How Soul Reaver's World Lied to You

  Рет қаралды 1,400

Pop Strikers

Pop Strikers

Күн бұрын

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Пікірлер: 34
@darastrixmaekrix
@darastrixmaekrix 4 күн бұрын
I've got a bit of information on the "necessary mechanic shifting to Material" in regards to needing portals. There was a cheat code to let you shift anywhere, just like you could from Material to Spectral. When walls pushed into Raziel, you just got moved as if being shoved. If a platform beneath you stretched away, you'd just fall.
@1Synner
@1Synner 4 күн бұрын
This video was posted yesterday, and I said the exact same thing. Further, I explained that there was going to be an in-game reason as to why he'd have the ability to do this, but was cut due to time. But, yeah, did extensive tests, and it works everywhere, except for EG's chambers in The Abyss. Still, fascinating video regardless.
@Zeithri
@Zeithri 3 күн бұрын
@@1Synner Yes, I believe it was from defeating Kain and taking his soul would grant Raziel the ability to shift anywhere as well as turning the Reaver into the Blood Reaver, having absorbed both previously Ariel's soul and now Kain's. She would scream in torment knowing she'd forever be linked together with Kain. Or so I recall reading a millenia ago. There's a lot of interesting cheats in LoK: Soul Reaver such as enabling the Ariel Reaver and Blood Reaver.
@1Synner
@1Synner 3 күн бұрын
@@Zeithri Yup, even though the effects of both the Kain and Ariel reavers were cosmetic only (it wasn't until Defiance where the "Ariel" Reaver would exist beyond a cosmetic change in the form of the Spirit Reaver). Honestly, despite the loss of content from the time constraints, I'm kinda glad that the series played out like it did, making for a much more interesting and dynamic story (with Raziel's saga spanning two and a half games)
@crashattack9800
@crashattack9800 3 күн бұрын
Great video, love the content and the demo you created! What a great way to help engage your audience in what you're doing. Keep up the great work!!
@neofluxmachina
@neofluxmachina 2 күн бұрын
I loved this video, keep making them!
@kevinbrennan117
@kevinbrennan117 4 күн бұрын
You're videos are great. Keep making them!
@RainaAudron
@RainaAudron Күн бұрын
Great to see videos analyzing this game! However, as someone else pointed out, you do stand on platforms or pillars which go up, down, or sideways with Raziel on it and he won´t fall off. This happens all throughout the game, so would be good to correct this part of the video at 9:15. Was really cool to see your example of the shifting mechanic at the end, well done! I hope you will cover the remasters as well :) Another amazing aspect of Soul Reaver is the dynamic music, I would love if you could cover it in detail!
@LabaruUltima
@LabaruUltima 4 күн бұрын
God damn, the demo came out looking sick! Thank you so much for sharing the knowledge on how to achieve that look, too. Seeing how good the final product can look, and how seemingly achievable it is, is giving me the itch to give it a shot myself.
@PopStrikers
@PopStrikers 2 күн бұрын
Thanks! It was really fun to make! Definitely a good challenge!
@RadioRovo
@RadioRovo 4 күн бұрын
Great video Tom, always glad to see you drop bangers and see your progress on game design.
@PopStrikers
@PopStrikers 2 күн бұрын
Doin my best 😤
@uggabugg
@uggabugg 3 күн бұрын
wow this is great stuff. you captured the feeling of soul reaver pretty well
@baddragonite
@baddragonite 2 күн бұрын
Been saying for ages that a Soul Reacer remaster should happen and Square Enix left money on the table the entire time they owned the property and never did the remasters.
@tarbucktransom
@tarbucktransom 3 күн бұрын
Really cool and informative (and a good reminder I never finished these games)
@LethologicaGaming
@LethologicaGaming 4 күн бұрын
Third times the charm😢
@timmygilbert4102
@timmygilbert4102 Күн бұрын
Let's flucking go!
@FineappleRyan
@FineappleRyan 4 күн бұрын
Comment for the algorithm
@atab6555
@atab6555 5 күн бұрын
hmmm, kinda feel like i've seen this before.
@PopStrikers
@PopStrikers 5 күн бұрын
Editing error had to be fixed 😤
@Calypso694
@Calypso694 14 сағат бұрын
your mistake was using Unity. Great vid.
@MortenAaserud
@MortenAaserud 4 күн бұрын
Setting vertex colors in code is fairly simple also, just use a shader that suports vertex colors like the particles shaders or make you own and set a array of colors on the mesh. Mesh mesh = GetComponent().mesh; var colors = new Color32[mesh.vertices.Length]; for (int i = 0; i < colors.Length; i++) colors[i] = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); mesh.SetColors(colors);
@Zeithri
@Zeithri 3 күн бұрын
" _simple_ " Without serious guidance, that's just random programming code to my eyes that tells me nothing except confusion. I'm sure once you know it exactly, then yeah it'll be simple indeed. But before that, with little experience of that, no. Not at all!
@Deliveredmean42
@Deliveredmean42 Күн бұрын
You also need to account that this was in the 90s. Shader as we knew today didn't exist let alone on the PS1. So the way they achieve it in the first game was a different approach I reckon.
@timmygilbert4102
@timmygilbert4102 Күн бұрын
​@@Zeithri Line 1, get the model data Line 2, create a grid of colors the same size as the number of points in the model Line 3, for every elements of the grid Line 4, set a random color in that grid element Line 5, set the grid of random colors to the model data 🎉
@andrewm5087
@andrewm5087 3 күн бұрын
Cool video. Subbed!
@NGB1122
@NGB1122 4 күн бұрын
This is your third time uploading this video in the span of a day. You really must be trying to find a magic clickbait formula, huh?
@PopStrikers
@PopStrikers 4 күн бұрын
ContentID and an editing error, respectively
@INTOHD
@INTOHD 3 күн бұрын
i dont think thats the case, i do the same if i see any errors or something that i dont like. Like a word that is pronounced badly or just scene too dark. Because youtube compression is a thing. And when editing on screen looks good, on KZbin completely different.
@KingDeathCradle
@KingDeathCradle 17 сағат бұрын
Yes! More tom content
@mvrk4044
@mvrk4044 Күн бұрын
how would they have controlled for warping geometry collision had they gone with the original vision and allowed you to absorb the fraction of Kain's soul that gave you the ability to shift whenever you wanted to though? edit: also I hate that you didnt show the code fragments to whatever scripts you added in Unity -- I would subscribe if you had done that because this video makes me want to get in there and build along myself but I dont have that option now. This kind of content is about making the viewer want to get engaged and do this project themselves, we arent here because we want to watch you do it or download your demo files.
@EstebanLopez-bn9pd
@EstebanLopez-bn9pd 2 күн бұрын
I am going to try to make this in Unreal. Just because I love this demo, I love Sould Reaver and I hate Unity, the Corporate Salary Generator that poses as a game engine..
@8bvg300
@8bvg300 2 күн бұрын
Ha. Voice modulation
@8bvg300
@8bvg300 2 күн бұрын
Ha. Voice modulation
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