How One Change REDEFINED My Game | Devlog

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Skyline

Skyline

Күн бұрын

Пікірлер
@milkyskyline
@milkyskyline 9 күн бұрын
The first 500 people to use my link skl.sh/skyline01251 will get a 1 month free trial of Skillshare!
@linardis
@linardis 9 күн бұрын
Hey poeple, here. The UIS you see are stil being worked on so if you have any ideas or feedback you would like to share pls feel free to suggest them. Thanks to skyline for giving me the chance to work with him.
@ILBorz
@ILBorz 9 күн бұрын
Stick to one font (i like the aesthetic of the one in the top bar of the skill tree, but the one in the may menu looks “jumpy” and unoptimized when used in bigger text ) idk how to explain it better but it look like a “dafont” font 😅
@ILBorz
@ILBorz 9 күн бұрын
Also increase the kerning for readability, btw i like how it is going, Keep up the good work! 💪🏽
@linardis
@linardis 8 күн бұрын
​@@ILBorz You might be the second person to talk about the UI, thanks. These are still some older versions of the current UIS so i hope you will like them
@nerdchomp
@nerdchomp 9 күн бұрын
The bugs you found while updating your combat system are so relatable. "Why in the world does this change I made affect the camera? They're totally separate things?!?" Nice progress!
@alnortherabid5901
@alnortherabid5901 9 күн бұрын
Holding the attack to charge for 3 seconds feels good, if not a bit generous. I'd personally add a 'sweet spot' for the heavy attack. maybe at 2.5s-2.75s, where releasing in that time frame triggers extra damage.
@kuroc5116
@kuroc5116 4 күн бұрын
Like basic charged attack with the GreatSword in Monster Hunter ?
@MasterBeany_real
@MasterBeany_real 9 күн бұрын
Bro this looks beautiful! (Came from blackthornoprod btw) Also I subbed
@Brosquini
@Brosquini 9 күн бұрын
For future I saw someone's comment about a sweep kick move, having the ability to ground enemies would work brilliantly with this game, especially with active ragdolls, on top of that a stomp would be pretty cool and brutal but that may just be a finisher. Anyway grounded enemies would be sick and could tie in really well with your ai overhaul, also having a limb health system (I forgot if that is in the game already) could tie in very well, hitting a heavy attack to ground an enemy or boss would be awesome and would introduce a lot more thoughtfulness into combat
@thatClownArtist
@thatClownArtist 4 күн бұрын
Rolling and diving is another good one to add, allowing players to remain engaged in a fight; while also freeing up their movement and creating space between them and their enemy.
@Lamapro360
@Lamapro360 9 күн бұрын
Please add a sweap kick mechanic, and when you do it it ragdolls the enemy, maybe even add a finisher in that state. And it would be cool to add stealth kills as well.
@Vedinad
@Vedinad 9 күн бұрын
keep cookin man the combat is looking good!
@iab0tt179
@iab0tt179 9 күн бұрын
Your game looks great so far and I love every thing you’re doing with it, and I think it would be cool to add an ability where you could stun your enemies. And/or have your enemies stun the player.😮
@WatchOutTheresaTractor
@WatchOutTheresaTractor 9 күн бұрын
This is really good progress! Having good combat features in games are HARD to implement. You did a great job, and keep up the good work!!!
@GoofballCarl
@GoofballCarl 7 күн бұрын
great devlog! your game looks amazing
@TheSuperDuperLS
@TheSuperDuperLS 9 күн бұрын
Good job, also congrats on getting a sponsor.
@KaiSiege
@KaiSiege 8 күн бұрын
Ok, another indie developer for me to follow. This gives me the determination to follow through with my abandoned projects. Will keep a close eye on this project.
@thelionszen3352
@thelionszen3352 5 күн бұрын
Hey man figuring out the bugs are half the fun. keep up the good work
@milkyskyline
@milkyskyline 4 күн бұрын
Nah I like my things to work first try, makes me feel super smart 😤🤣
@HeroGetsu
@HeroGetsu 9 күн бұрын
Ok then homie cooking with Another devlog finally
@armintakacs7186
@armintakacs7186 9 күн бұрын
I know exactly from inside out the pain of "chaining attacks together". When booleans don't work the way expected. When Animator messes with you around, or the code just gets so messed up that you have to rework everything from the past 5 hours. I believe you're on a good path, don't let technical difficulties hold you back from maximizing the feeling of responsive, enjoyable attack combinations. You WILL get there. Good work!
