How the Konnik Stands Back Up | An Introduction to Dead Units

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T-West

T-West

Күн бұрын

Пікірлер: 228
@metalproofed3089
@metalproofed3089 4 жыл бұрын
can we quickly mention that in DE the dead units are just sinking into the ground, while in any older version the dead are actually decaying. my 10yo self won´t forget anytime soon that the once mighty warriors are reduceed to sunbleeched bones within a few ingame years.
@dilberfard7173
@dilberfard7173 4 жыл бұрын
Yeah I wish they made them actually decay in de
@fredhunter2645
@fredhunter2645 4 жыл бұрын
Yeah I miss that tbh
@JamesFodor
@JamesFodor 4 жыл бұрын
I really hope they fix this sometime, its one of my biggest complains about DE
@xotl2780
@xotl2780 4 жыл бұрын
Original Age of Empires had the best dead bodies.
@nikopaseman7147
@nikopaseman7147 4 жыл бұрын
Since games released in China can't have skeletons in them, I have noticed more games either without them, or made to make them easier to remove for Chinese versions. Could be what happened here.
@Aeroxima
@Aeroxima 4 жыл бұрын
I have gained random knowledge.
@T-West
@T-West 4 жыл бұрын
The best kind of knowledge!
@ThePoeticPariah
@ThePoeticPariah 4 жыл бұрын
I want a reverse Konnik. Where when you kill a Konnik, it falls down and only the horse stands back up.
@HolyKhaaaaan
@HolyKhaaaaan 4 жыл бұрын
I want a horse that dies and picks up a dismounted konnik.
@grindelwald8651
@grindelwald8651 4 жыл бұрын
I want a dismounted Konnik who sits on a horse after he dies
@du1987de
@du1987de 4 жыл бұрын
I want a horse that rides a dismounted Konnik when it dies.
@tvremote9394
@tvremote9394 4 жыл бұрын
@@du1987de sounds nasty, but i won't kink shame
@du1987de
@du1987de 4 жыл бұрын
@@tvremote9394 Ha!
@oom-3262
@oom-3262 4 жыл бұрын
I really don't like how in definitive edition corspes just dissapear. In og age of empires and in HD, corpses and skeletons litering the landscape was a sight to behold after a battle. I really miss that.
@RennieAsh
@RennieAsh 4 жыл бұрын
An easy mood would change that animation time so they last longer. But I’d prefer the original style of decay over “sinking into quicksand” that were have here
@doccholo905
@doccholo905 4 жыл бұрын
Agreed, be cool if they also let blood "dry out" with the decay.
@CrnaStrela
@CrnaStrela 4 жыл бұрын
seems they doing that to keep clutters out so our game will stay at smooth fps
@justlikeit417
@justlikeit417 4 жыл бұрын
"F" R.I.P all the archer who sacrificed their life for this video
@T-West
@T-West 4 жыл бұрын
F
@mafiousbj
@mafiousbj 4 жыл бұрын
Lord Daut revels in their sacrifice F
@StarStar-wx4tf
@StarStar-wx4tf 4 жыл бұрын
F
@YamiNoAruji
@YamiNoAruji 4 жыл бұрын
F
@justlikeit417
@justlikeit417 4 жыл бұрын
@Sebastien BOHAN F for the Horse too, we don't discriminate
@DudeWatIsThis
@DudeWatIsThis 4 жыл бұрын
2:51 Game developer here. We do this because it uses less resources AND the code is cleaner. An "alive" unit has a shitload of parameters, a complex script, pathing, etc. A dead unit has a simple decaying script, at most.
@IschmarVI
@IschmarVI 2 жыл бұрын
considering, that the game is relatively old, this is probably the reason, yes. A "dedicated" dead unit needs less parameters than a shared dead/alive unit. While it can cause some side effects (like losing when there is konniks left that have yet to stand up), it does have a lot of advantages. Also, back in the day, there were no units like the konnik.
@DudeWatIsThis
@DudeWatIsThis 2 жыл бұрын
@@IschmarVI Even in newer games, this is done regularly. A living entity and a dead entity are so distinct that it doesn't make sense to have all of their code together in a single package of code. They share nothing, apart from their exterior coat of paint. So usually, one immediately swaps the living unit for a dead unit in its exact place of death. Otherwise, the code would be very dirty
@heiljandal1329
@heiljandal1329 4 жыл бұрын
The fact that T-West can take such a miniscule and inconsequential topic as this and make it entertaining is simply amazing, honestly the most underrated AoE channel imo.
