How it's Made: Rover Mechanic Simulator | Cleaning Minigame - How to Paint a Texture Unity Tutorial

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Code Monkey

Code Monkey

Күн бұрын

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💬 Here is the game Rover Mechanic Simulator which features some interesting mechanics and systems.
Let's check out the Cleaning Minigame and see how it works.
This is a really fun thing that is actually quite simple to implement. It's all based on Textures and playing around with GetPixel() and SetPixel() along with a custom shader to mix the clean texture and the dirty texture.
Very easy to implement and it's a pretty fun minigame.
Also it's #madewithunity !
How It's Made: How Mechanics and Systems from various Games work • How it's Made: How Mec...
Game Dev REVIEWS - Learn Game Design • Game Dev REVIEWS - Lea...
Modular Spritesheets as used in Battle Royale Tycoon • Modular Spritesheets a...
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Пікірлер: 177
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
💬 What other games have interesting mechanics you'd like to see? ❤️ Get my Courses unitycodemonkey.com/courses 🎮 Get the game Rover Mechanic Simulator www.humblebundle.com/store/rover-mechanic-simulator?partner=codemonkey 🌐 Videos Referenced: How It's Made: How Mechanics and Systems from various Games work kzbin.info/aero/PLzDRvYVwl53ttN_5uyfqs3nnOn0Jd4s92 Game Dev REVIEWS - Learn Game Design kzbin.info/aero/PLzDRvYVwl53t9P5npsxhCW1toO4R905_D Modular Spritesheets as used in Battle Royale Tycoon kzbin.info/aero/PLzDRvYVwl53vvAulzdE3kG_7zUsvG9nB7 How to Make Awesome Effects with Meshes in Unity kzbin.info/www/bejne/Z2LGaqWNh9SngJo
@DanTheHuman
@DanTheHuman 3 жыл бұрын
Physics based race game
@Pixel_Entriment24
@Pixel_Entriment24 3 жыл бұрын
can make mask? ,in shadier graph than you control interact with mask to clean
@shanmukhajagadeesh
@shanmukhajagadeesh 3 жыл бұрын
Please Make a video RDR2
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
@@shanmukhajagadeesh I did actually make the DeadEye effect and Needs System a long time ago kzbin.info/www/bejne/h37XqpuXjNN8gMU kzbin.info/www/bejne/n3nQn5SOh76mmZI
@lucas90gs
@lucas90gs 3 жыл бұрын
It would be interesting to see your approach on a loot system (with an option for random drop chances).
@MarkRiverbank
@MarkRiverbank 3 жыл бұрын
Big fan of this format: 10/10.
@Mikelica69
@Mikelica69 3 жыл бұрын
YES!
@allecandy9508
@allecandy9508 3 жыл бұрын
Your channel is so underrated. You know how to explain stuff very well and the videos aren't too long. I'm looking forward to more of your videos
@DanTheHuman
@DanTheHuman 3 жыл бұрын
Yeah he does it really well
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Thanks! I'm glad people like the videos!
@KalponicGames
@KalponicGames 3 жыл бұрын
yeah, he does it really well. what takes like 2 hours of course content for other people he explains that in like what 1/2 hour? If you get stuck you watch it again then you understand more and more. But if you followed that 2-hour course content it would take u 4 hours instead of 1 hour.
@JediMediator
@JediMediator 3 жыл бұрын
Agreed!
@gargaroots
@gargaroots 3 жыл бұрын
I find it amazing how you get a mechanic from a game and not just perfectly replicates it, but also make it look and feel 10 times better. Kudos bro!
@Dk-Ang
@Dk-Ang 3 жыл бұрын
I think it would be nice if you create a small series of each of this type of videos where you explained step by step how to create it. Because they way you explained makes me think it is easy but I have never done anything like that and I am a bit lost, maybe because of my lake of experience
@GDarrenGould
@GDarrenGould 2 жыл бұрын
I second this. Please make a detailed tutorial, there are too many details missing to follow this without in depth prior knowledge.
@phildonahue3158
@phildonahue3158 3 жыл бұрын
Liked this format a lot
@roshanthapa1297
@roshanthapa1297 3 жыл бұрын
Breaking down how they do it, helps us lot for understanding the logic and trick behind it. Expecting more in future. 😃
@RugbugRedfern
@RugbugRedfern 3 жыл бұрын
Really cool! Looks like a fun mechanic.
