Houdini | Use a Ramp to Drive an Attribute

  Рет қаралды 7,781

Pixel Fondue

Pixel Fondue

2 жыл бұрын

This video shares a quick example of using a Ramp to Drive an attribute in Houdini.

Пікірлер: 35
@vladartiomav2473
@vladartiomav2473 6 ай бұрын
whaaaat!? 🤯🤯🤯 The more I use Houdini, the more I'm in love with it. And your tutorials of course 🙃
@Pixelfondue
@Pixelfondue 6 ай бұрын
Great to hear!
@salinaywy6965
@salinaywy6965 Жыл бұрын
This is what i am looking for ! thanks for the useful tutorial in just less than 2 mins !
@Pixelfondue
@Pixelfondue Жыл бұрын
Good to hear
@vl1697
@vl1697 2 жыл бұрын
I've watched most of the Modo ones and I'm glad PF is opening a new chapter.
@Pixelfondue
@Pixelfondue 2 жыл бұрын
Glad to hear you are enjoying the content... More to come
@TomCushwa
@TomCushwa 2 жыл бұрын
Cool Thanks. A ramp is much more useful if you add a multiplier to the ramp to make the radius larger or smaller. You can do that by adding a float slider to the parameter interface( like you added the ramp) and then use the following code in the wire Radius. chramp("rampAdj",$BBY,0) * ch("rampAdjMult") Your individual names can be different than "rampAdj" etc, but that is the idea. Then save all this as a preset so you do not have to do it every time.
@Pixelfondue
@Pixelfondue 2 жыл бұрын
Good tip!
@cgzero7
@cgzero7 2 жыл бұрын
Wow, this is way simpler than my way. I was using VEX and VOPs before, haha. Thanks William!
@Pixelfondue
@Pixelfondue 2 жыл бұрын
I learned how to do this with Vex as well and discovered a Ramp node that I could use with Point VOP but need to explore that whole area of Houdini. Excited about VOPs... so many thing to learn. Keep reminding myself Im only a week in and I dont have to learn it all right away.... but I want to :)
@gregleuenberger
@gregleuenberger 2 жыл бұрын
@@Pixelfondue This is one of those things where I'm sure it's good to do it via Point VOP in that you need to 'get' VOPs to 'get' Houdini...but man I wish you could just right click an attribute to add a ramp then pick then input from a dropdown (or something like that) MODO's Shader tree does such a great job giving a bunch of 'rampable' presets that you don't have to rig up.
@Pixelfondue
@Pixelfondue 2 жыл бұрын
@@gregleuenberger Agreed. I'm looking forward to diving deeper and then at some point creates scripts that automate alot of this stuff.
@gregleuenberger
@gregleuenberger 2 жыл бұрын
@@Pixelfondue You would be a mighty hero if you could accomplish that, lol. I mean, even if you like VOPs and know what you're doing - it's nice to just click around.
@christianvolkner2028
@christianvolkner2028 2 жыл бұрын
@@Pixelfondue with Houdini assets you can easily create a tool and share that with others, even now at the very start. It only takes a few minutes to create one and you already have a searchable polywire node with gradient included, presets and all the controls you wish for😉
@thehomedepothouseplant9986
@thehomedepothouseplant9986 Жыл бұрын
Another great video! Thank you
@Pixelfondue
@Pixelfondue Жыл бұрын
Glad you enjoyed it!
@tom.konxompax
@tom.konxompax 4 ай бұрын
Thank you so much ! ❤
@Pixelfondue
@Pixelfondue 4 ай бұрын
You're welcome 😊
@No_Plastic
@No_Plastic 4 ай бұрын
Amazing thank you. I tried this expression: chramp("wradius",$BBY,0) on sphere's uniform scale and the sphere disappeared once i executed the command and gave me this error: Unable to evaluate expression (Undefined variable (/obj/geo1/sphere1/scale)). Am I doing something wrong? Thanks a lot
@im4999
@im4999 3 ай бұрын
Total beginner here. Sorry if this question is stupid but would it be possible to control displacement/mountain in a similar way? I tried control "amplitude" with this trick but it shows some errors. Assuming that this way is impossible, how can I control areas of the geometry locally over the time? For example, the rbdmaterial_fracture can be controlled by bounding box. I would appreciate any tips.
@tgroppi
@tgroppi 2 жыл бұрын
Merci Floyd
@Pixelfondue
@Pixelfondue 2 жыл бұрын
De rien
@tgroppi
@tgroppi 2 жыл бұрын
@@Pixelfondue kzbin.info/www/bejne/qqS5YnlpfN2iorM&ab_channel=JunichiroHorikawa
@carlosrivadulla8903
@carlosrivadulla8903 2 жыл бұрын
if u click the gear icon above the ramp u ll get some handy presets.
@Pixelfondue
@Pixelfondue 2 жыл бұрын
Nice! Will definitely explore the presets!
@ojisan4220
@ojisan4220 2 жыл бұрын
Thanks. What is $BBY equivalent in "modern VEX" in this case?
@Pixelfondue
@Pixelfondue 2 жыл бұрын
www.sidefx.com/docs/houdini/vex/functions/relbbox.html
@g8610g
@g8610g 7 ай бұрын
How does this work with a circular path to scale along the path instead of absolute XYZ?
@Pixelfondue
@Pixelfondue 7 ай бұрын
can you share an example?
@g8610g
@g8610g 7 ай бұрын
@@Pixelfondue A fisherman reeling in the biggest catch you have ever seen. Bending its rod like an upside down U. The method wouldnt proportionally scale the with of the rods diameter along its lenght
@dylaninthemovies
@dylaninthemovies 2 жыл бұрын
Wait, why the muppet?
@Pixelfondue
@Pixelfondue 2 жыл бұрын
Why not?
@dylaninthemovies
@dylaninthemovies 2 жыл бұрын
@@Pixelfondue that's the spirit!
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