The first 500 people to use my link skl.sh/skyline01251 will get a 1 month free trial of Skillshare!
@linardis9 күн бұрын
Hey poeple, here. The UIS you see are stil being worked on so if you have any ideas or feedback you would like to share pls feel free to suggest them. Thanks to skyline for giving me the chance to work with him.
@ILBorz9 күн бұрын
Stick to one font (i like the aesthetic of the one in the top bar of the skill tree, but the one in the may menu looks “jumpy” and unoptimized when used in bigger text ) idk how to explain it better but it look like a “dafont” font 😅
@ILBorz9 күн бұрын
Also increase the kerning for readability, btw i like how it is going, Keep up the good work! 💪🏽
@linardis8 күн бұрын
@@ILBorz You might be the second person to talk about the UI, thanks. These are still some older versions of the current UIS so i hope you will like them
@nerdchomp9 күн бұрын
The bugs you found while updating your combat system are so relatable. "Why in the world does this change I made affect the camera? They're totally separate things?!?" Nice progress!
@alnortherabid59019 күн бұрын
Holding the attack to charge for 3 seconds feels good, if not a bit generous. I'd personally add a 'sweet spot' for the heavy attack. maybe at 2.5s-2.75s, where releasing in that time frame triggers extra damage.
@kuroc51164 күн бұрын
Like basic charged attack with the GreatSword in Monster Hunter ?
@MasterBeany_real9 күн бұрын
Bro this looks beautiful! (Came from blackthornoprod btw) Also I subbed
@Brosquini9 күн бұрын
For future I saw someone's comment about a sweep kick move, having the ability to ground enemies would work brilliantly with this game, especially with active ragdolls, on top of that a stomp would be pretty cool and brutal but that may just be a finisher. Anyway grounded enemies would be sick and could tie in really well with your ai overhaul, also having a limb health system (I forgot if that is in the game already) could tie in very well, hitting a heavy attack to ground an enemy or boss would be awesome and would introduce a lot more thoughtfulness into combat
@thatClownArtist4 күн бұрын
Rolling and diving is another good one to add, allowing players to remain engaged in a fight; while also freeing up their movement and creating space between them and their enemy.
@Lamapro3609 күн бұрын
Please add a sweap kick mechanic, and when you do it it ragdolls the enemy, maybe even add a finisher in that state. And it would be cool to add stealth kills as well.
@Vedinad9 күн бұрын
keep cookin man the combat is looking good!
@iab0tt1799 күн бұрын
Your game looks great so far and I love every thing you’re doing with it, and I think it would be cool to add an ability where you could stun your enemies. And/or have your enemies stun the player.😮
@WatchOutTheresaTractor9 күн бұрын
This is really good progress! Having good combat features in games are HARD to implement. You did a great job, and keep up the good work!!!
@GoofballCarl7 күн бұрын
great devlog! your game looks amazing
@TheSuperDuperLS9 күн бұрын
Good job, also congrats on getting a sponsor.
@KaiSiege8 күн бұрын
Ok, another indie developer for me to follow. This gives me the determination to follow through with my abandoned projects. Will keep a close eye on this project.
@thelionszen33525 күн бұрын
Hey man figuring out the bugs are half the fun. keep up the good work
@milkyskyline4 күн бұрын
Nah I like my things to work first try, makes me feel super smart 😤🤣
@HeroGetsu9 күн бұрын
Ok then homie cooking with Another devlog finally
@armintakacs71869 күн бұрын
I know exactly from inside out the pain of "chaining attacks together". When booleans don't work the way expected. When Animator messes with you around, or the code just gets so messed up that you have to rework everything from the past 5 hours. I believe you're on a good path, don't let technical difficulties hold you back from maximizing the feeling of responsive, enjoyable attack combinations. You WILL get there. Good work!
@quintonrankin85739 күн бұрын
Hey man, just wanted to say if you’re using a state machine or anything similar you might wanna make sure no code is over-writing itself, I had delt with a similar issue when I was making my jump scripts early on. Sometimes its the simple things that screw you the most😂
@CHIKENTENDIE9 күн бұрын
Can’t wait to see what happens next
@BACON-ANIMATIONS-5739 күн бұрын
Dude, your game has grown so much!
@TheCranksterr9 күн бұрын
I can not wait for this game to be done
@Brickgamerr9 күн бұрын
Pretty please add a golden llama named Jeff, also this game is looking very good!
@BenjiVendryes-t7e9 күн бұрын
THE GOAT IS BACK!!!!!!
@AshenSouls9 күн бұрын
you should add a dodge mechanic or just add a seperate bind for heavy attacks where if you hold shift + mb1 then let go it will do a charged heavy and a normal one if you just press shift + mb1
@Vitaxses9 күн бұрын
It’s kinda cool to see how long this game has gone from the first episode as a longtime viewer before blackthronprod
@bhuvneetsaggu40117 күн бұрын
making a souls like as a indie require lots of Guts, hats off to you man
@damonfedorick8 күн бұрын
And this my friends, is called scope creep.
