Please kind lord, spare a few shillings 'fer a poor content creator? I can barely afford enough lootboxes to live on! www.patreon.com/ArchitectofGames Want more jokes of a similar calibre? Me neither. But if you're a masochist then you can follow me on twitter : twitter.com/Thefearalcarrot
@miklosmagyar25565 жыл бұрын
Will you play the Shovel Knight DLCs?
@miklosmagyar25565 жыл бұрын
Also the title has a typo, you forgot to put the s on the end of design.
@WoodlandDrake5 жыл бұрын
Pokémon Snap is my favorite shooter, it really takes a lot of patience, planning, and skill to line up that perfect shot.
@pervaction46585 жыл бұрын
Hi, if you're interested in seeing depth "where you wouldn't suspect to find it" check out an underappreciated game named Lumines 2! ...and then see my recently set world (youtube?) record in the 60second time attack category. *flexes almost shamelessly*
@pervaction46585 жыл бұрын
I... never noticed the adjustable speed in Celeste... I died... so... much.
@gumbarius5 жыл бұрын
Me: Five minutes into a Platinum game Someone who randomly comes in: "Oh is that the final boss?"
@distantsea5 жыл бұрын
RULES OF NATURE
@sneakrrr5 жыл бұрын
would be funny if the "end credits" pop up after the fight and after going through all of it you get into the main game
@gumbarius5 жыл бұрын
@@sneakrrr Well, play NieR: Automata and die in the tutorial, and *BOOM* "credits"
@barditheweird5 жыл бұрын
@@gumbarius that feeling when you choose a hard difficulty and then spend 1.5 hours trying to beat the tutorial before finally switching to normal))))
@FunZies.5 жыл бұрын
So true. I thought the first Bayonetta boss was the _final_ boss. XD Love that game.
@PurpleFreezerPage5 жыл бұрын
It’s really important to acknowledge that game depth is about usable options, not just options period. What I mean is that a game will not feel deep if one or two options is the clear optimal choice for nearly every situation, despite there being two dozen choices.
@MacMan21525 жыл бұрын
this is a different topic. you are talking about dominant strategies, even games without combat systems at all should try to avoid dominant strategies. Unless it is a puzzle game because the whole point of puzzle games is finding out the dominant strategy in a particular situation.
@PurpleFreezerPage5 жыл бұрын
Олег Пулемётное Туловище I define depth as the amount of meaningful choices the player has to make. I forgot where I heard that definition for but I like it a lot. Optional read: example So in the new Mario Maker update, u can play as Link. He has like 6 approaches to every combat scenario. Arrows are the dominant strategy because they can be used from a very safe distance. That hurts the depth because your choice now isn’t meaningful since there’s a clear best option. So I gave my Zelda combat levels a tighter timer so now arrows weren’t always optimal since they were too slow to *solely* complete the level in time. Now the player is using their sword more since it’s faster, but they still throw in the arrow when it doesn’t cost much time.
@KuraIthys5 жыл бұрын
@@MacMan2152 even puzzle games can be built to avoid them in some contexts. Systemic puzzles like those that derive their solutions from physics and tool capabilities for instance - like in BOTW... Or things which are less explicitly puzzles and more... Simplified engineering challenges... Such as Zachtronics games...
@MacMan21525 жыл бұрын
@@KuraIthys you are right, those are the puzzles where there is an infinite number of solutions. I was talking more about conventional classic puzzle games.
@alexanderdiaz21964 жыл бұрын
.
@kevinolmedo6755 жыл бұрын
So... you are telling me... games are all about looking at virtual booties?
@Thunder-Sky5 жыл бұрын
For the most part, yeah
@395leandro5 жыл бұрын
I can get behind that
@mortuos5575 жыл бұрын
Wrong. It's about plausible deniability. 😜
@kevinolmedo6755 жыл бұрын
@@mortuos557 I was not staring at that booty! I promise it!
@elcatrinc19964 жыл бұрын
Yes, yes they are
@Shakzor15 жыл бұрын
First time starting Metal Gear Rising: RULES OF NATURE!!!!! Third time starting Metal Gear Rising: RULES OF NATURE!!!!!!
