Phil secretly turning this into a "secretly teach people a city planning 101 course" and I'm all for it.
@devingallop438510 ай бұрын
It's the main reason I watch his videos. Both for the storylines and RP, and how to develop a city using best practices while also making it look somewhat organically grown.
@lewismcdermott302410 ай бұрын
you say "secretly turning" like this hasn't always been Phil's clear goal from day 1 😂
@delasoul847610 ай бұрын
Yeah, VB was much more storytelling-oriented. Rarely seen that many mulligans without story logic
@yiwanye12219 ай бұрын
@@devingallop4385 It seems all highschool in Phil's video is 90% sport falicity and
@oddmind559 ай бұрын
In the US yeah theres a major obsession with sports in the education system, schools will spend millions on a new state of the art sports stadium and cut the budgets for maths arts and musics to do so
@flagsaver687310 ай бұрын
"Wake up, tend the yard, avoid the neighbors" is becoming my new ringtone
@thegentlemanfish750410 ай бұрын
Nice likes dude...
@smgr921910 ай бұрын
ringtones?!?! that shit always on silent/vibrate
@awedelen110 ай бұрын
😅 haha
@nickcollins152810 ай бұрын
@smgr9219 my phone is on silent at all times
@smokeymoe84210 ай бұрын
Its really the new norm
@shanemorton292110 ай бұрын
I am absolutely in love with the fact that the road shenanigans have their own theme tune. It makes me smile every single time.
@eesi717010 ай бұрын
I feel like I’ve heard it before, perhaps in a Nintendo game menu?
@dennisswanson982710 ай бұрын
@@eesi7170Wii shopping channel music
@Tobi-Wan-zl7ni10 ай бұрын
it’s the Wii shop music
@julianbell725810 ай бұрын
I think I plan my neighborhoods too carefully because building anything takes ages for me… I like to think that real cities take time to build too though, so it’s okay
@lordruzki10 ай бұрын
That’s exactly how I’m planning my next play through. Very very slow play through to emulate real life development.
@asbjorg_n10 ай бұрын
I think that's what makes the game enjoyable though. You get to spend time with your city, not just plow through
@channelforambience10 ай бұрын
That's the best way to play, IMO. If you just go nuts on growing, it makes it boring and just out of hand very quickly, so planning, developing and making places have a soul makes it way more enjoyable
@paulsbunions844110 ай бұрын
Nah you're being way too careful. Don't you know Rome was built in a day?
@nomedocanal849610 ай бұрын
I think you would like a game called Workers&Resources
@FranciT9810 ай бұрын
On the fact that placing it on the hill doesn't make the signal travel further, but hills blocking it, I'd say that's somewhat accurate. Ultimately the only thing you're accomplishing by placing a tower on a hill is not signal strength, but increasing line of sight. Math warning: The intensity of the signal decreases proportional to 1/r^2. At any point, as long as you have direct line of sight, your signal strength is going to be lower as you get further away you are from the top of the tower. The reason cell towers tend to be put high up is the same reason light bulbs tend to be put on the ceiling. The higher the tower, the more land has direct line of sight, and the smaller the "shadows" cast by buildings and land features tend to be. The real picture is somewhat more complicated by the fact that radio wavelengths are longer and can do some funky stuff due to refraction, the opacity of buildings is somewhere between 0-100% depending on the type of signal (5g uses smaller wavelengths that are easily blocked compared to 4G LTE) and building materials, and reflections exist and can get quite complex in an urban environment. Ultimately, though, since the radio waves used by cell towers are the same electromagnetic waves as visible light, you can pretty intuitively think about it in terms of installing a massive lamp: As long as you're not getting blocked, the only way to get brighter illumination (better signal) is to get closer or get a bigger lamp.
@abdulrahmanzubairu837110 ай бұрын
Damn
@michaels.370910 ай бұрын
Excellent explanation! I didn't even notice the comment about expecting the radio towers to be stronger, myself.
@Pseudophonist10 ай бұрын
Just dropped in to say, op is totally right. Recieved signal is governed largely by distance and obstructions (since transmit power is regulated). Without obstructions the coverage wouldn't benefit from higher elevation Judging by the coverage these are probably a higher frequency, something like 28GHz 5G. Lower frequencies generally travel further in open terrain.
