I played Absolution due to wanting to "complete" the game and see the story through. That meant that I would tend to settle for sloppier runs through each level. If Hitman was simply a collection of stages to complete, though, I'd probably be more inclined to focus on getting the perfect run. The episodic release of the game also means that, because the next level simply isn't available, you aren't worrying about rushing to the next stage. And this isn't limited to Hitman games or even stealth games. Forza and Madden don't have stories because they can stand without them. I think that Hitman is the same way. I can't think of many right now, but Mirror's Edge is another game that might actually benefit from a removal of a story to focus the goal of the game from completion of a narrative to the mastery of levels and mechanics.
@Aladelicous
@Aladelicous 8 жыл бұрын
It sounds like you should try out Hitman: Blood Money.
@khameeselbayouk60
@khameeselbayouk60 8 жыл бұрын
Fantastic video. Really, really informative and intelligently explained. Keep up the brilliant work!!
@TheDanielsliekmanis
@TheDanielsliekmanis 7 жыл бұрын
I have been playing Paris for over a week and i still find new things with the escalation mode... next up, Sapienza, and after that, another 4 locations.
@filipe8932
@filipe8932 8 жыл бұрын
Very interesting! Another game that I think does this to a lesser extent is Pokémon Snap, the idea being that as you play through the levels over and over you'll find new ways to make the Pokémon pose and increase your score.
@nicomodenese2710
@nicomodenese2710 3 жыл бұрын
I'm italian, a real italian would never die from expired spaghetti
@MitchTheMarine
@MitchTheMarine 4 жыл бұрын
Just picked up Hitman/Hitman2 Gold during the steam sale and I can't believe I've slept on these games.
@paulstaker8861
@paulstaker8861 8 жыл бұрын
More and more the segmented release format of Hitman is working out for IO and Squeenix.
@KingTwelveSixteen
@KingTwelveSixteen 8 жыл бұрын
Some of the 3D Sonic games have a rating at the end of the level to encourage you to play it again but better. A couple of levels in Sonic Adventure 2 I actually played so many times I could do them literally perfectly, even collecting EVERY ring in one level while still beating the whole thing super-fast and scoring all the bonus points for doing things cool-ly or quickly.
@masterofdoom5000
@masterofdoom5000 7 жыл бұрын
Scribblenauts. You get rewarded for using brand new creations on the same mission.
@marcusaune8359
@marcusaune8359 6 жыл бұрын
Hey Mark, you have personally made me buy Hitman, Doom and Mario Odessy. I couldn't be more grateful. Your content is nothing short of brilliant. Keep the work up and much love from Norway. J J
@roqueadeleon
@roqueadeleon 3 жыл бұрын
This game is awesome! It make you feel smart and creative even though the developers have likely thought of most of the possible take-downs. Challenges give you ideas of how you can approach the mission and it seems like there is lots of flexibility with the different difficulty options/settings etc. Can't wait to play through the whole series.
@Cejalvin
@Cejalvin 3 жыл бұрын
Here because Hitman 3.. awesome take on Hitman's design. Thanks!
@chaoticprogramming
@chaoticprogramming 3 жыл бұрын
I missed all the elusive targets :(. Wish they started a bit after buying it.
@davidredacted3769
@davidredacted3769 8 жыл бұрын
Awesome video, awesome content, editing, everything. Props to you!
@nobodyimportant4778
@nobodyimportant4778 5 жыл бұрын
Remember witcher 3 and how geralt - a killer of legend that beat 3 men in a fistfight blindfolded before they could tell what was happening - gets beat in a fistfight with a young drunk in a cutscene, can die instantly to a tiny monster just because it's too high of a "level", and be unable to wield a common club because he's not skilled enough?
@MarkArandjus
@MarkArandjus 7 жыл бұрын
Dat feel when you walk out the front door calmly, in your suit, and nobody saw a thing ^^
@jeffersonrodriguez8081
@jeffersonrodriguez8081 3 жыл бұрын
Wow, this whole video was on one mission. I need to play it
@dragonhold4
@dragonhold4 8 жыл бұрын
Agent 47's true superhuman power: Time Reset, also known as the (4:27) "Groundhog Day" Loop by tvtropes.