@quintonrankin8573
@quintonrankin8573 9 күн бұрын
Hey man, just wanted to say if you’re using a state machine or anything similar you might wanna make sure no code is over-writing itself, I had delt with a similar issue when I was making my jump scripts early on. Sometimes its the simple things that screw you the most😂
@CHIKENTENDIE
@CHIKENTENDIE 9 күн бұрын
Can’t wait to see what happens next
@BACON-ANIMATIONS-573
@BACON-ANIMATIONS-573 9 күн бұрын
Dude, your game has grown so much!
@TheCranksterr
@TheCranksterr 9 күн бұрын
I can not wait for this game to be done
@Brickgamerr
@Brickgamerr 9 күн бұрын
Pretty please add a golden llama named Jeff, also this game is looking very good!
@BenjiVendryes-t7e
@BenjiVendryes-t7e 9 күн бұрын
THE GOAT IS BACK!!!!!!
@AshenSouls
@AshenSouls 9 күн бұрын
you should add a dodge mechanic or just add a seperate bind for heavy attacks where if you hold shift + mb1 then let go it will do a charged heavy and a normal one if you just press shift + mb1
@Vitaxses
@Vitaxses 9 күн бұрын
It’s kinda cool to see how long this game has gone from the first episode as a longtime viewer before blackthronprod
@bhuvneetsaggu4011
@bhuvneetsaggu4011 7 күн бұрын
making a souls like as a indie require lots of Guts, hats off to you man
@damonfedorick
@damonfedorick 8 күн бұрын
And this my friends, is called scope creep.
@milkyskyline
@milkyskyline 8 күн бұрын
Nah I’m actually developing a full plan and release dates 🫡 scope creep was every video before this
@vincev4630
@vincev4630 9 күн бұрын
Animations can make or break the fun of a 3rd person game. Many games tend to have a procedural animation system but then that means the expected snappy player input goes away & that can either be amusing or frusturating.
@JP-bj7wv
@JP-bj7wv 8 күн бұрын
The reason the attack motion looks slow is that all the frames are evenly distributed. By simply changing the frame distribution, without altering the total animation time, you can create dramatic and dynamic movements. Specifically, you narrow the frames from the point where the arm is raised to the point where it swings through. This creates a more impactful and dynamic attack motion.
@Almighty7Studios
@Almighty7Studios 5 күн бұрын
Jumping fixing your hit button had me laugh 😂
@cashsarihs
@cashsarihs 9 күн бұрын
Chivalry 2's directional movement is a great idea, but make sure you figure out what your game loop is. Some cool ideas don't fit every game. Also don't spend too much time on art when your mechanics still need refining. It's a trap I've seen a lot of Devlog KZbinrs fall into. Keep up the good work
@arielgamayo
@arielgamayo 9 күн бұрын
Hey btw a bit off-topic but if you ever need a bit of MUSIC in any parts of your game I would LOVE to make anything, even if it’s just a 1 min song when you enter a certain building or something lol 🙃 I can make electronic tracks and piano pieces as well :)
@milkyskyline
@milkyskyline 8 күн бұрын
Dm me on discord, send me your work! Link in video description
@arielgamayo
@arielgamayo 7 күн бұрын
⁠@@milkyskyline Ok I sent you a dm!
@SONEVERSTUDIO
@SONEVERSTUDIO 9 күн бұрын
Look great !
@sparo-kb5ij
@sparo-kb5ij 9 күн бұрын
If you want to gain more inspiration for your combat system, i reckon check out the Absolver combat system, i feel like you can gain something from that game Looking forward to the progress, great work so far!
@slightly-autistic-menace
@slightly-autistic-menace 8 күн бұрын
you should make it a feint. maybe, idk about the combat reworks probably required. nice progress!
@haonguyenhao3500
@haonguyenhao3500 6 күн бұрын
This game got great potential and i think you could add a parry system when u success enemies will be stun
@Charles_Blackburn
@Charles_Blackburn 7 күн бұрын
This is awesome! Were you thinking about adding real life grappling hook? Uncharted 4 made it perfect and I think in your zelda styled game it would be even better! I'm totally into your devlogs and I can't wait until the next one. Good Luck! :D
@milkyskyline
@milkyskyline 7 күн бұрын
I may look into it later! Sounds like fun
@Charles_Blackburn
@Charles_Blackburn 7 күн бұрын
@@milkyskyline Thank you! good luck again :D
@ChickenPiez0
@ChickenPiez0 9 күн бұрын
this game looks amazing! but please, the weird physics on the cape is triggering me (I have OCD)
@CupCakeUnleashed
@CupCakeUnleashed 9 күн бұрын
undefined should be a quick combo attack that you can chain with the others. easy to use hard to master. Also it’d look cool.