@ananass8030
@ananass8030 4 жыл бұрын
It honestly is
@IschmarVI
@IschmarVI 2 жыл бұрын
for sure
@jahrazzjahrazz8858
@jahrazzjahrazz8858 4 жыл бұрын
Another big benefit of changing the actual unit when it becomes a corpse is you probably can tell the engine directly that it doesnt need to update position every frame and compute collisions etc
@isaweesaw
@isaweesaw 4 жыл бұрын
I love how the creators continue finding new, creative ways to make units different Even more impressive how you figured out how hard it all is D:
@W0lf7133
@W0lf7133 4 жыл бұрын
My favorite Konnik moment was when a lone enemy monk converted my lone Konnik with the Heresy Upgrade. He promptly got up, and avenged his departed horse.
@nineonine9082
@nineonine9082 4 жыл бұрын
That is so awesome!
@RennieAsh
@RennieAsh 4 жыл бұрын
So it’s like in original AoE when the priests would try and convert wild animals lol
@W0lf7133
@W0lf7133 4 жыл бұрын
@Diego Barboza That was fantastically written, Good Sir
@maxmustsleep
@maxmustsleep 4 жыл бұрын
As developer myself it's also just much easier to work with if you destroy a unit that accounts for score, population space and control groups, thus removing them quickly from any lists or arrays and then spawning a new dummy unit for purely visual decay. Amazing job figuring all this out. I really like your deep dives! Great stuff :)
@MrAbgeBrandt
@MrAbgeBrandt 4 жыл бұрын
The dead units also contain a lot less data and have less intensive simulation, so it also brings a lot of optimisation with it.
@Jaakington
@Jaakington 4 жыл бұрын
I too come from a village where we annually sacrificed young archers for Lord DauT
@maxmustsleep
@maxmustsleep 4 жыл бұрын
A pacifist village I see, since sacrificing your own doesn't count as killing
@hb.raafay
@hb.raafay 4 жыл бұрын
An Ikonnik death animation
@theowlogram888
@theowlogram888 4 жыл бұрын
0:55 Is Daut an Aztec god?
@T-West
@T-West 4 жыл бұрын
He's a god for all 35 civilizations.
@laurivaisanen6918
@laurivaisanen6918 4 жыл бұрын
Not much is known about our Lord and Saviour Daut. Earliest reliable sources date him as early as 9000BC where there are cave paintings and other religious relics found around the globe. There are findings around the history regularly coming up at every age. He is indeed God of all 35 civilizations (and more if there will be more). What is certain that he is all powerful but ultimately merciful deity which can be seen as a form in "Daut castle" which is thought to me lesson for his followers that you should show mercy even for your enemy.
@daa3930
@daa3930 4 жыл бұрын
You missed a fine oppoturnity to show what happens if you remove ""Spawn dismounted konnik" trigger from the original unit.
@theplanetmercury7487
@theplanetmercury7487 4 жыл бұрын
What happens?
@daa3930
@daa3930 4 жыл бұрын
@@theplanetmercury7487 What happens is that the Konnik's death animation shows the Dismounted Konnik to get back up, but because there's no new unit to spawn, the rider just vanihses in the thin air after the animation is completed. I call it "The great Bulgarian vanishing act".
@RennieAsh
@RennieAsh 4 жыл бұрын
Well at least you got to see the horse vanishing after the rider gets back up 0:36
@FolgoreCZ
@FolgoreCZ 4 жыл бұрын
"And that's when the dead men are marching Again!"
@sniperloic2904
@sniperloic2904 4 жыл бұрын
Osowiec then and again Attack of the dead, hundred men Facing the lead once again Hundred men , Charge again, Die again ! (Yea could not resist)
@ImmacHn
@ImmacHn 4 жыл бұрын
5:31, I'd say it looks like the horse is the one bleeding, it just took it some time to start bleeding.
@Tudsamfa
@Tudsamfa 4 жыл бұрын
1:44 Ok, I now know what i need to edit to make a death in a scenario go into slow motion. I feel like the players will realize the impact of this Death to the story if the sea Joan D'arc die for... 2 hours?