@Istreakilaz
@Istreakilaz 4 жыл бұрын
The first time i played a Hitman game (That was Hitman 2: Silent Assassin), i went the sneaky but guns blazing small firearms expert murderer, as i it was similar to the skills i picked up playing IGI a few years ago. The next time i tried my hand at the more "Silent Assassin" style, i just realized how complicated and damn fun to be honest the series is.
@MegaMat_Show
@MegaMat_Show 8 жыл бұрын
Love it. Another great repetition game is Pikmin. Time managing and replaying days is almost necessary.
@DoubleATam
@DoubleATam 8 жыл бұрын
Even without this mad world of possibilities, you can more simply make the player feel awesome just with a ranking system. A level can be easy to beat, but getting all A ranks is always tough and makes you feel great for doing it. Although, MegaMan Battle Network takes it a step further. You get ranks for random encounters, but there's a limited selection of encounters per area. Eventually, as you get better powers, learn how to deal with enemies, and get lucky programs advances, you get to destroy all of them in one or two attacks. You might still end up grinding for chips in which case you'll have a "failure state" which will make you feel obligated to try to encounter the same virus again to get a better rank, but for as long as you're playing normally you get better at the same encounters without feeling the groundhog's day loop thing.
@DanielAvelan
@DanielAvelan 7 жыл бұрын
Hotline Miami does something similar, but instead of making you feel like a cold calculating assassin, it makes you feels like a careless/hopeless bloodthirsty killer, a sadistic psychopath that sees himself as cannon fodder.
@milk6982
@milk6982 3 жыл бұрын
I got this game fore free on the epic game store and played all the missions again and again just because of this video
@vizthex
@vizthex 2 жыл бұрын
rip elusive targets, really wanted to try those out but didn't get the game at launch :c
@redj3437
@redj3437 6 жыл бұрын
Cannabis? Did I hear that right? Who the hell throws up after smoking pot
@shazzu19
@shazzu19 6 жыл бұрын
Awesome explanation of the concept.
@rage_2000
@rage_2000 5 жыл бұрын
What happens if you put a price reader in 47’s neck?
@GMTK
@GMTK 5 жыл бұрын
You win barcode battler
@niceguy123ish
@niceguy123ish 4 жыл бұрын
Used to hate Blood Money when I was younger because it didn't tell you what to do, I just wandered aimlessly for hours trying to find a way to kill a guy before going on a rampage. Now that I have more gaming experience I really appreciate the less handholdy nature Hitman takes and lets you figure out how to complete levels through your own trial and error instead of giving you markers and hints telling you the exact things you need to do to win. Only through your own skill can you beat levels efficiently and get a good score in Hitman, which makes it much more rewarding than stealth kill all the bad guys and complete the objective like Assassins Creed.
@Korpifilmi
@Korpifilmi 7 жыл бұрын
Thank you for your channel! Your videos have evoked interest in me towards some games that I somewhat smugly thought to be redundant - or at least derivative. (Hitman 13254 and the new Doom, to name a few.) To take this video's topic into consideration: I'd like to hear your insights on GRINDING, especially in RPGs! It's an aspect in games I'm not too fond of, and would like to get educated in an interesting use of grinding (is there any!?).
@pinkajou656
@pinkajou656 3 жыл бұрын
You know what they say... Repetition legitimizes.
@Sentinel_White
@Sentinel_White 7 жыл бұрын
I kind of disagree with you here. I don't believe hitman makes you repeat it thousand times or that it wants you to. I believe this game wants you to observe the game first. Observe like the Hitman, learn the different way in or out Observe the targets how they move where they go, Observe the patrols, And then strike at the targets. Now I need to clarify this video was great, I loved watching it And seeing how other people see this game. And this is my little opinion on this.
@levellervon473
@levellervon473 5 жыл бұрын
For silent assassin you don't need to hide the bodies just make sure they aren't spotted
@cheesypoohalo
@cheesypoohalo 8 жыл бұрын
Reminds me of speed running- replaying a level to learn new ways to beat it quicker and get better at beating it. Except, you know, more murder.