@labdG5 жыл бұрын
About tenth time playing through Metal Gear Rising but it's on revengeance difficulty and I'm stuck at the final boss and like fifty attempts later I finally win: RULES!!! OF!!! NATURE!!!!!!!!!!!!!!
@ironboy32455 жыл бұрын
Go check out: The Hero Of nature If you're an anime fan you should recognise it immediately
@mihailmilev99094 жыл бұрын
@@ironboy3245 thank you for the recommendation
@blackkaiser67313 жыл бұрын
Rules of Nature my balls
@kushine_5 жыл бұрын
Interesting note: Platinum Games was founded by old members of Studio Clover, the creators of Okami, not a fighter game but very notable, and God Hand, one of the best beat em up games
@sayi50ch5 жыл бұрын
God Hand was my jam, still is. Even then they had the dynamic difficulty going up to Level Die to adjust for player skill.
@yashkaushik61165 жыл бұрын
God Hand is awesome.
@thepmanimaker43805 жыл бұрын
And kamiya is the creator of dmc as well the game that defined the 3d action genre
@CP-uw4ts4 жыл бұрын
@@thepmanimaker4380 kamiya didn't make onimusha or soul reaver.
@kori2284 жыл бұрын
never got around to playing okami, but played a bit of the ds sequel. was pretty cool
@Paulito-ym4qc5 жыл бұрын
can you talk about how journey manages to tell a compelling story, convey a deeper message and have compelling gameplay with no combat please? its such an awesome with so much to unravel, it would be a perfect fit for your channel
@SeiShinCasios5 жыл бұрын
yes, please. and add abzu the the list :D
@Paulito-ym4qc5 жыл бұрын
@@SeiShinCasios havent played that yet, but i need to, i heard its great
@PizzaCyborg5 жыл бұрын
There is a video by Brandon M. Jacobs titled "Journey - The Artistry of Game Design (Review/Analysis)" that you should check out. It might not exactly match what you're asking Adam for, but it goes into some depth on Journey and its meaning.
@Paulito-ym4qc5 жыл бұрын
@Danny BRITZMAN that makes sense, journey is a game with one of the most brilliantly crafted atmosphere, while playing it you are just completely taken away by the scenery, music, ambience and feel of the world, you don´t even notice the lack of combat. and the game works, because, as you said, its minimalistic. the story is easy to understand, yet beautiful, same goes for the massage. the character design is on point with the religion themes, desert themes and is able to convey a lot of emotions for not having a face. the monsters are never stated to be evil, yet as soon as the first one appears you know to fear them. and the biggest thing is the mountain. as soon as it appears, you know its your destination, even tho no one ever tells you that. what an amazing game
@naufalap5 жыл бұрын
didn't realize that vanquish is platinum's, I've been playing the game wrong
@palams78615 жыл бұрын
10:52 watching that dinosaur run makes me want to play that game
@sheercold263 жыл бұрын
Right??? That crackrd me up lol
@DigiTism5 жыл бұрын
YOU CAN THROW YOUR CIGARETTES!?!?!? I was today years old when I learned this.
@shisokudo5 жыл бұрын
Ha. "Shooters." Love it.
@SeiShinCasios5 жыл бұрын
i had to laugh when i saw pokemon snap.. one of the first "shooters" i played for sure xD
@ShinoSarna5 жыл бұрын
Since I'm a PC gamer, I never got much chance to play too many character action/brawler games, so I always appreciate a detailed look at how depth is created in those. Kudos!
@shitfacejohnson40852 жыл бұрын
metal gear risings pc port is really good and if you dont like the controlls for k&m just buy a gamepad for 20 bucks or something most Controllers should work on steam easily and if not there are third party programs you can use I use a fake ps4 Controller and if a game doesnt support this (like dark souls) I use the program ds4 (ds stands for dualshock) works like 90% of the time
@notproductiveproductions350410 ай бұрын
That’s weird cuz you technically have the ALL the single platform exclusive ones (besides Astral Chain)
I'm not into this genre of games but hearing the excitement in your voice makes me wanna try them!
