Horror Game Update: Blender & UE4 Development (Part 4)

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Haiku Tutorials

Haiku Tutorials

Күн бұрын

Пікірлер: 2
@_rider_1063
@_rider_1063 7 ай бұрын
Holy crap... So laggy, so unoptimised solutions... Why making 3d floor instead of using normal map and pbr materials? Why using so many light sources instead of using post-process volume, why using light source near lamp model, when can make emissive material instance? Holy...
@HaikuTutorials
@HaikuTutorials 7 ай бұрын
Hey man, thank you for this comment :)) You are completely right; this is actually just an experimental game "developing" - I'm a big noob with making anything serious with Unreal Engine and I will take this comment as a guide to fix that in the future. Btw it's not that laggy, I had some problem with my screen recorder, but everything else you said - you are 100% right, I will do my best to fix it for the next tutorial
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