@schwarzertee7586
@schwarzertee7586 7 жыл бұрын
I shouldn't need to replay the level to find the different options. I think you should be able to decide to sneak around the location and scout these options (with no help, just seeing for example that the window is opened, or opened at certain times). a way to prepare a mission for example. without knowing what will happen and who is when where
@yashwinning
@yashwinning 8 жыл бұрын
Holy shit I can't stop laughing at that chain explosion kill oh my god the way the dude flies after hitting he exploding golf ball then someone else in the background (the second target) also flies away I can't fucking stop laughing
@Angels-3xist
@Angels-3xist 3 жыл бұрын
The devil is in the details or specificity is the soul of narrative. You can get entirely too specific and niche and it becomes inaccessible or intimidating, but the humanizing and personal element of having a unique experience can’t be undervalued. Pair accessibility with that and it’s a great formula. Accessibility works on all the senses a person is using in the game as well as in the mind and that’s where there are a few hiccups with the current Hitman games. I think if they had been able to use the engine the last iteration was on the result would have been much more visually accessible. The examples in the beginning are ways that people shortcut this by giving the player a god like status. If you get the feel right that doesn’t need to be there. Even in some of the given examples it’s not entirely necessary but just icing. The big difference is a personal focused experience or a casual unfocused one. They should really try to bring more cinematic flare back into the series, though.
@Bilaros93
@Bilaros93 8 жыл бұрын
Great video Mark!
@jaguartony
@jaguartony 8 жыл бұрын
Hey, Mark, you're my new favorite channel on youtube! Great insights and masterful editing! I would like to see a video about boss fighting in action games. I know it's an extensive topic, but lately I've been playing Dead Rising 2 and they just feel so unfair. I'm not new to videogames and I just came from a Dark Souls 3. Which makes me wonder if the fault is mine or the game. Either way, I will definetly check that new hitman series as soon as I have cash, it looks incredible.
@wompwomp1658
@wompwomp1658 4 жыл бұрын
1:37 *cue Adam Neely's "Repitition Legitimizes"*
@jebemtibogaihljeb
@jebemtibogaihljeb 6 жыл бұрын
Every Hitman game has been like this. You just got it now? Well...better late than never.
@undrtakr900
@undrtakr900 6 жыл бұрын
Love your videos, keep up the good work! 😎
@DoomBeeKey
@DoomBeeKey 7 жыл бұрын
I have kind of experienced this myself. In some games I replay missions till I have them down very well. One of the games I have done this with a lot is GTA 4. I have played the missions so many times that it is entertaining for my girlfriend or my brother to watch me play.
@JackLinton
@JackLinton 4 жыл бұрын
I remember before I bought this game I played the first mission on the ship (which was free) again and again until I beat every single challenge including the one where you beat the level, never get spotted, never have a body spotted, all while never changing outfit
@samuelraji8343
@samuelraji8343 5 жыл бұрын
Hi, I am Mark Brown and this is Game Maker's Toolkit. I love hearing that.
@BatteryExhausted
@BatteryExhausted 7 жыл бұрын
Having watched most of the lengthy GDQ lecture videos sometimes I feel your videos are a précis of other peoples videos. This is probably just good journalism and I like that you reference them in the description below. At first I was like "This guy just said something out of a GDQ video!" and felt negatively about the concept. As I watch more (all) of your videos and enjoy them I am going to veer toward a 'good journalism' judgement. (Edited for spelling.)
@JoshuaRM
@JoshuaRM 8 жыл бұрын
Completed Sapienza the first time with the Silent Assassin rating in the suit only. I've played too much Hitman, haha.
@callandekeijzer4128
@callandekeijzer4128 8 жыл бұрын
Hi mark, for this semester we have to create a physics based puzzle game, could you maybe do a video about physics interacting with the game, or a video about interesting puzzle design. cheers
@Diego-qy4or
@Diego-qy4or 8 жыл бұрын
that future bass tho
@jackramone8831
@jackramone8831 6 жыл бұрын
Amazing vid just subbed
@tarikay93
@tarikay93 3 жыл бұрын
Completed both games to 100%. That means every single challenge. Never regretted or got bored. No game was able to do this to me.