@DanTheHuman
@DanTheHuman 3 жыл бұрын
Yeah it does
@nottheguy4328
@nottheguy4328 3 жыл бұрын
A mechanic that I would really love to see explored that may have a similar solution to this one is excavation from Spectrobes. It involves lazering, drilling, and air blowing bits of rock away to uncover a rotated 3D model of a fossil beneath. The fossil has health, so damaging it influences the quality of the creature revived from it.
@blendjams
@blendjams 3 жыл бұрын
Love this type of analysis and implementation type of videos. Keep going :)
@McFlyT28
@McFlyT28 3 жыл бұрын
Love the format! Suggestions for what's next(these are rather big topics, so this might be good for a series of videos): Something destruction related i.e. Red Faction Gorilla 2D game where every pixel is stimulated like Noita
@arcday4281
@arcday4281 3 жыл бұрын
Great format! Go on! And we are waiting for new courses !
@zekiozdemir420
@zekiozdemir420 2 жыл бұрын
You might have saved my life here
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
I'm glad the video helped you! Thanks!
@freezinfire
@freezinfire 3 жыл бұрын
hmm, that's cool. didn't thought that something this simple would require such logic. great video.
@jozefbizon5280
@jozefbizon5280 3 жыл бұрын
You could check out Hardspace: shipbreaker next
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Yeah I definitely have that one on my list, I think I might wait until it's out of Early Access to give it a shot
@369gamedesign7
@369gamedesign7 3 жыл бұрын
Really enjoy this format. Please continue.
@y01cu_yt
@y01cu_yt 6 ай бұрын
Another awesome tutorial. Thanks Code Monkey!
@CodeMonkeyUnity
@CodeMonkeyUnity 6 ай бұрын
I'm glad it helped you!
@DanTheHuman
@DanTheHuman 3 жыл бұрын
New video!!! Les go
@StigDesign
@StigDesign 3 жыл бұрын
Love this Format :D
@molly8756
@molly8756 Ай бұрын
I'm late to the game but thanks for an awesome mechanic!! Saves my small game for my game course!
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
That's awesome, I'm glad the video helped you, best of luck with your game!
@goldone01
@goldone01 3 жыл бұрын
Loving those videos - really useful!
@geri4367
@geri4367 3 жыл бұрын
That's so cool. I wonder what the approach would be if you could dip the pieces into water for example. So how could we clean everything below a certain point instead of raycasting the texture
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Hmm calculating where the line hits would be the tricky part. Maybe with an overlap box along the water plane? And if there's a collision then do a raycast to find the UV point. Then move the test point along the water plane to find another point to get the line equation. Tricky but should be doable. After you know the equation for the line then painting under it would be relatively simple.
@Chayat0freak
@Chayat0freak 3 жыл бұрын
@@CodeMonkeyUnity If you assume the water level is perpendicular to the ground you just need to know the point of collision and the object's rotation relative to the water object.
@PRodi_
@PRodi_ 3 жыл бұрын
I would love to see this mechanic converted to damage system!!!
@JediMediator
@JediMediator 3 жыл бұрын
Love the format! More, please!
@srbisonte
@srbisonte 2 жыл бұрын
that was awesome!! been looking for something like that for a longo time! would be cool another for screwing bolts etc...
@r1pfake521
@r1pfake521 3 жыл бұрын
Awesome tutorial, the only "downside" is that you need a good uv / texture setup with some spacing, otherwise your brush radius might hit areas that are somewhere else on the object, so be careful if you use bought assets
@efs515
@efs515 3 жыл бұрын
Absolutely love your videos!
@goldone01
@goldone01 3 жыл бұрын
You could potentially show ragdoll physics like in TABS
@robbenlanso7766
@robbenlanso7766 3 жыл бұрын
Great tutotial! Thanks for making this video, your explanation combined with the video edits make the topic really clear. I would love to learn how the water from breakwaters works. It is also made in Unity. But it might be a bit too difficult for this video format since to me it seems like a very difficult mechanic. But too be fair this mechanic seemed difficult before this video as well. 😅
@Wonder_Verse_Tech
@Wonder_Verse_Tech 8 ай бұрын
Please make more detailed and optimized Tutorial for this ...if possible ❤
@ahadnazari9110
@ahadnazari9110 3 жыл бұрын
Really cool
@Dk-Ang
@Dk-Ang 3 жыл бұрын
keep doing videos like this one!!
