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Learn about different methods of how to efficiently create a pipeline for getting Houdini Crowds into Unreal Engine. See which method could be effective depending on your project requirements, since each has its advantages and limitations. The methods we will look at are Skeletal Animations and Vertex Animation.
Alex Hamer is currently a Marketing FX intern at SideFX. He completed a bachelor's degree in Game Design in the UK and was first introduced to Houdini during their Master's in Game Development, on which he was instantly hooked. After graduating with his Masters degree, he worked as a freelancer on SideFX: Project Pegasus, a procedural-based open-world tech demo. He then assisted in the Pegasus intermediate workshops at the Everything Procedural Conference at Breda University of Applied Sciences. He has a love for solving interesting problems and a passion for creativity.