@milkyskyline8 күн бұрын
Nah I’m actually developing a full plan and release dates 🫡 scope creep was every video before this
@vincev46309 күн бұрын
Animations can make or break the fun of a 3rd person game. Many games tend to have a procedural animation system but then that means the expected snappy player input goes away & that can either be amusing or frusturating.
@JP-bj7wv8 күн бұрын
The reason the attack motion looks slow is that all the frames are evenly distributed. By simply changing the frame distribution, without altering the total animation time, you can create dramatic and dynamic movements. Specifically, you narrow the frames from the point where the arm is raised to the point where it swings through. This creates a more impactful and dynamic attack motion.
@Almighty7Studios5 күн бұрын
Jumping fixing your hit button had me laugh 😂
@cashsarihs9 күн бұрын
Chivalry 2's directional movement is a great idea, but make sure you figure out what your game loop is. Some cool ideas don't fit every game. Also don't spend too much time on art when your mechanics still need refining. It's a trap I've seen a lot of Devlog KZbinrs fall into. Keep up the good work
@arielgamayo9 күн бұрын
Hey btw a bit off-topic but if you ever need a bit of MUSIC in any parts of your game I would LOVE to make anything, even if it’s just a 1 min song when you enter a certain building or something lol 🙃 I can make electronic tracks and piano pieces as well :)
@milkyskyline8 күн бұрын
Dm me on discord, send me your work! Link in video description
@arielgamayo7 күн бұрын
@@milkyskyline Ok I sent you a dm!
@SONEVERSTUDIO9 күн бұрын
Look great !
@sparo-kb5ij9 күн бұрын
If you want to gain more inspiration for your combat system, i reckon check out the Absolver combat system, i feel like you can gain something from that game Looking forward to the progress, great work so far!
@slightly-autistic-menace8 күн бұрын
you should make it a feint. maybe, idk about the combat reworks probably required. nice progress!
@haonguyenhao35006 күн бұрын
This game got great potential and i think you could add a parry system when u success enemies will be stun
@Charles_Blackburn7 күн бұрын
This is awesome! Were you thinking about adding real life grappling hook? Uncharted 4 made it perfect and I think in your zelda styled game it would be even better! I'm totally into your devlogs and I can't wait until the next one. Good Luck! :D
@milkyskyline7 күн бұрын
I may look into it later! Sounds like fun
@Charles_Blackburn7 күн бұрын
@@milkyskyline Thank you! good luck again :D
@ChickenPiez09 күн бұрын
this game looks amazing! but please, the weird physics on the cape is triggering me (I have OCD)
@CupCakeUnleashed9 күн бұрын
undefined should be a quick combo attack that you can chain with the others. easy to use hard to master. Also it’d look cool.
@kharijordan64268 күн бұрын
Wish the heavy attack with the fist shakes the fist for that good visual effect.
@realjashn9 күн бұрын
As I am your regular subscriber Your videos are interesting But I found an issue in your animations like whenever you attack only the upper body moves and the lower body just remains still which feel a bit odd If you can also integrate little legs and foots movement while attacking it would look much great
@milkyskyline9 күн бұрын
I did this so when you charge your attack the player is still able to walk around previously the attack would affect the entire character but the combat was mostly just tapping the attack button so it was fast and felt normal, now that the combat is changed I wouldn’t want you to stop every time you charge your attacks 😅
@syntax_3rr0r9 күн бұрын
The wall error should be fixed by recalculating outside normals, whoops 😅
@milkyskyline9 күн бұрын
I think this is the only thing I didn’t try lol
@chiller061315 сағат бұрын
1:06 he baited me into skipping an actual part of the video instead of the ad so i had to go back and rewatch. I feel like ive been outplayed. Won't skip anything anymore, i promise.
@milkyskylineСағат бұрын
Yt tells me I baited around 2,300 ppl 💀
@chiller0613Сағат бұрын
@milkyskyline xD
@YoutubeAlgorithm019 күн бұрын
Amazing as always, congrats ❤
@dobrx61999 күн бұрын
Chivalry 2 mentioned 🔥🔥
@dobrx61999 күн бұрын
Also I think the reason it's slow is to allow for parrying and responding to attacks since it's a multiplayer game. If it was faster it would feel really unfair to play against
@Ally2_7 күн бұрын
5:39 Skalmar: Beautiful Water ; )
@name-we5hi3 күн бұрын
undefined should be an attack that varies depending on your weapon. kinda like chivalry's Q attack
@InnerAtmos7 күн бұрын
Looks fun af!
@arielgamayo9 күн бұрын
Wow this is actually looking awesome!