@someoneunknown65534 жыл бұрын
I can't wrap my head around how Nier: Automata was made by the same people who made that cartoony Transformers game.
@anonymouslee85424 жыл бұрын
One of the music people for Metal Gear Rising also worked on Disney's ToonTown.
@ZSnoozeZ5 жыл бұрын
This guy is seriously not popular enough. One of the few good underdogs here. Keep going man, we all appreciate your content!
@Yinshey5 жыл бұрын
I think you meant the experience of punching angels with the plausible deniability of looking at Bayonetta's bum
@insaincaldo5 жыл бұрын
Do you?
@janeleonard9855 жыл бұрын
Haha yeah, of course the only reason I'm playing this game is that I wish I was that hot! I'm totally not using it as an outlet for the pent up frustration I have with a world that's more obsessed with looking virtuous instead of actually having principles than a high school jock bitch! I definitely don't wish I could just beat the crap out of the soulless human shaped husks that most people idolize! It's all about that bass!
@jackbaker9675 жыл бұрын
@@janeleonard985 Yes, we all know that you are 14 and just found out about philosophy.
@janeleonard9855 жыл бұрын
@@jackbaker967 XD You think complaining about virtue signaling is immature? Well congrats, if having a low opinion of immaturity makes me immature, it makes you immature too.
@jackbaker9675 жыл бұрын
@@janeleonard985 No, but complaining about lack of principles and not looking for a solution instead of playing games and crying online therefor becoming the very thing you complain about, someone that virtue signals.
@equilibrium80883 жыл бұрын
13:32 That transition was super clever ngl 👌
@digivagrant5 жыл бұрын
Man, I wished PLATINUM made Fallen Order instead.
@DeathMetalLaugh5 жыл бұрын
It's always a pleasure to watch your videos and get a little bit more insight on the great games out there. Thank you for your hard work!
@SianaGearz5 жыл бұрын
Rickrolling as superpower? SIgn me up!
@TaraRaeDev5 жыл бұрын
Ah!!! Thanks so much! Love character action games! I hope mine get talked about like this some day!
@darkdestructer4 жыл бұрын
Did you know that the creator of platinum was actually the dev of devil may cry1, that was ditched by capcom on dmc2(that's also why it is so goddamn bad). He decided to go for its own studio and succeeded, Big Time. Hideki Kamiya even designed every character in bayonetta with glasses just because the people he worked with didn't want Bayo to wear glasses. This is the reason he put glasses on EVERY character in the game. Dude is clearly hilarious and genious at the same time
@charlietr981511 ай бұрын
Wait he made platinum? It all makes sense now! Still sad there was no mention of dmc tho…
@notproductiveproductions350410 ай бұрын
Luka doesn’t wear glasses
@jonasmemborg41965 жыл бұрын
I decided to revisit Kingdom Hearts II: Final Mix and play it on Critical Lvl 1, which I've never done before. The experience is much like the one you describe here. There is an amazing sense of depth to the game, when removing the levels. You're not grinding for levels to get through difficult passages in the game. Instead you have to engage with the mechanics and the options available to you. I try to learn each enemy's moveset and their weaknesses, and try to bring the right abilities, items and keyblade, and use a mix of melee and magic abilities, Drive forms and summons. There are a lot of little design choices in enemy and boss designs as well as combat mechanics that I appreciate more.
@notproductiveproductions35044 жыл бұрын
I think that’s why Devil May Cry caps your damage output for base form and DT
@firockfinion33265 жыл бұрын
"Video games are all about looking at Bayonetta's ass." - Adam Millard, 2019. (paraphrased)
@TheDuckMaster125 жыл бұрын
Dude, there were so so many quality jokes in this one. Top notch keep it up👌🏻👍🏻👏🏻
@carlb18745 жыл бұрын
I like how you made everybody happy by saying dota style and showing league of legends. Always look forward to your videos. Keep up the amazing work.