@guimero_art
@guimero_art 3 жыл бұрын
Awesome! I was wondering how to manipulate textures!!
@Warpgatez
@Warpgatez 3 жыл бұрын
I like this format. I’d like to see more of these. I don’t use steam a lot so I won’t follow the curator page. But just letting you know
@kken8766
@kken8766 3 жыл бұрын
Thanks. This is very helpful
@margheritaparacini7729
@margheritaparacini7729 2 жыл бұрын
Thanks! I am in a pokemon fangame team, we need to make a washing minigame
@VaupellGaming
@VaupellGaming 3 жыл бұрын
Excellent, now do one in 3D space, like the "power wash" simulator. . :D Cleaning a 3d game object in 3d space.. I would exspect it to work similar, but with raycast from camera to gameobject instead to find "where" plr is cleaning. (possible, also the angle)
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Yup the object in this demo is 3D so it's really the same thing, the only difference is you're moving the camera around and using the camera center position as the raycast origin and the camera transform forward as the direction, just like I did in my third person shooter kzbin.info/www/bejne/fJOwZXahptmCq6M
@algs5483
@algs5483 3 жыл бұрын
You are cool, Hugo.
@sonicbelmont300
@sonicbelmont300 3 жыл бұрын
This is awesome! Have you ever considered doing a tutorial for cutting something out ala Amateur Surgeon? Where the player follows a dotted line with their mouse and after completing the shape it's popped out and can be moved/collected?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Cutting meshes is an interesting topic that I've always wanted to research but never had the time, maybe one day!
@ozguroz5340
@ozguroz5340 3 жыл бұрын
Thanx, so good knowledge
@Chuck_Greene
@Chuck_Greene Жыл бұрын
This seemed really cool and wanted to investigate it more so downloaded the files. But had a bunch of errors to do with shaders etc. Im not too familiar with the different shader modes just now. Do I need to open the project file using a certain pipeline? Also do you have a video that shows how you would do something like the unscrewing part that you showed in the beginning of this video. Ive always wondered how something like that would be done, with the camera movement etc.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
What errors? Maybe you don't have the Universal Render Pipeline installed, maybe it's Cinemachine. Look at what the error says to figure out what is missing. For unscrewing objects, it's really just identifying what object is in front of the camera, similar to what I did in the Pick up Objects tutorial unitycodemonkey.com/video.php?v=2IhzPTS4av4 Coupled with the Crafting unitycodemonkey.com/video.php?v=_aC3NVIQ-ok Or just any interaction system unitycodemonkey.com/video.php?v=LdoImzaY6M4
@Chuck_Greene
@Chuck_Greene Жыл бұрын
​@@CodeMonkeyUnity Turns out most of the issues were because I didnt have URP installed. I still got some issues to do with LWRP but once i reverted back to an older version of the editor all errors went away. Thanks for the previous response. I did also have to set the render pipeline in the projects settings, (in case anyone else is new to the shader stuff and is struggling :) )
@HaniSharif
@HaniSharif 2 жыл бұрын
Quick question. What about the performance of this shader? Can this method be used on mobile platforms? Great video btw!!
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
It depends how often you call it and how big is your brush, writing a tiny amount of pixels isn't too costly, but writing a massive amount with a huge brush gets a bit more expensive.
