I was trying to solve the mirrored (flipped) texture, so in case anyone is having the same issue, I just copy the comment from the @GDXR: "You would be best to invert the mesh rather than the video. Just add minus to the transform values of the object. For example x-1 y-1 z-1 this will invert your video.or simple invert the video directly." Scale changing helped :) Thank you!
@StrayVertex4 жыл бұрын
Great video, exactly what I needed, thx! :) Really looking forward to the VR Game Series!
@chomnansaedan47882 жыл бұрын
This is the only guy who makes videos that are "complete" most others get you about 90% of the way and then your left with specific bugs. I sub
@GDXR2 жыл бұрын
Theres no point covering half a topic lol. doesnt help if we do that.
@adrianoufrb4 жыл бұрын
This is grat. How about 360 stereo videos?
@David_Fernandez Жыл бұрын
But how to do a stereoscopic view? It's kind of useless if you cannot have the espacial feeling when using it inside a VR headset Thanks!
@FourMileFox3 жыл бұрын
Great video, thank you! Any advice on how to set up a VR180 video in Unreal? I can't seem to find anything out there that takes me through the process. Project onto a different type of mesh?
@artemkupchyshyn83803 жыл бұрын
Did you find any solution?
@FourMileFox3 жыл бұрын
@Artem Kupchyshyn Unfortunately I haven't. 😕
@virtualrealityclubland43554 жыл бұрын
many thanks great work really want to see more Quest VR UE4 tutorials
@carlomarza4 жыл бұрын
Hello, thanx a lot for the video, please a question, to put a video texture to an object instead of a 360 to sky, like a plane or a cube, should I use the same process? thx Carlo
@GDXR4 жыл бұрын
Your welcome, yes it's the exact same process to apply it to an object.
@santiagoluib33 жыл бұрын
Great tutorial video! Thank you. My question is, does this work in Unreal Engine 5 ?
@alanhuico Жыл бұрын
2:11 Import Vid in UE (Note to Self)
@pinkmoon53323 жыл бұрын
Is it possible to do a new tutorial that features being able to play back a 360 movie file using a Quest 2? And, also to playback the movie file from the headsets' "Movies" folder, thanks.
@CommanderColsonАй бұрын
I am using the same 360 video as you, but it will not open in the media player?
@dansnim14103 жыл бұрын
Hello. I have a quick question about sounds. I followed exactly the same step you showed but I couldn't hear any sound. In media player(in UE4 of course) I can hear sound but not when I play it and put on a headset.
@roystonwilson68463 жыл бұрын
Hey Jon - this video is awesome- I had a request - Bought a Quest 2 and wanted to know how to leverage Unreal - Can you please help with some basics where I can create basic content - more like a gallery and folks can walk around in the environment and interact with some objects in the scene. Can you please help here and do a video? will appreciate that brother! - many thanks cheers
@GDXR3 жыл бұрын
Hey Royston, really pleased it's been helpful. I can add it to the list. jump in the discord and we can help you get there.
@studios-r Жыл бұрын
Hello GDXR, is it possible to create this method with stereoscopic 360 video??? ... in UE5...
@0x0michael11 ай бұрын
two spheres one for each eyeball, first half of the frames to the right second half of the frames to the left?
@metehankumyol3593 жыл бұрын
Please make a tutorial about lightning in vr
@johnwate40802 жыл бұрын
Awesome tutorial - thank you so much for this. Would this also work with a 360 / stereo video? And if so - how? I would love to see one tutorial on that
@katherine-montoya2 жыл бұрын
i am lookig for the same...
@xavieralejandrorubioaguila77074 жыл бұрын
Great video, Hi from Costa rica
@GDXR4 жыл бұрын
Glad you enjoyed it.
@MEDIARUSS3 жыл бұрын
This works great in preview but when packaging to the quest 2 and touching the button, it reverts back to the same layer and not the new one. Pressing the button in VR Preview works fine so not sure why when packaging to the Quest 2, it will not go to the new level.