@morbid1.5 жыл бұрын
not only combat system but combat animation... insanity
@thereisnotelos5 жыл бұрын
*Drunk me*: why do I feel the need to play Celeste? Ohhhh the music
@thunderfury_fgc4 жыл бұрын
THANK YOU!!! I was hearing the music 3/4 of the way through the video, and I knew I had heard it before, but I couldn't for the life of me figure out where I'd heard it. Had to pause the video and freaking repeat the song in my head trying to remember what it was.
@Jukisoba5 жыл бұрын
"What a save" part is painfully accurate.
@Amelanduil5 жыл бұрын
Platinum Games are my number one favorite! Will you be doing more materials in the style of this in the future, „how X developer does things”?
@hydraulichydra83634 жыл бұрын
Computers follow the same principle you point out in this video: 1s and 0s. Pretty simple, yet people who are good with them can make some pretty insane stuff! Matter is also the same way: you've got Protons, Neutrons, and Electrons and that's about it (at least at the atomic level - yes I know there's shit below that) but look how much is made with them! 3D modeling is actually (imho) somewhat simple at its core: telling a computer where points are, which points are connected (edges), and which connections are connected (faces.) But the better you are the more amazing your stuff will look (especially when modeling stuff with high poly.)
@FoxyOnyxSheep5 жыл бұрын
The multiple playthrough thing worked well with Automata then. That was my first Platinum game xD I will play others, don't worry
@carbodude54142 жыл бұрын
Platinum Games showing that dodging perfectly can be both fun and badass
@shiftyjim41384 жыл бұрын
Ehhhh platinum is great and all but I mean Devil May Cry 5...capcom took it to the next level. This game is the definition of hype. So fun and so much depth.
@shiftyjim41383 жыл бұрын
@Zandatsu PlatinumGames maybe on a visual level but not rly when it comes to how much fun I have actually fighting them over and over, with some exception both sides ofc.
@sheercold263 жыл бұрын
Dmc 4 is better than 5
@thebuddah1253 Жыл бұрын
W101 has way deeper combat
@LuvzToLol214 жыл бұрын
I feel like Assassin's Creed games (at least up until Black Flag) did something similar. Of course, a lot of the fun comes from being a stealthy silent bastard picking off guards one by one without ever setting off an alarm. But even if you mess up, or just aren't very good at stealth, most of the time the game gives you a chance to fight your way out if the guards find you. For a novice player, just completing the mission is enough, whereas more skilled players might go for the optional objectives and stylish kills.
@miketran28415 жыл бұрын
I certainly dove deep into DOA Extreme 3's plot
@hunterkeps90585 жыл бұрын
A few people've said it but eh. Adam, how could you have talked about masterful Combat Systems, and Platinum no less, without talking one wink about Astral Chain? The Legions offer soooo much in terms of combos, strategic manuvers, fighting styles, etc. It's also pretty replayable with its ranking system. Idk, seems like a huge missed opportunity to me. But, surely you'll talk about it in a future video, riiiiight? Hahaha... Please
@ShinoSarna5 жыл бұрын
1:57 Isn't Chess 2 actually dope, and made by a well known fighting game designer responsible for Fantasy Strike and Super Street Figher II Turbo HD Remix?
@erosarthur42275 жыл бұрын
And me when I played the game the first time I forgot that you could parry so I went until the last boss without blocking (metal gear rising)
@Predalien30013 жыл бұрын
What? Hown the hell did you get pass Monsoon? I mean, if you didn't know about the parry you probably didn't knew about the dodge either.
@duchi8825 жыл бұрын
The thing I hate about your channel _is that it doesn't have enough subs_
@YarbroK5 жыл бұрын
“Shooters” *shows Pokémon Snap*
@logandunlap91564 жыл бұрын
it’s a photoshooter
@kitthekat68445 жыл бұрын
1:27 Such a great metaphore with Abzu!
@Dust53035 жыл бұрын
I really love how you and Mark (GMTK) have similar videos. Do you guys inspire each other or is it you guys just look into the same things?
