"shrinks Link from 6 foot to 5 foot 11 inches" lmfao
@Hangnailer478 ай бұрын
I’m happy they made the 2 categories. SRM and ACE are really impressive but I really enjoy the more “classic?” speedruns. Doesn’t take away how technical these are. It’s pretty crazy to see how far this game has come in speedrunning.
@LunaticJ10 ай бұрын
Dang Jake, you’re on the content GRIND
@JakeZSR10 ай бұрын
u know it brotha
@OscarNassar110 ай бұрын
What about you Lunatic? I see you barely have any subs or vids. 👀
@robotsonn8 ай бұрын
Thanks for the super clear and broken-down explanation of SRM! Happy to say that I still have literally no idea how it works 🎉
@raymondjack5 ай бұрын
I was at like 11:57, like “We are at 12 minutes of 17. Da Phycc he gonna do teleport directly to the boss? Ain’t no way!” Then he teleports directly to boss. Phyccing badass.
@thatoneartist244 ай бұрын
Fuck
@ultimaweapon62 ай бұрын
I just want to say thank you for explaining all of this I was so confused by a lot of this but the biggest thing that I have to say so far in the video is thank you for that 6 ft to 5'11 joke it was extremely funny
@dracosummoner4 ай бұрын
Incredible depth of explanation. Some of these techniques remind me of ways people would manipulate inventory in the Pokémon games.
@SalimOfShadow9 ай бұрын
Dude I love seeing these kind of videos!! This reminds me of when I used to watch SeedBorn's glitches breakdown...So interesting!
@JakeZSR9 ай бұрын
seedborn is the goat glad u enjoyed :)
@jonathanjoestar433710 ай бұрын
Great video nice voice good editing, I'm subscribing
@maddawgmoody9 ай бұрын
I loved the video, you have a good speaking voice, and witty commentary! I enjoyed the show.
@ls190v29 ай бұрын
Speedrunners are super talented.
@blazerunner695410 ай бұрын
How did people even find out about this it seems like a pretty random thing to try
@JakeZSR10 ай бұрын
lots of hard work by the glitch hunter turkenheimer
@BegitoBrah6 ай бұрын
Glitch hunting. They have the games code pulled up as they do certain actions. SRM was found only a couple years ago actually
@spht9ngАй бұрын
Hacking pretty much. Reverse engineering with a memory viewer and input editor.
@brycelol681910 ай бұрын
thank u for explain me ❤
@JakeZSR10 ай бұрын
anything for you brycelol6819
@gubbothehuggo27715 ай бұрын
Pick one. Bachelor’s degree in computer science or Any% world record easy choice imo
@MJotaGames10 ай бұрын
Nice video!
@mattb2690ify10 ай бұрын
That great fairy though .
@ChimeraSR10 ай бұрын
zelda mentioned 👆
@jimsface10 ай бұрын
🫵🏻
@DaniloGanzella10 ай бұрын
good explanation
@TynenQee10 ай бұрын
Which version should I use to do the First Cycle Skip?
@JakeZSR10 ай бұрын
the english version is the only one with a working setup
@FluffyDoggie10 ай бұрын
Now THIS is sick
@jamtva10 ай бұрын
can you realaly go to chicago with srm?
@JakeZSR10 ай бұрын
yes.
@Pebphiz10 ай бұрын
@@JakeZSR Chicago% when?
@Felipemaxplay9 ай бұрын
it is only work in Wii Virtual console? Or working in Nintendo 64 too
@JakeZSR9 ай бұрын
only wii virtual console
@Idk_u123436 ай бұрын
Does the Nintendo switch version work?
@Kingtud6 ай бұрын
How does someone even figure this stuff out in the first place, trial and error?
@spht9ngАй бұрын
Live memory viewer in an emulator. And editing inputs while replaying. The SRM glitch that leads to ACE being possible is what's called a 'use after free' exploit in hacking. Memory is freed but and a dangling pointer is left behind manipulating some data it shouldn't be pointing to. That data COULD be interpreted as actual code or instructions under very specific conditions which is what ACE is.
@ILostMyOreos10 ай бұрын
Very cool
@OscarNassar110 ай бұрын
Is it possible to lower this time? or have we hit the limit?
@JakeZSR10 ай бұрын
its always possible! current route can’t go a whole lot lower but im sure something new will be found soon
@jakeclarke15648 ай бұрын
I don't really see how those cutscene skips can save time, but if it works it works i guess.
@spht9ngАй бұрын
The HMS skip is huge. That cutscene is so long. Not sure about the navi cutscene skip with the console reset.