I feel personally attacked and will remove lands from all me decks in protest.
@t_daddy_mtg7 күн бұрын
Goblin Charbelcher EDH, get there!!
@livedandletdie5 күн бұрын
@@t_daddy_mtg I don't see a problem with that. Not even for Charbelcher.. but the biggest problem then is if the opponent runs Sméagol. If they do you lose. Unless you have Gaea's Blessing. Or like OG Kozilek or OG Ulamog.
@EgorTimatkov5 күн бұрын
OMG finally a youtube video about lands that I 100% agree with. I find it so strange that people insist on 24 lands in constructed (40%), insist on 17 lands in Draft (42.5%) and then somehow, in the format famous for big splashy plays, the format in which it's completely reasonable to make land drops 'till turn 6, people say things like "35 is a good baseline."
@t_daddy_mtg4 күн бұрын
I think a lot of EDH players get so excited about including all their favorite cards in a deck that they forget to prioritize actually being able to play those cards. For example, with a Jodah deck, it’s easy to get caught up in the idea of finally having a home for every awesome high-mana-value legendary you own. Playing lands isn't exciting so people cut those to make room, and end up with a deck that acts more like a wishlist of their favorite cards than something which actually has a functional gameplan
@AgentMurphy2863 күн бұрын
35 lands is a holdover from when 8x8 deck building was a popular method. Even then, you still wanted to make sure you had enough lands, so you’d drop some cards to add the lands you need.
@yurisei67323 күн бұрын
@@t_daddy_mtg Although then I'd argue that this exhibits the limitations of MTG's 30 year old game design - the way that people naturally want to play the game causes them to lose the game, and standing a reasonable chance of winning the game requires taking out a significant number of fun cards in favour of cards so boring they feature the word "basic". If this were any other game, the popular narrative would be "change how mana works". With it being far too late for MTG now, what we need to be seeing is more lands printed that feel fun to include, lands that play into whatever your deck's theme is supposed to be, as opposed to just the boring necessary evil.
@Zaxophone324 күн бұрын
The thumbnail says 39 +/-6. I see no reason to watch the video. From now on I’ll just use a random number generator to determine how many more or fewer lands than 39 I will be playing in a deck, context be damned
@fhgwdads054 күн бұрын
I think this might actually be a better way of analyzing the land requirements of a deck than the common ways I've seen bandied around (e.g. 37 lands + 13 ramp sources, etc). Treating card draw as part of the equation, particularly repeatable card draw in the command zone, is a valuable consideration. I've definitely experienced flooding when I get repeatable card draw in the midst. That said, I'm happy that you gave the caveat to treating low-CMC land retrieval spells as lands of making sure you can still make your normal land drop that turn. It can be easier than assumed to whiff on those some times.
@biostem4 күн бұрын
I really like how you've systematized how to approach this. Great video.
@t_daddy_mtg4 күн бұрын
Glad you liked it!
@yurisei67323 күн бұрын
About 10 is fine if you get good at drawing them when you need them.
@EgorTimatkov5 күн бұрын
This is some refreshing analysis, pointing out some underrated facts, and it's not condescending or rude. Incredible work. Subscribed!
@t_daddy_mtg4 күн бұрын
Thank you for the kind words! Welcome aboard 🫡
@Temzilla23 күн бұрын
TL;DW: More than the average person is running. The #1 commander on EDHRec right now is (still) atraxa, and it's average deck has 34 lands. The top 10 commanders are Atraxa 34, Ur Dragon (9 cmc) 35, Yuriko 29, Krenko 32, Lathril 32, Sauron 34, Kenrith 33, Edgar 34, Miirym 33, Kaalia 35. Not a single deck in the top 10 is playing the bare minimum that I apply to my casual decks of 36. You have to get all the way down to the precon commander Pantlaza at rank 18 to get to a 36 land deck. Considering that deck came out of the box with 39, I'd say it's probably even an outlier.
@oxpolitik3 күн бұрын
I run the highest number of lands on the EDHRec page between overall, cheap, and expensive.