@JordanGordon-Naish5 жыл бұрын
Would you please do a video on the utility of games teaching you applicable skills in the real world showing they aren't just a way to past the time or how they change your psyche (cognitively speaking)? Love you content, I think you are a real pioneer in the gaming industry.
@notproductiveproductions35044 жыл бұрын
Like how EA UFC teaches the importance of pacing, head movement, working the angles, and plenty other things that separate the real thing from what you see in tv, movies and games
@DanielRodriguez-bx2ly4 жыл бұрын
Why is no one mentioning Astral Chain?! That game was a combat masterpiece and the story was wonderful.
@eclipsedarksouls60364 жыл бұрын
Otherwise known as how to make a combat system that feels like a non stop infinite climax to master
@GlassHalfDead5 жыл бұрын
Great video! Whilst I don't think it's exactly "innovative", For Honour is a pretty solid fighting system!
@alextrollip77075 жыл бұрын
Bloodroot is a game coming out soon that has really amazing combat system. Easier than platinum games, but man is it fluid and fun.
@yuuisland4 жыл бұрын
I'm a relatively high-level Rocket League player (C3), and the fact that the RL footage has camera shake enabled makes me sad. Overall fantastic video!
@SetariM5 жыл бұрын
>assuming I play games more than once after I beat them How bold of you, Adam.
@owothus9985 жыл бұрын
High-Level Design Situational design Replay value Motivation The story is not the FIRST Start with high intense stage
@bctalicorn8095 жыл бұрын
Weird to me that you didn't talk about Astral Chain. Have you just not had a chance to play it yet?
@crazy3388665 жыл бұрын
I'm also wondering this. Astral Chain is my first Platinum game.
@ShirakawaWynn5 жыл бұрын
yeah, was surprised he didn't bring up astral chain at all
@X-351735 жыл бұрын
Astral Chain feels kinda slow by Pt standards. I'm not saying that's a bad thing though, just that, compared to a game like Nier:Automata, I found AC required a but more thinking about what you're doing. I'm 11 chapters in now and I absolutely love it to death. Also sad he didn't talk about it.
@X-351735 жыл бұрын
Oh and Akira Howard for Smash PLS!!!
@ariajacobs57194 жыл бұрын
I don't suppose you could make a video on the combat of Spellbreak? It's a newer battle royale that allows players to use 2 of 6 different elements that interact in unique ways. For example, using toxic leaves poison puddles on the ground. Hitting those puddles with wind causes the puddle to turn into a small gas cloud. It wouldn't be a particularly long video, but it's an interesting topic imo.
@XTYRMIN8Z5 жыл бұрын
Great, you gave me at least 8 new games to buy. Leave my god damn wallet alone, Adam.
@Gaff.4 жыл бұрын
Oh, you called it _Near a Tomato_ as well? Nice.
@sponge1234ify5 жыл бұрын
1:18 Ah yes, the real master of the craft, [INSERT HERE].
@SuperNanoBros5 жыл бұрын
I mean, I love platinum and agree with with what you said, but none of their game's combat system can compete with DMC3-4-5 and Ninja Gaiden black and 2, Platinum makes lots of games with lots of content tho, I'm particularly fond of the Bayo, MGR and Vanquish trio.
@quinion55355 жыл бұрын
11:34 Nice shot!
@jamiecarmichael17735 жыл бұрын
Loosely defined as competent. I want that on a t shirt.
@adrianmoreno2354 Жыл бұрын
I appreciate the effort and I do like this kind of videos but the only takeaway I got from this is that simple is more expressive and flexible and complex is rigid, I thought there going to be more specific insights on the key ingredients of Platinum games.
