My biggest wishes are: 1. Add slow regression to the gate switch if it's not charged all the way to 100%, because leaving it at 99% is a survivor sided concept that completely eliminates the purpose of end game countdown and related perks like blood warden 2. Give survivors a 10 seconds penalty that prevents them from crawling out of the trial once they're downed, that way you could prevent 80% of toxic encounters at the exit gate and keep the game more realistic (survivors should worry about their well being, instead of twerking at the exit gate without fear of being injured)