@charohazard4 күн бұрын
what id recommend people do for each deck is atart with a little less lands than this guideline say 36 but mark 3 cards with a sticker or something and when you draw them evaluate whether that or a land would have been better, then increase the land count if you are unhappy with them as nonlands a majority of the time
@ToxicAtom3 күн бұрын
I like running 40 because counting the commanders, it's a 60/40 split nonland/land, which just sounds nice
@FiveFootFall3 күн бұрын
All my decks have 40. Don't know where the trend to run less came from, but it seems to be screwing some folks.
@lumensmith97876 сағат бұрын
I play 22-30 lands generally, but I also play hyper-efficient commanders and/or have very low costs in my deck. My one exception is my Alania Wizard tribal list, where I run waaaaay under my average cost because she's so unbelievably good at drawing a ton of cards fast, that I never struggle. It also runs a ton of low cost card advantage.
@timbombadil40465 күн бұрын
39 with MDFCs/channel Lands/LotR Land Cycling is easy to hit (and my baseline). For decks built this way mana flood/screw are rare and much less severe.
@t_daddy_mtg5 күн бұрын
The LotR Land Cycling cards are a good callout! Anything which can either cycle for a land or be played as a spell is ideal for EDH
@JPNox3 күн бұрын
It's also good to make sacrifices to RNGJesus to avoid 0 land hands, 7 land hands or stuff like finally connecting Obeka Splitter of Seconds with Twilight Prophet only to draw 6 lands in a row
@keystonerecords45412 күн бұрын
fascinating stuff
@Tassooow5 күн бұрын
I just use a Land calculator. Most of Decks run between 32-35 due to modals, mana rocks and mana curve
@t_daddy_mtg5 күн бұрын
Which calculator do you use?
@EgorTimatkov5 күн бұрын
The video touches on this, but mana rocks aren't a replacement for lands. Just in the literal sense, they are played to do different things (aside from tapping for mana, I suppose). If you're ever playing a mana rock instead of a land (which is the expected outcome of replacing your lands with mana rocks), then you're just needlessly wasting mana. Cheap draw spells, however can replace lands, though. Since every card you draw is 40% (or I guess in your case 35%) land.
@siosilvar2 күн бұрын
@@EgorTimatkov The expected outcome of dropping 1 land for every 2 rocks is that you get to 4-6 mana faster and more consistently, which *dramatically* improves most decks. This is how you even get to 39 lands in the first place - Frank Karsten's math puts the actual optimal number of lands at 42, but most of the time you're running 6-8 two-mana rocks or ramp spells. Draw spells don't replace lands 1:1 either. It's 1 land to every 2.5-3 draw spells because of that exact ratio you've mentioned.
@diegoperezsommariva25093 күн бұрын
One thing ive noticed is that many players dont understand the value of consistency and also of mulligans. Players that have a deck that can go off hard but do so once every 6 games only, because they always get mana screwed. Also, if you run enough mana production or card draw you can actually keep a hand with good cards because you will surely have mana to play them. Also you can mulligan more safely without fearing going to 4 because no lands. Id rather have a moderate chance on every game I play rather than go off one game and then do nothing the following 5 games.
@Arctanis-vt3hlКүн бұрын
I've always thought of this as a weird take. You can't rely on mulligans, because it is a random process. It is NOT a skill. You can mulligan 1-3 times and not get what you want. It's not something to say, "it's okay I didn't get a good hand, I'll just use my mulligan skills". The last place you want to be is in a position where you have to mulligan beyond the free one.
@diegoperezsommariva2509Күн бұрын
@@Arctanis-vt3hl mulliganing is a choice, and the outcome of your mulligan depends on how your deck has been built for consistency. You can build a deck in a way that you can mulligan for better hands, because you play with probability through deckbuilding. Its not only about getting the right amount of lands. Perhaps you are still new to the game, but mulliganing choice is something you can work on if you know your deck well.
@zweis4 күн бұрын
I feel personally gratified and will add more MDFCs to all me decks in accordance
@Mazz-Mayhem4 күн бұрын
My favorite deck runs 34 lands 14 pieces of ramp and about 15 pieces of draw. 4 lands being mdfcs. Can only think of 2 times ive completely flunked a game on mana. This is a commander deck btw.
@dongdoodler3 күн бұрын
I run 36 in all my decks, I however run a lot more card draw than most. Most of my decks keep a full hand usually discarding a few lands every game, I can't play all the time so consistency in my decks is very important.
