Fun fact: This is the second version of this video I made - we literally made an entirely different first version of this one, which was way more cinematic but much less educational. I decided to re-film the entire thing to be a bit more thorough, so I hope you watch the whole thing and get a lot out of this video! :) For those who aren't already aware from Patreon, any guesses as to what I'm referring to at the end of the video, that I'm going to be announcing soon?? ;)
@h7opolo3 жыл бұрын
thank you, sir
@BEATMASTERTHETHIRD3 жыл бұрын
@@h7opolo you're awesome
@h7opolo3 жыл бұрын
@@BEATMASTERTHETHIRD have you noticed? nah jus playin, u 2
@BEATMASTERTHETHIRD3 жыл бұрын
@@h7opolo lol 😂
@JSAbbott3 жыл бұрын
I can't wait. :)
@Nugcon3 жыл бұрын
I love it when they add smears in 3D animation
@foxlogic55683 жыл бұрын
Hey there! I work at a pretty popular electronics store with the word Buy in its name. Your wife came in and was just the coolest! We talked about animation, and studio setup. She pointed you out and mentioned your background with animation. I watched a few of your videos and gave you a subscribe! I also liked your 2D video, that one really resonated with me. Greats stuff!
@SirWade3 жыл бұрын
Hi! Haha thanks for checking out my videos! She mentioned your interaction to me :) She said you were so nice! Thank you for watching :D
@nicreel-peel4743 Жыл бұрын
This is very wholesome, subbing soley based on your community interaction (that and i do blender c:)
@JustinSBarrett3 жыл бұрын
I had the privilege of working on the Looney Tunes stereoscopic CG shorts produced at Reel FX many years ago (2009-ish), and one of my tasks as the animation TD was to create a tool for the animators that let them more easily add duplicate limbs to their shots. I named it "Limbo" :) We had separate limb-only assets: almost the full character rig, but only geometry for the appropriate limb, so they were light and fast. Limbo allowed the animators to easily add these limbs, connect them to characters automatically, and control their visibility, including partial visibility along the length of the limb.
@Mrsmifff3 жыл бұрын
Wade thank you bro.. legit your videos are teaching me how to be an animator
@eduardik7462 жыл бұрын
Fun fact: Smear in Gravity Falls used only 1 time
@nedwards2 жыл бұрын
as a weeb and a beginner in 3D (WHO LOVES YOUR CONTENT), I've learnt the concept of smear frames, because I had some-what little knowledge in 2D animation. I also see smear frames and duplicate body parts all over animes. was a really great opportunity on how I stumbled to your channel, Keep up the good work!
@jatingulati20923 жыл бұрын
I just love watching your videos sir it's really interesting.
@kingdanett40432 жыл бұрын
I really like how Sonic Adventure 1 did it on the Dreamcast (the gamecube version broke it), is that there are multiple limbs but those limbs lower in opacity with each addition and it makes the animation feel like it has way more frames than it actually does, I believe there is also smear lines inside the moving section too
@shprite7813 жыл бұрын
You have no idea how long I've waited for this
@cgrealism3 жыл бұрын
Super cool video !!!! i was dealing with frame compression lately and your video just saved my life man !!!!
@tetsuyajazayeri10453 жыл бұрын
finally an animation video from you, not a software introduction!
@00pal003 жыл бұрын
Lattice points can be animate individually, transformations value of the points you can see in CVs(click to show) menu.
@SirWade3 жыл бұрын
Like I said, can but not should.
@soumyajitdas44853 жыл бұрын
Im making my showreel. I was struggling with this... This is the perfect time.. thank you for da video
@reapy39993 жыл бұрын
I think my question would be how this woul go down the pipeline after publishing and reaching lighting, etc. I've been too scared to try smear frames in my shots because of time but also because i'm unsure if it causes problems down the line for other departments.
@nachanishauri3 жыл бұрын
amaizingly wade my eyes on you
@Randomly1234 Жыл бұрын
You never disappoint!
@RavenclawNimbus3 жыл бұрын
0:12, *TROLL FACE*
@jtricker1614 Жыл бұрын
very cool tricks in only one video, big thanks.
