when he just back up he should of dive for the super structurer in the middle I think when the game is played more the thought of 2d play style will fade and people will start using the all 3d a dive and placing anti fighter turrents on the bottom and a build up of bombers though he was already in a tough you corner him really well
@haayanyАй бұрын
Lol you can try that. This game is so stupid, there’s no point of using z-index hahahaha
@NaabiXxАй бұрын
@@haayany Why would that not work in this game?. Surrendering too much ground and loosing resources?
@haayany24 күн бұрын
@@NaabiXx unit AI, unit pathfinding, and ship design itself is making it impossible. Ships don't turn downward or upward to target but just adjust its altitude. HW2 had pretty extreme vertical angle, just like how it should be in space. But not in this game.
@georgebethanis3188Ай бұрын
Played a game vs the AI... it was brutal on my expence.
@NaabiXxАй бұрын
Wouldend he be able to counter that attack just by getting frigates to counter corvettes? :o
18 сағат бұрын
I'm a Homeworld fan. And HW3 fucking sucks.
@BashelorpartyАй бұрын
So the game is basically.... Clam motherships head to head and spam units as much as possible.... This is just braindead and boring.. wow they really fked this up.
@haayany24 күн бұрын
exactly lol
@HIIIBEARАй бұрын
Weird how limited the pvp vids are
@whiteybird9578Ай бұрын
Yeah dude am trying to find any but no one is uploading wtf
@shadow7988Ай бұрын
It just came out. The only people playing beforehand were backers and people with fleet commander edition.
@Dragonborn1178Ай бұрын
@@shadow7988 like 6 days later still no multiplayer its dead
@shadow7988Ай бұрын
@@Dragonborn1178 I've had no problem getting matches.
@vavanych17 күн бұрын
Два вопроса: Серия игр знаменита возможностью вести бой во всех плоскостях. Почему корабли не способны атаковать по вертикали и "снижаются" до нужной "плоскости" для атаки? Почему капитальные корабли не видно... визуально? Огромная дура размером со станцию совершенно невидима за пределами радаров?! Что это за порочная механика света из World of Tanks с танками-невидимками?!
@Nakai_the_WandererАй бұрын
I like that they decided to make the maps smaller and also that they removed the hyperdrive from skirmish. It makes the combat much more engaging but also less stressful. They added the layer of megalith structures to still have the bypass tactics intact, but this now requires more skill than just knowing the maximum sensor range of your opponent and hyperdriving behind his mothership. The only thing that I do not like is the limited range of some of the ships, while torpedo frigates have a bit too much range for my taste. Its still a very well balanced game overall, though I still prefer to play skirmish against the AI, i also liked the few games I played against human opponents.