@IndomitableAde10 ай бұрын
Easy to read and understand. Thanks! Do you write technical journals? Because you should.
@colewriborg110 ай бұрын
Something to keep in mind as well is that the signal is also admitted in an almost spherical torus shape as well and raising the tower up higher can also affect the reception for the people further out due to being on the “bottom” of the shape
@pedro_mab10 ай бұрын
also, when drawing paths after zoning is already in place, try to avoid fully connecting the path to the road. that creates an extra crossing "node" and it's what causes zoning to break/reset if you just bring the path close to the road, it should connect without creating a crossing
@richardmaynard152710 ай бұрын
Thank you for this, I couldn't figure out why sometimes my zoning would change after deleting the paths!
@theGingerAutist10 ай бұрын
THANK YOU
@McJorgan9 ай бұрын
wow I hope CPP sees this and pins it, that was annoying
@Kevin-fh9dk9 ай бұрын
But if you don't fully connect it, will it still function the same? Will pedestrian Ai know it's a complete path?
@matthewparker92769 ай бұрын
@@Kevin-fh9dkyes, though it won't create a crossing.
@altemzwo839010 ай бұрын
It's been kind of a pet peeve of mine that city planner never adds pedestrian paths to cul-de-sacs - here in Germany, most suburban cul-de-sacs have a small pedestrian path to whatever's on the other side, especially if there's some kind of destination, like a park, a school, a playground or a supermarket that you can get to. And here I see him making a nice footpath right beside those to cul-de-sacs, I think finally, he'll add paths to his dead-end-streets to promote walking in his suburbs, but no, you still need to walk the detours along the streets instead of getting direct access to the nifty pedestrian infrastructure :(
@TheMaskedArcanum10 ай бұрын
He is an American planner after all lol.
@Vespuchian10 ай бұрын
Indeed! Cul-de-sacs are the perfect opportunity to make through-ways for pedestrians, to be _more_ convenient for walking and _less_ for driving. This also applies to any non-gridded subdivision; so many opportunities to put little paths connecting areas that have been deliberately separated from car travel.
@noamizu611210 ай бұрын
@altemzwo8390 Another thing that annoys me a lot is the size / quantity of the parking facilities he uses. You don’t need two medium parking lots for 5 or 6 small commercial building that even have their own parking! The proximity to the Highschool football field parking is even more strange.
@noamizu611210 ай бұрын
To be fair, he expanded the neighbourhood later on in the video so not too unjustified, but still, there are examples ;)
@altemzwo839010 ай бұрын
@noamizu6112 Not sure... there tends to be parking near sports facilities in suburban areas, and that football stadium even has ranks, so presumably, there's some interest on game days. And it's really at the edge of the city, so the land should be fairly cheap. Having a mall-thing with a large parking lot and no basically no pedestrian access right in the center between the old town and the new extension feels a bit wastefull, though. It looks nice and realistic, but I'd expect something like this at the edge of the town, to my eyes, the location is just way too central and valuable for this kind of land use. But I guess it's an American town, they presumably look different at this stuff :)
@JakeDMaier10 ай бұрын
So fun to learn about plats! I love your videos for their educational tilt!
@unawarewolf187310 ай бұрын
im loving the ongoing saga of the jones familys lives it adds a great personal story to the larger citywide story. great content as always!
@SabNik10 ай бұрын
Even with all the issues of the new game I love this playthrough. I discovered CPP in the middle of the Verde Beache Project (I just LOVE vanilla gameplay) and now being able to witness this completely new series start from the ground up is AMAZING. I love watching these videos so thank you CPP your gameplay for me is the most interesting, especially because of your knowledge and storytelling ❤
@regencyrow186710 ай бұрын
I'm on console so I love vanilla gameplay too. Just not for CS2 yet. :(
@AleksiJoensuu10 ай бұрын
Another feature I really love about Phil's work is that consideration on house sizes, spacing and orientation. I feel like most people, myself included, just colour in the area with their preferred zoning and call it a day. That leads to some weird, kind of unnatural looking areas where everything is just absolutely crammed in. Perhaps because CSL and CSL2 both sort of assume that if someone buys a plot, they'll fill it with their house from corner to corner :D The exception seems to be the medium densities, like in here where the large plot doesn't get a hugely larger house, but instead there's actually a bit of a yard behind it. But especially the low density housing zones really seem to turn up, err, too dense :D
@blueclue9210 ай бұрын
Feels illegal to be this early
@prestongarvey701410 ай бұрын
You’re goin to jail
@mohammedkhan794310 ай бұрын
Real
@alishakellert10 ай бұрын
It's such a bonus for the day! Hot coffee and a new video.
