I am now 62 years old when I started learning Unreal Engine 5. At first, I found it difficult, but day after day, hour after hour, I find myself learning something new, and this is thanks to God and your efforts in KZbin tutorials. So everyone who taught me something I thank from the bottom of my heart. To this day, I am still learning new things.
@TruthInFacts Жыл бұрын
That’s awesome jumping in at 35 hope I can look back in a year and be proud of where I started
@calebcooksey4390 Жыл бұрын
I know this is 9 months old but I just have to say how awesome it is that you're learning UE5. I know a lot of young people like myself think "Ah, I didn't go to college for this" or "I chose to be an [occupation], not a developer, so I missed my chance." But it's never too late to re-invent yourself :) You're a badass AND a life-long learner - huge respect.
@codyvandal2860 Жыл бұрын
I hope you are still learning! I'm new myself and enjoying the process
@AudreyGoncalves- Жыл бұрын
Yo this is really cool man
@Charly_Chive3 жыл бұрын
Patience for Unreal shaders to compile, is a real skill.
@PrismaticaDev3 жыл бұрын
The most valuable skill anyone can have
@GDi4K3 жыл бұрын
Yeah! That's a really big skill. Often, I start watching a KZbin video & I am doing it for an hour or so. So now, I simply looking at the counter & stop doing anything :D Jokes aside, there is some work done on the core with FastBuild support. It's not documented at all. I am going to give it a go in this week.
@alekjwrgnwekfgn3 жыл бұрын
That’s quality-time with the cat.
@millerman77993 жыл бұрын
Random elementary school teacher in a near future: "Hi kids. The subject of today, is Patience And Tolerance. Open your books and turn to page 10; Waiting For Shaders & Accepting People From Other Cultures. What is a Unity user and is he dangerous?... Anyone?" 8)
@slugmanestudios7682 жыл бұрын
Yes it really is. I can make 10 1000 line c++ classes and have a great time, but after like 5 minutes of anything material related and I'm driven insane
@HuiHuiKingg3 жыл бұрын
Charlie's 8 Ps 1.Proof/tests - Experiment after the tuts 2.Passion - You know what it is 3.Patience - Even shitting takes time 4.Purpose - Reason to learn a particular thing 5.Presence - Put your work out there 6.Persistent - Can be even mental. No need to destroy your fingers 7.Prevention - NO BURNOUTS ALLOWED. Work on a different aspect of the project 8.Perseverance - Just sit down and work. U started this for some reason right?
@PrismaticaDev3 жыл бұрын
The best TL;RD I've ever seen written hahaha. Glad to see you were taking notes!! :P
@HuiHuiKingg3 жыл бұрын
@@PrismaticaDev Of course I was! :p
@KillerBearsaw3 жыл бұрын
You are a treasure to the Unreal indie dev community and gave us a great life lesson too!
@PrismaticaDev3 жыл бұрын
Thanks legend
@JayCreationsDev3 жыл бұрын
This is nothing but facts. When I started my first game I bought every asset I could because I told myself 3d modeling was too hard, 1 year later and I was selling 3D models on various stores. Just takes a different mindset :)
@PrismaticaDev3 жыл бұрын
Exactly! It can be super daunting to start from nothing, but every journey starts with a single step. Things can be hard to learn but that never makes it impossible :)
@germanslice3 жыл бұрын
I found blueprints difficult in places to understand with doing certain things in my game involving data tables, because I don't come from a programming background. Like how to implement the dialog skip, (as there's no tutorial on audio and dialog data table skipping as far as I know of for I didn't know how to build the logic for this) and didn't know the logic either on being able to dynamically generate dialog branch choices within a data table in the buttons of the widget that show up after talking to the NPC..... I wanted the dialog choices to generate after the dialog conversation line has ended. So I was able to implement some things in the engine, but not all things. Unfortunately to add more things into my game like a Mini map or a skill tree system, I will have to follow a tutorial to implement them as I don't know how to build those myself. But AI Follow Player Pawn, I having trouble currently with this part. AI Pawns all follow around the player but after leaving a pawn after possession they all stop following the player. Because there's no controller to take over the pawn again after I do leave the pawn. To install in a dialog system,I had to get help from someone in the unreal community to implement one that reads from the data table. I've still to get dialog branching choices dynamically generating the buttons using the data table for pulling out the text..So you can click with the mouse to continue on in the conversation with the NPC.. But I don't know how to implement the logic for this yet.