@yerulanart3 жыл бұрын
also packaged for the vive, didn't work in the packaged, even tough works in the preview. Any ideas how to solve it?
@MEDIARUSS3 жыл бұрын
@@yerulanart Glad to know I am not the only one..tried this several ways but still searching for answers.
@yerulanart3 жыл бұрын
@@MEDIARUSS I found a way. You need to make a folder, named Movies, in the Contents folder, as follows Contents/Movies. And all your videos should be in the Movies folders, and all the midea assets should have the path to those videos. Then it will work when packaged. Checked it, tested it. Works.
@MEDIARUSS3 жыл бұрын
@@yerulanart Thanks, I will recheck that. I could have sworn that I did that but still, when packaged and played on the headset, the image was still rather pixellated as compared to the preview in the headset before packaging.
@cobalfrostwyrm3 жыл бұрын
Does anyone know how to play files from the movies folder? I've got my mediasource setup to point at it, and I'm not seeing any read errors happening
@alexanderkoretskiy52604 жыл бұрын
The video is mirrored cause of flipped polygons. When I tried to use TextureCoordinate node and set to flip U-coord. my video become cropped.
@GDXR4 жыл бұрын
You would be best to invert the mesh rather than the video. Just add minus to the transform values of the object. For example x-1 y-1 z-1 this will invert your video.or simple invert the video directly
@alexanderkoretskiy52604 жыл бұрын
@@GDXR thanks
@MEDIARUSS3 жыл бұрын
I like your video..thanks. Works great but hat was your 360 video setting? When I do this and put on my Quest 2, the 360 video is rather pixelly and sticks at times. I was using a 4K video. 4096 x 2048
@GDXR3 жыл бұрын
I cant I cant remeber if I do it in the video but go to your material which contains the video and set the Material Domain to "User Interface" and if your using Forward shading set "Use Full Precision" to true. Give that a shot any let me knwo how it goes.
@MEDIARUSS3 жыл бұрын
Thanks..tried all of those and a little better but still is sticking and pixellated and that is using the same video...hmmm quite a puzzle.
@MEDIARUSS3 жыл бұрын
@@GDXR What I have found is that previewing through the Quest 2, the videos look fine. But when packaged to teh Quest 2 and vieing by launching from the HMD, the videos appear slightly choppy and slightly pixellated. Have you had the same challenge?
@NiteshKumar-cs4wo4 жыл бұрын
how 360 video in virtual production, i mean to say how to connect 360 video by the help of vive tracker
@schoolhomevrtechnologyassi62864 жыл бұрын
WOW That's an idea huh? Hmm.. OK!! I think you could... You have done like a skysphere ? Maybe an INSIDE OUT Skysphere.. You could create a Sphere in 3ds Max or Blender, reverse its Normals (So you can see it from the INSIDE with a Camera), then give it a Temporary (or the actual) texture map (or a still of it) and try using 'Real World Mapping Coordinates in Max (maybe that will finally be useful...) then when you pull this asa FBX file into Unreal you are already a lot of the way to having something to MOVE AROUND IN... (IOt will be limited..) I know! If you do it in Stereoscopic? Maybe you could connect the STereo Separation to the Pwn DIstance Travelled so it gets closer in space as well as visually,.. (might work even better with multiple sphere layers (shells) and transparency like the dimensional Disney camera, but SPHERICAL and with many Nested Spheres! and the SPHERES could CHANGE SIZE relative to each other MUAH MUAHH!! bACK TO WORK I GO ZOOM!!~!!
@saraaquino91203 жыл бұрын
Great Video. Do you have any advice/demo about the creation of 360Video with some interaction/menu that can be developped inside the 360 video? Thank you!