@survivormandan857610 ай бұрын
Please dont put the dog park next to the train tracks! Those poor puppers! 😰😰
@QuackAttack015 ай бұрын
Ikr? Don't forget the squirrels 🐿️🐿️🐿️
@matthewsmallwood800410 ай бұрын
The editing in this new series is so smooth and seamless… I feel like I’m watching the beginning of something incredible! been watching since verde beach and love your content so much! You’ve inspired me and many others to think differently about the game and picture ourselves living in the city.. you’ve even inspired my brother to go to school for city planning and urban development!! Keep up the great content, Phil!
@Adrianithus10 ай бұрын
I made some really believable looking townhouses in my city using the EU row houses. Do a 2x2 or 3x2 zone, then leave a gap and do another zone and so on. You'll end up with the closest thing I think you can get to US style townhouses.
@prodbyNOVAER10 ай бұрын
But then they upgrade...
@Adrianithus10 ай бұрын
@prodbyNOVAER just gotta keep those taxes astronomically high so they can't afford it and you've got nothing to worry about! No but, actually, I had my city running for quite a long time and did a lot of other building and added services and stuff and I don't remember if they ever did upgrade, but they always sort of looked as intended so idk...
@SamS-wl3qb10 ай бұрын
As a Landscape Designer the deep dive into plats was super satisfying since I work on these all the time! Loved hearing your explanation to everybody! :D
@SparkyTheSKUM10 ай бұрын
The only thing I don't like about your videos is that they END! Keep up the amazing content! Love it! 🎉🎉🎉
@Pixelkvist10 ай бұрын
I love that you upload these so frequently!
@lubomirkus40710 ай бұрын
Beautiful neighborhood, the only thing I am missing is a train station on the train line... Keep up the good work!
@elainal68472 ай бұрын
Your attention to detail and I really enjoyed watching the roots of the community first building to make this so realistic to small-town life buying into the simple things that matter to them.
@GodIsGoodArmadeus10 ай бұрын
Claim your “One Hour Ticket” here. Love you CPP!
@justsomebro243710 ай бұрын
That stub you added on King St to keep it from wrapping around seems like a great spot for a railyard maintenance truck to park if they need to check that part of the line
@susanhogan274610 ай бұрын
As an employee of a public agency owning a LOT of property, I appreciated the education on plats.
@azahel54210 ай бұрын
Bruh, I was almost bankrupt and the only thing I could afford was roads, so I started zoning like a maniac and this fixed my budget lol It kept going up until I just had money to waste with whatever.
@irabucc46910 ай бұрын
I love sometimes you make yourself giggle, you are a very likeable person
@clickiee545210 ай бұрын
yeah. I agree.
@EternalGamingNet10 ай бұрын
The story of this city and map is amazing. Also good and natural growth to the city. Enjoyed the video as always! It takes patience but City Skylines II is loads of fun.
@Cr1ssus10 ай бұрын
As a musician, I have to say that the time lapses transitioning to the beat of the background music makes my brain VERY happy 🤩 So all the praise to the editor of these videos for that detail. Also - have you considered turning v-sync on to reduce the screen tearing you're seeing in this series? Would help alot with some of the faster transitions when moving your camera. Great videos as always! Thanks for all you do for this community, CPP🤙
@spontaneousirony704310 ай бұрын
Feeling mighty engaged, one thing that tickles my midwest is driving through major highways and seeing little dirt roads off the side that ultimately cul-de-sac into a few small house. Just a thought to fill in the massive empty voids off the inside of superior highway.