@jtraptor77762 жыл бұрын
Actually, this is where I started my journey, with 3d modelling. At first I tried making realistic, high poly models, but after a few tries and no finished models, I finally decided, "Low poly is a much better use of my time because it is faster and simpler than high poly." So now after about a year or two I think, I have just finished 3 models, rigged, textured (although it's not much more than colors on the mesh, actually that's exactly what it is lol), and completely modeled. That being said, I'm hesitant to say 3, because 2 of the models are basically the same object, just with some slightly different sizing for various parts of the objects.
@warpdrvn8 ай бұрын
Thanks man, I really needed to hear this. I've been through the ringer trying to get back on my feet and re-learning game dev properly ever since dropping out of a game-dev course in uni back in 2013. Since then practically every tool i've used has been either updated into something totally unrecognisable or replaced by something greater, all the while feeling really bummed out as I was struggling to learn multiple fields (2d art, 3D animation/modelling, VFX, Game engines etc) leading to burnout while being outpaced by peers who go on to work in the industry. Your video has definitely re-aligned my perspective about the learning process, personally I feel the parts about purpose, patience and accountability clicked with me the most, though presence still scares the shit out of me, community forums/discords are still very daunting for someone like me trying to improve.
@Emppi28 күн бұрын
Thank you for making these! These help me get the motivation to learn more about unreal everyday :)
@Tkonpk3 жыл бұрын
Your best video yet. So glad the community has you.
@PrismaticaDev3 жыл бұрын
Very glad I have this community! Really appreciated :)
@rauljaramillo9233 жыл бұрын
I am a veterinarian, started learning unreal 8 months ago (as a hobby). I actually have more fun doing so than playing games or working :) While performing other activities I constantly think about ways to enhance the unreal-project hehe. You are right, everyday you learn a bit more!
@PrismaticaDev3 жыл бұрын
Haha I'm glad you're enjoying it so much! I've barely been playing games lately I've just been so engaged in UE4. But yeah, even just thinking about it during the day is such a helpful thing :)
@BoominGame Жыл бұрын
This is so true! Some solutions come from not thinking too much about it, but it keep working in the background while doing something else.
@beYOndd9 ай бұрын
Had a AHHA moment the other day working with animations that i realised i stopped looking for tutorials and simple started seeing what worked. After struggling for months tryna figure out which path to start in. Took a step back and worked on something new and man. It just clicked. Having so much fun now.
@TilW3 жыл бұрын
A mistake I made while trying to learn UE4 was just watching lots and lots of tutorials without applying gained knowledge. This lead to me forgetting how things worked after a while and not really learning much. When I learned the basics of Javascript, I chose a very direct approach that worked better: I didn't watch / read any tutorials at all but just searched for a solution on the internet whenever I ran into something that I needed for my project and didn't know how to do.
@PrismaticaDev3 жыл бұрын
I do that same thing now - I just google "How to get UV of hit coordinate" or something really specific when I need a specific thing to make my own creations work
@ZedEdge3 жыл бұрын
Wonderful breakdown of it all. The Ps themselves make a lot of sense, but the way you said it was extra encouraging - made it feel totally attainable. Well done to you, and thanks for helping us out.
@PrismaticaDev3 жыл бұрын
Really glad to hear that Zed :) hope you get to where you want to be!
@itsMBWAAA2 жыл бұрын
Proof has always been my biggest hurdle, but thankfully I've recognized that and now take notes throughout each tutorial or class I do, and then, as you said, re-do the tutorial on my own the best I can. I also will watch tutorials and anything Unreal related when I'm not working in Unreal just to stay engaged with it. Especially with the new stuff UE5 is doing... games in the next 5-10 years will be unbelievable and learning how to make them yourself is only getting more and more accessible!
@BelfrostStudios Жыл бұрын
I'm honestly overwhelmed. I'm a great designer and I am currently doing level design, graphic design, 3D Modeling/Texturing, lighting, marketing, video editing, and more. Going to be learning 2D Animation and possibly 3D and now going to have to dive into Programming as well. It's a lot.
@thegreendude20862 жыл бұрын
I've been going at it for 2 years now as a thing I do in my studies, so I didn't expect this video to be for me but there was still a lot to take away and interesting to see how you started
@youabcable2 жыл бұрын
This is first video what I see with you. I mean that it was the best start with your channel. I had this feelings when I started with game development.
