Hey, buddy. You have a rather important flaw in your colormanagement. The Global Wheel is color space aware and for this you need to set up the project colormanagement correctly. If you prefer to work in a wide DWG space, you should specify this in the timeline color space item. In this way you tell the program in which color space your tools will work. Also the lut interpolation point should be set to terrahedral. This is a neater interpolation than trilinear.
@fujicinema4 ай бұрын
Yeah, I actually showed how to set up the color space in a previous video about correcting skin tones and forgot to mention it here. Sadly that video didn’t perform well so I’m sure most people wouldn’t see it, and that video was supposed to link to this video. Also thanks for the Lut tip, I believe I’ve changed it, but I’ll double check. Maybe I didn’t save the preset. Thanks for letting everyone know! Next time I’ll specify that people don’t have to set this up every time if they plan on working solely in dwg, aces, etc in the timeline. But yeah I meant to link the skin tones tutorial which shows how to set that up, but I forgot to mention it in the video.