@markdominicfelizardo593910 ай бұрын
First?
@mrbfros45410 ай бұрын
There are 5-6 you tube channels that I “like” as soon as start the video. Yours is one of them.
@SelestialCatharsiss9 ай бұрын
As a Wisconsin resident myself, I'm lovingggg this map. I live in Kenosha and all the water reminds me of home
@sydneyxface13477 ай бұрын
Love this series! This was a fav so far out of the Magnolia.
@adriankoter59238 ай бұрын
OMG, I'd love to play this game with such commitment and a bit of story-driven creating. But I'd need a lot of time and be able to reagularly play, contact with community etc, so I keep watching these episodes with joy. And by the way I really like your voice - it's so warm and calming :)
@chrisillsley586110 ай бұрын
Ok this is now my favourite series! Thank you!
@clickiee545210 ай бұрын
I love watching these videos at nighttime!
@IndomitableAde10 ай бұрын
So glad James has found work! It's good for him to get out of the house and be around people.
@Asteroidaceae10 ай бұрын
Seeing the streets and Copper Valley get proper names is wonderful as that had been the feedback I'd been itching to leave as I watched the video. As well as adding realism and story, place names create anchors in the memory so that we can better recognise each neighbourhood as a character with their own story as the city grows and evolves. I know they're probably just "Downtown/OG Bend" and "The New D" to the citizens now but I'm curious as to what our two neighbourhoods will eventually come to be known as. The appropriate name might only become apparent down the line, though!
@johnrussell582310 ай бұрын
Thanks for slowing down your videos and making it much easier to see what you are doing.
@ssicari10 ай бұрын
Wow you're churning these episodes out! love to see it, enjoying every second. thanks for your work :) the new neighborhood and high school campus look fantastic. I was very apprehensive about the redevelopment of downtown, but that also turned out really great. I never reconfigure roads on that scale. This was a good reminder to not be afraid to take a very big mulligan every now and then.
@danyg406310 ай бұрын
I love the "Phil's not being cool" music and segments. xD Makes me chuckle every time.
@zjshafe10 ай бұрын
I live near Bend, Oregon, so maybe a cool homage could be naming streets after real-life streets. Wall St., Bond St., Riverside Blvd., Tumalo Ave., Galveston Ave., Skyliners Rd., and Bend Pkwy. are all great. Bend has a bunch of streets named after states as well. The path along the river in Bend is called the "Deschutes River Trail" if that sparks ideas for naming things. Lastly, there is a big shopping center called the "Old Mill District" which could be fun to utilize in this CS2 version of Bend
@jave227410 ай бұрын
You are pumping out those videos, love it!
@averagezing10 ай бұрын
Thank you for explaining plats so clearly! One of my projects at work wanted to split our lot, so I was recently looking at my city's codes on subdivisions. Turned out, the language I needed was under "Short Plats" not subdivisions -- a new term for me to learn! Your explanation was perfectly timed and clarified more than google and FAR more than the codes themselves did.
@sintua10 ай бұрын
Def agree on the mod coloring, I'm really hoping they just allow custom user colors - I def prefer the purple offices, but all the other residential/commercial colors in CS2 are frustratingly similar.
@statelyelms10 ай бұрын
So many trees, I love it! One thing I'd love to suggest for this new build is a municipal focus on urban forest. It's something my city is pretty good at (the neighbourhoods on the hill you can hardly see for the trees, they're just in a forest!) and it's a feeling of space I don't really see in many CS builds. So I'm glad you're doing it, but I would like it to be a staple! A street name/park name suggestion: Thornesson Way/Thornesson Commons. Named for the city councillor, William Thornesson, who advocated tooth and nail to get the trails in place! (Though, if possible.. if you ever plan on making a pedestrian bridge, save this name for that! Bill Thornesson Walking Bridge.
@AgentNemitzBuilding9 ай бұрын
Really loving how this city is taking shape!