@myunrealenginebuilds2 жыл бұрын
thank you for posting this, it's a great pep talk, made me feel better about the days when I lack motivation.
@nielcaffery99263 жыл бұрын
This is amazing advice, well done. I didn't really learn character modelling and texturing until I did a tutorial then completely reworked everything without the support of the tutorial. In 6 months I was at a stage where I could model almost anything and quite quickly.
@Skeffles3 жыл бұрын
Fantastic video! These are just a great set of tips. Also I love the background music. You're clearly a man of culture.
@PrismaticaDev3 жыл бұрын
Haha a man of culture indeed ;) Glad you enjoyed the video!
@laughingboy-tk6ut3 жыл бұрын
cheers bro - needed that - subbed
@PrismaticaDev3 жыл бұрын
Thanks legend :)
@leanbeaudriuk1235 Жыл бұрын
Thank you, this is one of the most important videos I've seen on your channel, really good message, thank you again.
@ethanwasme43077 ай бұрын
I've been doing game dev as a hobby while working as a career plumber, ever since I started I have wanted to make a game like morrowind... it's a concept/theme i've never been able to shake... Maybe I just bite the bullet and tell myself it's a decade project
@8fse Жыл бұрын
Bro you talked about everything thing that can break us, I really appreciate your efforts and your experiment with passion is really useful I didn’t find that in any video
@mr_marched_t91972 жыл бұрын
Really appreciate this , thanks man , I needed this .
@averywlittle2 жыл бұрын
You have a growth mindset that will take you far. Thank you for the great content!
@Cerasum_chrysanthes Жыл бұрын
Thank you so much for this video. I think I will have to write down some of the things that you said and put them on my wall to stare at every now and then. I get easily discouraged when things don't work out, and I have been running into different issues following tutorials from slightly different engine versions (yours and other people's). Or suddenly the entire project breaking and being unable to open it again (but copying the old files into a new project somehow fixed that so yay). All these things push me back and discourage me from trying, but I think every time I do end up finding a solution, be it on my own or by looking up different ways and trying to combine them, I have been progressing. I'll keep trying and keep learning. I especially need to apply the PROOF part xD PS: The being neuro-atypical part is very relatable. Big same.
@Editor-D Жыл бұрын
After a few months going through unreal engine development work, i felt like i've done anything particular i can prove so i started to think that i'm wasting my time. thank you for saying that "when it comes to learning, it's impossible to waste time".
@rodroeq79563 жыл бұрын
😶 the cycle of burn out and gaming, It was fucking spot on.
@PrismaticaDev3 жыл бұрын
Hahaha I'm glad we can all relate to one another
@rodroeq79563 жыл бұрын
@@PrismaticaDev I'm working my way out right now 😅, also I still need to know were the hell do you learned all that Unreal animation magic. Excellent video by the way really helpful.
@sergiopaz32632 жыл бұрын
You chose the best and transparent motivational words for many.! Just subscribed !
@BlackkTiger2 жыл бұрын
This is a really special video and I hope more people will have a chance to see it. Thank you for sharing it. If I might be so bold, I would suggest another P - “Pride”. Another positive side effect of your devlogs (and in general what you discuss in “Presence”) is you can look back and see how far you’ve come, how much you’ve learned and the awesome things you’ve created, and I think it’s important for all of us to find opportunities to do this. Those moments in your videos when you’re revelling in some cool new thing you’ve created are a really important part of the process, and they help to balance the frustration and exhaustion that are also part of the process. So be proud of yourself, enjoy what you create, and recognize the progress you’ve made. As accessible as tools like UE may be, this shit is still insanely difficult, and even small wins are a big deal.
@redundantpancake Жыл бұрын
Good vid! What helped for me is to think of a small easy project and break it down into chunks. Character (model, animations, movement), Level (model assets, lighting, skybox), Sound (Character sound effects, ambient sound, music) etc. It helps me to focus on one thing at the time and h ave fun. The biggest problem for me is trying to do everything at once and getting overwhelmed.