@emilemerten65353 жыл бұрын
Hi Sir wade Im thinking about taking the online mentor school , I am new to Blender but saw your channel a while ago and got inspired by how fun it looked. Best regards, Emile
@cortexcarvalho9423Ай бұрын
I remembered Greek (or Roman) statues with three faces. And Indian ones with several faces and arms. After all, this must have something to do with it. Like a type of animation or intention to animate, in stone. Maybe simply the idea of representing the passage of time.
@itsjestjay Жыл бұрын
1:01 If ya know... ya know
@ARYANMATION Жыл бұрын
THE BAGEL CAUSE...
@witokija3 жыл бұрын
OMG I already can't wait for the video about timing and spacing. I'm a beginner and it's the most frustrating thing
@ashcroftvfx3 жыл бұрын
LOVE YOUR VIDEOS SOO MUCH!
@h7opolo3 жыл бұрын
SICK!
@elenavaleva84882 жыл бұрын
This video is super helpful!
@JonCG3 жыл бұрын
This is very informative Sir Wade. great Video.
@dianluffi3 жыл бұрын
niceee,,, thank u sir wide
@ZUnknownFox3 жыл бұрын
This is very useful to know and thank you for this tutorial because I now think I understand this a lot better than I did before watching this and I've been very curious on how this can be done in 3d so yeah. that's cool
@avtpro3 жыл бұрын
Very helpful, clear and direct video. I have study other tutorials on this technique and they are so numbing and dry. And I like numb and dry but couldn't deal with it. You showed a lot of doable, quick options. So this is how sword smears and done in Maya as well? btw, may want to be mention delete history to freeze the geo with the lattice. Thanks.
@GeekyGami3 жыл бұрын
Lattice in Blender you can keyframe every individual point as you want without needing to make groups
@CreativeSteve693 жыл бұрын
I always have your tip videos bookmark in one of my beginner gamedev playlist I made Sir. Miss hanging out on the streams. :)
@Jamnastics3 жыл бұрын
Thanks, very helpful!
@Cadence24 Жыл бұрын
thanks!! such a good and simple explanations, helped me a lot today!
@MrJJAbrans3 жыл бұрын
Nice video, Sir!
@ukmonk2 жыл бұрын
awesome video and some great info thank you!!
@mariaorts47763 жыл бұрын
Omg thank you for the video, today I was just thinking about this subject!!! 😍😍
@luckyenam63293 жыл бұрын
Thanks soo much for this 🙌🏿🙌🏿🙌🏿🙌🏿🙌🏿
@sinoki44132 жыл бұрын
wemod in the hotbar lmfao
@SirWade2 жыл бұрын
Spices up old games 😄
@majupiju23473 жыл бұрын
wow super Tutorial! Thanks for sharing ;D
@CoryDAnimates3 жыл бұрын
This is actually something that Animation Mentor never covered in 2008
@svenhegenmusic3 жыл бұрын
I'm wondering if it would also work to render the animation at a higher frame rate and reducing it to the desired frame rate afterwards. then you have plenty of extra frames to add as smear in compositing. pro: you don't need to animate the smears, since they're based on interpolation of already existing movement. con: you get longer render times and need more storage + you need to know a bit of comping
@SirWade3 жыл бұрын
Nah, because you can’t just leave the auto-interpolated frames and call it good. It requires more hands-on time from an animator, and at that point you’d spend more time adapting the entire shot to, let’s say, 60fps - than just doing this in those moments you need it. It’s not just “extra frames” but a stylized choice - which requires creative work.
@svenhegenmusic3 жыл бұрын
@@SirWade got it. maybe it works in certain cases, but spending time trying it out only to find it doesn't work is probably not worth the time. Thanks for the reply
@XINN1X2 жыл бұрын
will you be making the video dedicated to timing and spacing?
@GandRaya3 жыл бұрын
Thanks!!
@jordanvanderkeyl6423 жыл бұрын
hey have you done a deep dive video on the outliner yet? I want to understand it more but I hate even looking at it lol
@mementomori93912 жыл бұрын
OMG you are a master. Bdw in blender you can un-hide all just clicking alt+h so funcy jejejj
@shubhankarwhosananimator97243 жыл бұрын
Hi sir great vid helped a lot.