@underscorerx
@underscorerx 3 жыл бұрын
1:38 Legitimizes . . . . Legitimizes Legitimizes Legitimizes
@MrTizzay
@MrTizzay 8 жыл бұрын
Now I have to buy Hitman! In depth design discussions sell me on games
@Herbert2892
@Herbert2892 8 жыл бұрын
I'm still waiting for a Hitman game with a time rewind button to back a few seconds after an error like that plataform 2D game "Braid".
@GMTK
@GMTK 8 жыл бұрын
+DarkVortex42 Yes, I'd like to see that too. But p, considering how long it takes to load the level and the number of things/people present in the world, I imagine it would be near impossible to implement :(
@Herbert2892
@Herbert2892 8 жыл бұрын
Game Maker's Toolkit Yeah... it may take a lot of memory, but man... it would be awesome! Im a true hardcore fan of blood money (SA rank in all levels), but i really miss this option... it would be perfect for a game like hitman.
@prashanthb4565
@prashanthb4565 4 жыл бұрын
Good for you man.. I never wanted to try a level the second time. I've never played a Hitman level, the second time. I dunno why but I didn't feel the need to replay it not even once
@wellingtonowen288
@wellingtonowen288 3 жыл бұрын
It occurs to me that one of the unintuitive pieces of Celeste's design that makes failure feel as good as it does in that game is the fact that Madeline herself isn't confident in her abilities. She expresses trepidation and develops confidence largely in proportion to the amount the player does as they get better at the game over time. This limits the problem of the player feeling like they "should" be better than they are because of their perceptions about the character they're playing.
@nanowasabi4421
@nanowasabi4421 4 жыл бұрын
I think this is why I don’t like assassinations in Assassin’s Creed. Once you successfully assassinate someone (at least in 1 and 2, haven’t played any others) the story moves on, and in order to do the mission again, you have to start the game over. So when I fail to execute my plan perfectly, I’m not incentivized to adapt to the changing game state or make up a new plan on the fly, but rather to die and restart so that I can feel like a competent assassin.
@1996Pinocchio
@1996Pinocchio 5 жыл бұрын
Good sportlers will go through different szenarios multiple times in their mind before attending some difficult task. This kind of repetition actually works m
@wompwomp1658
@wompwomp1658 4 жыл бұрын
This kind of feels like the same concept of DMC. You can pass the game but get a shitty score, or you can practice a bunch to get that elusive S rank at the end of the missions
@nana-rt6zt
@nana-rt6zt 6 жыл бұрын
0:25 did anyone else notice how much this guy looks like Hank Hill
@ArifDiamanta
@ArifDiamanta 8 жыл бұрын
I really love this game.
@oliverk.7737
@oliverk.7737 8 жыл бұрын
I've once or twice played through Blood Money by killing everybody (on Hard) except in Mardi Gras. Anyone else done that? So much fun.
@PEProzent
@PEProzent 8 жыл бұрын
No. They might even respawn endlessly.
@abstractdaddy1384
@abstractdaddy1384 7 жыл бұрын
I never tried that. I just went for silent assassin rating. Actually I would not even play the next level until the current one I was on I got a silent assassin rating. I guess I felt like I hadn't "truly" beaten it until I mastered the level.
@EpicCraZeShotZ
@EpicCraZeShotZ 8 жыл бұрын
Would it be safe to say that this is kind of like the Platinum Games style of gameplay like you explain in the Vanquish episode but for stealth games?
@chuninpeter
@chuninpeter 8 жыл бұрын
i love this channel
@DOSRetroGamer
@DOSRetroGamer 8 жыл бұрын
This game looks gorgeous.
@ghostofpop
@ghostofpop 4 жыл бұрын
*Repetition Legitimizes Intensifies*
@EverScrolls
@EverScrolls 8 жыл бұрын
Dammit! ...Now I gotta play this.
@jackdumanat49
@jackdumanat49 8 жыл бұрын
lol i was wondering why this title sounded familiar. realised i have a book about archery that is the same tittle
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