@Drakuba Жыл бұрын
playing a game is tottaly legit way of chilling. And if you play a game thats the same genre of game you are making you can even look how others did things you are doing
@101Bodhi Жыл бұрын
Dude, this was great. I've found your channel pretty inspiring, much appreciated man! As someone who spent a lot of time drawing as a kid, I would always get pissed off when people said I was talented. Like, nah fucker! I worked really hard for this! Haha
@ToastMgee3 жыл бұрын
Solid advice on learning any skill...atta boy! Thank you for sharing
@alexanderkartashov87762 жыл бұрын
Having fun is fun, sometimes i suspect that when i'm really tired i just lie to myself that it's still fun and it's fun! I've spent 1 to 1.5 months learning the basics and i had a job afterwards, it's soon a year since i've started and it's still fun ^^
@maentesinc21003 жыл бұрын
Literally was going to ask you how you did all of it today! Amazing vid thank you
@PrismaticaDev3 жыл бұрын
Haha no worries! Hope you learned something about learning something :)
@احمدالموسوي-ف9ز2 жыл бұрын
bro this is best video i seen about ue4 thank you for this 😙👌
@alejandrovillegas51102 жыл бұрын
Hahahaha I think I was getting to close to a burn out when I decided to watch this video and thank goodness I decided to do it, now I feel that I'm not the only one to whom this happens hehe. Thank you for so much! Can't wait to play Prismatica ;)
@xabunoxx28503 жыл бұрын
Another amazing video 👍 I know I am guilty of sidestepping the first P and that needs to stop. Thank you for making this! I’m going to link this to every person that ever asks me about learning UE, or even becoming a game dev in general.
@PrismaticaDev3 жыл бұрын
Haha I think we're all guilty of it at times... Then something breaks and we have no idea how to fix it! Haha sharing would be extremely appreciated
@sujivofigo4877 Жыл бұрын
Thanks bro, that was a really something to keep in mind while going through UE. 🤘😎
@zxcvmjg7 ай бұрын
What is that music at 10:10? Sounds amazing. Awesome video by the way! Makes me want to start doing dev log videos of my test project.
@sphinx039cat3 жыл бұрын
I feel you - being alone with no friends and getting engaged into cats and learning
@PrismaticaDev3 жыл бұрын
Haha living the live! Hope it helps :)
@ConeNore3 жыл бұрын
Have you considered making tutorials for creating game music? I love the music in your videos, it sets such a good mood. Any software more advanced than Bosca Ceoil seems like witchcraft to me.
@PrismaticaDev3 жыл бұрын
Definitely - I'd need to know what the target audience is though - I've thought about a "Music made easy for developers" series first because obviously musical theory is a pre-requisite haha
@felixstrau78803 жыл бұрын
@@PrismaticaDev Such a video would be awesome! Every GameJam you look at, models made during the jam 80% and music only about 20%.
@Rjmckinnon2 жыл бұрын
7 year music / portrait photographer, now fully transferred over to doing 3D work full time in 2 years, I relate to so much of this, this was beautifully articulated!!
@donaldslayer Жыл бұрын
“Thinking about what you’re learning and what you’ve done” I do this CONSTANTLY already and I’m only a few weeks in to learning. I found a bug in my code while at work thinking about it one day, lol
@3dartistfoxhound4882 жыл бұрын
Really great video with really great tips to "fall" forward and learn thinks. I think i can use your guide in every part of my life when i want to learn thinks! Thanks for this!
@NeverEverFaceTheDark2 жыл бұрын
Im very familiar with the burnout guilt-frustration cycle and trying to make a game is very fun because it has so many completely different aspects - you can just switch and do something new and interesting. I definitely admit to (to myself) not being talented at maths though. I do think talent is real, it IS the rate at which you learn, but it shouldn't really matter. You just go at your own pace.
@RomarioDev3 жыл бұрын
Great video as always very inspirational 👌👌
@PrismaticaDev3 жыл бұрын
Thanks my dude :) Hope you found it helpful!
@Alvgaar2 жыл бұрын
Recently started gamedev. Im 28 year old with a son, a dog, a gf, a house and a fulltime job and a part time job. I've had to resort to waking up at 5am so i can get a consistently 2-3 hours every day at learning. Some days when the missus works lateshift i get a total of 4.5-7 hours. But at that point im really maximizing the amout if availble time to devving. I guess i could get 68-83 hours monthly. Thats average 850 hours yearly. While you're at 1500-3000 hours yearly. So im worried if i dont have enough hours to dedicatento even make a worthwhile effort. problem i've noticed is the days i can only do 2 hours then it's like.. just enough to get a bit started on what im doing before i have to shut it off. But so far it goes well, managed to learn blender and substance painter and exporting models to ue5 aswell as doing basic things in ue5. We'll see, my dream is to make my own game. And my thought was to do as you do, begin my dream game without experience and learn along the way. But most experienced devs say you must make many small games and actually finish them but the problem is im not interested in making many small games just for the sake of it..