@GDXR3 жыл бұрын
Thank you, i dont have a demo but id suggest looking into 3D widgets which you can use as menues and allow you to place them in your environment and the scene. If youve never worked with Widgets before i suggest watching this video to get an idea of how they work: kzbin.info/www/bejne/p6jFg2mqrJ2bhNE
@evengreven55153 жыл бұрын
how do you use this method, but that you also have stereoscopic view? one video for each eye
@GDXR3 жыл бұрын
you would need to use a different method for stereoscopic videos. id recommend looking into the stereo layer component.
@RxPharmacytech3 жыл бұрын
Would I do this exact same process to add a flat video to my level? And if so instead of adding it to a sphere what would I use? Thanks
@GDXR3 жыл бұрын
Same process, you would just need to add a plane.
@VRGetaway3 жыл бұрын
Is it possible to add targets you want players to hit while playing a 360 Video?
@GDXR3 жыл бұрын
Since the level is 3D you can add anything you want within the sphere. So yeah, you could add targets to hit inside of it.
@VRGetaway3 жыл бұрын
I assumed so. So is there a way you can pull up a timeline in seconds so you can easily figure out each target, or do you need to use the delay. Any way you could do a video on that. It needs to work like Audio Trip type targets.
@romansalomon79174 жыл бұрын
Thanks waiting for the VR game series
@GDXR4 жыл бұрын
Don't worry. It's in the works, there's a lot to cover and I want to make sure it's good first.
@dex3k4 жыл бұрын
Great video, Hi from Czech :)
@smeezy94263 жыл бұрын
I did it step by step and it works, but unfortunately the sound of the video won't play. Is that a version issue? Working with UE 4.26.2. Please help. And thanks for the great tutorial!
@smeezy94263 жыл бұрын
I just resolved it by adding a sound component to the sphere and referencing it to the media player! No help needed anymore
@viewingthetube453 жыл бұрын
Could you go into more detail. I added the wave file via the sequencer and synching the audio is a nightmare
@smeezy94263 жыл бұрын
@@viewingthetube45 sure, just select your sphere. Then in the attribute window click on „add component“ and select sound component. After that you drag the same media player into the Sound component that you used as a texture for the sphere. I had no sync problems there
@digimikeh3 ай бұрын
i dont have MotionControllerPawn.. how do you build it ?
@GDXR3 ай бұрын
it's included with the default VR Template.
@vegitoblue21873 жыл бұрын
Instead of creating a custom sphere or using 2 sided, you can also just recycle the sky sphere mesh
@พัณณ์ชิตาชุ่มแจ่ม4 жыл бұрын
Wow Thank you so much 😊 Can walk around in 360 vdo ?
@dansnim14103 жыл бұрын
It what I was looking for!!
@simonesc53134 жыл бұрын
fantastic tutorial, thanks!
@dansnim14103 жыл бұрын
bro. Can you show us how to do packaging that vedio? So I can play out of UE4.
@GDXR3 жыл бұрын
Hey dan, you should be able to package this to your headset. What exatly is the issue?
@dansnim14103 жыл бұрын
@@GDXR You guided me really well so I'm already better than a weak ago. But like I said, Can you show us how to package the file? I mean when I play that video on no UE4 installed PCs, I need to change this file to something else right? I can't install it every time when I have to demonstrate my work to others. I know this is really basic staff just I have no idea how to make it work. Help me.
@wiccah98094 жыл бұрын
Hello, I follow the steps but when I check the doble side on the Material cant see the sphere from the inside! what I´m missing, thanx !
@GDXR4 жыл бұрын
You either need to set the material to double sided or invert the normals of the mesh.
@wiccah98094 жыл бұрын
ok I got it now, your preview of your camera at the down right on the screen was covering when you set the material to the sphere ! ll good now :)
@wiccah98094 жыл бұрын
@@GDXR got it working now! you video is just what I need it, but now when I see it throw the oculus I got the feeling the sphere is too small or tight the virtual space... should I make the sphere bigger, or the camera view smaller or more wide angle, is there a way to do this! thanks a lot
@GDXR4 жыл бұрын
@@wiccah9809 glad it was useful. I would scale the sphere to a comfortable size. You shouldn't change camera settings when using VR as it will feel uncomfortable and wrong. Possibly cause motion sickness.
