How Does Perlin Noise Work?

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Doggo's Science 2

Doggo's Science 2

Күн бұрын

Пікірлер: 11
@arvedsteuer6994
@arvedsteuer6994 13 күн бұрын
This is the only video, that could explain it to a simpleton like me. This Channel and especially video deserves more love
@photonic083
@photonic083 3 ай бұрын
The dot product is also often calculated as vector1.x * vector2.x + vector1.y * vector2.y
@leyzox9742
@leyzox9742 Ай бұрын
Thank you so much, I understood everything thanks to your clear explanations
@AntonXCMlite
@AntonXCMlite 2 ай бұрын
Thank you! I made this algorithm overnight
@Yuvaraj-t6u
@Yuvaraj-t6u 11 күн бұрын
the best explanation
@piyushmeeedits
@piyushmeeedits Ай бұрын
i don't understand the interpolation part, the interpolation gives 0.131 if we calulate but you wrote 0.265 for top part?
@Thurston86
@Thurston86 4 ай бұрын
Doggo! 🤘👽👽👽
@3861j
@3861j 4 ай бұрын
Hey! where is the thumbnail
@marouanbellari1380
@marouanbellari1380 14 күн бұрын
I was working on a perlin noise script in rust and used this video as my reference, it works great thanks for the super comprehensive guide! Due to the linear interpolation formula though, all points that are also grid points (such as say (3.0, 3.0)), will always create 0 values as their percentages are 0 (if I understood the video correctly). Is this normal or are there workarounds for this?^^
@marouanbellari1380
@marouanbellari1380 14 күн бұрын
nevermind, i found the issue elsewhere. As the formula is using (1 - percent) * n_1 + percent * n_2 it wouldn't give a 0 value but just have the n_1 value as a result.
@doggosscience2837
@doggosscience2837 14 күн бұрын
@marouanbellari1380 I'm glad you got it working!
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