@kaijudevelops15472 жыл бұрын
You gained a new sub just for the OSRS my dude (and the good video)
@strickerarts2 жыл бұрын
I think passion is really powerful in learning new skills. Like once you figure something out its like. Oh what if I make this using a similar method. Its also exciting when you get the stuff working. Its amazing. Currently trying to make lowpoly models that look almost like high poly models.
@kentamplin5233 Жыл бұрын
J'adore the thumbnail to this video
@Chickenfryy3 жыл бұрын
Whats the difference between persistence and perseverance? Seriously asking not being facetious
@PrismaticaDev3 жыл бұрын
Persistence is basically just Consistency but it had to start with the letter P hahaha. More so about ensuring you're constantly working every day even if it's just for a little bit. Perseverance is about continuing even when things aren't working and they're getting rough!
@Chickenfryy3 жыл бұрын
@@PrismaticaDev ahhhhhh I SEE. Thank you.
@txninja40782 жыл бұрын
Your videos are awesome i watched few and i think those are to the point
@primitivepatterns3 жыл бұрын
Really appreciate the TLDR in the beginning
@RamblePrism Жыл бұрын
I'm not even learning Unreal engine and I don't remember how I got here, but DAMN this is great advice. Thank you!
@blackheartgaming61212 жыл бұрын
How can I make a game or a level in unreal without needing to be buying anything
@nikkan3810 Жыл бұрын
It gets much easier than it seems really fast, and i kinda like that.
@Joshua_Pratt2 жыл бұрын
"So what are you doing, open unreal engine and get to fucking work" 😂 Great advice dude! Came across your channel last week and love what you're putting out there bro! Keep up the hard work 👏
@marnofranck62042 жыл бұрын
I ask myself do I enjoy what am doing, but then I realize I will enjoy it a lot more if I actually know some shit.
@mrbananoid2 жыл бұрын
same brother, same...
@andrewsneacker12568 ай бұрын
You're a great inspiration!
@firstchicken76892 жыл бұрын
Amazing, i feel what you say, ty for sharing !
@dreamingacacia2 жыл бұрын
once you learned like a lot of stuffs, when you want to make your own game especially when you're a solo dev. The toughest thing is decision making, hence why people hired CEO to run their business. There are a lot of decisions to make since the beginning and it won't stop soon too, that's why patience is something you must learned fast. Sometimes you'll stuck at crossroad for quite a long time, maybe even a month or months. It's happens all the time especially for creative careers like game developers. I had been here for 7 years now but still not much to show and I'm still lacking in many skills necessary for making a full blown game. Though the fact that it's not as far as I think is true, I'm still far from making great games that I'd been dreaming about. But one lesson for you guys, making small progress is better than making nothing at all. Hell even getting better at breathing is considered a great progress for me.
@tamarar313 Жыл бұрын
I have a question on blueprint vs c++. Is it important to learn c++ do I have to learn it to create a game? Why is it better than blueprints?
@PrismaticaDev Жыл бұрын
You don't need to learn C++ to make a full game. The reasons it can be preferable is because it runs faster the Blueprint when doing extremely intensive calculations (simulation or RTS games, for example) and there are some functions that aren't exposed to Blueprint by default
@Esc_apist Жыл бұрын
Спасибо. Я тоже сталкивался с трудностями, о которых ты говоришь. Это мотивирует
@TheTrickyify3 жыл бұрын
Thanks for this educational video! You are awesome, you should be named the UE Guru! :D
@PrismaticaDev3 жыл бұрын
Haha I think with the state of my facial hair in this video, "UE Hobo" would suit better ;)
@TheTrickyify3 жыл бұрын
@@PrismaticaDev Well even better, it is almost like jackie chan in his older days with facial growth going everywhere but still kicks ass but in your case ue ;)
@jirikaminsky Жыл бұрын
thank you sir , very helpful
@hocestbellumchannel2 жыл бұрын
Hey, thank you so much for your efforts and the valuable information you are offering to the community. I have a question that I'm trying to solve from within UNREAL. I can't blend seamlessly between the different animation tracks in the montage, the same way we can blend two different animation tracks in the sequencer. In my own version of things the animation just abruptly changes to the next one. Is there a way to blend different animation tracks within a montage?