@poorkupine4 күн бұрын
this game sure has been transformed, redefined, changed, overhauled, and reshaped a lot 😳
@milkyskyline4 күн бұрын
All of this Overnight too🤣
@NoNameNolasname7 күн бұрын
Realistic combat and slow are two words that shouldn't exist without the word isn't. Real sword combat wasn't lightning speed or anything, but it wasn't slow at all.
@jusbetter763416 сағат бұрын
People seem to forget that in a duel, the fight ain't lasting more than like 6 seconds
@tiniustreider94666 күн бұрын
i love the stupid bugs "if you spam the attack button, either you cant attack anymore, or the camera locks to your movement, but i fount that jumping fixes this" how the heck did you even manage to connect attacking, the camera, and jumping?
@milkyskyline6 күн бұрын
I’m pretty sure it’s because of the targeting system 😅 will go into depth next video 🫡
@paulvecchio4088Күн бұрын
It’s really interesting, another good version of this mechanic is from Jedi knight academy (more rambunctious than this) super fun and definitely plan on using one day
@endless__r4ge_24 күн бұрын
Oh and maybe you could add like drunken fist combat or combat after eating shrooms
@LeanSt5 күн бұрын
add a cancel attack for faint like for honor type deal, and a small dash (again for honor type) for dodging i dont think a whole roll would fit it that's why a small dash would go perfectly
@FroogNBD9 күн бұрын
add a mini gnome village to your game 😈
@Yarrå2008 күн бұрын
lets go! new vid
@OfficialTAC9 күн бұрын
5:44 I MADE IT INTO A SKYLINE VIDEO
@lime-x5w9 күн бұрын
what about an attack system like kinstrife or mordhau
@colewilder61969 күн бұрын
look fun
@Mist-Axis3 күн бұрын
Ill wait for the game
@moeburhanimeez73549 күн бұрын
This game is awesome!
@MrMonkmusgaming9 күн бұрын
You should add some type of camouflage, where in some areas it helps you, and in others it hurts you in someway.
@MianProGamer9 күн бұрын
Will this game have abilities? Like Tears Of the Kingdom?
@milkyskyline9 күн бұрын
Yes!
@rockateart97528 күн бұрын
You know the reason for the super attacks the medieval game is because you can fake attacks up the thre times. Watch a video by to learn Htwo called "how did game perfected combat". Also have thought of bying more helpers?
@milkyskyline7 күн бұрын
Ye but maybe later I’m not rich lol
@rockateart97527 күн бұрын
@milkyskyline oh ok👍
@endless__r4ge_24 күн бұрын
Is there gonna be character customization and is it multiplayer or story or both like Elden ring also maybe make like different classes like Elden ring where you start off with more or less attributes points depending on the class you choose and also maybe there could be different fighting stances like for honor, just a few thought I had, your work looks amazing though
@milkyskyline2 күн бұрын
No multiplayer since I’m only one person, and it’s gonna be story driven so no classes 😔
@endless__r4ge_2Күн бұрын
@ that’s still really cool keep up the great work
@itsafish46009 күн бұрын
only one change
@milkyskyline9 күн бұрын
Ehh about three
@cjorsomething.80319 күн бұрын
pretty cool looking
@celto10711 сағат бұрын
100% need a toggle for Chromatic Aberration, or disable it altogether. Looks really bad
@Rafay_qayyum9 күн бұрын
Wasn't it called skyline?
@milkyskyline9 күн бұрын
Nah I’m skyline, it was always called Dawn I just never mentioned it lol
@SUPERitaa8 күн бұрын
good stuff
@Lot_ot9 күн бұрын
Is it out?
@milkyskyline8 күн бұрын
Not yet
@kazzinga96059 күн бұрын
bruh, realistic? bullshit, a sword weight around 1.5 kilos, you can swing it like a pensil. Talking about Chivalry 2
@milkyskyline9 күн бұрын
Nah I’m just that strong, it’s realistic.
@chilledoutrobot63587 күн бұрын
No what he's saying, and whats realistic is fast movements. Watch HEMA content if you want to know how people trained with a weapon actually handle them.
@Zac-l7v12 сағат бұрын
@@milkyskyline bro is just built different
@LongLoaff3 күн бұрын
Is this solo development?
@milkyskyline2 күн бұрын
For now 😅
@IrritatedTachyon6 күн бұрын
WHERE CAN I PLAY THIS ??
@milkyskyline6 күн бұрын
Currently still working on it but expect a pre alpha in the future!
@fresvis1839 күн бұрын
combat like Sifu game?
@milkyskyline8 күн бұрын
I’m trying to basically combine elements of combat systems I like, sifu is one of them
@danielwhitman22557 күн бұрын
Undefined should be kick or push or something
@NotPensiveКүн бұрын
waw
@originalmilkdud82205 күн бұрын
W video
@lorenzogarbin89909 күн бұрын
Prismatica😂
@milkyskyline8 күн бұрын
Fr
@ghostgone84269 күн бұрын
cool bruh , if done properly your game could be a huge success