@CSDragon2 күн бұрын
One of the most unintuitive things I ever learned in my journey of MTG is that if your deck has more draw, you want more lands not less. Conventional wisdom is that if you draw a lot of cards, you don't need as many lands. After all, if you drew a bunch of cards one of them will be a land. But here's the thing. You need to get there first. Which means hitting your land drops before your draw engine comes online. So, in reality it's reversed. Drawing lots of cards means you can run _less spells_ (more lands) because you will draw into more spells.
@nathanielnizard21633 күн бұрын
setup your whole deck and barely shuffle it, like real human beings do.
@tcgbattlingmaster9255 күн бұрын
I start at 34 and go up/down depending on ramp, draw and curve.
@EgorTimatkov5 күн бұрын
I would be careful replacing your lands with ramp. The obvious outcome of replacing lands with ramp is that you will end up playing ramp instead of making land drops on later turns: Effectively wasting mana. The video touches on this, but ramp doesn't replace lands in any meaningful way even though they both add mana. You want to play a land on every turn that you ramp in order to make the best use out of your ramp.
@FiveFootFall3 күн бұрын
Usually with ramp you want to run more lands so you still draw them after you've searched them up and thinned your deck.
@reiverdaemon2 күн бұрын
The amount of thinning that happens from a ramp spell or 2 is unnoticeable. And I'd rather have an extra spell and miss a land drop on turn 6 when I likely already have 7-10 mana
@EgorTimatkov2 күн бұрын
@@reiverdaemon I agree that the thinning isn't a big effect, but having 7-10 mana by turn 6 is actually very unlikely (7-10 mana without playing 6 lands). Not only do you have to somehow ramp 2-5 mana in 5 turns (Which can happen, but most decks can only ramp 1 mana consistently, and 2+ only occasionally), but also with 34 lands you have more than a 60% chance (hypergeometric calculator) of never making your 5th land drop. Again, I'm assuming you're not drawing a bunch of cards. If somehow your deck has ramped 2+ mana and also drawn several additional cards by turn 5, then I have no qualms with your new CEDH deck, I suppose. That sounds like really good tuning to be honest.
@bluelink443 күн бұрын
I run 36 lands with 10 mana sources (rocks, dorks, ramp) in all of my decks around an average of 3 CMC and my decks seem to do fine with mana. My friendgroup is pretty forgiving with mulligans though so maybe I do need to add a few more 😑
@LandoKalrizzian22Күн бұрын
I have 26!! Fight me
@sero7850Күн бұрын
i play 34 in almost every deck i own and NEVER have a problem with it
@Jwhiz244 күн бұрын
MDFCs have solved this problem.
@animebrezel12725 күн бұрын
I'm playing 30 lands in like every deck i play but instead i play like every mana rock i can put in, most likely 15 of them Interesting thing is if my deck is green im going up in lands cuz my ramp decreases my lands in deck and landfall triggers are cool For cedh i play like 24 lands as i most likely play turbo
@t_daddy_mtg5 күн бұрын
My kozilek deck also has a low land count but runs every mana rock it can, since the whole point is to ramp into Koz in the first 3-4 turns of the game then refill my hand with his cast trigger
@Customerbuilder20 сағат бұрын
Great vid! Also, I've never heard Gay Kings called K&T before. I guess it make sense.
@t_daddy_mtg13 сағат бұрын
We also call they Key and Peele, or Lewis and Clark (because they find lands? lol). Gay Kings is new to me, I'll have to use that one next time :)
@valeckseimu3132Күн бұрын
75-25 or 66-33...but I play low cmc
@robyngwendolynshiloh52775 күн бұрын
As a kykar spell slinger deck, I will keep 25 lands in my deck 😤😤
@robyngwendolynshiloh52775 күн бұрын
It's by far my strongest and most consistent deck
@t_daddy_mtg5 күн бұрын
Damn 25 lands! Is that running a lot of mana rocks and cantrips?
aggro player spotted it's 16-17 in 40 card, 24-26 in 60 card (with control as high as 28, aggro around 22, and burn down to 19-20), and 35-42 in 100 card. even if you have 8 signets you still want ~38 lands, statistically.
@СырнаНе-БакаКүн бұрын
@@siosilvar I asked my friends. They thinks 30 lands+9 mana stones is optimal for commander deck./ And yes, you are right. I love Boros.