@MattMattMat3 жыл бұрын
You and I went to college together lol I remember it like yesterday when you were pulling off parkour with a box of pizza in your hands lol
@Reinu Жыл бұрын
Super great video thanks, very easy to reproduce thank you thank you!! 🙏🏾
@andresborja91372 жыл бұрын
Hello Sir Wade! Great video! Really helpful and informative as always.. I was wondering.. could you make an ATOM tutorial one day to export or import animations from one rig to another?.. It would be really helpful for many animators including myself.. Thanks a lot! cheers! :)
@Scott...3 жыл бұрын
3:24 is way funnier than it should be
@jamesbell1206 Жыл бұрын
Thanks Sir Wade! Do you (or anyone) have advice if I've chosen method #3 (extracting geo), and I start messing with it's shape through soft-select modelling to create totally unique shapes, but don't want to make too many duplicates for each time in my shot I want a new unique shape? Won't that start to slow down my shot in the same way as a duplicated rig? Or does Maya only slow down when the extra polygons are actually visible? Thanks. :)
@smithscomedy14263 жыл бұрын
Do you have a complete course on blender? Plz if yes I will like to buy thanks .
@bomb73883 жыл бұрын
Eiyo was looking for it
@ルイ-f4g3 жыл бұрын
Great content as always. One question though, does copying the mesh or rig actually work when you import the animation in engine later on? I want to use this but working in the game industry I'm afraid I can't use any of it besides the scale smear (which doesn't require "adding" anything to the scene).
@lucasleroyLL74533 жыл бұрын
I really like the smears in animation especially in 2D animation with After Effects ! Did you have yet use After FX for 2D or 3D animation, Sir Wade ?
@faygo19323 жыл бұрын
hi sir wade i just wanted to say that i love your videos i am a huge fan and in the future i want to become a successful animator i have a question and my question is how do i make my own cartoon tv show thank u
@fellipeoliveira3d3 жыл бұрын
Hi! What do you think about Rumba Animation?
@Movies123official3 жыл бұрын
Sir please make a tutorial on how to lock both hands on one object, locking knees or elbows e.t.c
@SirWade3 жыл бұрын
I think I did already! I have a video on constraints maybe the one with Thor on the thumbnail that I’m pretty sure covers that
@antonovanimation Жыл бұрын
Thx for video. Link to Camera-Based Smear Script doesnt work
@roswarmth3 жыл бұрын
but should I use them in my portfolio? wouldn't that be like a distracting thing ?
@fluffbutt13 жыл бұрын
In my opinion just animate whatever you want and do whatever you gotta do to make it look good, even if it means using smear frames. I think showing that you understand them through your demo reel will make you stand out a bit more
@carlinhosjm883 жыл бұрын
Would love to see you try this in blender xD
@simonsamoilov18403 жыл бұрын
Blender user, never thought about lattices))
@laramad58542 жыл бұрын
Hi! I love your tutorial. How can I apply this for Unreal? Thank you!!
@LuiNogueira2 жыл бұрын
isn't worth doing this on comp?
@emilemerten65353 жыл бұрын
How many gb storage is blender? Would you recommend it?
@liteningstrike123 жыл бұрын
I really want to watch the whole animation of the woman and the robots you're referencing throughout this video. What's that animation called?
@taemon8043 жыл бұрын
The Mitchell’s vs The Machines, its on Netflix, really good movie
@shushimlb3d3 жыл бұрын
Mitchell's VS The Machines, its on Netflix.
@ilbailba3 жыл бұрын
hey! bu videodaki örümcek adam modelini nereden buldun? ---------------- hey! Where did you find the spiderman model in this video?
@SirWade3 жыл бұрын
I have a rig review video of it with a link, check my channel :)
@theperson4yearsago565 Жыл бұрын
Ooofos
@YummyFables19943 жыл бұрын
Could anyone please tell me which one is better for Maya? NVidia GEForce 940MX "4GB" or GeForce GT 1030 "2GB", thanks
@elenacampedelli88788 ай бұрын
Can I ask what is the tool bar you are using for copy and paste the animation? And possibly how to use it?