@SignificantOwl4 жыл бұрын
It's always worth remembering that all of this is a certain perspective, and you're always excluding people when you make certain design choices. That's not a bad thing by any means, though you can sometimes end up excluding player segments who might otherwise have bought your game. And I don't think this is a good example of something easy to learn but hard to master. It seems more like they're games speaking to a segment that's already in on the whole idea. Anecdotal supporting evidence: I heard good things about Nier: Automata's story, so I bought it. And then returned it 1 hour later. The combat system, from my perspective, was bad at clearly explaining what I was supposed to do at key moments, making the experience more annoying than fun, no matter the supposed excellence of the combat system. The only thing that was clear was that I was very far away from doing it well. It misses the "easy to learn" part of the adage, and becomes: Annoying, and hard to master. That's my perspective as a player of RPGs, RTSs, and FPSs. But not action/fighting games.
@adrianmoreno2354 Жыл бұрын
Finally someone else agreeing how combat is the weakest point of this game.
@theultimatenewplayer93414 жыл бұрын
Platinum Games is just the best of Capcom's former Talent that went off to start their own independent Studio.
@zephyrerazortail54783 жыл бұрын
Another game that has awesome gameplay is Monster Hunter. Each weapon has basically the same dps, but each have different styles of gameplay, from Lance's Guard or evade focus to Insect Glaive's acrobatics, to dual sword's frenetic slashings.
@abigfavor5 жыл бұрын
Not a fan of these games but always interested in the analysis
@alfmanpt55704 жыл бұрын
the title makes sense
@thecrazycougar9145 жыл бұрын
How come Astral Chain is not mentioned in the whole video?
@stratoge5 жыл бұрын
I was patiently waiting for at least one mention of the game throughout the vid.
@stratoge5 жыл бұрын
@c good point
@lukwasser5 жыл бұрын
Hey, I wanted to bring something to your attention. Hope you’ll be able to read it. A German Football player, playing for Arsenal, mildly criticized the persecution of minorities in China. In response to that, that player was removed from PES2020 via patch a few days after. You should read it up. His Name is Mesut Özil.
@andrewking61784 жыл бұрын
I have a question that may not be much of your area but I was really wondering if you could suggest something to help me with creating outdoor games. Video and cardboard games have a lot in common but applying the mechanics to outdoor games takes a lot of stretching and twisting. I tried to look someone up but "surprisingly enough" there aren´t many people talking about this topic. So being sort of close to the business could you mabe name a channel or book about the topic?
@budewthirtyfive5 жыл бұрын
“___ makes you FEEL like ___” is the new “this is the dark souls of ___” change my mind
@mokaza405 жыл бұрын
But devil may cry came from the brain child of Platinum. So DMC gets a pass. But Ninja Gaiden tho
@losalfajoresok5 жыл бұрын
ok, you made me subscribe to your channel. Brillant analysis!
@tentagudule5 жыл бұрын
Oh, no footage of TMNT ? :3
@etheraelespeon19865 жыл бұрын
I appreciate the profile pic.
@tentagudule5 жыл бұрын
@@etheraelespeon1986 Well, thanks ^^'
@igorthelight4 жыл бұрын
"... caught with your pants down..." Remember: pants are an illusion! So is death :-)
@MG-mh8xp5 жыл бұрын
damn, didnt even show astral chain.
@screammer_xd5 жыл бұрын
not a mention for astral chain
@ezrafenwick82793 жыл бұрын
Unfortunately, the video title doesn't have an s rank yet
@X-351735 жыл бұрын
Coming off Automata going straight into Astral Chain felt so wired at first. I'm pretty far into Astral Chain now and the combat feels fluid and tons of fun, but compared to Nier it is slow and felt clunky at first. It's definitely more strategic and slow paced....for Platinum standards.
@somethin70205 жыл бұрын
It's still super fun and takes a while to learn. While the game isn't mostly too hard, some of the later post game challenges are some of the hardest things I've played in any game. One of the challenges took me 8 hours to beat and it was only 10 min long. I'm not even that bad at the game since I had no problems with any of the fights in the main game in pt standard difficulty.
@felipetartas54344 жыл бұрын
It is not slow paced. Just have more frames of animation. And this makes the combat even better.