@PrismaticaDev2 жыл бұрын
Hey hey there! I don't think there is a nice way to blend them together within the same montage. The best bet would be to have them as separate montages played one after the other, or to blend them together in some other software. However, it might be possible with UE5's new animation tools but I'm unsure
@phonixgz7127 Жыл бұрын
Tnq so much bro i need something like this on my way
@abimeutube3 жыл бұрын
Thanks for the TLDR. It helped. I'm watching the full video anyway :D
@3digitalsvt823 жыл бұрын
great mate!
@PrismaticaDev3 жыл бұрын
Cheers matey! :)
@Sinya12142 жыл бұрын
It's been almost 4 months since I got into Unreal Engine, but I feel like I'm still out the door. The engine has too many modules. Not sure which modules to start with. I want to be able to develop games by myself~~
@thirdlaxe70483 жыл бұрын
14:40 , this hit me so much. I thought u are some pro and have experience 5-10 yrs. Also, saying about urself about society and happy with cats like saying about me lmao. I hope someday I will be skilled as you, doing likely u imagined for the game. - OneOfUrBiggestFan
@PrismaticaDev3 жыл бұрын
Thanks so much :) haha cats are the only distraction I need!
@Levi_Zacharias2 жыл бұрын
I feel like learn as you go can easily get away from me. I dont finish learning one thing before i feel like i need to start learning the next thing right away.
@DenisZaharenko2 жыл бұрын
Funny story: in a dev group i was in they took away my dev role and then kicked me out. Not kicked like banned, but they forced me to go. They said i should stop trying to learn it or at least learn unity because it is easyer ( it is harder for me) So i kinda was pissed of and left the group. Like directly after i left the group i started to make progress. They still make fun of me and i'm known as the worst game dev there. I'm like a meme you could say. Also the more progress i made the more problems i found. Like i have a very stable game idea, but i have literally no idea how to start with level designing. I mean i can't just use premade models for a whole game. When i tried to make the levels i kinda felt like building lego. (I'm bad at building lego). Another thing that happened once is that i made an ai (dumb me who still needs to learn blueprint) and it seems like i do everything correctly and it still doesnt work. I even send the project to a few people which found no problems. Lol. Also idk why i'm writing a whole book in here. I hope u like reading. Since this text is so big i feel like i need to have some sort of outro yknow? Greetings (that was the outro i guess)
@Kombatant7773 жыл бұрын
Best video in your channel 😊
@PrismaticaDev3 жыл бұрын
Glad you found it useful :)
@heliosgames66653 жыл бұрын
Unreal is great for any skillset! Whether you just wanna make awesome scenes or make fun systems in blueprint to creating tools in C++ and everything between! :)
@jessesmans97912 жыл бұрын
I agree on everything except ''prevention'' but I guess that's just the difference in mind-sets we have. Motivation isn't real, Discipline is.
@yearight1205 Жыл бұрын
I just wish the information was easier to find. My problem is I understand the basics of what I wish to do in the engine just fine (I create short films not video games). But when it comes time to do something specific that can be done in the video game portion of things no worries, but there's no explanation on how to do it for sequencer, that's when I get frustrated. And even some of the big names on the Unreal Slackers Discord haven't a clue on how to do the things I'm trying to achieve for sequencer. Just wish there were more people who were experts at using Unreal for creating animated films who were active in the community. I see a handful of KZbinrs, but no where near as many as those learning it for video games.
@poohshmoo98922 жыл бұрын
No wife, no kids, no friends .... this is what makes a difference .. if you could have started the video with those 3 things there is no need for the rest
@yvngsoto26033 жыл бұрын
Great information man! Looking forward to watching the rest of your videos. Just a thought, you should make Amazon affiliate links for your equipment listed in your description. It's not pushy but a potential way to earn some extra money. :)
@PrismaticaDev3 жыл бұрын
That's a great idea :) I've had a few people ask what my lights are so I'll definitely look in to it :)
@camiloguerrero22 жыл бұрын
I thought I was alone. Thanks
@chrishansel95 Жыл бұрын
Question; did/Do you take paper notes ? When learning something new ?