@HaniSharif
@HaniSharif 2 жыл бұрын
@@CodeMonkeyUnity so u r saying that my best bet is to use a small brush so that minimal pixel calculation are performed. Gotcha!! Thank u for replying and thanks for the only cleaning video on whole of youtube
@Venineitor2000
@Venineitor2000 3 жыл бұрын
I like too much this format
@RedaHaskouri
@RedaHaskouri 3 жыл бұрын
plz sir we want a tutorials how to make puzzle game like LIMBO . im so noob and 5 months and no see what i want :'( mechanics physics .. and that loading without out from scene... many things i need to learn but iddnt find ; plz help
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
You need to learn how to build individual parts and in the end put them all together. I covered a character controller here kzbin.info/www/bejne/eJfCZqR_qZ56qJo And level handling here kzbin.info/www/bejne/aXqYlWWoiq9jpqc
@RedaHaskouri
@RedaHaskouri 3 жыл бұрын
@@CodeMonkeyUnity thank you sooo muuch siiir
@KalponicGames
@KalponicGames 3 жыл бұрын
Will you make anymore course this year?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Yup I'm working on a course right now! Should be out by the end of this month
@KalponicGames
@KalponicGames 3 жыл бұрын
@@CodeMonkeyUnity wow that is amazing news. Must collect everything you make 😁
@zildeos9858
@zildeos9858 3 жыл бұрын
Solid video as always but i actually came in thinking this is all just shaders cause i imagine getting a single pixel every frame using the cpu would be kinda costly
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
As always it depends on the size of the brush and your target device. For a Desktop PC this approach works perfectly fine, if you're targeting low end mobile devices then maybe you need some extra optimization.
@alir8zana635
@alir8zana635 3 жыл бұрын
Hey CodeMonkey Please do a video on a product customization tool for online shops I have seen some by Nike, Audi and other brands I have no idea how someone should approach a project like that thanks for your great channel
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
For the most part it's just changing a material. Unity actually has a tool for exactly that, Unity Forma kzbin.info/www/bejne/iILZi6KdbsiVb8U
@alir8zana635
@alir8zana635 3 жыл бұрын
@@CodeMonkeyUnity Thank you so much
@MarceloLemosRossi
@MarceloLemosRossi 3 жыл бұрын
It's very nice when a professional makes this kind of analises. Thanks a lot. An doubt, if instead use this technique how about use the render pipeline (URP or HDRP) to choose what is shown? Like we paint the surface with invisible color and the render pipeline doesn't show the dirt layer (like how they make the character visible when behind other gameobjects in Unity open project). It's possible? Which one has less computational weight?
@MarceloLemosRossi
@MarceloLemosRossi 3 жыл бұрын
Thanks!
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
That would be a very weird way to do it, you would need to play around with multiple layers, maybe some custom shaders to write some stencil data. It would technically be possible but needlessly complex.
@MarceloLemosRossi
@MarceloLemosRossi 3 жыл бұрын
@@CodeMonkeyUnity thanks! I'm still learning how shades works. They seems to be very powerful
@CyberStudios
@CyberStudios 3 жыл бұрын
Could you possibly make a tutorial on how to achieve the digging holes and dirt mechanics from the Sons of the Forest trailer. Please I can't find anything closely related to such mechanics on the net unless I am searching for the wrong terms. This tutorial also helps give an idea of how to achieve the wiping the dirt off the window also from the demo
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Hmm I'm not familiar with that trailer but if it is digging physical holes then I'm guessing they're modifying the terrain during runtime. That's actually a topic I haven't researched so not entirely sure how it's done but I'm sure the Terrain API has some commands for changing it in runtime.
@CyberStudios
@CyberStudios 3 жыл бұрын
@@CodeMonkeyUnity thank you for this! Always helpful... love your videos
@kushalbaid
@kushalbaid 3 жыл бұрын
Nice
@kuma4an
@kuma4an Жыл бұрын
Hi, could you suggest some other way to implement this feature, since in my case, attempts to clear the object leads to a drop in fps from 160 to 5 frames per second
@leventebalog8696
@leventebalog8696 3 жыл бұрын
can you make a video on how to make rebindable controls? I mean like the default for "forward" is W but if I want it to be Uparrow I can do it or if I want it to be G I can do it.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
It should easily be doable with the new Input System but I haven't looked into it much yet
@leventebalog8696
@leventebalog8696 3 жыл бұрын
@@CodeMonkeyUnity I made it like i'm listening for an event and if it's a key (Keydown or up event) i get the keycode from it but I can't listen for the event Every Update because of performance issues even crashing unity so I used your time tick system(thanks for that system)
@GDarrenGould
@GDarrenGould 2 жыл бұрын
I am having some trouble implementing this in 2D. Using Physics2D obviously and the only other difference is that the textureCoord is equal to hit.point rather than hit.textureCoord. Apart from that I haven't changed much, but can't seem to get it to work. The raycasts are working properly, but the texture is not being updated. Any suggestions or ideas on what the main issue may be?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Hmm I haven't tried this specific method in 2D, you could still use the same method on a Mesh Quad. When using a SpriteRenderer I'm not sure how it would change, you might need a diferent method converting the mouse world position into a sprite local position and calculate the UV, not sure
@GDarrenGould
@GDarrenGould 2 жыл бұрын
@@CodeMonkeyUnity You pointed me in the right direction and I figured it out, thank you! For anyone wondering, the key is to use the physics2D GetRayIntersection, and then do a transform.InverseTransformPoint on the raycastHit.point, and multiply that by the sprites pixels per unit to keep it consistent across different scales. Then you've just got to offset that to account for the fact that the sprites (0,0) is in the center, rather than in the bottom left as it is on the Texture2D, and then everything else is the same!