@belminzuljko104310 ай бұрын
I love the way you narrate the story, it is perfect! 👏👍
@Jungus10 ай бұрын
If you're having trouble with broken zoning, consider the snapping options you have active when FINISHING placing a road. When laying roads, I often place the starting point with all the snapping options I want. But when placing the finishing point I turn off all of them except for the two most vital ones (zoning cell length and 90 degree angle). When adding a road between two perfectly aligned roads this isn't necessary ofc.
@WhatsleftofTom10 ай бұрын
My enjoyment of this game goes up massively when I slow down and take time to plan and build a neighborhood with care. Nothing gets me putting the game down quicker than when I just start mindlessly zoning
@RevAnakin10 ай бұрын
Power engineer here: since your only generation is geothermal, I would recommend putting the battery behind the plant rather than across the street. A) The power company already probably owns the land behind the plant vs across the street in your city services campus. B) Less money spent by power company in transmission lines (as subsequent vegetation management with those trees!) C) more zonable land for the city next to a main road vs power company owned alley.
@Juniperbuggg10 ай бұрын
Love how thoughtful you are about your videos and builds!
@edrichmond1310 ай бұрын
54:36 When I use the stubs to retain street naming, I try to use pedestrian streets to make it feel more like a plaza. It also works well for the roads that ring the parks and schools.
@aherointrepid10 ай бұрын
Hey there CPP, I work in energy efficiency and demand side management in the Northeast. Point of clarification, typically the peak load hits in summer when everyone is running air conditioning. I love the clean energy foundation in the community - given that, I would think the city would consider sustainability a core foundational principle so higher % of city tree cover, more open space, parks, nature trails, etc. Perhaps requirements to build large residential or commercial developments would require setting aside open space or donation of land to the town for parks. Lastly, I would also love to see consideration be given toward environmental justice and equity in a town like this. Not everyone on the Lower socioeconomic scale need live on low value land!
@dakushna10 ай бұрын
Watching Phil place all those lines of trees and bushes and knowing how arduous it is from my own experience, I am both impressed and exhausted. I cannot wait for mods and someone to do a Skylines 2 Line Tool.
@Kay_McKay10 ай бұрын
I love how this is coming together! I have but one request: Could you go over your road network and disable crossings that are very close to others and maybe create new ones to cross the streets at their shortest distance rather than the extreme angles we see on some of your intersections? The Hillside/Belmont Fairview double crossing is particularly egregious. Some signaling might also come in handy for future proofing. Cheers!
@TadaKittyGaming10 ай бұрын
I love watching you detail. I think it would be interesting to watch you take a build from a viewer/yourself where there has been little to no detailing and you just do landscaping. You are so meticulous and the intent is very clear and that makes it enjoyable to watch for me personally.
@GeriatricMillenial10 ай бұрын
Probably the only channel I comment on when they ask for it because of how honest it is :D
@mattyicelol10 ай бұрын
I’m so happy you’ve started your first city series in Cities 2, was really looking forward to it and been enjoying it so far. Keep up the great vids!
@adamhaziqsalleh10 ай бұрын
The Bob Ross of CS. Love your vids and what you're doing. Much love 🙌🏻
@dooper3310 ай бұрын
Hey Phil there is a way with the snapping options to make sure to have even grids which I discovered where you start your road placement with the 90 degree snapping, the snap to zone grid, and the snap to cell zone length but then while drawing out the road turn off snap to zone grid it will always draw out perfectly aligned zoning. Snapping to grid is useful to make sure that the road is placed on grid but when drawing out the road you will only need 90 degrees and snap to cell zone length, having it snap to anything else while drawing out the road can cause it to not be perfectly straight and thus not having perfect zoning.
@holly736110 ай бұрын
Wow ! Your details make such a big difference to the "moooood" of the town ! Really cool stuff, can't wait for the next one !
@IsaiahWells10 ай бұрын
Oh how perfect precision! The roads looks exactly like on the plat!
@hubertarciszewski18975 ай бұрын
I love the way how you make those videos. It's better to watch how you play rather than playing myself. So, much enjoy It :)
@SatanicPrimate10 ай бұрын
Hi Phil, just a quick one but to get clean grids the easiest way I've found is to start the road then turn of all snapping except angle and zone length, it gives the same result as running beyond but it means you can actually stop at the road you want.