@PrismaticaDev Жыл бұрын
I don’t take any notes, I find that reinforcing by applying what I’ve learned is better for me. Although I do draw diagrams when trying to solve problems. Taking notes definitely works for some people though!
@Sapix_3 жыл бұрын
great video!
@PrismaticaDev3 жыл бұрын
Thank you! Glad you enjoyed it :)
@riddlenextgen78872 жыл бұрын
thank you very much
@presentgateloop51742 жыл бұрын
thanks, what a life advice
@redwolf8312 жыл бұрын
What would you recommend I learn first
@Fokkusu3 жыл бұрын
Wow, this is an incredible video, for me I believe is the most important one, because knowing techniques is one thing, knowing how to learn them is another, and knowing how to learn code for example is what makes a programmer in reality I believe. I'm mostly self taught unreal programmer with little to no real code experience outside of unreal itself, I have now 3 years of unreal experience and I got very far because I always try hard as fuck shit, do the tutorials then I try to understand everything that I did in the tutorial as much as possible, your video shows a better way to go about this and I'm thankful for this incredible useful knowledge. About the passion, I 100% think that if you are doing this and you dont like what you like you will go slower and get stuck way more often and usually that ends up in stagnation or even giving up on yourself, its a real danger to try to keep hammering something that you dont like in this life, as you said even if you were passionate about something then you stopped, switching its alright because you get better at LEARNING itself, and LEARNING IS THE MOST IMPORTANT SKILL, you can do literally anything if you can learn it. About patience, my god you are on a roll of extremely good points, patience is also extremely important, patience with yourself, its ok to take long ass time to learn something as long as you actually manage to learn, and that is always true if you do it correctly, learning smart is a thing so as long as you try what you know works best (experiment if you dont, with that you learn that too :) ). Purpose, extremely important as you said too, I feel like I'm just repeating what you said but its just its all so true xD, you need a reason to learn something, because its hard and just because its hard isnt enough for most people to actually do it. Presence, about presence, I learned a lot about what you said from drawing painting and art studies I did on my own, and its incredibly true :D, I try to be very active in Prismatica discord for a lot of reasons, learning and accountability being the major ones, liking you and the others that are in the discord as friends and learn buddies really helped me in a lot of ways with unreal and outside of unreal, besides it makes my time there much more enjoyable and literally makes me happy as a person, that is a HUGE BOOST to everything, happiness literally makes you do everything better I believe. About persistence, I couldnt agree more with you, having a schedule to learn helps but isnt necessary, me for example I focus a lot on keeping a healthy work-free time balance, I always leave a like 4h aprox to play any game everyday at least, I work in unreal projects for my enterprise 6h a day and then if I fancy doing it, I advance personal unreal projects like Sigils or VR Medieval Cartographer and stuff. About thinking and processing unreal stuff even when you are not at the computer, you gotta keep some balance because that is technically working because as you said, you are advancing you are putting the effort, it really helps to do it just dont burn yourself doing it but its a great way to get some really nice gains next time you get on the PC :). About burnout prevention, super helpful tips! I bought a japanese shakuhachi flute to learn it (its an extremely hard and curious instrument, very niche :) ) and I also draw and paint when I want to fully disconnect from unreal to precisely about burnout, taking "just a break" isnt enough, you gotta fully disconnect or you will just put a pause in the burnout bar but you arent draining the burnout, it will still be there unless you properly disconnect. Working in different aspects of the project is a very nice way to learn multiple things at a time, you make progress in your projects too, (btw drawing and digital painting can also be useful for unreal, just look at the plugin LIAD (kzbin.info/www/bejne/fKWXkmulZ7SshdE) which perfectly allows to combine those skills with unreal seamlessly to make textures materials flipbooks whatever you need). One last thing on this subject, if for some reason you dont want to do unreal related stuff its ok, as I said in my personal example, there are many ways to marriage unreal projects and probably any skill hobby in the world, you fancy making caligraphy stuff? you can make a text based project with dope ass hand made fonts by your own hand :), you just play lots of videogames? you learn a lot of game design by playing many different games and that way you can create your super designs like my Sigils project (oops shameless self plug), Prismatica (the game I believe is also kinda an example of this, I really dig the influences it has from runescape exanima and other games I really enjoy ♥). With all of this combined as you said perseverance is the last thing to make all click, make the journey easy for you, take more time if you need it, but keep going at it regularly! (At this point I'm talking more to everyone and not just you Charlie oops xD). All this being said, sorry for the long ass coment but I felt I HAD TO SAY ALL THIS, I'm very happy for this video and I'm 100000000000000000000% sharing this in FeatLander, this will genuinely make everyone a better not just unreal developer, but also a better learner ♥. Thanks a lot for the insights and see ya around ^^
@PrismaticaDev3 жыл бұрын
This is the best comment in the world haha. Thanks to much for sharing your insights and also providing some confirmation that these types of tips are actually applicable. I'm really keen to see how Sigils turns out, the whole concept is riiight up my alley (even though I don't have a VR set YET) Always glad to hear from you, hope the Dev journey is going well!