@kharijordan6426
@kharijordan6426 8 күн бұрын
Wish the heavy attack with the fist shakes the fist for that good visual effect.
@realjashn
@realjashn 9 күн бұрын
As I am your regular subscriber Your videos are interesting But I found an issue in your animations like whenever you attack only the upper body moves and the lower body just remains still which feel a bit odd If you can also integrate little legs and foots movement while attacking it would look much great
@milkyskyline
@milkyskyline 9 күн бұрын
I did this so when you charge your attack the player is still able to walk around previously the attack would affect the entire character but the combat was mostly just tapping the attack button so it was fast and felt normal, now that the combat is changed I wouldn’t want you to stop every time you charge your attacks 😅
@syntax_3rr0r
@syntax_3rr0r 9 күн бұрын
The wall error should be fixed by recalculating outside normals, whoops 😅
@milkyskyline
@milkyskyline 9 күн бұрын
I think this is the only thing I didn’t try lol
@chiller0613
@chiller0613 15 сағат бұрын
1:06 he baited me into skipping an actual part of the video instead of the ad so i had to go back and rewatch. I feel like ive been outplayed. Won't skip anything anymore, i promise.
@milkyskyline
@milkyskyline Сағат бұрын
Yt tells me I baited around 2,300 ppl 💀
@chiller0613
@chiller0613 Сағат бұрын
@milkyskyline xD
@YoutubeAlgorithm01
@YoutubeAlgorithm01 9 күн бұрын
Amazing as always, congrats ❤
@dobrx6199
@dobrx6199 9 күн бұрын
Chivalry 2 mentioned 🔥🔥
@dobrx6199
@dobrx6199 9 күн бұрын
Also I think the reason it's slow is to allow for parrying and responding to attacks since it's a multiplayer game. If it was faster it would feel really unfair to play against
@Ally2_
@Ally2_ 7 күн бұрын
5:39 Skalmar: Beautiful Water ; )
@name-we5hi
@name-we5hi 3 күн бұрын
undefined should be an attack that varies depending on your weapon. kinda like chivalry's Q attack
@InnerAtmos
@InnerAtmos 7 күн бұрын
Looks fun af!
@arielgamayo
@arielgamayo 9 күн бұрын
Wow this is actually looking awesome!
@poorkupine
@poorkupine 4 күн бұрын
this game sure has been transformed, redefined, changed, overhauled, and reshaped a lot 😳
@milkyskyline
@milkyskyline 4 күн бұрын
All of this Overnight too🤣
@NoNameNolasname
@NoNameNolasname 7 күн бұрын
Realistic combat and slow are two words that shouldn't exist without the word isn't. Real sword combat wasn't lightning speed or anything, but it wasn't slow at all.
@jusbetter7634
@jusbetter7634 16 сағат бұрын
People seem to forget that in a duel, the fight ain't lasting more than like 6 seconds
@tiniustreider9466
@tiniustreider9466 6 күн бұрын
i love the stupid bugs "if you spam the attack button, either you cant attack anymore, or the camera locks to your movement, but i fount that jumping fixes this" how the heck did you even manage to connect attacking, the camera, and jumping?
@milkyskyline
@milkyskyline 6 күн бұрын
I’m pretty sure it’s because of the targeting system 😅 will go into depth next video 🫡
@paulvecchio4088
@paulvecchio4088 Күн бұрын
It’s really interesting, another good version of this mechanic is from Jedi knight academy (more rambunctious than this) super fun and definitely plan on using one day
@endless__r4ge_2
@endless__r4ge_2 4 күн бұрын
Oh and maybe you could add like drunken fist combat or combat after eating shrooms
@LeanSt
@LeanSt 5 күн бұрын
add a cancel attack for faint like for honor type deal, and a small dash (again for honor type) for dodging i dont think a whole roll would fit it that's why a small dash would go perfectly
@FroogNBD
@FroogNBD 9 күн бұрын
add a mini gnome village to your game 😈
@Yarrå200
@Yarrå200 8 күн бұрын
lets go! new vid
@OfficialTAC
@OfficialTAC 9 күн бұрын
5:44 I MADE IT INTO A SKYLINE VIDEO
@lime-x5w
@lime-x5w 9 күн бұрын
what about an attack system like kinstrife or mordhau
@colewilder6196
@colewilder6196 9 күн бұрын
look fun
@Mist-Axis
@Mist-Axis 3 күн бұрын
Ill wait for the game
@moeburhanimeez7354
@moeburhanimeez7354 9 күн бұрын
This game is awesome!