@T-West
@T-West 4 жыл бұрын
2 years?
@burningsinner1132
@burningsinner1132 4 жыл бұрын
It won't work without 2 hour long autotuned scream. This way you learn not only how hard it is to witness the death of your beloved hero, but also go through the tragic loss of hero's sanctity, as you no longer have ability to take one seriously.
@Jixxor
@Jixxor 4 жыл бұрын
I never questioned this, yet I am glad I now know how its done. Great vid.
@TovKafur
@TovKafur 4 жыл бұрын
There was a nice map which abused this trick, namely Corruption of the Realm. Vampire Cavalry had corpse as its "dead" unit, but corpse had Vampire Cavalry as "dead" unit, making them virtually immortal. Usual tactic was to put these dudes on raid in enemy territory and make them auto raiding unit... but players swiftly learned how to counter this with walling corpses.
@prathamesh5497
@prathamesh5497 9 ай бұрын
dude this is so random and so nice! you're the best, T-west!
@alexanderstoyanov7464
@alexanderstoyanov7464 4 жыл бұрын
Welcome to Programming basics AoE2 edition with T-West :)
@angrycabbage1988
@angrycabbage1988 4 жыл бұрын
Imagine if every cavalry unit could do this...
@Yumao420
@Yumao420 4 жыл бұрын
Knights, Genitour and Cavalry archers have it easy. The UU can be done individualy (Let's count the Steepe Lancer as unique). But what about camels and light cav?
@Snowfireblues
@Snowfireblues 4 жыл бұрын
@@Yumao420 Dismounted Steppe lancers are kamayuk
@Yumao420
@Yumao420 4 жыл бұрын
@@Snowfireblues that would be soooo broken. I love it
@manupainkiller
@manupainkiller 4 жыл бұрын
In Stronghold 2 I think the cavalry units did this. Both the mount and rider had separate HP bars. You could order your cavalry to mount & dismount also at any time.
@Yumao420
@Yumao420 4 жыл бұрын
@@manupainkiller that's Sparta, not AoE
@mafiousbj
@mafiousbj 4 жыл бұрын
I guess that with enough tinkering one could make those dead units selectable just for giggles. But i'm actually very impressed with the fact DE has 32 possible directions now. You notice there are more but i never imagined it was 4 times more!
@15OgLoc
@15OgLoc 4 жыл бұрын
Also I liked the old skeleton left behind in the old AOE II
@tkzsfen
@tkzsfen 4 жыл бұрын
The John Wick of unique units!
@ddraganov
@ddraganov 4 жыл бұрын
I wish there is a possibility of horse living and konnik dying like 10% or so. Then some of the dismounted konniks around could mount the horse again.
@tvremote9394
@tvremote9394 4 жыл бұрын
3:25 thought that was a dead bug on my screen
@jasv49
@jasv49 4 жыл бұрын
AoE 1 clips always make me happy
@T-West
@T-West 4 жыл бұрын
Same for me :)
@astrid2432
@astrid2432 8 ай бұрын
4:31 I find you can quite notice the difference between animation and real unit, when you look at it's shading when the Konnik appears as the footsoldier, his breastplate appear to get more light, as the animation still uses the horse-Konnik and there most of the breastplate get covered up with the horse body
@LancelotOnCrack
@LancelotOnCrack 4 жыл бұрын
LOL 1:50 "Dying is but the first part of death. The second part is the actually being dead part." -- T-West 2020
@flavvsdasilver6442
@flavvsdasilver6442 4 жыл бұрын
I love that line: "Dying is but the first part of death"
@matthew99_
@matthew99_ 4 жыл бұрын
A dismounted konnik doesn't become an elite dismounted konnik if it was dismounted before the upgrade comes in. However, an elite konnik does dismount into an elite dismounted konnik.