@SirWade8 ай бұрын
If you mean the colorful bar of icons, animBot :)
@elenacampedelli88788 ай бұрын
@@SirWade OK THANKS!
@elenacampedelli88788 ай бұрын
@@SirWade Is it a plug in integrated in Maya?
@posingmoreposing60303 жыл бұрын
i now understand smears
@GandRaya3 жыл бұрын
how to make smear in blender?
@devongrant75773 жыл бұрын
Can you show to do it in blender too next time 🥺🥺🥺I love the video been waiting this for a long time
@cinematic_monkey Жыл бұрын
Wouldn't that just be easier in comp?
@muskreality3 жыл бұрын
I made a fast smear move to like and subscribe
@fiqahputri96173 жыл бұрын
What program did you use when you draw your notes on?
@SirWade3 жыл бұрын
Epic Pen :)
@naasirneely12413 жыл бұрын
Man, I wish for this video you would have included clips from the cgi looney tune shorts.
@darahamidi3 жыл бұрын
unrelated question, Why do you have "Sir" in your name?
@SirWade3 жыл бұрын
It's my first name :)
@darahamidi3 жыл бұрын
@@SirWade Knighted at birth, Beautiful :) And thanks so much for all the amazing content!!
@beeloobhai92004 ай бұрын
Hey wade whats the tool to write on maya ?
@SirWade3 ай бұрын
Blue Pencil is built into Maya, but I often use Epic Pen to draw on my screen in general
@beeloobhai92003 ай бұрын
@@SirWade Awesome man thank you !
@ELStalky3 жыл бұрын
"2 frames is not enough time to track the arc, so what do you do?" You just use more frames. In the hand-animated 2D medium frames mean a lot of work or at the time the cinema playback devices may have limited the framerate (not sure if this still holds today), so these techniques are just a workaround. For 3D animation increasing the frame rate primarily increases the rendering time/resources, not manual work. The only valid reason to use smears and duplicates in 3D that i can see is if you try to make it look cartoony as a style element.
@ZalvaTionZ3 жыл бұрын
Except with changing the overall frame rate you change the feel and aesthetic of the 3d animation also. It's just not viable for some project to do higher frame rates.
@patrickfoxchild26083 жыл бұрын
Wrong. Just plain out, flatly, badly wrong.
@SirWade3 жыл бұрын
No, changing the framerate is never an option. Spiderverse is only able to do it (in a way) because they were animating on 2's within a 24fps film - allowing them to use 1's when needed, but still at 24fps. The film's framerate never changed. You can't just switch framerates. If you need something to travel a certain distance, and the action takes 2 frames worth of time, you need to go smears / dupes, or risk not seeing the action happen. Plus if you *were* to animate at a higher framerate for some reason (60 / 90fps) you *would* end up with more manual work, making sure those frames were interpolated and keyed properly, just as you would at 12 for 2D, or 24 / 30 for 3D.
@ELStalky3 жыл бұрын
@@SirWade What i am suggesting is running at something like 120 FPS and rely on the spline based interpolation that is already there to do most of the work automatically. If you are not using that system to begin with and instead keyframe every single frame, then of course you would end up with a lot more work, which would be similarly tedious as traditional 2D animation in-betweening. To me it seems like people just refuse to use the tools they are given to their full extent, relying on these antiquated workarounds instead. Same with motion blur, machines can just do that for you.
@ELStalky3 жыл бұрын
@@ZalvaTionZ It would not incur a change in feel if the prevailing standard for framerate were not so ridiculously low. At leas some movies break out of this though, e.g. Gemini Man was at 120fps. And as i said, if you want to make it look cartoony as a style, then you can use these techniques.
@jfbrizzy66822 жыл бұрын
Pov: you searched for this not it finding you
@stefanorolando66743 жыл бұрын
My god, the interface, though...
@braduko44553 жыл бұрын
Hi
@itsfoxyyt_official23983 жыл бұрын
Ok
@Addi.obj7373 жыл бұрын
How many people like frozen movie more than this character Elsa 😂😅😆