@steffeharwood521110 ай бұрын
Maybe I missed it in another video, but have you messed around with underpasses yet? I really like them for skipping over highways and railroads that I don't want a surface level connection with. Just lower the height by one notch and it will only cut the land, not put you fully underground yet. You have to demo the intersecting rail/road, but once the underpass is drawn, you can draw a road over it! Its magical.
@WeazelGaming10 ай бұрын
That large block right before where the rail curves towards the bridge feels like it'd be the perfect place for a passenger rail station during some future redevelopment. I keep staring at it and dreaming of future Amtrak expansions into Superior.
@Zeales10 ай бұрын
Now that gated community has been unlocked and Magnolia County is developing fast, I feel like there needs to be a super-rich district with huge residential houses somewhat spread out and on a hillside ala Beverly Hills. If you're rich, you obviously want to get in early to get the best spot - Housing on the hill with a city view.
@cloudandclear535410 ай бұрын
When I saw you drawing the footpath twenty meter from the cul-de-sac, without connecting it to the cul-de-sac, it did hurt. I've traveled a lot in Europe, in Africa, in Asia; and anywhere in the world except North America or the Arabian/Persian Gulf that cul-de-sac would always be connected to that footpath. Like literally in 99,9% of the time. Thanks for the videos. It's only because I love them that it hurts when they look wrong to me.
@mattdeady644810 ай бұрын
8:30 the reason your snapping is off in this case is because of the zone grid snapping. You end up snapping to the zoning grid of the diagonal streets rather than the 90° and cell length. I have also found that guideline snapping can really mess things up almost imperceptibly - I recommend always having that off unless you need it, e.g. When using the curved road tool. If you want nice grids, especially with angles near by like this, only use 90°, cell length, and existing geometry - sometimes you need to turn on zoning grid, but ONLY for the start of the road - not the end point.
@katyuuki226110 ай бұрын
@24:22 those houses remind me a bunch of Lark Street in Albany NY. Varied, eclectic, and awesome!
@baileymch708810 ай бұрын
I love this series so much, I'm so excited for new episodes to come out :)
@n.bastians863310 ай бұрын
I like how you put the strip mall on a frontage road instead of Foggy Street. That way, with Foggy Street serving as the main thoroughfare, cars approaching the shops won't disturb the traffic simulation. Also, while the footpath near Foggy Street won't have much on an impact in-game, in a real town pedestrians would love it for providing pedestrian access separated from heavy through traffic.
@keitholsen717210 ай бұрын
I'm in canada so not sure if this is just a canadian thing lol...but in our light industrial areas we mix office and light commercial IE petro stations, small cafes and dinners for the industrial workers. And yes before anyone asks those small cafes are Tim Hortons lmao. Maybe something to think about for Copper Hills😅
@doberandkats10 ай бұрын
The Community Pool could be put in the triangle shaped park that is bordered by Bradford, Victoria, and Foggy roads. It would put it across the street from the stadium, so it would be conceivable that the student swim team would hold practices and competitions at that location.
@MrNink10 ай бұрын
i suck at games like this but city planning and development has always fascinated me.
@TheRedWon10 ай бұрын
Wow, progress is fast in CSII! Seeing trains whiz by the open areas by the townhomes around 24:28 makes me think there should be a fence around the rail corridor to prevent kids from playing around the tracks.
@gra_nolan_bar10 ай бұрын
9:00 - you can unclick the snap to grid (waffle looking symbol) and this will make it a lot easier. It took me ages to figure this out but when you have diagonals, this is the one that messes up the snapping. 😅
@TheNormalToast8 ай бұрын
i’m loving this little story line thats going on!!
@vanillasnek10 ай бұрын
here is my "engagement". i'm a very new subscriber, but you've quickly become one of my favourite channels to see content from. there's something really calming about the way you build and show your builds. keep it up :)
@Bubba_Games37310 ай бұрын
For the next arterial, you should name it Bubba Avenue. It would be awesome, Bubba
@Double_A-Ron10 ай бұрын
You should leave roads as "dead ends" when re-routing traffic and rename them "Old Main St" or whatever fits. I always like that IRL because you know the residential house used to be on a busy road and now they live on a quite dead end street. You shouldn't always delete the old roads, gives the neighborhood history. Old timers saying how traffic would fly by my house at 50mph now they have to slow down. Instant property value increase. I love your videos!