@_ten
@_ten 4 жыл бұрын
This might be an interesting insight for non-programmers: think about how when units die the developers want the corpse to stay there and decay for some time. They had to model this somehow, and they came up with the idea of units being replaced when other units when they die and after a dying animation. It's weird behavior but you have to include that logic somewhere! And what if a corpse "dies"? Then replace it with nothing. Cool. But wait, now we have a unit that separates into two! Ok we shall need another "death unit", the blood unit, and this one the initial one has to leave behind. See how the logic becomes kind of twisted to accommodate specific requirements? And this is everywhere! Simple example: how the arrows that archers fire and miss stick in the ground for some time regardless of the later position of the archer itself. They're sure to be a completely different entity! You can probably think a bit and find even weirder "edge cases" such as the Konnik's.
@RennieAsh
@RennieAsh 4 жыл бұрын
So we could make prometheuns from AoM?
@RennieAsh
@RennieAsh 4 жыл бұрын
0:34 the Konnik animation is seamless - proceeds to show it on a bridge where the dead body vanishes
@xotl2780
@xotl2780 4 жыл бұрын
I don't remember seeing it in Definitive Edition but there was this dead monk glitch I used to see in the game. If you killed the monk, they stayed "alive" on the ground for a bit before they bled and died. I think they had to run out of faith before they turned into a corpse.
@xotl2780
@xotl2780 4 жыл бұрын
Turns out it totally happens in Definitive Edition btw.
@RennieAsh
@RennieAsh 4 жыл бұрын
Imagine if you could go and heal them back up
@azmhyr
@azmhyr 4 жыл бұрын
Every other cavalry unit in AOE2: horse ded I ded Konnik: Fuck dat
@YamiNoAruji
@YamiNoAruji 4 жыл бұрын
He sacrificed an archer to lord daut but forgot to sacrifice an almost fully built castle. As a punishment he will be cursed with the curse of Daut. Never again will he be able to get an aggresive castle up in time. F for T-West
@mrm8896
@mrm8896 4 жыл бұрын
I like when going inside the game internal files
@stefanandrejcik571
@stefanandrejcik571 4 жыл бұрын
Uuuuu MAN congrats on 11k sub remember when you had like 700 keep it up 💪💪💪
@1un4cy
@1un4cy 4 жыл бұрын
As the TF2 Scout would say Hhey! Look! You shapeshifted into a dead guy!
@shifty220
@shifty220 4 жыл бұрын
Another great video! Keep them comin!
@directrulefromgamerchair3947
@directrulefromgamerchair3947 4 жыл бұрын
"Hey bro I know you're trying to do a pacifist run, it's good you just got my horse" - konniks
@relix7373
@relix7373 4 жыл бұрын
Konnik is a funny name for the unit. In Polish konnik would be like saying "kitty" in English.
@miciso666
@miciso666 4 жыл бұрын
konnik falls konnik: OH NO! konnik: stands up konnik: anyway
@CidDamascus
@CidDamascus 4 жыл бұрын
These sacrifices does please lord Daut, may castles forever remain at 95%
@obsidian5475
@obsidian5475 4 жыл бұрын
What about an elephant archer has an archer stand back up When It dies?
@obsidian5475
@obsidian5475 4 жыл бұрын
Or Bulgarians can re-mount their horses with horses from around the map(and are even stronger because revenge)
@JudgeEomer
@JudgeEomer 4 жыл бұрын
You try falling off an elephant and continuing fighting.
@RennieAsh
@RennieAsh 4 жыл бұрын
Then that still only counts as one
@ekim613
@ekim613 4 жыл бұрын
Upon release of the Bulgarians and their Konnik unit, I was thinking about a new civ (or custom scenario) mechanic where you could breed horses and mount/dismount different infantry/archer units. This is what I wrote on SOTLs iconic Konnik vid 6 months ago: [Thoughts on being able to remount a dismounted Konnik? Garrisoning in a Krepost/Castle for x seconds and/or paying some % of the unit cost could give them their mount back. Or should they never be able to remount like as is? Also, another idea for a civ (or even just a mod) would be being able to create horses and instead of creating cavalry units you could mount swordsmen for knights, spears for lancers, archers for ca, skirms for genitours and maybe even villagers to scouts. sounds like a unique concept for the horse unit which might exist in some of the campaigns]
@fgrcdefeatkiller7724
@fgrcdefeatkiller7724 4 жыл бұрын
Wouldn't it be cool if every mounted unit had a chance to have it's rider get back up, but the Konnik was always 100%?