@GDarrenGould
@GDarrenGould 2 жыл бұрын
Vector2 textureCoord = transform.InverseTransformPoint(hit.point) * pixelsPerUnit; textureCoord.x += spriteRenderer.sprite.rect.width / 2; textureCoord.y += spriteRenderer.sprite.rect.height / 2;
@CJ-mr8dn
@CJ-mr8dn 3 жыл бұрын
Others : i cant make a game in unity cuz i dont know how to code *Me: i cant make a game in unity because my pc cant handle unity :'-)*
@waseku
@waseku Жыл бұрын
Does someone has a clue why would it work without problem in editor but no change registered at all in build. There are no errors.
@lemangkuk
@lemangkuk Жыл бұрын
Hello have a question here, so I've follow the tutorial, and manage to do it, but have a question here, how do I change from a mousePosition and raycast to detect if I'm hitting the object that need to clean to a 3D object that can clean, for example you are holding a wipe cloth in VR, and you move the cloth and it will clean the object.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
You can implement a texture and dynamically modify that texture, like I did here unitycodemonkey.com/video.php?v=Xss4__kgYiY
@lemangkuk
@lemangkuk Жыл бұрын
@@CodeMonkeyUnity Hello again, Okay. I manage to change from using mouse to using a line raycast to detect if I'm hitting object so I can spray on object. but now I have a bit off an issues. It seem that when I spray the spray is a bit offset from the texture. I have a link showing my issues. Maybe you could help me out on this. The camera used is from my VR camera perspective. Link : kzbin.info/www/bejne/bJ-xh6uIp9ulp7M
@Venineitor2000
@Venineitor2000 3 жыл бұрын
Epic!
@lemetamax
@lemetamax Жыл бұрын
I don't understand the part about cleaning the object... Is the GetPixels and SetPixels method different from the shader graph method?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Not sure what you mean, SetPixels is being used to "paint" the mask texture which the shader then uses to show/hide the dirt.
@lemetamax
@lemetamax Жыл бұрын
@@CodeMonkeyUnity I understand that part, thanks. But...what's the need for GetPixels
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
It uses GetPixels to read the brush mask so you can use a brush that is not just a solid square
@lemetamax
@lemetamax Жыл бұрын
@@CodeMonkeyUnity oh, okay. That clarifies it. Thanks CM!!
@MuhammadBilal-gn8gb
@MuhammadBilal-gn8gb 3 жыл бұрын
Hello, i am getting issue with the solar panel shader after importing package to project ,,can you please help me ?
@blackorzarblack1655
@blackorzarblack1655 Жыл бұрын
Hi Code Monkey, great video. But I have one problem. I have several objects in the scene, and when I start washing dirt on one of them, it washes it on all objects at the same time. Could someone help me? Thank you
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Sounds like you're either drawing on top of the same texture every time or the materials you're drawing over have reused uv positions
@blackorzarblack1655
@blackorzarblack1655 Жыл бұрын
@@CodeMonkeyUnity yes, the problem is in the UV positions, but I don't know how to fix it. I try everything I can think of but nothing works :D
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
You probably need to edit the model itself to not reuse UV positions
@BrockJolet
@BrockJolet 3 жыл бұрын
A+ Great!
@arctic7555
@arctic7555 11 ай бұрын
Hey code monkey I want to make a car mechanic simulator but I can’t find any assets to use what do I do?
