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How Lunges Work (probably) | Roblox Daybreak 2

  Рет қаралды 4,307

obliqued

obliqued

Күн бұрын

This game is weird.
It's hard to understand how lunges work, because of how Roblox is run internally. This means it's difficult to pinpoint if it's actually hardcoded into the game or it's just Roblox messing around.
BGM (in order):
1. Limbus Company OST - Identity Story Theme
2. dova-s.jp/EN/b...
3. dova-s.jp/EN/b...
4. Library of Ruina OST - Yesod Story Theme
5. Library of Ruina OST - Hod Story Theme
6. • 江灣小酌
7. Arknights OST - Farce

Пікірлер: 24
@obliqued
@obliqued Ай бұрын
Hello! If it wasn't clear, I'm quite slow with uploads, and this is just to say it's not going to really change. My laptop kinda died for the past two weeks, so I haven't really been able to play Daybreak during that time. Anyway, this video was more theoretical, so feel free to conduct your own tests.
@rexcharcoal4668
@rexcharcoal4668 Ай бұрын
daybreak's hitboxes and hitreg are genuinely going to be going in my note both for killer AND survivor like why do you do this to me.
@Pointandwonder
@Pointandwonder Ай бұрын
The lunges are so cursed sometimes, especially Unforgotten
@user-xx9br7sk9n
@user-xx9br7sk9n Ай бұрын
Agreed
@X_ZIQUO
@X_ZIQUO Ай бұрын
This games lunges and hitboxes are so unhinged thank you for this video, it helped clear up a lot of things for me personally.
@PerChaps
@PerChaps Ай бұрын
Honestly one of the best explanations for the jank in hitboxes I’ve seen ever. Unfortunately all of these aspects are too much to keep track of at once to effectively work around it, but I think this gives a proper sense to why hitboxes feel off a lot of the time. I really like this style of video, and I hope you keep going with this content because this is very educational and it comes from a fairly informed perspective.
@nowordsbruh
@nowordsbruh Ай бұрын
very well edited and a great explanation for how the ping dfference between different clients and servers impact hitboxes n stuff
@llauwa
@llauwa Ай бұрын
this was actually very easy to understand even if im incredibly slow, and the examples+little diagrams really helped w it
@Yea_Just_Bread
@Yea_Just_Bread Ай бұрын
Nice explanation for the game's hitbox. A little thing I remember from the Daybreak discord server almost a year ago was that the hitbox were actually squares in front of the killer, and apparently they thought of making the weapon have hitbox instead but decided against it because some killers (Idol and Unforgotten) raise their weapons so it wouldn't work super well. Edit: Auto correct keeps changing hitbox to hotbox lol.
@obliqued
@obliqued Ай бұрын
Oh ok, then it means I was wrong on that part (1:29). Thanks for the clarification!
@ad_of.moonbreak
@ad_of.moonbreak Ай бұрын
Emms sent your video in the previews channel of Daybreak 2's discord server. Looks like you did quite well in explaining hitboxes in Daybreak!
@obliqued
@obliqued Ай бұрын
I haven't joined the Daybreak discord yet, but now I'm more worried since it's practically just me guessing how the game works internally...
@IloveSproutSM
@IloveSproutSM Ай бұрын
Very nice explanation, I didn't know most of this so it's def useful
@26_des
@26_des Ай бұрын
3:27 its also worth noting high ping killers tend to go for lunges that look weird on your end, almost like theyre lunge spamming or they cant time it properly- whenever i see someone lunge from like 10ft away i start to get worried that they have high ping also guys. the best way to prevent bad ping hits is to KNOW your server region where you get the best ping. which is a given but i see people like "im on 300 ping lol" as they lock in killer so. just go to servers with good ping PLEASE youre not just doing yourself a favor but also everyone else.
@thedudeatthesea5727
@thedudeatthesea5727 Ай бұрын
I understand the hitboxes just a little better now, thanks! Also the people at db discord shared your vid!
@Minjeong4life
@Minjeong4life Ай бұрын
I didn’t really understand but I get it a little, overall your video is amazing !!!
@BrokenEclipse
@BrokenEclipse Ай бұрын
4:35 In Wastewater killers can hit through the windows and fences. The same goes for Camp Clearwater 😔 watch out for those yall.
@soulstealer0002
@soulstealer0002 Ай бұрын
cool vid :D
@SuperMario152
@SuperMario152 Ай бұрын
I knew that.
@jjais964
@jjais964 Ай бұрын
i thought they worked like IDV and DBD hitboxes
@obliqued
@obliqued Ай бұрын
Hitboxes are probably similar, the main difference is that Daybreak continuously checks during the lunge while IDV and DBD checks after the lunge animation (swing).
@cairabeatriz1631
@cairabeatriz1631 Ай бұрын
And the hitbox is bigger and because of reach
@Best_rizzler-L0L
@Best_rizzler-L0L Ай бұрын
Nah these arent as bad as mm2 laggy hitboxes
@liqznaa
@liqznaa Ай бұрын
i know how they work and allat but i still watch this video anyways cuz why not
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