@togglinho4 жыл бұрын
4:53 OH NOOO I GOT RICK ROLLED
@zennvirus79805 жыл бұрын
This kinda reminds me of how Ys VIII - Lacrimosa of Dana, from Falcom gave that same "feeling" of depth with its cool Flash Guard and Flash Move mechanics. Those two, coupled with the simple and intuitive way the skills and damage types work made the game look and feel like that. It is somewhat less cinematic, but you still get that strategic play for advanced players when you learn how to work the AI patterns into your favor. So yes, I agree with you. A truly "platinum" analysis.
@kittyshippercavegirl5 жыл бұрын
"Some sort of super ability" Wait, is that Akemi Homura's shield? 4:54
@w.kuiper3165 жыл бұрын
This’ll explain it for you: kzbin.info/www/bejne/moLaZapvjMyLmbM
@pheonexia5 жыл бұрын
KittyShipperCaveGirl it’s actually a symbol that comes up in Bayonetta (I think when you activate witch time?), but it does look a lot like Homura’s shield. Maybe there’s some common root, esp since they’re both characters who slow down time to attack enemies more efficiently.
@leonardocouto31092 жыл бұрын
Three words: RULES OF NATURE
@nicolasmarinier9734 жыл бұрын
Is it normal that, even if I played Transformers Devastation in its hardest difficulty about a thousand times, I don't feel like I mastered it yet?
@shitfacejohnson40852 жыл бұрын
depends on your definition of mastery did you master a game when you manage to beat it on the highest difficulty or does mastery apply when you beat it without dying or getting hit at all or is it mastery if you can play it while blindfolded? what I mean is: mastery doesnt matter set yourself a goal if you reached it: you mastered it Edit: I hope this is helpful somehow ^^
@jaycobgoodliffe87813 жыл бұрын
The title i read so many times and now I realise, it's just wrong.
@sharif475 жыл бұрын
2:12 Thought it was Bayonetta 2:15 I was so wrong.
@thelemon84244 жыл бұрын
Lemon was here
@contrabardus5 жыл бұрын
How Platinum Games develops games... Let's make Devil May Cry but... With giant robots Sci-fi super soldiers Metal Gear, but based around Virgil's combat style Dante is a hot woman There are 101 Dantes etc... Not to say they don't make improvements, but that's basically it, and it's awesome.
@creeperizak89715 жыл бұрын
So it's like Kirby boss fights? I've spent hundreds of hours just going through the true arena over and over again, trying to improve my time or win with a weird challenge like using only the wheel ability (I nearly won with that one, actually)
@albinobond14 жыл бұрын
4:54 is he... rickrolling us all!?
@igorthelight4 жыл бұрын
"never gonna let you dooooown..." Yep :-)
@labdG5 жыл бұрын
Well... I guess it's time to reinstall Vanquish then.
@castjet98985 жыл бұрын
I still think that DMC is more stylish than bayonetta
@professionalloser.4 жыл бұрын
is no one going to notice how adam rickrolled us? no? alright.
@Sophie_the_Sapphic5 жыл бұрын
This is cool and all but how is it any different from what capcom does with DMC? Seriously how is DMC worse at this?
@jonathangerrits76976 ай бұрын
if anyone is creating a game like this: let me know what you are making
@hamhampangpang_customer3 жыл бұрын
did you just really do that to me
@froggyhell57055 жыл бұрын
What does the AG in your logo stand for?
@mouwanai5 жыл бұрын
Bataranger 999 actual god
@Shakzor15 жыл бұрын
@@mouwanai there's a small "o" between the A and G, so i'd say "Architect of Games"
@Paulito-ym4qc5 жыл бұрын
@@Shakzor1 yup thats it
@noahrandom82305 жыл бұрын
Second! Behind you of course
@froggyhell57055 жыл бұрын
Lol no
@MrSpiky5 жыл бұрын
You're very late
@Paulito-ym4qc5 жыл бұрын
@@MrSpiky wow you too certainly got the joke
@MrSpiky5 жыл бұрын
@@Paulito-ym4qc r/wooosh
@Paulito-ym4qc5 жыл бұрын
@@MrSpiky r/r/woooosh
@Spartan-sz7km4 жыл бұрын
First play through is the tutorial? Well this is reflected well in Nier automata