@CodeMonkeyUnity
@CodeMonkeyUnity 11 ай бұрын
Not sure what specific assets you're looking for but there's mountains of stuff on the unity asset store, both free and paid cmonkey.co/unityassetstore
@qiangqiangpan2362
@qiangqiangpan2362 3 жыл бұрын
Wow, Your tutorial is really rich. Could you explain how to make a replay system for the game? I need to make a simple game replay system for a combat system. Any ideas?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
The simplest approach is to just store all the inputs every frame then play them back exactly the same. So you store "frame: 126; isPunchButtonDown: yes; playerPosition: 10, 2, 5" That's the simplest approach but will lead to massive save files. The better but more complex approach would be to only save data when something changed like when a button is pressed. You could try to get a prototype up and running with that method, just save that data like any other data kzbin.info/www/bejne/bKawd3iDYtOUpqc
@rb76768
@rb76768 2 жыл бұрын
Is this also possible in the normal Unity template?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
What do you mean by normal Unity template? This is just a mesh object, nothing related to any template.
@rb76768
@rb76768 2 жыл бұрын
@@CodeMonkeyUnity Is the shader editor part also possible with coding the shader?
@roeyk7409
@roeyk7409 3 жыл бұрын
So It's a weird Questions. But what are the chances that you can make a Video on how to create a Grid System without using you Utilities?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
The utilities have all their source code included, there's nothing stopping you from taking the functions in those classes and pasting them directly in the Grid class. But that will just add needless bloat to your Grid class, your code should be cleanly separated.
@asyncoperator
@asyncoperator 3 жыл бұрын
Hi Code Monkey, I just playing around with the project files and try use Robot Kyle from asset store but the issue is when I try to clean its one of the arm or leg because its using the same texture on both parts they get clean simultaneously. Playing with wrap mode but couldnt achieve to prevent this happening. Hope you have a solution for this, thanks
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Sounds like the asset was made to reuse parts of the texture, you would need to remap the UV to make sure all the parts are unique. I'm not an expert 3D modeller so not entirely sure how that process is done, I'm sure Blender can do it but not sure how.
@asyncoperator
@asyncoperator 3 жыл бұрын
@@CodeMonkeyUnity Thank you so much even 6 month passed from the video you've been upload still answering question. I really appreciated your hard work
@Dippps
@Dippps 3 жыл бұрын
Do you need to use colliders for raycast detect?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Yes, without a collider the raycast wont hit anything
@TimBuhrs
@TimBuhrs Жыл бұрын
It doesnt seem to work when i try to build the game, do you happen to know what the issue could be?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
What exactly doens't work? Maybe you forgot to set the texture as ReadWrite, look in the build logs to see if there's any error
@TimBuhrs
@TimBuhrs Жыл бұрын
Hey thank you so much for the response! It turned out that the model needed to also be set as Read/Write according to the devbuild errors! But luckily I figured it out this morning! Thank you for the help and great tutorials as always!!
@JadianRadiator
@JadianRadiator 3 жыл бұрын
1:47 This had better be available for Linux. Because if it isn't, why would they use a Tux penguin from old Linux logo's?
@ddouble1839
@ddouble1839 3 жыл бұрын
How can ı get like this textures?
@iamaim2847
@iamaim2847 10 ай бұрын
How to make png files to such texture variable? I'v tryed SpriteRenderer with MeshCollider Texture2D texture = renderer.sharedMaterial.mainTexture as Texture2D; Diesn't return anything because no material. Tryed Texture2D texture = spriteRenderer.sprite.texture as Texture2D; Hit coodinate are allways zero, pixel on GetPixel is allways (0,0,0,0). Like it is an empty texture; Is it textured 3d model, or can you make it somehow withuout external programs? Rewatched this 3 times, I can see only: dirtMaskTexture.SetPixel appered from nowhere.
@iamaim2847
@iamaim2847 10 ай бұрын
Solved it with sprite mask. In init Sprite maskSprite = Sprite.Create(maskTexture, new Rect(0, 0, maskSource.texture.width, maskSource.texture.height), new Vector2(0.5f, 0.5f)); mask.sprite = maskSprite; in update mask.sprite.texture.SetPixel And no shaders
@TheRealMobiius
@TheRealMobiius 3 жыл бұрын
Aw man, MARS rover, not the failed British car manufacturer MG Rover. I was hoping to see mechanics fix blown head gaskets and replacing rusted out body panels before the company goes bust!