@MrMonkmusgaming
@MrMonkmusgaming 9 күн бұрын
You should add some type of camouflage, where in some areas it helps you, and in others it hurts you in someway.
@MianProGamer
@MianProGamer 9 күн бұрын
Will this game have abilities? Like Tears Of the Kingdom?
@milkyskyline
@milkyskyline 9 күн бұрын
Yes!
@rockateart9752
@rockateart9752 8 күн бұрын
You know the reason for the super attacks the medieval game is because you can fake attacks up the thre times. Watch a video by to learn Htwo called "how did game perfected combat". Also have thought of bying more helpers?
@milkyskyline
@milkyskyline 7 күн бұрын
Ye but maybe later I’m not rich lol
@rockateart9752
@rockateart9752 7 күн бұрын
@milkyskyline oh ok👍
@endless__r4ge_2
@endless__r4ge_2 4 күн бұрын
Is there gonna be character customization and is it multiplayer or story or both like Elden ring also maybe make like different classes like Elden ring where you start off with more or less attributes points depending on the class you choose and also maybe there could be different fighting stances like for honor, just a few thought I had, your work looks amazing though
@milkyskyline
@milkyskyline 2 күн бұрын
No multiplayer since I’m only one person, and it’s gonna be story driven so no classes 😔
@endless__r4ge_2
@endless__r4ge_2 Күн бұрын
@ that’s still really cool keep up the great work
@itsafish4600
@itsafish4600 9 күн бұрын
only one change
@milkyskyline
@milkyskyline 9 күн бұрын
Ehh about three
@cjorsomething.8031
@cjorsomething.8031 9 күн бұрын
pretty cool looking
@celto107
@celto107 11 сағат бұрын
100% need a toggle for Chromatic Aberration, or disable it altogether. Looks really bad
@Rafay_qayyum
@Rafay_qayyum 9 күн бұрын
Wasn't it called skyline?
@milkyskyline
@milkyskyline 9 күн бұрын
Nah I’m skyline, it was always called Dawn I just never mentioned it lol
@SUPERitaa
@SUPERitaa 8 күн бұрын
good stuff
@Lot_ot
@Lot_ot 9 күн бұрын
Is it out?
@milkyskyline
@milkyskyline 8 күн бұрын
Not yet
@kazzinga9605
@kazzinga9605 9 күн бұрын
bruh, realistic? bullshit, a sword weight around 1.5 kilos, you can swing it like a pensil. Talking about Chivalry 2
@milkyskyline
@milkyskyline 9 күн бұрын
Nah I’m just that strong, it’s realistic.
@chilledoutrobot6358
@chilledoutrobot6358 7 күн бұрын
No what he's saying, and whats realistic is fast movements. Watch HEMA content if you want to know how people trained with a weapon actually handle them.
@Zac-l7v
@Zac-l7v 12 сағат бұрын
​@@milkyskyline bro is just built different
@LongLoaff
@LongLoaff 3 күн бұрын
Is this solo development?
@milkyskyline
@milkyskyline 2 күн бұрын
For now 😅
@IrritatedTachyon
@IrritatedTachyon 6 күн бұрын
WHERE CAN I PLAY THIS ??
@milkyskyline
@milkyskyline 6 күн бұрын
Currently still working on it but expect a pre alpha in the future!
@fresvis183
@fresvis183 9 күн бұрын
combat like Sifu game?
@milkyskyline
@milkyskyline 8 күн бұрын
I’m trying to basically combine elements of combat systems I like, sifu is one of them
@danielwhitman2255
@danielwhitman2255 7 күн бұрын
Undefined should be kick or push or something
@NotPensive
@NotPensive Күн бұрын
waw
@originalmilkdud8220
@originalmilkdud8220 5 күн бұрын
W video
@lorenzogarbin8990
@lorenzogarbin8990 9 күн бұрын
Prismatica😂
@milkyskyline
@milkyskyline 8 күн бұрын
Fr
@ghostgone8426
@ghostgone8426 9 күн бұрын
cool bruh , if done properly your game could be a huge success
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