@RobotShield
@RobotShield 4 жыл бұрын
Imagine the forums complaining about balance
@theschwabmob8363
@theschwabmob8363 8 ай бұрын
For years, when I was a kid I wished knight and knight equivalent heroes (even ones like El Cid & his Campeador variant) would rise back up from their horse, and fight as an infantry unit. I think in my head it was Knight -> Man-at-arms, Cavalier -> Longsword, and then obvi El Cid would go to his infantry version. I remember being jawdropped when I first head about the Konnik as it awoke childhood memories...man I need to come back to AoE2 sometime!
@T-West
@T-West 8 ай бұрын
I kinda want a horse when the rider dies and the horse lives, then you can mount another unit on the horse afterwards.
@theschwabmob8363
@theschwabmob8363 8 ай бұрын
@@T-West Yoooo! That'd be cool too! I never thought of that one I don't think as a kid.
@grindelwald8651
@grindelwald8651 4 жыл бұрын
T-West you really know stuff
@Ugh718
@Ugh718 3 жыл бұрын
Nobody: Black rider at 0:29: *_YOU UNDERESTIMATE MY POWER_*
@arshpreetsingh4511
@arshpreetsingh4511 4 жыл бұрын
started learning coding a month ago, feeling good that i can relate :-)
@bitcoinfandom
@bitcoinfandom 4 жыл бұрын
I think the blood is from the horse. Awesome video btw!
@pkcsgochannel5412
@pkcsgochannel5412 4 жыл бұрын
Ty for this, i learned something today
@Quinti22
@Quinti22 4 жыл бұрын
I always thought about the blood being the blood of the death horse
@MrPathorn
@MrPathorn 4 жыл бұрын
What about Ivaylo? The Only Hero who dismounts when dies?
@T-West
@T-West 4 жыл бұрын
Same thing with the dead unit should apply to him as well.
@15OgLoc
@15OgLoc 4 жыл бұрын
He got back up and pwn him, Giant Dad Style.
@TheCandaceChronicles
@TheCandaceChronicles 4 жыл бұрын
Dude, from where do you collect such amazing information
@congriofish
@congriofish 4 жыл бұрын
This si really good for anyone in gamedev
@pythagabc04
@pythagabc04 4 жыл бұрын
will you do the relics of athlen
@T-West
@T-West 4 жыл бұрын
Yes! :)
@pythagabc04
@pythagabc04 4 жыл бұрын
@@T-West the old age of empires scenarios are good
@pythagabc04
@pythagabc04 4 жыл бұрын
@@T-West thanks for all the videos an efort you put on then
@Alkhalim
@Alkhalim 4 жыл бұрын
The Blood Unit (badass name btw 11) section hass been new to me... well now I just have to figure out what to do with that knowledge... 11
@adnanhuzaifa6391
@adnanhuzaifa6391 4 жыл бұрын
hey mr t west love your videos
@xingkaizhao1508
@xingkaizhao1508 4 жыл бұрын
So, a reverse El Cid from the first Scenario? Imagine a mod with this feature...
@silvanmoses9122
@silvanmoses9122 4 жыл бұрын
0:01 is that sneak peak from spirit of the law’s aoe olympics ?
@T-West
@T-West 4 жыл бұрын
Oh, just something I threw together. Was thinking of the tournament in Ulio when I made it, with the King watching and the "stable lad" Woad Raider on the side.
@aoe2and3fan
@aoe2and3fan 4 жыл бұрын
Just... waouh. °_° What a work! Both from the devs... and you! :-D
@rmarks-it3qs
@rmarks-it3qs 4 жыл бұрын
great content man! thank you ( and Thx DE)
@santiagoberges5643
@santiagoberges5643 4 жыл бұрын
Next video: How does keshik generate gold. Spoiler: it has a feitoria gold generation task when its attacking specific kind of units. I'm currently working on a data set and turned keshik into a building. What happened is that each keshik started to generate like 500 gold/minute since all the tasks bugged and were being triggered passively as if they were feitorias.
@T-West
@T-West 4 жыл бұрын
Next question: does that building continue to generate 500 gold/minute if a Scout kidnaps it?
@santiagoberges5643
@santiagoberges5643 4 жыл бұрын
@@T-West Does it deal area damage if you delete it before its missiles land?
