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In this part of the tutorial series, we will go over the workflow I use to build a flower based on photo reference using the setup that we have created over the past three tutorials.
We will lay out the setup in a way that makes it easier to navigate when moving back and forth between the various parts.
Additionally, we will talk about animation curves and vellum settings.
Finally, we will cache out the simulation and create a material for our petals and set up some lights for rendering in Karma.
Flower Animation Part 1: • Houdini Tutorial | Blo...
Flower Animation Part 2: • Houdini Tutorial | Blo...
Flower Animation Part 3: • Houdini Tutorial | Blo...
Flower Animation Part 3.5: • Houdini Tutorial | Blo...
These methods are a mix of things I have seen from John Kunz on Patreon, Entagma, and some things I figured out together with Simon Reher.
Resources:
Flower Garden | Carl Krause | Paris HIVE 2023
• Flower Garden | Carl K...
Flower Projects | Paul Esteves | MucHUG
• Flower Projects | Paul...
My KineFX notes on Notion:
dannylrsn.notion.site/KineFX-...
My VEX notes on Notion:
dannylrsn.notion.site/VEX-cb3...
Feel free to ask any questions or leave feedback in the comments. Would be happy to see any flowers people create.
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Artstation - www.artstation.com/dannylaursen
Chapters:
00:00 - Overview of Lesson
00:24 - 1. Model Flower from Reference
06:40 - Flower Animation Curve
07:36 - Surface Noise
08:35 - Deintersection
08:54 - 2. Vellum Constraints
09:40 - Post Sim Deformation
10:18 - 3. Solaris Setup
12:05 - 4. Karma Material
14:00 - Displacement
16:25 - 5. Camera in Solaris
16:51 - 6. Render with Karma XPU
17:30 - Final Result