@willemdakevin16817 ай бұрын
Plat plat plat, make neighborhoods make neighborhoods make neighborhoods
@Torgonius10 ай бұрын
I incorporated the parking and offices in the industrial area of my new build, and it really does make it look so much better. Up next is a gated community that looks kind of like one near me. I think that's going to really test my patience.
@tyjamison275110 ай бұрын
I'm loving the Chapter titles! Keep up the excellent editing and content delivery!
@messink7910 ай бұрын
My work in the Netherlands is at the kadaster. This is tasked with the registration and change of ground possession. Founded in 1932 bij napoleon to collect taxes. So the plat as you call it we have those also. Some dating back to 1832. Very interesting. I have seen them this old, made on copper plates to print them. The plat as you call it translates to the Dutch word flat. As in a flat plan to map things out
@matthewgilliam298710 ай бұрын
🤪 For the sake of engagement ! Absolutely love your videos Phil, keep 'em coming! I've been an OG since Bluffside Crossing episode 3
@Lake_Filter10 ай бұрын
Nice to see you develop some cheap housing on top of pollutantville. Kinda reminds me of the slums in my city where people make cardboard houses on top of cemetaries and landfills. P.S. I would like to see more of the mechanics around residential and commercial desirability.
@spkennedy95110 ай бұрын
Can't speak for railroads in your neck of the woods, but they've been helping cities/villages/counties build overpasses in exchange for fewer grade crossings. Clearwater Southern just saw the PR value in helping a town make a safer pedestrian crossing while removing the not stubbed road crossing.
@DrTeer10 ай бұрын
Having a blast with this new build so far!
@mrgooglethegreat10 ай бұрын
Now THIS is how I like to build my cities ....realistically ....since my SC4 days back in college! 😁
@davedobson586910 ай бұрын
A note from UBG, I had increased my population and city size and I ran into a power issue. The street lights to get power from the plant to the city had issue when consumption went over 40 and the street lights can only move upto 40 so I had to add under ground power to get it to move power.
@ExpedientFalcon10 ай бұрын
So nice to learn about the Thunder Store. Trying to manage and track CS2 mods by hand was a pain! And I've only got like 4 of them so far, but the development is just so rapid, not having automatic updates makes it super annoying.
@littlesosa805510 ай бұрын
You could also add the pedestrian small road in front of the football field! let the crowds walk out front for the games and allows emergency vehicles in if necessary
@clockworkangel678010 ай бұрын
The radio mast on your highway with the dirt road makes a second connection next to a connection you had previously designated "I might extend this in that direction for future development" it might be worth moving the tower those 5-6 units to connect in a 4way under the assumption that that dirt road will become developed later, though that might mean that the radio mast will be undeveloped if that happens which probably isn't very realistic.
@el_rolfo10 ай бұрын
The city looks great so far! It's planned but organic at the same time! Btw... Day 3 of asking you to recreate the city of La Plata, in Argentina, a city planned in 1880s to be the capital of the province of Buenos Aires. It is known for its diagonals, university, parks and plazas.
@solidXxXtuna10 ай бұрын
I really liked your adjustments to road hierarchy. Nice and smooth and I imagine it did the job but would like to see the traffic chart next episode to see just how much it's helping. Channeling your road hierarchy fixes will also be helpful in my medieval Spanish builds full of alleys and pedestrians. I thought traffic distributed through every block was the name of the game but it turns out that hierarchy is even more important in a tight, densely knit neighborhood.
@citieman10 ай бұрын
Loving this city is inspiring some of my builds too
@7dmtuk8710 ай бұрын
Loving this series so far!
@jxlenpro10 ай бұрын
Watching this in school. Love the content, keep it up. 😊😊
@Zeph_4210 ай бұрын
Great episode! Enjoying the small town style and focus on reasonable growth for a city of this size, looking forward to seeing Bend continue to grow