@maxmustsleep
@maxmustsleep 4 жыл бұрын
@@T-West omg yes! This calls for a deep dive 😂
@T-West
@T-West 4 жыл бұрын
@@santiagoberges5643 Only if you garrison the missiles in a Ram and transport them across the map before they land.
@kizmetmars
@kizmetmars 4 жыл бұрын
That's a beautiful scene at 0:40. Did you make that map?
@T-West
@T-West 4 жыл бұрын
Yup, I looked at some of the Bulgarian campaign's scenarios to see what types of scenery was used in them, then came up with a scene for that bit of the video.
@kizmetmars
@kizmetmars 4 жыл бұрын
@@T-West That's awesome. I've noticed a lot scenes like the fight on a bridge, they're really cool and add a lot to the story telling.
@Saiscania
@Saiscania 4 жыл бұрын
Now I wonder if the death animations are the same outside of the Peaceful Pentagram of Pacifism !? Might be worth checking out!
@0pt618
@0pt618 4 жыл бұрын
No monk visit needed. The bleeding is from the valiant steed.
@stoneskull1673
@stoneskull1673 4 жыл бұрын
Fantastic work could you tell me how you managed to extract the og aoe2 unit frames? might sound morbid but I always wanted to see up close the units decaying frames till it turns a skeleton The general model progression is very fascinating
@T-West
@T-West 4 жыл бұрын
You can use Turtle Pack to open the graphics files for the original game. The graphics are in the Data/graphics.drs file. Extra the SLP files from the DRS, then you can view them in Turtle Pack. Turtle Pack: aok.heavengames.com/blacksmith/showfile.php?fileid=11349
@stoneskull1673
@stoneskull1673 4 жыл бұрын
@@T-West excellent thank you friend
@knightofsvea604
@knightofsvea604 4 жыл бұрын
Dont know how i got here, but Im hooked 🙂 joind at 12000 subs
@FFFFFFF-FFFFFFFUUUUCCCC
@FFFFFFF-FFFFFFFUUUUCCCC 4 жыл бұрын
I miss the rotting bodies and skeletons. In the remastered versions dead units just magically "sink" into the ground.
@NotNobleWolf
@NotNobleWolf 4 жыл бұрын
So are you saying the horse is just sleeping while he gets up and pours a pool of blood out
@maxmustsleep
@maxmustsleep 4 жыл бұрын
Of course! it stays on the ground playing dead and then gets up and leaves once it's off screen. No horses were harmed in the making of this video it's all just good special effects
@chisaba1520
@chisaba1520 4 жыл бұрын
Konnik Mechanics must had adopt in all cavalry, camel and elephanht units.
@vivekantoni2134
@vivekantoni2134 3 жыл бұрын
Hey man have you observed that when unit decay there are no skeletons like old games when they decay there skeletons remain.
@T-West
@T-West 3 жыл бұрын
I've seen people mention it a lot, but it's not something that stands out to me while playing. There's are lots of other graphical changes that feel to me like they don't fit the style of Aoe2 though.
@vivekantoni2134
@vivekantoni2134 3 жыл бұрын
@@T-West But I hope this skeleton features in AOE4 but maybe unlikely.
@Speak4Yourself2
@Speak4Yourself2 4 жыл бұрын
Thanks a lot!
@MrAbgeBrandt
@MrAbgeBrandt 4 жыл бұрын
About why dead units are seperate: The dead units contain a lot less data and have less intensive simulation, so it also brings a lot of optimisation with it.
@luizsahetapy4431
@luizsahetapy4431 4 жыл бұрын
How to keep the corpses in the battlefield? It would be cool to see the troops walking through a battlefield full of corpses
@T-West
@T-West 4 жыл бұрын
Just give the decay animations and units really long timers and resource values.
@luizsahetapy4431
@luizsahetapy4431 4 жыл бұрын
Thanks dude
@redisulejmani9925
@redisulejmani9925 4 жыл бұрын
spirit of the law sounding a little different this time
@dragonlord4643
@dragonlord4643 4 жыл бұрын
@T-West i wonder if you manage to win the Burmese campaign without losing a Single Unit :3 like you did for Star Craft 2 :P
@T-West
@T-West 4 жыл бұрын
I've never played SC2...
