I'm started learning Houdini and vex, your tutorial is great and easy to understand, the way you use math in houdini is amazing , the example which you showing really cool man, kindly make lot of tutorial about VEX with cool example. Thank you so much for your wonderful valuable time to teach us .Cheers
@iliqtonev4 жыл бұрын
Super, super cool! Looking forward to the next video of the series. Inspiring work!
@spacedoggames53354 жыл бұрын
Stumbled upon your videos today and must say this is absolutely fantastic content. Will be hanging out here more often. Great work! :D
@anirbankundu65124 жыл бұрын
Super Usefull Mate!! Keep'em coming.
@stevensilcock4 жыл бұрын
Pretty cool. Thanks Indie-Pixel. Another great tutorial as always. As an environmental scientist, I don't see a problem, I see potential ;-D
@omarhidoussi15574 жыл бұрын
Greate tutoriel as allways i can't wait for the Car physics course
@massimobaita71783 жыл бұрын
Thank You very much!
@evanlane16902 жыл бұрын
I'd love a video covering solving finite difference equations over volumes using Houdini
@prooxy12344 жыл бұрын
Oh forgot to mention I couldn't find your Patreon info(im a lost cause) wanted to further my fan boy appreciation. Hit me wit it bruh!
@IndiePixel3D4 жыл бұрын
No prob at all! www.patreon.com/indiepixel Thanks for the support!:)
@neroshoudini14954 жыл бұрын
very helpful,thanks
@watsonsong11704 жыл бұрын
Don't we need to recalculate the old normal when the point move to a new position? And is there any mathematic explain about the negative gradient and the continuous cross product with the normal and negative gradient?
@uzaykisi18632 жыл бұрын
I couldn't understand why we wrote @N=@old_norm; old norm was already @N, like we wrote at the beginning?
@prooxy12344 жыл бұрын
You sexy son of a gun you.. think it censored out my first comment..
@philippaps443 жыл бұрын
How would you erode the terrain using this custom flow method?
@IndiePixel3D3 жыл бұрын
Each frame I would remove height from the heightfield and transfer it to neighbor vocals. That would move the terrain down the hills. It's done with a volume wrangle.
@philippaps443 жыл бұрын
@@IndiePixel3D yes i thought so but how would you choose which voxel to subtract height from. A voxel near a flowing point would give up some of its height storing it to a point attribute. So each time a point passes by it removes some height from voxel a transferring it the next voxel?
@IndiePixel3D3 жыл бұрын
@@philippaps44 yep, exactly. You choose the voxel to transfer to by looking at the neighboring videos and find the one that is pointing downhill the most. That is the simplified way. There could be more rules involved but that is the basic algo.
@philippaps443 жыл бұрын
@@IndiePixel3D Would be interesting to see an erosion effect applied on any volume not just terrains