@Fokkusu3 жыл бұрын
@@PrismaticaDev Hey, its going pretty well :D, its different from most people because I'm also CTO of my enterprise so there is a lot of time I have to put into CTO stuff that isnt unreal and I also have to work on the projects that actually brings us money, I plan to finish first the cartographer project, a PMV (think of it as the first playable public alpha before returning to Sigils), maybe people like it and I can turn it into a revenue area too that will fuel Sigils and other stuff too :), the thing with working in a gamedev studio (or forming it rather in this case) is that even if I'm a boss I have to justify with proof that my projects are worth putting resources into, so I have to work on them on my own until I have a PMV and see how people respond to it, if for some reason a project isnt justified to put enterprise resources into thats fine, I will just work on it on my own slowly but surely. I'm glad my comment was insightful and useful ♥ , pretty much all your tips are applicable and help a lot if you do them. I learned too and I will be doing more of this stuff :)
@mohammedzawia10543 жыл бұрын
amazing video.
@PrismaticaDev3 жыл бұрын
Amazing viewer
@LordHollow2 жыл бұрын
Incredible.
@CreativeOven3 жыл бұрын
took me 10 years XD still I am learning how to make my engine and handle servers and stuff.
@vetor1982 Жыл бұрын
awesome tips
@dotbmp2 жыл бұрын
any chance you can do these videos without the background music, or much lower volume? it is very difficult for me to listen to your voice and parse out the music with my processing disabilities
@lukeagex2 жыл бұрын
I like the use of Newbie Melody.
@deepelements3 жыл бұрын
That cool red and blue lighting in your room tho.. :) On a serious note, one thing I've noticed is it's hard to get people to share their knowledge with unreal especially the hard stuff, I've had elite programmers make me feel really stupid for not knowing how to do something. I'm an artist so I've been learning just by breaking shit. takes forever. :(
@nickgennady3 жыл бұрын
Programmer here. People are jerks. If I know something, someone is asking about I have no problem at least explaining it.
@nickgennady3 жыл бұрын
But sharing complex code that took a lot of work to make and people expect it for free gets annoying
@DSFXRENDER3 жыл бұрын
god the nostalgia from scape music popping off. stop pls, childhood Emerrrging
@Jukerlaw3 жыл бұрын
Do you have a community discord channel? I wanna join.
@PrismaticaDev3 жыл бұрын
Sure do! The link is always in the description :) discord.gg/HUacdHUaXq
@onlybooleans3 жыл бұрын
2:17 that hipster accent was spot on xD Really helpful video btw. Thanks
@PrismaticaDev3 жыл бұрын
Hahaha maybe I should be an actor. Or a hipster??
@ugxgaming65413 жыл бұрын
The cat left when you said we are not learning anything lol
@ashanarchy72552 жыл бұрын
Is anyone else finding that when they follow some tutorials and your plugging away in blueprints with no real understanding of what each node is and what they do? I'm mean your tutorials are great, you do your best to explains each node and each step and the math linking them together, but the unreal community is absolutely rife with tutorials, that don't really explain anything.
@PrismaticaDev2 жыл бұрын
Definitely - I think it is more of a reflection on the majority of users than the content creators. Many people just want "a solution" rather than furthering their understanding. I always try to approach things from a point of understanding, which is why I always use pointless examples in my material videos haha. If you give people enough useless examples of what something does, they'll eventually figure out a way to use it properly