@dragonlord4643
@dragonlord4643 4 жыл бұрын
@@T-West oops true story, i miss changed you with someone :D my bad. But still like the "can you beat the campaign without killing a single unit" but now without losing a single one. I would love to see if somebody would be able to do so :*
@RomaInvictusSPQR
@RomaInvictusSPQR 4 жыл бұрын
cool stuff
@guwustabo
@guwustabo 4 жыл бұрын
The konnik of Schrödinger
@thewanderingdoomed4883
@thewanderingdoomed4883 4 жыл бұрын
What about making when paladin die they Will rise again as champion? Is that possible?
@T-West
@T-West 4 жыл бұрын
That could be done, yes.
@thewanderingdoomed4883
@thewanderingdoomed4883 4 жыл бұрын
@@T-West now that Will be interesting lol
@ShivamSingh-dk2pu
@ShivamSingh-dk2pu 4 жыл бұрын
Your obsession with dead things makes me wanna have a look into your basement. 😂😂
@gonsalomon
@gonsalomon 4 жыл бұрын
T-West of the Law.
@dreammfyre
@dreammfyre 2 жыл бұрын
Isn’t the blood from the horse?
@francescodamato3345
@francescodamato3345 4 жыл бұрын
Could it be possible to make the units revive like in a zombie mode?
@francescodamato3345
@francescodamato3345 4 жыл бұрын
i mean in the editor to make some scenario like GoT
@T-West
@T-West 4 жыл бұрын
@@francescodamato3345 I think it's possible, there is a scenario "Blood for the Serpent God", where whenever you kill an enemy unit, it creates a Villager that then turns to the player's side as a "captive".
@francescodamato3345
@francescodamato3345 4 жыл бұрын
@@T-West This seems really great! Thank you, I will investigate that
@francescodamato3345
@francescodamato3345 4 жыл бұрын
Ok, I checked those triggers and I have to say your help to find those was crucial man. Thank you so much i tested them and they work very well, I'm already working on the GoT scenario I hope to have it soon, THANK YOU AGAIN!
@T-West
@T-West 4 жыл бұрын
@@francescodamato3345 Glad it works :)
@kampfer91
@kampfer91 4 жыл бұрын
So dead unit have storage resources , but why we can't gather meat from them ?
@T-West
@T-West 4 жыл бұрын
You can if they store Food.
@fgrcdefeatkiller7724
@fgrcdefeatkiller7724 4 жыл бұрын
Whoa the Konnik with no horse
@r_rajkarnikar
@r_rajkarnikar 4 жыл бұрын
I didn't know I wanted to know this. 😅
@SingaporeLyfe
@SingaporeLyfe 4 жыл бұрын
Draw a pentagram on the ground. Check. Place torches in a circle. Check. Place relics at each corner of the pentagram. Check. Pacifism mode activated.
@PabloEscobar-vh6jq
@PabloEscobar-vh6jq 4 жыл бұрын
All hail lord Daut
@generalhyde007
@generalhyde007 4 жыл бұрын
Hey T-West! When is your next Pacifist video coming out? I would love Attila next! Thanks for the heart!
@T-West
@T-West 4 жыл бұрын
I'm working on Battles of the Conqueors. Hopefully I finish it "soon".
@generalhyde007
@generalhyde007 4 жыл бұрын
T-West Sweet! Awesome!!!!
@sudlord1093
@sudlord1093 4 жыл бұрын
With this new knowledge I will rule the... uhhh never mind.
@nnelg8139
@nnelg8139 4 жыл бұрын
To mod in a reverse konnik change the dead unit to horse and blood unit to dismounted konnik corpse
@MrMagicMelone
@MrMagicMelone 4 жыл бұрын
Why do you think the Konnik as a cavalry unit is one with the horse? When the unit gets killed my imagination tells me, that it was the horse that got killed, that's why the Konnik can still stand up and fight on. So when the cavalry unit gets killed, the blood that is spilled after the death animation is actually the blood of the dead horse. Now why can we see the blood only at the end of the animation? Of course the horse has beed gravely wounded so it died, but it fell onto its wounds. So first the blood accumulates under its corpse and it needs time to flow until the spectator can see it.
@DestripaTutoriales
@DestripaTutoriales 4 жыл бұрын
Información crusiosa sobre estre gran clasico.
@POTUSenclave
@POTUSenclave 4 жыл бұрын
Peace Is always an option.
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