@tingzhang6580
@tingzhang6580 2 жыл бұрын
where to watch the full tutorial?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
This is the full tutorial, you can download the project files linked in the description to see all the code
@tingzhang6580
@tingzhang6580 2 жыл бұрын
@@CodeMonkeyUnity thanks
@bogumiwyrwa216
@bogumiwyrwa216 3 жыл бұрын
How make similar cleaning system for 3d models?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
These are 3D models, the Raycast gives you the UV point
@bogumiwyrwa216
@bogumiwyrwa216 3 жыл бұрын
@@CodeMonkeyUnity is there any tutorial available?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
@@bogumiwyrwa216 It's right there in this video
@bogumiwyrwa216
@bogumiwyrwa216 3 жыл бұрын
@@CodeMonkeyUnity ok, thank you. This video is to difficult for me.
@aristotle-v7o
@aristotle-v7o 11 ай бұрын
Can I apply that in Unity VR?
@CodeMonkeyUnity
@CodeMonkeyUnity 11 ай бұрын
Yes, how you move the camera doesn't really matter, you can move it by a mouse or a headset, the cleaning logic is the same. Although in VR you probably want to do a raycast from something the player is holding raather than their face
@lolk3722
@lolk3722 3 жыл бұрын
Hi, who know how i learn blender modelling?
@lolk3722
@lolk3722 3 жыл бұрын
I want learn but i don't find good sources
@shehrozk.3275
@shehrozk.3275 3 жыл бұрын
@@lolk3722 Highly recommend The donut 🍩 series by blender guru.
@lolk3722
@lolk3722 3 жыл бұрын
@@shehrozk.3275 thanks
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
I'm not familiar with Blender myself but Blender Guru is the main recommendation I've heard. I've seen some of his videos on making some shader effects and they were great.
@shehrozk.3275
@shehrozk.3275 3 жыл бұрын
@@CodeMonkeyUnity Great they are!
@TheUnarmedBlackManShow
@TheUnarmedBlackManShow Жыл бұрын
is there a course for making this game?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Not really but most of it is just interactions with objects, so if you combine my Interact with NPCs video and my Crafting video you can build the core mechanic unitycodemonkey.com/video.php?v=LdoImzaY6M4 unitycodemonkey.com/video.php?v=_aC3NVIQ-ok
@TheUnarmedBlackManShow
@TheUnarmedBlackManShow Жыл бұрын
@@CodeMonkeyUnity u the best around nobody Eva gonna bring u down!
@dabtap7385
@dabtap7385 Жыл бұрын
How to do it in Unreal Engine?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
That's a completely different engine so it would be completely different
@abhisheksinhagaming
@abhisheksinhagaming 3 жыл бұрын
Make more course with Coding
@IlmarAlamsyah
@IlmarAlamsyah 3 жыл бұрын
Sir need review new mega bundle unity asset
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Stay tuned for the video later today!
@Siddhantmane03
@Siddhantmane03 3 жыл бұрын
If you want to play this game come to my house😂😂😂.
@sahilsharma2867
@sahilsharma2867 3 жыл бұрын
When will be the Face reveal!!!
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Maybe one day!
@sahilsharma2867
@sahilsharma2867 3 жыл бұрын
@@CodeMonkeyUnity 🤘
@lemarisaacs7427
@lemarisaacs7427 2 жыл бұрын
Hello sir can you create a game on unity on a normal laptop because I am poor?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
Unity runs on just about anything so yes, it all depends on what game you're making, don't try making a massive open world game on a small laptop
@lemarisaacs7427
@lemarisaacs7427 2 жыл бұрын
Just to let you know I would like to create a game like BeamNG on mobile and a mechanic game that is almost similar to the PC versions
@leagueoffiora4484
@leagueoffiora4484 3 жыл бұрын
First pog
@DanTheHuman
@DanTheHuman 3 жыл бұрын
Pogchamp
@shehrozk.3275
@shehrozk.3275 3 жыл бұрын
I thouth comment section would be empty when i came (7 min after upload)
@lolk3722
@lolk3722 3 жыл бұрын
First
@DanTheHuman
@DanTheHuman 3 жыл бұрын
Pogchamp
@alimontcalm4144
@alimontcalm4144 3 жыл бұрын
اشرح بالعربي Explain in Arabic
@jalapenoandbanana
@jalapenoandbanana 3 жыл бұрын
Lol I am very confused on how 3d games are made
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