@wiccah98094 жыл бұрын
@@GDXR Cool, will give it a try making the sphere bigger.. Also I notice that when I want to import a video on a bigger resolution than 4096x2048 it has a problem loading the file. I have some 5k and 8k videos that I try to use and wasn`t working till I scale down the videos to 4k.. as the same one you used in your video, do you know if there is a 4k limit to import videos on unreal?
@bhargavsathya1584 жыл бұрын
Great Video! thank you so much. But after doing all the steps carefully, i am not able to see a 360 video playing in oculus quest. Any solution please???
@GDXR4 жыл бұрын
Thank you! your welcome. If the video isn't playing chances are it's not loading quick enough. Id recommends increasing the length of the delay to give the video enough time to load or try reducing the videos file size using some compression. To help it load faster.
@bhargavsathya1584 жыл бұрын
@@GDXR Thank you again! but i feel my question was wrong. I can see the video in quest but i am not able to rotate/move and see the entire 360 video.
@t.mzulfadli79852 жыл бұрын
@@bhargavsathya158 u need the oculus thing bro
@vrtest8273 жыл бұрын
How can I watch subtitles when watching 360 video?
@vrtest8273 жыл бұрын
Like KZbin Vr APP, are there any other ways to play 360 video with subtitles?
@GDXR3 жыл бұрын
I haven't personally worked with subtitles in UE4 but I would look at creating a user widget that is attached to the player's camera or placed in the world to which you then send the subtitles to so they can be displayed.
4 жыл бұрын
Everything ok but when I build to Quest, video doesn`t show. I just see the white sphere. My video is a h264 mp4 4096x2048, 25 fps. Maybe has this something to do with that? I also can´t see the video transfer in the output log.
@GDXR4 жыл бұрын
Have you told unreal to add it to your project in Project settings-> Packaging? If you have excluded movie files when staging set to true then you need to specify which movie to package. Same way as adding levels hit the plus and add the video. If this isn't the case then it might be worth increasing the length of the delay to see if that helps it load in.
@shadowdataprojection4 жыл бұрын
@@GDXR my video plays but its pretty juddery some of the time but not always. I have a 32 core threadripper and 2080ti 64gb ram I thought it would be quick enough. I got some mp4's from mettle vimeo I wonder if i should try a different codec? Do i need to package maybe ? level and individual videos? I had try packaging earlier but didn't seem to help. I have 3 second delay. Cheers
@GDXR4 жыл бұрын
@@shadowdataprojection If its juddery it might be a loading issue. I'd increase the delay by 1 second and also change the codec to WAV which is what I normals use. I'd also recommend packaging the project since it won't be running the editor at the same time and see if that helps. You will need to make sure unreal knows where the videos are the same way I explained in the reply above.
@shadowdataprojection4 жыл бұрын
@@GDXR Thanks for your help i think i have solved it now, i did what you said and it was still doing it part of the other issue was the content. Both of my videos had cars or people going close and past the camera quickly i think this created a clash of fps with hz, cheers
@Alex-sr6wl2 жыл бұрын
@@GDXR Hey, I hope you still checking your comments. So I included my video in a "specific movies to package" array (by pasting the path to the video. And I made the delay ridiculously big (like 20 seconds). Unfortunately, I am still seeing the white sphere when building to Oculus Quest 2.
@artyfly3 жыл бұрын
Thanks! it that i'm looking for!
@DeepApnea4 жыл бұрын
Hi, can it work for oculus go?
@GDXR4 жыл бұрын
Don't see why it wouldn't. Just keep the video file reasonable