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How much does it cost to build an app? If you're thinking about outsourcing the app development of your project you may be surprised by the range to outsource an app developer. The cost estimate to develop an app and create something custom for your business ranges based on the features you need.
Chapters:
0:00 Intro
0:47 Sections of a mobile app
1:27 Example application
1:50 App Estimations
2:50 Costs per hour ranges
3:41 Architecture and the impact to cost
4:24 Typical Costs
5:30 Long terms app cost considerations
6:08 App Costs vs. Company Revenue
I’ve built mobile apps for over a decade with millions of downloads. I’m going to give you the formulas that app developers use from the worlds leading mobile development agencies to figure out what an app costs.
I’m also going to tell you why you some apps cost thousands and others cost millions to develop and how to manage your costs. Let’s get into it.
Whether you’re building an MVP an e-commerce app for your startup or you’re building a polished product for a Fortune 500 company, the cost of an app can range in price from thousands to millions of dollars and how you design and architect about your product can impact that price a lot!
When building an app most app developers will break down the work required into three core parts and then produce estimates for each feature or component.
The cost to make an app is tied directly to the features and the platforms you need to support. The mobile application development cost will go up if you're building custom work for Android and iOS and they will go down if you're deploying a single solution, however there is a quality and experience trade-off.
One of the key considerations for app costs is the technical architecture that you choose for your engineering. Most larger-scale mobile apps are built separately for iPhone, Android, and web experiences. This means that these larger firms often have to triple the engineering costs for the front-end of the product. As you can imagine this can triple the costs too. For well-established firms, the trade-off is worth it and well-built apps and web experience provides for both smoother experience for all users and a more robust code-base
Some engineering teams, however, choose to use a cross-platform technology such as ReactNative by Facebook or Flutter by Google. These technologies allow you to more easily develop one core code-base and deploy across multiple platforms such as Android and iOS. These technologies are a good option for reducing initial costs but they come with tradeoffs in the user experience and on the maintainability of the code.
Now so far we’ve talked about the initial costs of building an app but in-truth most successful apps are thought of as long-term and annualized investments. While many people think of apps as things, successful apps tend to be core and critical to a larger business. Because of this, these apps have to be updated, enhanced, and improved on a month-to-month basis. If you’re app is tied into a core business you should consider budgeting for an annual expense that’s related to the size of your engineering and design team.
For smaller startups, the initial engineering and design team can be as small as two people but often mobile teams are 5-10 people. Larger corporations will often have dedicated teams ranging in size from a dozen to hundreds of employees.
Because these teams are operational year-round their budgets are also annualized. Larger companies can do this because they think of their mobile teams as a profit center that’s core to their business, rather than a one time cost.
While the price of an app can range wildly the impact that an app can have on a business is similarly large. Mobile apps can drive significant revenue for larger businesses and as more people are getting comfortable installing and using apps, the mobile-first trend may continue to grow.
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